https://youtube.com/watch?v=Ps0gXWX3d9w
Typical Tranch Crusade enjoyer.
This pudgy neckbearded they/them spends almost an hour trying to sell it to me, but it sounds shit, not going to lie. The world is boring and any time it isn't completely boring, it just sounds like 'the 40k we have at home', but with even more overt, obvious Catholic imagery, because edge and muh atheism.
Jesus fucking christ why doesn't it shave. And it has a dirty sock over a mic? and a wrist brace? and the gay leather biker hat? a furry shirt and a fucking hello kitty hoodie? and a speech impediment?
Is this a parody?
So then I get to the part where this stereotypical game store thing is talking about the game. They point out that you roll a dice pool and pick the 2 highest, but how it's so up in the air because you could roll all 2s, and this is better than individual dice needing to hit a target number... except in that scenario you can also roll a hand full of 2s and need a 3+. And claims that wild probability swings are rare... but this game uses 3d6kh2... and adds dice. The fact that you're keeping dice and adding them together means everything is immediately on a curve instead of every instance tied to a single die having the same probability for an individual number. He's got the whole fucking thing backwards.
Yes, 2d6 is a 27% chance, but 3d6kh2 is 52% which is a wild fucking swing. 4d6kh2 ends up 69%, 5 dice and it becomes 80%.
All of this means the results of dice rolls are LESS swingy and any manipulation from additional rules has a massive impact. And then there's still armor modifiers to the wound rolls on top of that? a 2d6-2 on a wound roll means that insta kill on 9 is basically never going to happen... so why bother? And if an extra die was involved for 3d6-2 keep highest 2, then that means the -2 heavy armor modifier changed it from 52% to 50%... which is fucking nothing. "spend blood markers for more dice, it's not a bonus to the result it's increasing the amount of dice you roll this means you're still subject to a high amount of randomness" NO. It's
removing the fucking randomness for every die added.
This guy has to be one of those morons who thinks a 9" charge in 40k with only 2d6 and no bonus isn't a long shot and instead of just placing from reserves on your own turn, rapid ingress so you can still move on your own turn. Then this guy talks about how much tension it adds to the game... no it fucking doesn't. Because if you've played a 2d6 system, once bonuses and debuffs start getting thrown around, you can end up in a situation where it's not just incredibly low odds to do something, it becomes mathematically impossible so you might as well not even bother(warmahordes had this issue, 2d6+stat to hit a defensive target number, which a low accuracy army vs a fast army like khador vs circle, you might as well not fucking bother making attacks).
Then he talks about a basic infantry model surviving a half dozen different attacks... but if you roll 8d6-1 from getting 6 extra blood tokens on a target you still haven't killed keep highest 2, to get a 9... the minimum roll for the next attack is literally 9 Even if it survived only 5 previous attacks the 6th will still have a 99% chance to kill it. Fuck, even with 4d6 having thrown 2 attacks at it previously for the blood tokens, the 3rd attack still has a 90% chance of killing the thing.