I've gotten some hours into this and so far I'm enjoying it. Everything seems improved or at least polished from WL2, the writing especially, although if you really didn't like WL2 I don't think this is a major step up from it.
My biggest problems with it so far are:
- I don't like how you don't have a main PC. The game basically treats you as an amorphous blob, often referring to the player as they/them/us/we/Rangers; you can even completely get rid of your original Rangers, replace them with entirely new ones, and the game will never react to it. This also means you have no real personal stake in the story, you're just there to help the Ranger organization, you never really have any personal, individual reason for doing what you're doing. Further compounding on this issue is that the role playing options are never consistent, there's no real uniformity to when skills & stats are used in dialogue. Lastly, I don't like how you're forced to always have two custom Rangers at all times; had I know this was the case I definitely would've went with a pre-made pair since they apparently have unique content tied to them.
- Companions are a mixed bag. Some are real chatty, often talking about the environments, giving their opinions, or even talking with NPCs during dialogues, while others are fairly silent. Unfortunately, beyond those interjections & barks the companions don't have seem to have any content -- they don't have personal quests nor do they have any dialogue trees.
- The UI is god awful garbage. This game's been in development for like four or so years, so I have no idea how a UI this bad survived through dozens of developers plus alpha & beta tests, The dialogue interface in particular is terrible; it has this floaty look and feel to it, having no background to the dialogue, only showing one line of NPC dialogue at a time, and only showing (at most) three dialogue choices at a time. It all feels like it was obviously intended for people sitting ten feet away from their TV while playing it with a controller. The entire interface in general has this horrible, cheap tablet game look to it. Then there's just how clunky navigating the UI is and how it's not especially informative.
- The game in general isn't very attractive looking. I can't put my finger on what exactly about it turns me off but I think a lot of it comes down to it not really have any sort of unique style. A lot of the time the game looks sorta lifeless, with characters and parts of the environment looking like generic Unity store assets. This is especially weird because: A) Deadfire came out a few years ago and (despite its other shortcomings) looked really great, and B) The part where you drive around Colorado in your tank-trunk looks fantastic and extremely atmospheric with the constant onslaught of snow, lightening crackling around you, and all the fire and debris everywhere. Whoever designed the look for that part of the game should've been put in charge of the look for the whole game.
- Loot is still mostly garbage, and I mean that literally. Often times you'll come across a locked door and behind the locked door is a locked safe and within that locked safe is... literal junk, maybe with a few bullets. Items and equipment in general aren't very exciting; I never really look forward to upgrading my equipment because most upgrades are just incremental and without any flair.
- Stealth seems mostly pointless. There's no sneaking mode, so you can't really sneak around enemies. Instead the stealth stat just changes how fast an enemy notices you outside of combat once you step inside their awareness radius, and even that's mostly pointless because there's a ton of times when NPCs are scripted to notice you upon your entrance into an area.
Despite all that I'm still having fun exploring Colorado and doing quests. Combat is better than in WL2, with you now having a good amount of different combat abilities and there being a better balance between the weapons and various skills. That said, I'm not sure if the combat has enough depth to remain interesting for 80 hours but I guess we'll see. I'm also not sure how the plot can last 80 hours, unless there's some major twist or a new enemy is introduced. I'm about 10 hours in and have done all the side quests I can find for Colorado Springs and the Bizarre, and I can't see the plot (or the game in general) lasting more than 30 hours as it's currently laid out.