- Joined
- Sep 12, 2018
<H1>EXODUS … 165 POINTS
The Assassin, The One who is Many
<SIDEBAR>HQ
<None can say whether Exodus is a single individual or one of several supremely skilled assassins operating at the behest of the uppermost echelons of the Alpha Legion. Certainly the name, or coded identifier ‘Exodus’, has appeared in multiple vox-chains and order logs in many different war zones, sometimes contemporaneously. This in itself is unlikely to be accidental given the Alpha Legion’s mastery of deception in all its forms.
Whatever the truth, the Space Marine known as Exodus must rank amongst the most skilled killers outside of the Assassin Clades of the Officio Assassinorum. His skill-at-arms is born of the convergence of the will, physiology and conditioning of a Space Marine with the field craft and panoply of arms and wargear of an assassin. So adept is Exodus that he is said to rival even the marksmen of Clade Vindicare in his ability to insinuate himself into position and deliver the killing shot at the pivotal moment in a campaign. Some histories claim that as many as a dozen worlds have been brought to Compliance with only a single shot having been fired. By striking down a recalcitrant figurehead or high commander, preferably in full view of their followers, Exodus can achieve with that one round what the expenditure of billions of rounds, charges and shells might never bring about.>
M WS BS S T W I A Ld Sv
Exodus
7 5 6 4 4 3 5 3 9 3+
<H3>Unit Composition
1 Exodus
<H3>Unit Type
Infantry (Character, Light)
<H3>Wargear
Bolt pistol
Power dagger
The Instrument
Power armour
Refractor Field
One venom Sphere
Melta bombs
Frag grenades
Krak Grenades
<H3>Special Rules
Legiones Astartes (Alpha Legion)
Independent Character
Relentless
Pathfinder
Move Through Cover
The Hidden Hand
Lone Killer
Shrouded (5+)
Assassin’s Eye
<H3>Lone Killer
Even amongst a legion as secretive as the Alpha Legion, Exodus remains a mystery. He commanded no troops, served under no fixed commander and drifted from one warzone to the next with no discernible plan or goal. Only the trail of fallen war-leaders and champions marked his passage, and in the dark years of the Horus Heresy these victims were as often from Legion’s loyal to Horus as those declared his foes.
Exodus may not be taken as a compulsory HQ choice, only as an optional HQ choice. He may never be an army’s Warlord, and may not join other units except Legion Reconnaissance squads or Alpha Legion Headhunter Kill Teams.
<H3>Assassin’s Eye
Few targets escape the practised eye of the Alpha Legion killer known only as Exodus, and those whom his orders had deemed dangerous to the plans of the Alpha Legion were swiftly silenced.
When Exodus makes any attacks as part of a Shooting Attack the range of any Weapons is not restricted or affected by the Night Fight rules, Shroud bombs or any other special rule. In addition, Exodus never suffers any penalty to his Ballistic Skill from Night Fight or any other special rules, always makes To Hit rolls using his full Ballistic Skill (including Snap Shots) and no model may make Shrouded rolls to negate Wounds inflicted by their attacks.
<H3>The Hidden Hand
Exodus was renowned for his ability to appear on any battlefield at any time, often confounding his foes and confusing allies with his sudden and unannounced appearance.
When deploying Exodus onto the battlefield at the start of the game, the controlling player may place him in any position on the battlefield, regardless of the Line of Sight or Proximity of enemy models. If Exodus is deployed from Reserve after the start of the first turn, then he may enter play from any point on the battlefield’s edge, chosen by the controlling player. If Exodus joins a unit during deployment or whilst in Reserves and is deployed as part of that unit, he may not use any of the benefits of this special rule, but instead gains the Scout and Infiltrate special rules only if the unit he has joined also possesses those special rules.
<H3>The Instrument
Exodus carries a unique sniper rifle of unknown design and provenance, which seemingly uses a mixture of advanced bolter weaponry and gravitic accelerator technology.
The Instrument has two profiles. Pick which profile is used every time the weapon is fired - however, any Shooting Attacks made with The Instrument as part of a Reaction must use the Rapid Shot profile:
Weapon Range Str AP Type
Rapid shot 48" 7 2 Rapid Fire, Sunder, Pinning
Execution shot 72" 7 1 Heavy 1, Sniper, Sunder, Pinning, Deadly Aim
Deadly Aim: If Exodus has not moved in the turn a Shooting Attack is made using this profile the attack may be given the Instant Death special rule. If the attack is given the Instant Death special rule then no Charges may be declared for Exodus in that turn.
<Boxout>
The Assassin, The One who is Many
<SIDEBAR>HQ
<None can say whether Exodus is a single individual or one of several supremely skilled assassins operating at the behest of the uppermost echelons of the Alpha Legion. Certainly the name, or coded identifier ‘Exodus’, has appeared in multiple vox-chains and order logs in many different war zones, sometimes contemporaneously. This in itself is unlikely to be accidental given the Alpha Legion’s mastery of deception in all its forms.
Whatever the truth, the Space Marine known as Exodus must rank amongst the most skilled killers outside of the Assassin Clades of the Officio Assassinorum. His skill-at-arms is born of the convergence of the will, physiology and conditioning of a Space Marine with the field craft and panoply of arms and wargear of an assassin. So adept is Exodus that he is said to rival even the marksmen of Clade Vindicare in his ability to insinuate himself into position and deliver the killing shot at the pivotal moment in a campaign. Some histories claim that as many as a dozen worlds have been brought to Compliance with only a single shot having been fired. By striking down a recalcitrant figurehead or high commander, preferably in full view of their followers, Exodus can achieve with that one round what the expenditure of billions of rounds, charges and shells might never bring about.>
M WS BS S T W I A Ld Sv
Exodus
7 5 6 4 4 3 5 3 9 3+
<H3>Unit Composition
1 Exodus
<H3>Unit Type
Infantry (Character, Light)
<H3>Wargear
Bolt pistol
Power dagger
The Instrument
Power armour
Refractor Field
One venom Sphere
Melta bombs
Frag grenades
Krak Grenades
<H3>Special Rules
Legiones Astartes (Alpha Legion)
Independent Character
Relentless
Pathfinder
Move Through Cover
The Hidden Hand
Lone Killer
Shrouded (5+)
Assassin’s Eye
<H3>Lone Killer
Even amongst a legion as secretive as the Alpha Legion, Exodus remains a mystery. He commanded no troops, served under no fixed commander and drifted from one warzone to the next with no discernible plan or goal. Only the trail of fallen war-leaders and champions marked his passage, and in the dark years of the Horus Heresy these victims were as often from Legion’s loyal to Horus as those declared his foes.
Exodus may not be taken as a compulsory HQ choice, only as an optional HQ choice. He may never be an army’s Warlord, and may not join other units except Legion Reconnaissance squads or Alpha Legion Headhunter Kill Teams.
<H3>Assassin’s Eye
Few targets escape the practised eye of the Alpha Legion killer known only as Exodus, and those whom his orders had deemed dangerous to the plans of the Alpha Legion were swiftly silenced.
When Exodus makes any attacks as part of a Shooting Attack the range of any Weapons is not restricted or affected by the Night Fight rules, Shroud bombs or any other special rule. In addition, Exodus never suffers any penalty to his Ballistic Skill from Night Fight or any other special rules, always makes To Hit rolls using his full Ballistic Skill (including Snap Shots) and no model may make Shrouded rolls to negate Wounds inflicted by their attacks.
<H3>The Hidden Hand
Exodus was renowned for his ability to appear on any battlefield at any time, often confounding his foes and confusing allies with his sudden and unannounced appearance.
When deploying Exodus onto the battlefield at the start of the game, the controlling player may place him in any position on the battlefield, regardless of the Line of Sight or Proximity of enemy models. If Exodus is deployed from Reserve after the start of the first turn, then he may enter play from any point on the battlefield’s edge, chosen by the controlling player. If Exodus joins a unit during deployment or whilst in Reserves and is deployed as part of that unit, he may not use any of the benefits of this special rule, but instead gains the Scout and Infiltrate special rules only if the unit he has joined also possesses those special rules.
<H3>The Instrument
Exodus carries a unique sniper rifle of unknown design and provenance, which seemingly uses a mixture of advanced bolter weaponry and gravitic accelerator technology.
The Instrument has two profiles. Pick which profile is used every time the weapon is fired - however, any Shooting Attacks made with The Instrument as part of a Reaction must use the Rapid Shot profile:
Weapon Range Str AP Type
Rapid shot 48" 7 2 Rapid Fire, Sunder, Pinning
Execution shot 72" 7 1 Heavy 1, Sniper, Sunder, Pinning, Deadly Aim
Deadly Aim: If Exodus has not moved in the turn a Shooting Attack is made using this profile the attack may be given the Instant Death special rule. If the attack is given the Instant Death special rule then no Charges may be declared for Exodus in that turn.
<Boxout>