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<H1>EXODUS … 165 POINTS

The Assassin, The One who is Many



<SIDEBAR>HQ


<None can say whether Exodus is a single individual or one of several supremely skilled assassins operating at the behest of the uppermost echelons of the Alpha Legion. Certainly the name, or coded identifier ‘Exodus’, has appeared in multiple vox-chains and order logs in many different war zones, sometimes contemporaneously. This in itself is unlikely to be accidental given the Alpha Legion’s mastery of deception in all its forms.

Whatever the truth, the Space Marine known as Exodus must rank amongst the most skilled killers outside of the Assassin Clades of the Officio Assassinorum. His skill-at-arms is born of the convergence of the will, physiology and conditioning of a Space Marine with the field craft and panoply of arms and wargear of an assassin. So adept is Exodus that he is said to rival even the marksmen of Clade Vindicare in his ability to insinuate himself into position and deliver the killing shot at the pivotal moment in a campaign. Some histories claim that as many as a dozen worlds have been brought to Compliance with only a single shot having been fired. By striking down a recalcitrant figurehead or high commander, preferably in full view of their followers, Exodus can achieve with that one round what the expenditure of billions of rounds, charges and shells might never bring about.>



M WS BS S T W I A Ld Sv

Exodus

7 5 6 4 4 3 5 3 9 3+



<H3>Unit Composition

1 Exodus



<H3>Unit Type

Infantry (Character, Light)



<H3>Wargear

Bolt pistol

Power dagger

The Instrument

Power armour

Refractor Field

One venom Sphere

Melta bombs

Frag grenades

Krak Grenades



<H3>Special Rules

Legiones Astartes (Alpha Legion)

Independent Character

Relentless

Pathfinder

Move Through Cover

The Hidden Hand

Lone Killer

Shrouded (5+)

Assassin’s Eye

<H3>Lone Killer

Even amongst a legion as secretive as the Alpha Legion, Exodus remains a mystery. He commanded no troops, served under no fixed commander and drifted from one warzone to the next with no discernible plan or goal. Only the trail of fallen war-leaders and champions marked his passage, and in the dark years of the Horus Heresy these victims were as often from Legion’s loyal to Horus as those declared his foes.

Exodus may not be taken as a compulsory HQ choice, only as an optional HQ choice. He may never be an army’s Warlord, and may not join other units except Legion Reconnaissance squads or Alpha Legion Headhunter Kill Teams.

<H3>Assassin’s Eye

Few targets escape the practised eye of the Alpha Legion killer known only as Exodus, and those whom his orders had deemed dangerous to the plans of the Alpha Legion were swiftly silenced.

When Exodus makes any attacks as part of a Shooting Attack the range of any Weapons is not restricted or affected by the Night Fight rules, Shroud bombs or any other special rule. In addition, Exodus never suffers any penalty to his Ballistic Skill from Night Fight or any other special rules, always makes To Hit rolls using his full Ballistic Skill (including Snap Shots) and no model may make Shrouded rolls to negate Wounds inflicted by their attacks.

<H3>The Hidden Hand

Exodus was renowned for his ability to appear on any battlefield at any time, often confounding his foes and confusing allies with his sudden and unannounced appearance.

When deploying Exodus onto the battlefield at the start of the game, the controlling player may place him in any position on the battlefield, regardless of the Line of Sight or Proximity of enemy models. If Exodus is deployed from Reserve after the start of the first turn, then he may enter play from any point on the battlefield’s edge, chosen by the controlling player. If Exodus joins a unit during deployment or whilst in Reserves and is deployed as part of that unit, he may not use any of the benefits of this special rule, but instead gains the Scout and Infiltrate special rules only if the unit he has joined also possesses those special rules.

<H3>The Instrument

Exodus carries a unique sniper rifle of unknown design and provenance, which seemingly uses a mixture of advanced bolter weaponry and gravitic accelerator technology.

The Instrument has two profiles. Pick which profile is used every time the weapon is fired - however, any Shooting Attacks made with The Instrument as part of a Reaction must use the Rapid Shot profile:

Weapon Range Str AP Type

Rapid shot 48" 7 2 Rapid Fire, Sunder, Pinning

Execution shot 72" 7 1 Heavy 1, Sniper, Sunder, Pinning, Deadly Aim



Deadly Aim: If Exodus has not moved in the turn a Shooting Attack is made using this profile the attack may be given the Instant Death special rule. If the attack is given the Instant Death special rule then no Charges may be declared for Exodus in that turn.

<Boxout>
 
<H1>EXODUS … 165 POINTS

The Assassin, The One who is Many



<SIDEBAR>HQ


<None can say whether Exodus is a single individual or one of several supremely skilled assassins operating at the behest of the uppermost echelons of the Alpha Legion. Certainly the name, or coded identifier ‘Exodus’, has appeared in multiple vox-chains and order logs in many different war zones, sometimes contemporaneously. This in itself is unlikely to be accidental given the Alpha Legion’s mastery of deception in all its forms.

Whatever the truth, the Space Marine known as Exodus must rank amongst the most skilled killers outside of the Assassin Clades of the Officio Assassinorum. His skill-at-arms is born of the convergence of the will, physiology and conditioning of a Space Marine with the field craft and panoply of arms and wargear of an assassin. So adept is Exodus that he is said to rival even the marksmen of Clade Vindicare in his ability to insinuate himself into position and deliver the killing shot at the pivotal moment in a campaign. Some histories claim that as many as a dozen worlds have been brought to Compliance with only a single shot having been fired. By striking down a recalcitrant figurehead or high commander, preferably in full view of their followers, Exodus can achieve with that one round what the expenditure of billions of rounds, charges and shells might never bring about.>



M WS BS S T W I A Ld Sv

Exodus

7 5 6 4 4 3 5 3 9 3+



<H3>Unit Composition

1 Exodus



<H3>Unit Type

Infantry (Character, Light)



<H3>Wargear

Bolt pistol

Power dagger

The Instrument

Power armour

Refractor Field

One venom Sphere

Melta bombs

Frag grenades

Krak Grenades



<H3>Special Rules

Legiones Astartes (Alpha Legion)

Independent Character

Relentless

Pathfinder

Move Through Cover

The Hidden Hand

Lone Killer

Shrouded (5+)

Assassin’s Eye

<H3>Lone Killer

Even amongst a legion as secretive as the Alpha Legion, Exodus remains a mystery. He commanded no troops, served under no fixed commander and drifted from one warzone to the next with no discernible plan or goal. Only the trail of fallen war-leaders and champions marked his passage, and in the dark years of the Horus Heresy these victims were as often from Legion’s loyal to Horus as those declared his foes.

Exodus may not be taken as a compulsory HQ choice, only as an optional HQ choice. He may never be an army’s Warlord, and may not join other units except Legion Reconnaissance squads or Alpha Legion Headhunter Kill Teams.

<H3>Assassin’s Eye

Few targets escape the practised eye of the Alpha Legion killer known only as Exodus, and those whom his orders had deemed dangerous to the plans of the Alpha Legion were swiftly silenced.

When Exodus makes any attacks as part of a Shooting Attack the range of any Weapons is not restricted or affected by the Night Fight rules, Shroud bombs or any other special rule. In addition, Exodus never suffers any penalty to his Ballistic Skill from Night Fight or any other special rules, always makes To Hit rolls using his full Ballistic Skill (including Snap Shots) and no model may make Shrouded rolls to negate Wounds inflicted by their attacks.

<H3>The Hidden Hand

Exodus was renowned for his ability to appear on any battlefield at any time, often confounding his foes and confusing allies with his sudden and unannounced appearance.

When deploying Exodus onto the battlefield at the start of the game, the controlling player may place him in any position on the battlefield, regardless of the Line of Sight or Proximity of enemy models. If Exodus is deployed from Reserve after the start of the first turn, then he may enter play from any point on the battlefield’s edge, chosen by the controlling player. If Exodus joins a unit during deployment or whilst in Reserves and is deployed as part of that unit, he may not use any of the benefits of this special rule, but instead gains the Scout and Infiltrate special rules only if the unit he has joined also possesses those special rules.

<H3>The Instrument

Exodus carries a unique sniper rifle of unknown design and provenance, which seemingly uses a mixture of advanced bolter weaponry and gravitic accelerator technology.

The Instrument has two profiles. Pick which profile is used every time the weapon is fired - however, any Shooting Attacks made with The Instrument as part of a Reaction must use the Rapid Shot profile:

Weapon Range Str AP Type

Rapid shot 48" 7 2 Rapid Fire, Sunder, Pinning

Execution shot 72" 7 1 Heavy 1, Sniper, Sunder, Pinning, Deadly Aim



Deadly Aim: If Exodus has not moved in the turn a Shooting Attack is made using this profile the attack may be given the Instant Death special rule. If the attack is given the Instant Death special rule then no Charges may be declared for Exodus in that turn.

<Boxout>
He's more expensive than he used to be, and they took away his cameleoline cloak, It Will Not Die, Scout, and Infiltrate. They also changed his special abilities. It used to be that his player could choose who he hit on a 4+ instead of following normal rules for allocating sniper shots, and he always got two wounds on any unsaved wounding hit. Now he just gets Instant Death if he doesn't move. That said, they gave him Relentless and that Assassin's Eye rule, one extra attack, buffed the shit out of his weapon range (48"/72" where it used to just be 36"), and gave him a refractor field, so I guess it's not a straight nerf from what he used to be.
 
Dont know why i cant reply. but he has sundering shots which im pretty sure is new

found the page btw
1654044119142.png

1654044564187.png
Head hunters
 
Buddy at the LGS mentioned new Imperial Guard and noticed some clickbait videos saying the same. A new sentinel, return of Kasrkin and a new tank. Anyone else heard this or is it BS?
 
Buddy at the LGS mentioned new Imperial Guard and noticed some clickbait videos saying the same. A new sentinel, return of Kasrkin and a new tank. Anyone else heard this or is it BS?

I've heard the same rumor floating around with my group, but there's nothing solid at the moment. I don't think the AM Codex for 9th has been released yet, so maybe they're keeping that up their sleeve.
 
He used to have Rending on his bolter, so they must have replaced it with Sunder. That seems like a lateral move.
I dont now many, sundering is pretty dank. The instadeath is also very decentespeically with his range, the alpha legion 2in, the shroud bombs etc etc
I dont think youre giving the instrament enough credit.
 
Buddy at the LGS mentioned new Imperial Guard and noticed some clickbait videos saying the same. A new sentinel, return of Kasrkin and a new tank. Anyone else heard this or is it BS?
I think those are "all but confirmed" rumors at this point. We even know the name of the tank(iirc it's named after Rogal Dorn) and that is between a Leman and a Baneblade.
 
I dont now many, sundering is pretty dank. The instadeath is also very decentespeically with his range, the alpha legion 2in, the shroud bombs etc etc
I dont think youre giving the instrament enough credit.
No, you're right, Instrument still looks like a good weapon, but what I meant by "lateral move" is that they're not really nerfing it, just changing how it works by giving him the rerolls to armor pen with Sunder instead of the automatic wound/extra d3 to penetration rolls on 6 from Rending.

It still seems to me like they're downplaying his "lone assassin" role and pushing players to deploy him with a Recon or Headhunter squad for maximum benefit, since he apparently doesn't get Scout or Infiltrate unless he joins a unit that has them. He's still kinda squishy, too, since they took away IWND, he doesn't get artificer armor, and that refractor field will only give him a 5+ invuln unless they changed how those work.

Like, yeah, dude's gonna be lethal on the table, especially with that buff to his AP, the execution shot's increased range, and the addition of Instant Death or Brutal 2 or whatever it is, but I feel like it remains to be seen how OP he is.
 
No, you're right, Instrument still looks like a good weapon, but what I meant by "lateral move" is that they're not really nerfing it, just changing how it works by giving him the rerolls to armor pen with Sunder instead of the automatic wound/extra d3 to penetration rolls on 6 from Rending.

It still seems to me like they're downplaying his "lone assassin" role and pushing players to deploy him with a Recon or Headhunter squad for maximum benefit, since he apparently doesn't get Scout or Infiltrate unless he joins a unit that has them. He's still kinda squishy, too, since they took away IWND, he doesn't get artificer armor, and that refractor field will only give him a 5+ invuln unless they changed how those work.

Like, yeah, dude's gonna be lethal on the table, especially with that buff to his AP, the execution shot's increased range, and the addition of Instant Death or Brutal 2 or whatever it is, but I feel like it remains to be seen how OP he is.
With all the 2w that are going around I think it's going to be somewhat easy for him to kill double or maybe even a little more then that by just picking on terminators and similarly stated elite.

Also looking forward on memeing on meta with AL vehicles.

The skull stream was... ass.
 
Last edited by a moderator:
Besides Boltgun being a cute little surprise, there was absolutely nothing for this stream. im ready 7 more days of nothing
 
I'm optimistic about Rogue Trader, I think GW would keep Owlcat on a shorter leash than Paizo does with Pathfinder. Boltgun and Teef look pretty nice as well.
 
I was blasé about Rogue Trader until they implied that you can choose heresy.
 
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