Warhammer 40k

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Im not necessarily pro hero hammer, but I do think there should be a penalty for not attaching a leader to a unit, making leadership (or the concept of it) impactful.

Yeah you can have cheap scoring units, but they should suffer from lack of leadership. Less movement, worse save etc.
From a MilSim perspective it makes more sense to put squad efficiency to the Sgt or other NCO equivalent, with the “Heroes,” being the commissioned officer officer equivalent and being more focused on coordinating the entire force and with other elements including base.
So maybe killing the unit Sgt causes unit disruption, while killing heroes causes units to act off default behavior or losing access to command points and stratagems.

But that’s if you want to go the MilSim route, which GW would never have the balls to do. They can’t even give us a proper morale system despite how important it is IRL. Can’t have Timmy’s ultramarines running off the table or Sarah’s Nids temporarily not under her control.
 
But that’s if you want to go the MilSim route, which GW would never have the balls to do. They can’t even give us a proper morale system despite how important it is IRL. Can’t have Timmy’s ultramarines running off the table or Sarah’s Nids temporarily not under her control.
I can feel the monkey paw curling as I think back to some of the older morale and coherency rules.
 
I can feel the monkey paw curling as I think back to some of the older morale and coherency rules.
Yeah, it’s definitely not a wish I’d make on that paw, especially with the current crop of rules writers. Even a talented writer would have trouble designing a system thats fluffy, interesting, intuitive, and has tactical and strategic depth while not being esoteric or cumbersome.

And frankly, a lot of GWs writers fall short of the “Talented” mark
 
Yeah, it’s definitely not a wish I’d make on that paw, especially with the current crop of rules writers. Even a talented writer would have trouble designing a system thats fluffy, interesting, intuitive, and has tactical and strategic depth while not being esoteric or cumbersome.

And frankly, a lot of GWs writers fall short of the “Talented” mark
I think the issue is that it needs to be expanded to a faction distinct rule because a tyranid, a space marine, and a guard should all have different things happen when they fail a check. But that immediately starts to get bloaty if the writers dont specifically have self control to reign it in.
 
I think the issue is that it needs to be expanded to a faction distinct rule because a tyranid, a space marine, and a guard should all have different things happen when they fail a check. But that immediately starts to get bloaty if the writers dont specifically have self control to rein it in.
Yeah. Off the top of my head you could just do a series of behavior tables for different grades of warriors and different behaviors.
Something like having green normal units just running away scared, while veteran normal units can only move to cover and shoot/charge the nearest enemy unit. Then throw in stuff like a “beastial table” for stuff like nids, treacherous table for Deldar and CSM, infighting table for orks, etc.

Problem is GW would have like a million of those tables/reactions rather than like 5-6 max. And then still have half the units in the game ignore it anyways, because neither the writers nor many players can understand abstraction or imagination.
 
Yeah. Off the top of my head you could just do a series of behavior tables for different grades of warriors and different behaviors.
Something like having green normal units just running away scared, while veteran normal units can only move to cover and shoot/charge the nearest enemy unit. Then throw in stuff like a “beastial table” for stuff like nids, treacherous table for Deldar and CSM, infighting table for orks, etc.

Problem is GW would have like a million of those tables/reactions rather than like 5-6 max. And then still have half the units in the game ignore it anyways, because neither the writers nor many players can understand abstraction or imagination.
I always thought commissars should roll shooting when a imperial guard squad fails, and get give buffs to the units depending on how many he kills.
 
Reminder that Lucius betrayed his best friend because he got punched in the face and listened to a woman with sever BPD.
Horus inexplicably grows hair only to seethe and mald it all away due to the malign influence of Chaos
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Non-canon fan art. Horus was always bald. YOU VILL NOT INVESTIGATE FURTHER
Based-boy Xantine (based retard)
"When an Astartes and a Strike Cruiser love each other very much..." -Xanthine in his next book
 
chad-techpriest-accuses-imperial-guardsman-of-fallacies.webp
 
Played a couple games of 10th since its winding into 11th and I think the best time to play is the transition between editions. I had decided to take 10th off years ago because I was wasmt too interested in the direction they were taking the game, kinda the opposite of end stage 7th, but not any better. I have got to say my impressions now though. Holy fuck do they need to tone down the hero hammer. There is just nothing stopping you from having half your army be HQs. It doesnt even matter what other issues I have with the system because everything is warped by hero spam. No system is gonna work if I am fielding mephiston, dante, 2 jump captains, a blood angels captain, and lemartes in a list.
10th is such a mixed bag. Simplified army rules I think was good. But then most of your would-be stratagems were moved to datasheets instead. I feel like there are still too many moving parts on each turn. Balance is still way off. GW doesn't seem to understand that a good datasheet will always be good no matter how many points it costs. Sometimes they are willing to make a change but they need to figure their shit out when it comes to updates. Having a rules commentary book that's larger than the core rules and also includes necessary rules not listed in the core rules is insane for anyone trying to learn.

My biggest wish for 11th edition is to finally switch to alternating activations. It's been long enough and we need it. I Go You Go isn't cutting it anymore. The game is "too balanced" in a lot of ways. It often feels like the rules get in your way to do cool things. Most of that is because you take turns and you're not allowed to respond to a move your opponent makes, so it has to be done passively through restrictions.

I'd like to see them figure out how to protect your army with more than L-shaped ruins. I think we need more ways to suppress or disable enemy units so, even if your units are visible, they will still be relatively safe. Right now we rely on everything having a 4+ invuln or high toughness to survive. I'd like survivability to be more intentional.
 
Bit of a positive post. Sorry if this has been mentioned. Picked up the latest white dwarf on a whim. Has a whole section about how to design your own space marine chapters, as well as some current staff's homebrew chapters. (I'm sure they'll become canon for those YouTube lore spergs) There's even a painting tutorial and a bunch of random tables for inspiration. Said tutorial even has examples of marines that are clean or dirty, depending on the look you want.

Given that GW feels like it was pushing people towards official named chapters, and a fanbase that borders on "you painted it wrong", it's good to see a large section of white dwarf dedicated to homebrew and player creativity. This captures a sliver of that old school feel and I'm all for it.

I've not read the whole magazine or even the entire article, that'll be done over a long time as I dip into it here and there.

Add shin/forearm guards or no?

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Looks great. What's it made from?

My biggest wish for 11th edition is to finally switch to alternating activations.
Doubt it'll happen. People want it, but the backlash would be extreme.

However, from my filthy casual, arms length opinion. It's looking like GW is going to try and double down on making small unit games a thing. Either by refining combat patrol or some other metric.

While SM vs orcs is likely to be the main box, I won't be surprised if we see a push for guard, necrons, and admech. On the one hand, GW doesn't like guard because they're too generic to copyright. But since they're leaning the success of SM2, Mechanicus 2 is coming out (admech and necrons), and outside of the 40k fandom guard and necrons seem to be the popular factions (because of Infinite and the Devine and Krieg).
 
Reminder that Lucius betrayed his best friend because he got punched in the face and listened to a woman with sever BPD.

Non-canon fan art. Horus was always bald. YOU VILL NOT INVESTIGATE FURTHER

"When an Astartes and a Strike Cruiser love each other very much..." -Xanthine in his next book
It is never not funny that Lucius fucked his own face up do badly that corrupted Fulgrim stopped, took note and made a mental note to ask him about it later. Or that the chick who did it was so BPD that her inner monologue was full off anger that Lucius was able to claim that he’d be able to make her fake rape “like it never happened.”

Xantine’s love quest deserves a trilogy. Have him seek Mirael Sabbathiel next.
 
However, from my filthy casual, arms length opinion. It's looking like GW is going to try and double down on making small unit games a thing. Either by refining combat patrol or some other metric
They always try to make smaller points games more popular but rarely actually do any real rules to make it stand. Buts its just way too swingy with things like custodes bike caps and deathshrouds running around.
 
Doubt it'll happen. People want it, but the backlash would be extreme.

However, from my filthy casual, arms length opinion. It's looking like GW is going to try and double down on making small unit games a thing. Either by refining combat patrol or some other metric.
I think it's a bandage that needs to be ripped off. I know there are a bunch of old heads who will insist on keeping it, but at the same time there are other GW games, like Kill Team, that use alternate activations and it works just fine. Maybe instead of jumping in and changing it for a whole edition they should come up with a new game mode, like boarding patrol, that uses it and see how people respond. Either that or do some actual market research to see what people want. Companies forget that you can just fucking ask people what they think. It's free. You can put up an article, check your forums, read reddit if you have to but do something. GW refuses to communicate with its customers and its beyond frustrating.
 
Eldar people, are aspect warriors always the color that they are or are they informed from the craftworld they are from? I dont know shit about Eldar outside of the primary flavors.
 
Eldar people, are aspect warriors always the color that they are or are they informed from the craftworld they are from? I dont know shit about Eldar outside of the primary flavors.
These pages have the answer, it's been re-worded a few times over the years in WD and showing different paint jobs, but generally speaking the primary colors are the colors of the aspect shrine with variations based on the craftworld or whatever else the player comes with as a reason for some alternate colors.. As a result, aspect warrior heavy eldar armies end up looking like a weird power rangers show.
aspect-warriors-painted-rogue-trader.webp painting-aspect-warriors-v0-0yfwacrbkgtd1.webp
 
These pages have the answer, it's been re-worded a few times over the years in WD and showing different paint jobs, but generally speaking the primary colors are the colors of the aspect shrine with variations based on the craftworld or whatever else the player comes with as a reason for some alternate colors.. As a result, aspect warrior heavy eldar armies end up looking like a weird power rangers show.
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Il kaithe is what's speaks to me. Glad to see the answer is somewhat free form. But I guess my aspect warriors will just rock the purple and green accessories on them. Iyanden is always what I liked the most out of the major craftworlds, but alas im just not crazy about knights. But we will see if I like playing my friends Eldar enough to start my own.
 
Il kaithe is what's speaks to me. Glad to see the answer is somewhat free form. But I guess my aspect warriors will just rock the purple and green accessories on them. Iyanden is always what I liked the most out of the major craftworlds, but alas im just not crazy about knights. But we will see if I like playing my friends Eldar enough to start my own.
Even if the books said they're always colored in some specific way at the end of the day they're your minis and you can paint them whatever color you want. The sperg at the store whining about the wrong colors(if they haven't already been driven off over dumb shit) isn't going to beat you up in the parking lot.
 
Even if the books said they're always colored in some specific way at the end of the day they're your minis and you can paint them whatever color you want. The sperg at the store whining about the wrong colors(if they haven't already been driven off over dumb shit) isn't going to beat you up in the parking lot.
I like to color my miniatures in way that at least somewhat fluffy.
 
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