What are some dead games or niche games that have annoying communities?

Would it be off-topic to mention the Final Fantasy fanbse? Particularly, the classic fandom? I see people mentioning Dark Souls, so I feel it's fair game.

FF fanboys just refuse to move the fuck on and consider it the greatest game franchise ever, to the point where they actively shit on others.

Also, they can't seem to comprehend that the games haven't aged well from a mechanical standpoint either, and they'll demand people (like me) play 1-6 games that are thirty years old before we're allowed to have an opinion on gaming, period.

When you do give these games a chance and you make it known that you weren't all that impressed with the gameplay or the story, they have an aneurysm.

They're enslaved to the feelings the games gave them as a kid. A lot of us are like that, but it's pure lunacy with the hardcore FF fanboys. Their precious FFVII was butchered by the "remake" and brought in droves of fagtarded trannies and girls into the Final Fantasy fandom, yet a lot of the old fans praise that trash anyway 'cause their childhood Waifus are in it. It's really pathetic.

Oh, and Nier Automata's fanbase is annoying.
 
Pizza Tower. I absolutely love the game, as it's a perfect storm of things I like (unhinged 90s cartoon design, fast and responsive gameplay, pizza), but the fandom is insane. There's literally zero fag shit in the game, but when has that stopped anyone? Bullshit fanon includes: Peppino is a post-op troon complete with mastectomy scars, Madeline from Celeste is related to him somehow and he's super proud of her for being trans, and Kobeni from Chainsaw Man is his daughter due to their nervous dispositions. There's also a mod called Sweets Tower or something with a troon colored version of the Noise as the MC. It is some seriously autistic shit. But then, the gameplay has been compared to Sonic, which usually proves to be radioactive.

The funniest part is the dev actually seems pretty based for being a French Canadian. Troons tried to take him down for shit he said on his discord and it didn't take.
McPig (the main dev) shut down the official PT discord pretty soon after the game came out to make sure it didn’t become a massive cesspool like all discords inevitably become, which is pretty based in my book.
Also, not so fun fact, the mod/fangame you mentioned, Sugary Spire, had Blaize Mayes (the Undertale pedo who was arrested for owning CP), on its dev team. That should really say all that needs to be said about the “people” interested in working on a trannified version of Pizza Tower.
 
Would it be off-topic to mention the Final Fantasy fanbse? Particularly, the classic fandom? I see people mentioning Dark Souls, so I feel it's fair game.

FF fanboys just refuse to move the fuck on and consider it the greatest game franchise ever, to the point where they actively shit on others.

Also, they can't seem to comprehend that the games haven't aged well from a mechanical standpoint either, and they'll demand people (like me) play 1-6 games that are thirty years old before we're allowed to have an opinion on gaming, period.

When you do give these games a chance and you make it known that you weren't all that impressed with the gameplay or the story, they have an aneurysm.
Final Fantasy games are a mixed bag 4 is the best of the classic ones probably and 7-X are really solid games. I think X and even X-II especially with their transparent turn timeline and on the fly swapping were the peak of their series and even the genre at the time. But they've had a lot of problems as well and without going into autistic number jargon I think the worst offense they all commit is wasting the players time with attack animations. It's very hard to plays something like SMT where your character practically warps to their target to quickly punch em in the face practically before you even hit the button, and then go back to FF and its 2 minute long overdrive and summon animations. As much as I love FFX you'll waste about 2 hours of your life watching animations play out that you've already seen a hundred times.
 
Star wars Galaxies.

All this sperging about "reliving the glory days" yet the emulated servers are a ghost town.

1) Server staff doesn't trust new players at all and doesn't let them do anything. Not even own a player house or fly an x wing in a star wars game. let alone a SANDBOX MMO.

2) Extreme favoritism towards IRL friends. They will give them all the loot they ask for while ignoring new players. Why is this a problem? See number 3

3) The game was built around a player economy with many diverse artisan professions. One that does not exist anymore. Because this is a SANDBOX MMO. So there is no way to craft anything yourself or buy what you need from the player market as a new player. Asking for assistance with this will get you ignored at best or banned at worst.

4) NGE and CU autistic schism. To a new player, this doesn't matter, but this is essentially the equivalent to sunni vs shia islamists to SWG veterans. Because it changed the game drastically and dumbed it down. Removing a lot of professions veteran players liked. Most servers run "vanilla" which means the game has no expansions. Most importantly "jump to lightspeed" which was the part of the game that let you fly X wings and Tie Fighters or the milennium falcon. Along with the Pilot profession.

5) Low player counts due to server owner neglect. This means that players have nothing to invest into and just leave. Server staff continues to play dumb and then end up closing the server within a year or two. see number 1

6) Everyone wants to be a Jedi. In the galactic civil war era. When most jedi were killed off before then due to Order 66.

 
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All this sperging about reliving the glory days yet servers are a ghost town. They are either indifferent at best or openly hostile to newcomers while being pozzed as hell themselves and shilling a faggotcord link for every single one of those servers.
This is why I didn't stick with SWGEmu, nor SWG: Legends. It felt like outside of Mos Eisley, you were utterly alone and could spend an entire evening in a major city like Theed and not see a single real player!
The emulated server owners are neglectful as hell and ignore the fact that the game was built around a player economy of hundreds of players that doesn't exist anymore.
If they would have added NPC vendors that, for credits, would sell you actual weapons/armor/equipment, instead of relying on this nonexistent "player-driven economy", I guarantee you they would have FAR higher retention. If I could buy a basic set of Stormtrooper armor as an Imperial, for Credits, and an E-11 Carbine, I know I'd still be playing a few hours a week just for the novelty.

Shit, even just making the crafting system more accessible and less obtuse would go a long way. I played EVE Online solo for a while before I went into semi-retirement, and I could pretty much craft or loot 80% of what I needed, all by myself. Even though EVE Online's economy is, too, "player-driven", there ARE NPC buy/sell offers they will occasionally fire up if players aren't engaging enough, and EVE's crafting system is simple to learn and understand but hard to master. You can self-supply T1 Battlecruisers and the related fits rather easily, and that will let you carry out Level 3 Agent Security Missions (which most players consider to be the "end" of solo content for Agent missions).
They will dote on their irl friends and give them all the loot they ask for, but you will be ignored if you aren't a part of their clique as a new player and not even allowed to basic mmo things like own a player house
And don't forget, these player-run cities require building permits, which are handed out by players who may or may not have stopped playing the game literal years ago.
or become a pilot via the pilot profession and fly an X wing in a star wars game.
And good luck actually getting some decent modules for your ship, ONLY if you play on SWG: Legends, because SWGEmu doesn't have JTL content yet (lol).
This was my first impression of this game and as a solo player, it was absolute dogshit compared to SWTOR that had an actual story.
Not to mention, solo gameplay is legitimately possible in SWTOR and that alone has likely kept the game alive into the current day. Play it like a classic WoW Clone or like Not!KOTOR3, both are viable and fun. They designed the game to cater both ways, and it works. SWG was designed around the "multiplayer" part of "Massively Multiplayer Online", and playing solo is just an utterly miserably grindfest doing bitchwork generic quests for meagre credits.
Its not too much to just sprinkle out some stormtrooper and rebel NPC patrols on the map and outside of player towns.
Hell, spawn in random Points of Interest that allow players to attack Imperial/Rebel "outposts" manned by NPCs. ANYTHING would be better than what they have going on now.
 
I haven't noticed them much apart from them being pedophiles. What are some of the obnoxious things they do?
From what I've seen from the troll videos, there looks to be several cliques on second life. You have the pedo age play boomers, the biker fags, the fur fags, niggers running virtual gangs which is hilarious, lefty politispergs, and trolls high on cleaning supplies.

The second life player base is the who's who of undesirables
 
A fandom that is particularly bad is the "indie games" fandom, whose constituents worship the morass of indie development in and of itself as some sort of panacea to the gaming industry (ignoring how certain genres need a AAA or at least AA treatment). They ignore the vast ocean of asset flips, shovelware, and general garbage in favor of the few good games that rise to the top - although even saying that is generous as the games they choose to highlight as gems of the indie scene often includes many mediocre titles and misses certain nicher titles that are nonetheless excellent.
Admittedly, I'm biased here. I make indie games as a hobby. I agree certain games benefit from being AAA (or even AA), but social desirability bias prevents people from saying that, so instead we (indie game supporters) get constant vague excuses about why a game sucks or doesn't count.

However, the problem with asset flips is one that annoys me because I see it brought up over and over and over, but I don't see it. It also puts indies in a no-win situation. You aren't allowed to use stock assets, you aren't allowed to use retro style graphics, you aren't allowed to use simplified graphics, you can't make AAA assets because even if you are a pro artist the time investment is extreme. What option do you really have?

I also wonder where people are getting these asset flips. When I talk about Gunmetal Gothic, or Compound Fracture, or Pseudoregalia, or Haydee, or Abiotic Factor, no one knows wtf I'm talking about. Then they bring up these bargain basement asset flips that were removed from Steam a decade ago like Digital Homicide. The rare time it's a newer example, I wonder how they hell they found this stuff because it's buried so deep within Steam I need one of those ocean floor submarines to find it.

Nier Automata's fanbase is annoying.
I've not really heard the fanbase for that game, mostly anti-fans complaining about the sexy outfits. Kind of like Stellar Blade now that I mention it.


Also, they can't seem to comprehend that the games haven't aged well from a mechanical standpoint either, and they'll demand people (like me) play 1-6 games that are thirty years old before we're allowed to have an opinion on gaming, period.
Yes. I had the same experience with FF7. But another series that happens with (and thread tax) is MechWarrior. It's something like 16 games, all peerless gaming perfection. Except the one I played, and the other one I played, and the other one I played. Until eventually the only good one is MW3, which doesn't work on modern hardware.

What's more, the fans can't even play their own game. They complain about the economy in MW5, but every playthrough I see every mission they max out salvage shares instead of getting damage coverage.

Even the setting fanboyism makes no sense. They complain that other mech games like Front Mission and Armoured Core are "too goofy", that what makes Battletech special is there's no teenagers screaming out "mega buster giga attack!" before using this advanced battle machine to punch something really hard. ...only to turn around and start geeking out about a 80 ton flying trash can with guns. But that's not stupid because it's grey and has a millitary sounding name. (Urban Land-Air Mech)

At least Final Fantasy fans insist you play a handful of games in the same genre. Usually 3 and 6, though I think there's at least two games that are "final fantasy 3". MechWarrior fans demand you play a bunch games across different genres and generations that don't work on modern hardware half the time, and read a bunch of out of print paperbacks, and watch a cartoon series.


Admittedly, the Battletech fans of KF have been pretty chill and informed me on a lot of stuff, but outside of KF. ...oof.
 
How has second life not been mentioned in this thread yet?
I imagine because they're self-contained in their little ghetto, whereas the other fandoms mentioned make themselves known on social media and the like.

@Judge Dredd Regarding art style it's obviously a matter of personal taste to a great extent, but for 2d games I'd rather bad hand-drawn graphics than poorly done pixelated graphics (a.k.a. pixelshit) and for 3d graphics I'd like to see anything other than poorly done PS1-like graphics. For example, Slay the Spire has objectively amateurish art, but I find it much more inoffensive than the droves of pixelshit deckbuilding-roguelites that came after it. For exemplaries of the genre I'd look at the the well, and uniquely, styled Inscryption or the polished and appealing Chrono Ark. I don't think it's too much to ask given that Shipwrecked 64, a game that I thought was rather well done visually particularly with its horror assets, was made by an 18-yo solo dev.
 
The nuHalo community. There hasn't been a decent Halo FPS on more that ten years and they still keep on trucking. They'll blame anything on the shitty new games, but never the goddamn company that actually develops them. They keep pretending late seasonal content was the main issue for Infinite when the main issue is: The game is garbage and nobody wants to play it.
 
The nuHalo community. There hasn't been a decent Halo FPS on more that ten years and they still keep on trucking. They'll blame anything on the shitty new games, but never the goddamn company that actually develops them. They keep pretending late seasonal content was the main issue for Infinite when the main issue is: The game is garbage and nobody wants to play it.
In my experience, nuHalo "fans" really only came onboard when Halo 5 released, so they're just fans of Halo 5 in particular. Hence why they can never blame 343i for anything, because if they started blaming 343i, they'd have to come to the conclusion that Halo 5 shat the bed royally and that is when the franchise truly became fucked.
 
In my experience, nuHalo "fans" really only came onboard when Halo 5 released, so they're just fans of Halo 5 in particular. Hence why they can never blame 343i for anything, because if they started blaming 343i, they'd have to come to the conclusion that Halo 5 shat the bed royally and that is when the franchise truly became fucked.
They are so annoying. They'll gush about the Assault Rifle being "good" now when you could kill an enemy player with a single clip in Halo 3 lol. If the guns are so good, if aiming to be "fair and balanced" is so good, then why is no one playing? What annoys me is how they constantly shit on Bungie's efforts. That company went to shit, ok. But when they had Halo they struck a cord, three separate times. Maybe they had an idea of what they were doing.
 
They are so annoying. They'll gush about the Assault Rifle being "good" now when you could kill an enemy player with a single clip in Halo 3 lol. If the guns are so good, if aiming to be "fair and balanced" is so good, then why is no one playing? What annoys me is how they constantly shit on Bungie's efforts. That company went to shit, ok. But when they had Halo they struck a cord, three separate times. Maybe they had an idea of what they were doing.
Bungie's failure wasn't the Halo games themselves, but rather, the fact that Bungie was content to only make 3 games and leave it that way. Microsoft basically had to force Bungie to actually take advantage of the fact that Halo was so much bigger.
Had Bungie gotten its way, we would have only gotten the original Halo trilogy, and nothing else. No books, no comics, no Halo Encyclopedia, no Halo: Legends. No Halo Wars, ODST, or Reach either.

Bungie was so desperate to get out from under Halo in order to make Destiny that Microsoft made two more Halo games a stipulation for letting Bungie go! And Destiny was not worth killing Halo over, but Bungie would have done exactly that.
 
I don't think it's too much to ask given that Shipwrecked 64, a game that I thought was rather well done visually particularly with its horror assets, was made by an 18-yo solo dev.
The problem is more the chicken and egg of what makes what bad. There are lazy PS1 style games out there, one I remember particularlly was a PS1 style horror game set in an online FPS with a VHS filter. The amount of problems with that concept alone sinks the whole game. But the problem is "there are some lazy graphics that claim to be PS1 styled" becomes "if a game uses PS1 style, it's lazy.".

A great example of what I mean is Bethesda Fallout. A popular video complained that the problem with Fallout 3 was that if you ask "what do they eat?" there's no answer. As a result, the stories in Bethesda games got worse, but they scatter farms everywhere so their haters can stop spamming "but what do they eat?".

I'd like to see anything other than poorly done PS1-like graphics.
How about ugly stock assets that suck performance, look bad, and don't form a coherent art style at all?
 
If you still play Team Fortress 2 you are either a Redditor, a tranny, or both. That's all.
This isn't true yet. There are still some oldfags left in the "community". Many tourists have started playing and are slowly trying to take over. But us oldfags are doing our best to keep them out. Saying nigger frequently is a good way to make them seethe.
 
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