I've been dipping my toes into Wasteland 1 by way of my purchase of Wasteland 2. Firstly, I really like what they did with the re-release where they put the paragraphs in the game itself via narration. I was worried about needing to alt-tab back and forth between them. Beyond that, I'm adjusting to the way the game works. I think I built my characters wrong somewhat, but from what I've played I can see the seeds for what would become Fallout, primarily in the way combat works. Positioning is everything in the game and you need to make sure you're actually moved in so your attacks can land. It's not ideal though since it's not always clear what position the enemy is in (I spent way too long fighting Bobby and hitting nothing before I realized I had to move in to land any hits). I don't think I understand the game, but I kinda like the process of learning the mechanics. It's been a while since I actively had to learn how a game works, and while I wouldn't say Wasteland 1 has aged gracefully, it's still engaging trying to figure out what makes it tick.
Speaking of Bobby, that whole situation in Highpool is surprisingly fucked up. A lot of those early RPGs force you to do evil shit, like killing children in Ultima, but I didn't expect basically destroying the very first town you come across. And it's especially interesting because the backstory builds the Desert Rangers up as protectors of the people but you completely fuck up this town and you can't really do anything different.