Wasteland - The Predecessor and Successor to Fallout

I'm only 2 hours in, and while I like it, the game definitely feels clunky. It makes me legitimately wonder what we would have gotten if M$ didn't give them more money. Everything I click feels like it has a delay, and the fact that the game stutters when you select 'highlight items' still annoys the shit out of me.

I recommend it, but please for the love of god try it on gamepass first.
 
I'd say the game needs a patch, mostly to address issues with combat. Some skills don't seem to be working as intended; for instance, stunning strike appears to have a drastically increased chance to hit despite the tooltip saying it has a -15% penalty. Also reckless attack doesn't do self damage, at least on normal difficulty, which makes it ridiculously overpowered.

Also after a certain quest, Charley Knowes will still be standing by the bar in Little Vegas as if nothing happened if you decide to kill him for the Monster Army.
 
Load times and crashing are issues. Still more than playable. Great game and I'd recommend it to anyone who liked Fallout 1 and 2, but if you're on the fence, maybe wait until there are some patches out - or even a Director's Cut or GotY edition or whatever.

Little thing I liked: how in significant fights actual songs will begin playing, rather than the low-key and borderline ambient music you get at other times. Very small thing that gives big fights more impact; the songs are well-matched.
 
Did the Irv clone fight cripple your computers as well?
 
Did the Irv clone fight cripple your computers as well?

No, but randomly my FPS will drop to almost 0 and I have to close and restart the game. Happens about once a day.

I'm pleasantly surprised by how few bugs I've seen in my first playthrough. I have had zero problems with long load times, I don't think I've been stuck at a loading screen for longer than about a minute so far.

The one thing I really dont like is getting an attribute point every level. Just dump all the points at the start into intelligence to get extra skill points per level up early, dont worry you can raise all your other attributes high as fuck as you level up unlike in WL2.

Also feels like there's a LOT more combat and everything is geared towards that, I liked WL2's bigger emphasis on non combat skills.

For all the time and money spent developing WL3, there's a lot of things that could have used a little more polish. Still having a lot of fun, gud game.
 
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Nope but it was hard as fuck, I basically had to cheese it and it led to Major Tom dying.
It really was a strange difficulty bump, especially when they had such low armor. Sadly my save scum addiction got the better of me.

But yeah, for some reason that fight completely raped my rig. Turning the camera would freeze the game temporarily.
 
Load times and crashing are issues. Still more than playable. Great game and I'd recommend it to anyone who liked Fallout 1 and 2, but if you're on the fence, maybe wait until there are some patches out - or even a Director's Cut or GotY edition or whatever.

Little thing I liked: how in significant fights actual songs will begin playing, rather than the low-key and borderline ambient music you get at other times. Very small thing that gives big fights more impact; the songs are well-matched.
I'm pissed at how fucking wasted those tracks are though. "Washed in the Blood of the Lamb" has played for me only during the beginning Dorsey fight and not any later ones, which is fucking annoying since its great, "America the Beautiful" got fucking tedious while cleaning out the Godfishers and later the Gippers, and I'm hoping "Battle Hymn of the Republic" plays more. Not heard "Down in the Valley to Pray" yet, but winding up close to endgame, so we'll see. Gotta say, the soundtrack is kinda underwhelming all things considered, and the radio that plays from SAL in the world map is more annoying since it always, always starts off with the same first track.
 
I want to make a character that specializes in flamethrowers and repairing toasters, and name him Toasty.

Is such a dream all that viable in the game, or do flamethrowers suck compared to other heavy weapons?
 
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The one thing I really dont like is getting an attribute point every level. Just dump all the points at the start into intelligence to get extra skill points per level up early, dont worry you can raise all your other attributes high as fuck as you level up unlike in WL2.
Especially considering that aside from strength, the other attributes are not huge game changers in combat. Also I've figured out that you can do pretty nuts amounts of damage by stacking crit chance bonuses on a high intelligence character, then giving them an automatic weapon. My squishy combat medic with an SMG is my heaviest hitter, though I haven't tried explosives or big guns.
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I completed the game a little while ago. I thought the end game segment was disappointing. The Monster Army and the Hundred Families played no part in it for me, despite being loved by both. Even the Marshals play only a minor role. Also nothing with the Gippers or Machine Commune.

I was expecting a good amount of reactivity towards my actions with the various factions and major NPCs but instead the finale of the game is very straightforward: support the Patriarch or Angela Deth. I can't see why anyone would support Angela -- the game makes it very clear that doing so will fuck over Arizona, and she comes across as a retarded hypocrite. Her entire reason for wanting to rebel is because she thinks it's wrong for the Rangers to support someone like the Patriarch... yet she wants to help Cordite, a slaver who plans to rally gangs to dominate Kansas, and gets pissy if you kill the guy.

The game in general seems like it just sorta sputters out. The plot feels like it's building up to something with you hunting down the Patriarch's kids and that once you finish that task something's going to happen... but, no, that's just about 99% of the game's story. The game makes a big deal about succession, the Patriarch's failing health, all the tenuous loyalties held together by the Patriarch, and even has some stuff about elections being held, so I was hoping that once you dealt with Valor, Victory, and Liberty that something would happen to the Patriarch, forcing you to dealt with the aftermath and chaos, and then decide who'll lead Colorado. Nope.

Even the ending slides are kinda disappointing, with them being simple and short, not really expanding on much.
 
I want to make a character that specializes in flamethrowers and repairing toasters, and name him Toasty.

Is such a dream all that viable in the game, or do flamethrowers suck compared to other heavy weapons?

I say go for it(especially on normal settings).

I mean fuck, I'm using the characters from Mas Max: Fury Road:

Max is my lone wolf, shotgun wielding, survivor

Furiosa is my boss, sniper, hardass who does lockpicking and sneaking.

Nux is my tech guy and kiss ass

Joe is my heavy weapons/demolition specalist who does modding...

So far, it's working fine
 
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So after discovering a weapon that seems to crash the game when I hit an enemy with it, I think I'm going to take a short break. According to a post on the Steam forums, inXile is aiming to push a patch out tomorrow just put out a patch, which mostly seems to be focus on multiplayer bugs. I also found a quest that can't be completed.

Also it's really annoying that you get cucked out of experience for lockpicking a door if you pick up a key for it. Somehow I think unlocking a door with a key would still grant experience in Wasteland 2, but I'm not certain. Lockpicking is a pretty major source of experience so it's a little annoying to miss out on it because you picked up a key.

There's also a unique SMG that fires explosive rounds, and it does absolutely ludicrous damage with crits and scaling from the explosives skill. My medic can now hit for over one thousand damage with a regular attack, and the 50% bonus damage from reviving a squaddie just makes it comical.
 
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You also get to snag the unique Nidhogg HMG in Aspen which is a Death Sifter with those anti-armor explosive rounds.
 
Now having completed the game for myself, I am left wondering where the fuck they got "100 hours" from. My playthrough clocked in at 39 hours, and I'm pretty sure I did the vast majority of stuff the game has to offer. If you were really careful to scour the whole map, I guess 50 hours for one playthrough is a reasonable estimate.

I feel like the game has an inverse difficulty curve. Fights towards the beginning of the game felt decently challenging despite being on normal difficulty, but by the end I was ending most fights in one turn. End game shotguns with range and cone angle enhancements can wipe out vast numbers of enemies before combat even begins when paired with sneak attack bonuses from the Sneaky Shit skill. Also the aforementioned medic SMG build killed the Patriarch's tank so fast it wasn't even funny. It could have been made even dumber if I had given that character levels in mechanics. I'm starting another run on the hardest difficulty to see if that serves me.

Also for whatever reason you can fight the scorpitron in the southwest corner of the map repeatedly.
 
Now having completed the game for myself, I am left wondering where the fuck they got "100 hours" from. My playthrough clocked in at 39 hours, and I'm pretty sure I did the vast majority of stuff the game has to offer. If you were really careful to scour the whole map, I guess 50 hours for one playthrough is a reasonable estimate.

I feel like the game has an inverse difficulty curve. Fights towards the beginning of the game felt decently challenging despite being on normal difficulty, but by the end I was ending most fights in one turn. End game shotguns with range and cone angle enhancements can wipe out vast numbers of enemies before combat even begins when paired with sneak attack bonuses from the Sneaky Shit skill. Also the aforementioned medic SMG build killed the Patriarch's tank so fast it wasn't even funny. It could have been made even dumber if I had given that character levels in mechanics. I'm starting another run on the hardest difficulty to see if that serves me.

Also for whatever reason you can fight the scorpitron in the southwest corner of the map repeatedly.

This is my experience too. Difficulty curve in fights is pretty steep in the beginning, but soon enough you can stomp any encounter with ease.

Overall nowhere near as good as WL2 to me. Every zone felt small and rushed except Yuma County. Rail Nomads, Ag Center, Highpool, Happy Valley/the prison, Canyon of Titan, Damonta, Rodia, Angel Oracle, and Hollywood/Bastion are all longer and more satisfying than any area you'll go into and get your questing and killing done in WL3. The world and quest design, interconnectedness between different zones, felt a lot more thought out and cohesive in WL2.

Morningstar is fucking awesome though. Before I went to Yuma I drove around the map for random encounters for a while just to get those Morningstar quotes in combat.
 
So bouncing in and out of the game I finally beat it. I cheated slightly because I wanted to respec a character because if I knew that Kwon already had conversation skills I wouldn't have fucking put points into it Fargo you fucking pussy.

Overall, I though it was okay. The game definitely feels rushed and it actually annoyed me because the foundation is solid. I really wanted to know more about the world and the factions. Basically it's an Inxile game. Great base but never rises to greatness. (although I haven't played Bard's Tale 4 yet)

Maybe I'm just a doomer that doesn't find anything funny anymore, but I don't really get how y'all found this game humorous. The only thing I chuckled at is the paperboy at the end

That ending fucking sucked though. There's literally one 1 good ending. Basically nothing you do in the game has any meaning.

Finally, 'defusing' the ending conflict reminded me of this:
 
So I started the game, went to downtown colorado and do the quest for the doctor where you have to use your medkit on the patient and shit. Then I set the patient on fire which cause everyone else go ballistic and failed every quest because my medic just happens to be pyromaniac.
5/7 good interaction.
 
I got trough 1/4 of wasteland 2. There is nothing in the game that grabs you and the game feels very samey in its combat after a while.

Wasteland 3 so far is an improvemant with better writing and not having giant ass empty zones like wasteland 2.
But its still feels very generic. The world just don´t have that same fallout apeal and style.

Playing it on XBX and my god the game is janky as all hell and not at all designed for console. Every menu is a fucking fight. Example when you are buying ammo you the slide dosen´t start at what you can maximum afford and it moves super slow. So buying a full stack takes like 30 seconds. Sometimes enimes can shoot trough walls and other times they can´t hit you in the open. Animal companion ai is nonexistant they will suicide charge anything.

The game kind of feels like its dying a death of a 1000 cuts. Where there are some small issues that alone wouldn´t annoy you but combined its like playing a betsheda game unpatched. Maybe wasteland 4 if it has enough years in the oven will be a proper rpg contender. But this game is bargain bin.

The devs are also giant cucks. Fuck you, you commie pieces of garbage. Why can´t i decide what i want to name my characters in this singel player rpg?
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ba
You can bang hookers, smoke and do drugs. You can be a despicable human piece of trash that murders anyone in their path.
But don´t name your characters Karen, Corona or nigger cause thats offensive!
 
Also after a certain quest, Charley Knowes will still be standing by the bar in Little Vegas as if nothing happened if you decide to kill him for the Monster Army.
What was up with that? Was it a glitch or something?, since I did kill him at the bar.
 
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