Warner Bros Multiversus - Another Fucking Smash Clone

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The more annoying part about it is all the skins after Smith himself. 20 bosses is already crazy, but you need even more for the skins. With how the stupid ass gems work, you ain't getting anywhere close to those without whaling.


I am having fun as well, but there's so much stupid shit to it right now that's just ridiculous. Little things like being able to check your badge stats being absent when they worked just fuckin' fine in the beta, to absolute nonsense like the gems and locking characters away in fuckin' training and local. What the fuck, Tony?
I’m hoping a lot of this stuff is things they can address with patches. I’m wondering if they can bring back the free rotation characters that the beta did. I think that would do a lot.

In terms of the battle pass grinding, I’ve found it helps if you play as multiple characters because a lot of them will have individual “missions” like “play as a Steven universe character 10 times” or “do Jason’s charging attack 10 times”. I played like two hours and got up to level 7.

The Riffs also have a lot of exp gain opportunities, so even if the single player stuff isn’t for you, it’s worth checking out a little for the grind.
 
Game needs better balance. Take banana guard for example: most of his aerials are long range, huge hitbox attacks, and then there's neutral air, which is a no-power attack with a tiny hitbox. Both his down-specials have shit hitboxes and poor damage. His side-special has less risk and a better hitbox and ko-power. What incentive is there to use 75% of his kit if his aerials+side-special outclass them all by a longshot?

There also seems to be a priority issue; most up-specials have generous hitboxes/safe areas, whereas most aerials have trouble bypassing these hitboxes and hitting below, making it quite frustrating to fall back down. Take for example Banana Guard and Jason; none of BG's attacks can bypass that long ass machete and he can juggle for ever.

Priorities seem off, and long-range, strong attacks come before shorter range weaker attacks, meaning some characters can punish indefinitely, without very little chance of passing through. Bigger characters means bigger hitboxes and smaller dodges, which makes dodging less reliable.
 
I was actually just coming here to say, Banana Guard has some crazy launch potential. His side special has been great taking out attacks from the beta that people would spam a lot. Especially if you add armor to it.
 
I actually downloaded Multiversus to my PS4 and PC last night but I never bothered to fire it up on the latter out of drowsiness.

If I wanted to get into this but have more experience with SSBU and my main in that game being King K. Rool, what should I expect and which character should I main?
 
I actually downloaded Multiversus to my PS4 and PC last night but I never bothered to fire it up on the latter out of drowsiness.

If I wanted to get into this but have more experience with SSBU and my main in that game being King K. Rool, what should I expect and which character should I main?
What kind of character is King K Rool?
 
What kind of character is King K Rool?
A heavyweight (the second heaviest character behind Bowser) with two projectiles, super armor on certain attacks, several attacks with high launch power, and some other moves that made him unique addition to the Smash Bros. roster.
I know there probably isn’t a good 1-to-1 match to him in Multiversus but I like to see what my options are.

That said I was interested in trying out Taz, Tom & Jerry, Iron Giant, and maybe Gizmo during the beta but I never got around to playing it at the time.
 
A heavyweight (the second heaviest character behind Bowser) with two projectiles, super armor on certain attacks, several attacks with high launch power, and some other moves that made him unique addition to the Smash Bros. roster.
I know there probably isn’t a good 1-to-1 match to him in Multiversus but I like to see what my options are.

That said I was interested in trying out Taz, Tom & Jerry, Iron Giant, and maybe Gizmo during the beta but I never got around to playing it at the time.
Superman and maybe Jason
 
A heavyweight (the second heaviest character behind Bowser) with two projectiles, super armor on certain attacks, several attacks with high launch power, and some other moves that made him unique addition to the Smash Bros. roster.
I know there probably isn’t a good 1-to-1 match to him in Multiversus but I like to see what my options are.

That said I was interested in trying out Taz, Tom & Jerry, Iron Giant, and maybe Gizmo during the beta but I never got around to playing it at the time.
Probably Superman, he is the closest to being a heavy weight tank, yet still decently agile. Sadly you cannot try out characters before purchase, so you would just have to trust my knowledge from the beta.
 
Looks like they are listening and willing to make changes as needed.
IMG_3922.jpeg
 
Looks like they are listening and willing to make changes as needed.
View attachment 6034234
They should really add "fixing toast" somewhere on there. If you didn't get the "give 100 toasts" achievement during beta (I did on ps4, not on Steam), you're SoL on getting it legit till they can be bothered. There's a counter for toasts at the end of the match, but no fucking way whatsoever to actually give them.

At the very least they seem to be getting a decent priority list in order.
 
They should really add "fixing toast" somewhere on there. If you didn't get the "give 100 toasts" achievement during beta (I did on ps4, not on Steam), you're SoL on getting it legit till they can be bothered. There's a counter for toasts at the end of the match, but no fucking way whatsoever to actually give them.

At the very least they seem to be getting a decent priority list in order.
I was having the same issue at first, but the “toast” thing did start working again after a few matches.
 
I was having the same issue at first, but the “toast” thing did start working again after a few matches.
Strange, because I'm not seeing any option for it at all and I know for sure I'm past the set of bot match it has you do. May have a match threshold or account level tied to it that I haven't hit yet.
 
Strange, because I'm not seeing any option for it at all and I know for sure I'm past the set of bot match it has you do. May have a match threshold or account level tied to it that I haven't hit yet.
It pops up after someone opts out of a rematch and will be underneath the banner of the person, so keep an eye out.

And yeah, it could be match/level related.
 
I've been trying to play Rick and Morty, but their moveset is so inconsistent.

Take Morty for example; he swings his giant arm, then follows up with a hammer... For about 3 damage each. His down air is the same arm, but it's a decent spike?! The attacks make no sense and have no weight to them; it all feels random. Same for Rick; an explosion deals decent knockback but Meesiks flailing his arms around us a ko move? Who designed these characters? They feel so underwhelming and unsatisfying to play. 75% of their moves are ass. I don't care that pros use Morty's aerials to stomp high tier characters; Rick and Morty feel like shitty characters and their movesets don't tie into anything, no matter how many references they tried to force in.

Meanwhile Wonder woman, Superman, Black Adam and Finn feel like well rounded characters and are fun to play; you can set up combos and link attacks, reliable KO attacks...
 
Game needs better balance. Take banana guard for example: most of his aerials are long range, huge hitbox attacks, and then there's neutral air, which is a no-power attack with a tiny hitbox. Both his down-specials have shit hitboxes and poor damage. His side-special has less risk and a better hitbox and ko-power. What incentive is there to use 75% of his kit if his aerials+side-special outclass them all by a longshot?

There also seems to be a priority issue; most up-specials have generous hitboxes/safe areas, whereas most aerials have trouble bypassing these hitboxes and hitting below, making it quite frustrating to fall back down. Take for example Banana Guard and Jason; none of BG's attacks can bypass that long ass machete and he can juggle for ever.

Priorities seem off, and long-range, strong attacks come before shorter range weaker attacks, meaning some characters can punish indefinitely, without very little chance of passing through. Bigger characters means bigger hitboxes and smaller dodges, which makes dodging less reliable.

Banana is really wacky, feels like half his moves either shit or bizarrely good. The F-air is super fast and strong while the n-air is garbage. I assume the crying is intentionally bad cause he's a joke character but the priorities dont feel intentional.

I've been trying to play Rick and Morty, but their moveset is so inconsistent.

Take Morty for example; he swings his giant arm, then follows up with a hammer... For about 3 damage each. His down air is the same arm, but it's a decent spike?! The attacks make no sense and have no weight to them; it all feels random. Same for Rick; an explosion deals decent knockback but Meesiks flailing his arms around us a ko move? Who designed these characters? They feel so underwhelming and unsatisfying to play. 75% of their moves are ass. I don't care that pros use Morty's aerials to stomp high tier characters; Rick and Morty feel like shitty characters and their movesets don't tie into anything, no matter how many references they tried to force in.

Meanwhile Wonder woman, Superman, Black Adam and Finn feel like well rounded characters and are fun to play; you can set up combos and link attacks, reliable KO attacks...

Morty hammer is strong because it's a safe as hell jab that kills

From my experience Rick and Morty are hard to use because they're basically reverse zoners that want to setup traps to force to aproach into their OP moves instead of killing you with projectiles. They dont have obvious combos but they dont need cause everything already does high damage, zones or kills.

I dont like Morty much but i find Rick very fun once you get the "flow". Short jump charged laser spam is super safe and covers the ground, Golf meseeks reflects projectiles and smack stunned enemies back at you, a good portal will loop running meseeks and jab missiles are deceptively strong etc.

Here is a random pro match from beta, it's very sweaty but you'll get the idea of how his specials combo into each other


1717024785167.png
 
If anyone is willing to join me so I can get the “bring a player” on the rift challenges, PM me.
 
Yeah... I think I'm done till they get their shit together. 2v2 is pretty much unplayable because 9/10 matches just straight D/C, and thanks to there being no proper matchmaking, 1v1 is full of nothing but sweaty tryhards who already have 30+ hours of play since rerelease and Iron Giant faggots (seriously, this fucking cunt shouldn't even be in the game, somehow he's even more bullshit than the beta, I REALLY love his massive hitboxes that are so big you can't even fucking dodge through them, real fucking fun when hes edge guarding, devs). Half the time I'm lucky if I'm not getting delay input/lag, and I know for a god damn fact it's not my fucking Internet connection or my computer. The roster feels really inconsistent in terms of balance, shit like Bugs and Finn feel like they have all the power they need, the priority, everything, Iron Giant is fucking cancer, and then characters like Stripe feel like they're barely even finished because they're so hard gimped in any kind of positives by gameplay changes made since beta (and getting nerf nuked into fucking oblivion in beta, still irritated about that).

I main Stripe and literally EVERYTHING takes priority over his moves which makes even pulling flukes on the tryhards damn near impossible (great quality for an ASSASSIN type with extremely limited projectiles you fucking assholes), especially with everything being so slowed down, any kind of canceling being straight up removed and the really weird startup times on almost every single God damn move now. After he got nerfed in beta, he at least had his crazy speed to make up for it a bit, but now he doesn't even have that. Sure, I can pick another more balanced character, but they're not my god damn play style and a lot of the issues aren't even coming from the character balance itself, but the unnecessary gameplay changes they made. Plus, you know, I'm trying to casually enjoy this game, when things are so bad I have to consider resorting to a tier list just to clear my God damn missions because you wont stop pairing me with sweatlords (when your fucking 2v2 mode DOESN'T WORK) theres some serious issues. The novelty of being able to play again is gone. This sucks.

I want to love this game, I loved the beta and dropped a fair deal of money on it. The beta had issues, but they weren't anywhere near as glaring as they are now and it was far more excusable for a beta, not a "full release" a year later with the servers being down the entire extra development time. It really feels like all that extra development time went to a half-assed money grubbing PVE mode no one needed and not the multiplayer aspect people actually play the game for.
 
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I know that feel, @Nick Gars

I want to play Jake, but man it's so unplayable. Between the slow startup times on short range attacks (that are outmatched by longer range larger hitbox attacks, fucks sake) and the hurtboxes on his arms (yea, long range attacks that are LOW PRIORITY and HAVE HURTBOXES, meaning trying to stretch past an opponent's attack always gets you hit) make Jake uplayable. I guess putting your DEI on game design is not where they can cause the least amount of damage...

I think the size was done last minute cause it fucks up dodging entirely. Fuck Iron Giant, even characters like Banana Guard, Finn, Jason, they all have attacks that far extend past your dodge range, and most often than not, the dodge leaves you in a far more vulnerable position. The winning strat seems to just pick Banana Guard and spam side-dash, or Iron Giant and faceroll the controller.

I feel like every change is a step in the wrong direction and breaks the balance even further... For no reason.
 
I played a lot of matches yesterday before sleeping and when it hit me my BP didnt move at all it felt bad. I can't finish my weekly challenges of play joker when i dont have joker.

@LucasSomething if it helps regarding Agent Smith, it’s just for an early unlock.

I checked further and there are actually 5 green matrix code skins to unlock AFTER agent smith that require a total of 30 bosses. Each rift technically allows 6 boss kiss each difficulty but there are only 2 rifts so currently it's impossible to get Agent Smith. There is a third rift coming in a few days but next are unknown. The event goes until july 30. At minimum it would require 6 rifts to cap all rewards at max difficulty or at least 8 rifts at difficulty 4.

What i mean is, the only way this is even possible is if they release a rift per week, and even then it will be 9 rifts so you're gonna have to grind daily boxes to reach difficulty 4 and 100% all 9 rifts four times.

Anyone who joins later will probably not have enough avaiable XP to reach difficulty 4 and feel guilt tripped into buying gem EXP for the skins.

Of course, it's "optional" but it's still scummy and tiresome. The previous events were extremely grindy but you could argue that gave a reason to keep f2p playing, but this is singleplayer so the priority is selling microtransactions. I'm gonna try to do it with dailies at my own pace but i dont want to get burned out this fast.

I know that feel, @Nick Gars

I want to play Jake, but man it's so unplayable. Between the slow startup times on short range attacks (that are outmatched by longer range larger hitbox attacks, fucks sake) and the hurtboxes on his arms (yea, long range attacks that are LOW PRIORITY and HAVE HURTBOXES, meaning trying to stretch past an opponent's attack always gets you hit) make Jake uplayable. I guess putting your DEI on game design is not where they can cause the least amount of damage...

I think the size was done last minute cause it fucks up dodging entirely. Fuck Iron Giant, even characters like Banana Guard, Finn, Jason, they all have attacks that far extend past your dodge range, and most often than not, the dodge leaves you in a far more vulnerable position. The winning strat seems to just pick Banana Guard and spam side-dash, or Iron Giant and faceroll the controller.

I feel like every change is a step in the wrong direction and breaks the balance even further... For no reason.

I clicked some competitive top 8 from hungrybox video and the game is bizarre both balance and basic system wise. There are moves that you hit the enemy and they punish you because, somehow, they recover from hitstun before your animation ends. The winner was a dude that only used banana guard and spammed side b unironically, against players with obvious ton of bugs and taz experience (taz is so awful it's sad to watch).

And for something unrelated, i only realized all new characters cost 3k now when some used to cost 1500 back then wow. I also got fuckign nothing for all the gold i had saved, if i knew that i would've bought everyone instead of saving it like a loser...
 
They said the gold converted into something, but I don’t remember what.

And yeah, I hope they dial back the grind a bit. I understand it’s there because f2p, but it could be eased up a bit without sacrificing people buying stuff.

Anyway, I think I expected some bad changes with the new version, but I’m optimistic that a lot of it will be patched or fixed. They are clearly listening and watching the feedback.
 
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