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The somersloop doubler on shards is great, but the implications for proteins and DNA capsules are equally great.
I'm already swimming in DNA capsules, the respawn rates on the mobs are a tad high so each time I go out I come back with at least a hundred mob chunks.
Yep, already enjoying the quadrupling of capsule production, with the added benefit of the higher respawnage... Ah, to fill a swimming pool with tickets... LOL
 
Some sales numbers came out on Steam

Satisfactory total units to date: 5.5 million
Factorio total units to date: 3.2 million
Dysonsphere total units to date: 1.7 million

Seems the factory building genre is safe for now.
I feel like my autism is not ready yet for a game like Factorio, but I really didn't expect Satisfactory to surpass it on sales though considering how big of a cult classic some consider it.
Dyson Sphere Program is a great factory building game too, I enjoyed it until I managed to clear a few systems out of Dark Fog Hives and lost motivation because limited ore nodes made everything just a little bit more challenging. Since the main planet I built on was full of spaghetti, everything became just a cat and mouse game with trying to replace the exhausted nodes with new raw material inputs. I hope on my next playthrough I learn to organize better and take the most benefit from logistics stations and main buses.
 
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I feel like my autism is not ready yet for a game like Factorio, but I really didn't expect Satisfactory to surpass it on sales though considering how big of a cult classic some consider it.
Dyson Sphere Program is a great factory building game too, I enjoyed it until I managed to clear a few systems out of Dark Fog Hives and lost motivation because limited ore nodes made everything just a little bit more challenging. Since the main planet I built on was full of spaghetti, everything became just a cat and mouse game with trying to replace the exhausted nodes with new raw material inputs. I hope on my next playthrough I learn to organize better and take the most benefit from logistics stations and main buses.
I plan to get Dyson Sphere when it hits 1.0. It looks very fun!
 
I have now entered uncharted territory

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Is anyone else having issues with object scanner finding hard drives? It stopped working out of the sudden and didn't detect anything, even if I stood right next to a freighter with the hard drive.
It's a reported bug on steam. All of the ones that are new to 1.0 don't show up on the scanner.
 
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Behold my new idea for my transport belts

View attachment 6447966
Kick the belts up a little higher and you've got a highway as well. That's how I build mine.

Hypertubes are ass incarnate.

Your way ahead of me

I'm still in phase 2 building my logistics network. No spoilers ok? :cunningpepe:
My pace is very slow as well. I have been playing around at the end of phase 2, cleaning stuff up before I have to build trains and pipelines.

I did quickly load up my saves at the end of each phase and sent them up the elevator for the purposes of fucking up global achievement stats on day one.
 
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Wat?

How can you not love the Hypertube? I used them as much as I can and sometimes even when I don't really need to.

What's not to love about feeling like a bullet travelling down the barrel of a gun at mach 2.5. I can get from my main base in the desert to my oil extractors on the north cost in less then a minute flat.

If I haven't killed myself at least once every hour or so via Hypertube and impacting on a solid surface I'm not playing right.
 
I easily end up using hypertubes all the time right after unlocking them. They're really useful for mid game when you have no fast method of travel, and late game when you just want to go to another part of the map at the speed of sound.

If you don't know how to stack the entrances, then learn it already. It's insane how much of a boost they can give, turning your hypertube trip from a beautiful scenery ride to your PC struggling to load everything fast enough (and a possible epilepsy). Hypertube cannons are also a great choice because they aren't that resource heavy, and offer you slight control of direction when you're in the air, but you need something to break your fall like jetpack or parachute.

Talking of the parachute, I haven't switched to jetpacks yet due to a glitch I discovered. Any ramp or cliff will increase your altitude and vertical speed, which means you can easily climb high terrain as long as the cliff is sloping downward and not too flat.
 
I feel like my autism is not ready yet for a game like Factorio, but I really didn't expect Satisfactory to surpass it on sales though considering how big of a cult classic some consider it.
Dyson Sphere Program is a great factory building game too, I enjoyed it until I managed to clear a few systems out of Dark Fog Hives and lost motivation because limited ore nodes made everything just a little bit more challenging. Since the main planet I built on was full of spaghetti, everything became just a cat and mouse game with trying to replace the exhausted nodes with new raw material inputs. I hope on my next playthrough I learn to organize better and take the most benefit from logistics stations and main buses.
satisfactory is like 100 timer harder than factorio,
in factorio you can just make a giant bus and plug in whater factory module you want and just add more miners if production slows down.
in satisfactory you need you need to ratio your input and divide production rates. its so much more complicated
 
Wat?

How can you not love the Hypertube? I used them as much as I can and sometimes even when I don't really need to.

What's not to love about feeling like a bullet travelling down the barrel of a gun at mach 2.5. I can get from my main base in the desert to my oil extractors on the north cost in less then a minute flat.

If I haven't killed myself at least once every hour or so via Hypertube and impacting on a solid surface I'm not playing right.
Dunno! They're boring. I usually build a road and drive there or walk. Later on I take a train. Sometimes I use cannons. But yeah, usually I am going along a road I made and I stop here and there to add things along the way.

Hypertubes are largely a stand-in for an elevator in my game.
 
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I remember a mod for the hypertubes that allowed you to boost them without all the extra entrances. Hell it came with a 10x boost that could get you across the whole map in less then a minute.

Man I hope they bring that back for 1.0
 
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I have now entered uncharted territory

1727056765145.png
Your way ahead of me

I'm still in phase 2 building my logistics network. No spoilers ok? :cunningpepe:
My pace is very slow as well. I have been playing around at the end of phase 2, cleaning stuff up before I have to build trains and pipelines.
Yeah, I'm a slow player as well... My poor space elevator's just sitting there with no phase 3 parts in sight, while I'm trying to unbuild & rebuild my infrastructure, move things to a new base area, and just dick around in general... Also trying to figure out a good area to make smokeless powder where I'm at, but I think I've got that solved...

Honestly, I've been fighting the urge to just start a new save, because I've always been horrible like that... LOL
 
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