Warhammer 40k

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Weee, all I need are a couple of Whirlwinds and my Marines Malevolent army will be complete. I never thought I'd collect Space Marines until I read up on a Chapter composed entirely of power armored Biff Tannens.
 
Weee, all I need are a couple of Whirlwinds and my Marines Malevolent army will be complete. I never thought I'd collect Space Marines until I read up on a Chapter composed entirely of power armored Biff Tannens.
The MM really do exemplify the 'Space Marines as callous assholes' role, don't they? They make a nice counterpoint to the more humane chapters, but wow, they really are the characters everyone loves to hate.

Do the MM have a codex doctrine listed yet?
 
Forge World is hit or miss for me, but I love their Necron line and noticed that they just added a mother fuggin' Necron Titan. The Tomb Kings were what got me into Warhammer and the Necrons are basically robot Tomb Kings so I am all over this shit.

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The MM really do exemplify the 'Space Marines as callous assholes' role, don't they? They make a nice counterpoint to the more humane chapters, but wow, they really are the characters everyone loves to hate.

Do the MM have a codex doctrine listed yet?

Nope. I tend to run them as Imperial Fists, because my headcanon insists that the MM are Iron Warriors successors. I've heard it suggested that they're actually Ultramarine successors, which would be kind of cool too, considering how far they've fallen from the tree.
 
Personally I think it turns the unique* Warhammer 40K setting into another generic hero-centric moving timeline, like Warmachine or Warcraft.

Instead of advancing the timeline or keep cramming in more and more stuff into the last few years of the 41th millenium, I would have much preferred that they explored the roughly 10.000 years in between the Heresy and 'present day', like the quite excellent 'Beast Returns' novels they released recently. 40K is (was) best as a setting rather than a ongoing narrative.

The advancing timeline doesn't appeal to me, so it's Heresy era or bust from here on.


*Yeah, it's all derivative but all the influences put together meshed into a pretty unique mix IMO.

Only sort of agree. I mean, it's been 31 years since 40k first dropped. Some things need to move a little bit. In a settings so large and expansive, things shouldn't be stuck at a stand still.
 
Nope. I tend to run them as Imperial Fists, because my headcanon insists that the MM are Iron Warriors successors. I've heard it suggested that they're actually Ultramarine successors, which would be kind of cool too, considering how far they've fallen from the tree.
That would be cool and depressing (melancholy, I guess).

Forge World is hit or miss for me, but I love their Necron line and noticed that they just added a mother fuggin' Necron Titan. The Tomb Kings were what got me into Warhammer and the Necrons are basically robot Tomb Kings so I am all over this shit.

Ah, the Seraptek Heavy Construct. Technically it's the Necron answer to Imperial Knights, but it's a beauty and rather frightening from what I've read (16" move? :stress:). If the price wasn't eye-wateringly high I might opt to pick one up just to put the thing together.
 
Only sort of agree. I mean, it's been 31 years since 40k first dropped. Some things need to move a little bit. In a settings so large and expansive, things shouldn't be stuck at a stand still.
Maybe eventually, moving the timeline would have been necessary.

But not as long as more or less the entire timeline between the heresy and the end of the 41st millenium were left unexplored outside of some brief notes in the timeline. At least gamewise.

For exemple, instead of running their various cadia / eye of terror campaigns, they could have done an event around some famous battle in 34k, or battle for a planet somewhere around 36k that's mentioned by name but nothing else. Allowing for a campaign that can end however the results go and they won't have to fudge the results to get the result they want.

Not only those types of write-history-campaigns either. You can have more narrative releases simply fokusing on well known historic events, just like the historical game systems do. Say the Age of Apostasy or the 1st war for Armageddon. Then you have the Scouring, the campaigns of Lord Solar Macharius etc. And this is just off the top of my head.
 
Maybe eventually, moving the timeline would have been necessary.

But not as long as more or less the entire timeline between the heresy and the end of the 41st millenium were left unexplored outside of some brief notes in the timeline. At least gamewise.

For exemple, instead of running their various cadia / eye of terror campaigns, they could have done an event around some famous battle in 34k, or battle for a planet somewhere around 36k that's mentioned by name but nothing else. Allowing for a campaign that can end however the results go and they won't have to fudge the results to get the result they want.

Not only those types of write-history-campaigns either. You can have more narrative releases simply fokusing on well known historic events, just like the historical game systems do. Say the Age of Apostasy or the 1st war for Armageddon. Then you have the Scouring, the campaigns of Lord Solar Macharius etc. And this is just off the top of my head.

Yeah, just release the campaign books as "reenactments" with the official outcome already decided and discussed in the campaign book.

Ya know, I could even take big changes in the story so long as the status quo of the actual game isn't changed much. The lore needs to be fluid and move, but the larger world for "players" should remain static.

Take for instance the recent reveal/confirmation that the Emperor is an eternal. Let him get up and walk around, but write him out of the story in the end . . .

Roboute Guilliman is back. He seeks another audience with the Emperor. While he is on Terra, the daemons behind those big doors in the Imperial Palace finally break through and push to the throne room. One way or another, the Golden Throne is compromised and the Emperor is "unplugged". He and Guilliman fight the daemons but realize they cannot push them back and abandon Terra, retreating to Ultramar and reestablishing Imperium Secundus.

All of the Ultramarines successor chapters are pulled together into a legion and return to Terra, where they find the Legion of the Damned fighting the daemons to a standstill. Alongside the LOD, the legion retakes Terra. Back in the Imperial Palace, the Emperor exclaims that Mankind can no longer simply hold onto their ground and must pursue their enemies into the warp. The Emperor steps out to be the first into the breach, and just as he crosses the threshold, the portal closes, once again separating the Emperor from humanity.

Guilliman reestablishes the council of Terra, but places himself in charge as Regent until the Emperor can be found and retrieved.

The new council spins the story that the Emperor chose to go alone and used his abilities to close the portal. However, he still needs psychic energy to be given to him to maintain his powers so the Psykers must still be sacrificed. Imperial power structures remain largely the same.

Guilliman decrees that the Space Marines will still retain the Chapter structure as this allows the Imperium to better spread resources across the galaxy, but legions may be raised in times of crisis (official fluff with Guilliman seems to indicate that GW is going to go in this direction anyways).

So, the heroes have been allowed to go and do stuff, and the story has moved, but nothing is really changed from a gaming perspective. "Big stories" like this that don't really change the status quo even take away some of the work of writing supplements. Now, instead of world building AND trying to think of campaigns, you can just write a few campaigns based on the story.

I can see at least three campaigns in the little piece I've written here;
1. "Imperium vs. Daemons" - Guilliman brought a team of Ultramarines with him to Terra, now they, along with the throne guard (can't remember their actual name), the UM, and Imperial Guard fight the forces of Chaos Undivided as they push on to Terra
2. Legion of the Damned vs Daemons
3. Ultramarines Legion vs. Daemons to retake Terra.

Also, now allowing people to field an entire legion if they want to just means you can make an updated Apocalypse book and rake in cash that way.

Game companies too often forget that fluff is supposed to be promotional and shouldn't be approached as having a big impact on gameplay. Fluff and crunch are siblings, not spouses. They are related to each other but separate, and should be treated as such.
 
Woah there Matt Ward, there are other factions than Space Marines and Chaos.

In all seriousness though that plot only has slightly more Ultramarines than the one they're persuing now.
 
Woah there Matt Ward, there are other factions than Space Marines and Chaos.

In all seriousness though that plot only has slightly more Ultramarines than the one they're persuing now.

I just wanted to get heroes out of the way. Ultramarines are trash, but they can be effective work horses.
 
Chapter Approved leaks have arrived, and seem to be mostly well-received. My Tervigon went down about 50 points, I think. Now, my making it over a Tyrannofex feels slightly less foolish. Chaos Space Marines don't seem to have gotten much love (again). Ancient models, overpriced units...are we sure GW decided to make Chaos the central antagonists of 8th?
 
Ya know, I could even take big changes in the story so long as the status quo of the actual game isn't changed much. The lore needs to be fluid and move, but the larger world for "players" should remain static.

Take for instance Space Marines Space Marines Space Marines...

My main issue with that is advancing the plot forward only involves furious SM vs Chaos masturbation: it's actually one of the things I take issue with on the 8th edition - they devote 1/3 of the core book to the Imperium and bar Chaos each faction had a pathetically scant few pages to their history.

If you want the story to advance then it shouldn't all just revolve around Space Marines. Indeed, much of it doesn't require their shoehorning in at all given the numerous races and their conflicts with one another. But alas, they are the prize bull and so it feels inevitable they will have their fingers in every pie.

I was never really a fan of the Imperial Guard either, but it's painfully obvious how much the previous attention given to them as a faction of the Imperium has diminished from earlier editions.
 
My main issue with that is advancing the plot forward only involves furious SM vs Chaos masturbation: it's actually one of the things I take issue with on the 8th edition - they devote 1/3 of the core book to the Imperium and bar Chaos each faction had a pathetically scant few pages to their history.

If you want the story to advance then it shouldn't all just revolve around Space Marines. Indeed, much of it doesn't require their shoehorning in at all given the numerous races and their conflicts with one another. But alas, they are the prize bull and so it feels inevitable they will have their fingers in every pie.

I was never really a fan of the Imperial Guard either, but it's painfully obvious how much the previous attention given to them as a faction of the Imperium has diminished from earlier editions.
I still expect GW to forget the reasons why the IG are cool and replace them completely with Space Marines like they did to Ollanius Pius.
 
No kidding, if GW made an inexpensive Death Korps of Krieg set the same price as Cadians, I'd be the next IG player. Krieglings resemble what I think of when I think of life in the Imperium; a regular human destined to be shot to death by an Ork Slugga, completely devoid of individuality in an outfit that makes them look like they climbed out of a toxic hellhole. I wouldn't even want that many tanks, I just wants tons of those guys in gas masks and overcoats.
 
My main issue with that is advancing the plot forward only involves furious SM vs Chaos masturbation: it's actually one of the things I take issue with on the 8th edition - they devote 1/3 of the core book to the Imperium and bar Chaos each faction had a pathetically scant few pages to their history.

If you want the story to advance then it shouldn't all just revolve around Space Marines. Indeed, much of it doesn't require their shoehorning in at all given the numerous races and their conflicts with one another. But alas, they are the prize bull and so it feels inevitable they will have their fingers in every pie.

I was never really a fan of the Imperial Guard either, but it's painfully obvious how much the previous attention given to them as a faction of the Imperium has diminished from earlier editions.

Ok.

Orkhis Khank rises from an Ork empire and unites the empires into a single force. They seige the imperium, quite successfully, until they make planet fall on Krieg. Orkhis Khank is killed, the Orks are pushed off world, and immediately start fighting each other again.
 
Ok.

Orkhis Khank rises from an Ork empire and unites the empires into a single force. They seige the imperium, quite successfully, until they make planet fall on Krieg. Orkhis Khank is killed, the Orks are pushed off world, and immediately start fighting each other again.

Little silly, but that would probably work better in that it involves another force that isn't exclusively superhumans or emo superhumans.

As I said much earlier in this thread, Space Marines and the like are made more interesting because of the enemies they face, otherwise they'd just be boring and one-dimensional. While an offensive every now and again is good, the main drive is that Uncle Emprah wants YOU! to get them out of their predicament, and putting them at the head of everything only serves to confound the image that they're in dire straits. After all, if they're always winning or pulling off some half-victory in every scenario, how can you sell the image that they are in actual jeopardy?

That's why the Imperial Guard are somewhat likable: they aren't invincible, they're just ordinary folk like you and me conscripted into a war so desperate that they die by the millions every day to hold ground against foes that far outmatch them in many ways. It's more often than not a pure war of attrition, and most of their triumphs come at exceedingly great cost.

I still expect GW to forget the reasons why the IG are cool and replace them completely with Space Marines like they did to Ollanius Pius.

What a horrible thought. The IG help serve as a reminder that the Space Marines are finite: the trump card of the Imperium that only works when the bulk of all their galactic activity is fulfilled by the IG. Replacing them with a bajillion more chapters shat out of nowhere would just make it all ridiculous.

In other news, might be picking up some Ork Boyz soon now that they haven't received a makeover. Recently started using a wet palette to conserve paint and I don't see myself ever reversing that decision.
 
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