What are some games that you like enough where you can always replay them?

Dragonball Z Budokai Tenkaichi 3. Without fail. It’s a fighting game that’s more fun than it has any right to be and you can just pick it up and go. The story mode is a bit lacking, especially in comparison to Budokai Tenkaichi 2, but honestly, BT3 works better as an interactive DBZ toybox rather than a standard video game. Raging Blast 2 has a similar aesthetic, but I prefer BT3, even though Raging Blast 2 does have some mechanics that would be a boon to have in BT3
 
Trent Reznor's soundtrack still holds up, not bad for videogame music. Also, the ambient sound and sound effects he contributed add immensely to the atmosphere of the game. While it is now pretty common for videogame music to be professional quality and released separately from the game or as DLC, it was fairly unusual at the time to have an actual rock star so directly involved in the development of the game itself.

This was sort of a happy accident, as Reznor and Carmack were both huge fanboys of each other so were thrilled to work together on a project.

It's a pain in the ass that the Steam version doesn't include the soundtrack and needs modded in. I guess it's a rights thing like how GTA San Andreas lost some tracks in the last year. I dunno if you've seen it already since you sound like you're in the know, but a youtuber called Ahoy did a documentary on Quake that's fantastic. He's like video games answer to David Attenborough.

 
Doom 2 (I'm finally playing through Evilution, but with Brutal Doom slapped on ;P)
Castlevania: Symphony of the Night
Dawn of War II, but only in coop
Binding of Isaac
 
I replay the entire Metroid Prime Trilogy at least once a year. I've probably played Witcher 2 15 times at this poing, but that's just autism.
 
Daggerfall, which is super weird as I don't even really like the game. Every now and then it just itches me to make a character and then I go down that proceduraly generated road until the game just breaks around me in some way and I quit in frustration. Dark Lands in a similar way.

Doom has been often said, but also Duke Nukem 3D, Shadow Warrior and Redneck Rampage, which are the same engine. The last one is more nostalgia, it isn't very good. Also Terminator: Future Shock and Skynet, two Bethesda shooters set in the Terminator universe. System Shock 1 too. Looking at this I have a weird soft spot for those early 3D stuff. Wonder how nobody seemingly tried to cash in on that nostalgia.

Skyrim was a big thing for me too, tried to mod it into a good game for a long time. The special edition somehow cured me from that and I never tried again. The funny thing is, I never really played it much. I don't even know most of the locations.

Kerbal Space Program. I am not good at it. My wish is to be one day good at it but I'm afraid my autism might not be strong enough.

(Also that Sid Meiers 3D Pirates! remake, the original was crack for me too)
 
Doom(The entire series but 1 and 2 in particular)
Halo (Again the series in general but Combat Evolved and 2 stand out)
God of War
Command and Conquer
 
Advent Rising. The story (written by Orson Scott Card) and a score by Tommy Tallarico are what kept me coming back to it. It's a shame that it never got a sequel. It left me wanting more.
 
Order of ecclesia on the ds is also great

I'm actually playing that now, never really got into it in the past but it's decent and have some good ideas. It just feels sloppier than the previous games with sections/things that I'm not sure if I did it right or if I just cheesed it.
Bosses seem to favor being big and the easiest way of dealing with them seems to be developer intended cheese(Big skeleton - hang on magnet where he can't reach, throw axes. Big crab - crouch in the lower left where it can't reach, throw axes. Big Frankenstein - same as all the other fuckers).
 
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I'm actually playing that now, never really got into it in the past but it's decent and have some good ideas. It just feels sloppier than the previous games with sections/things that I'm not sure if I did it right or if I just cheesed it.
Bosses seem to favor being big and the easiest way of dealing with them seems to be developer intended cheese(Big skeleton - hang on magnet where he can't reach, throw axes. Big crab - crouch in the lower left where it can't reach, throw axes. Big Frankenstein - same as all the other fuckers).
I just think they handled stealing enemies powers better as only some do that so you aren’t farming every enemy then again that’s more my fault for 100% every metroidvainia castlevainia. I also like how there are transformations just wish more were in the game.
 
This is hard for me, since I play a lot of video games. But I'll do my top ten games in order.
1. Legend of Zelda: Twilight Princess (I love this game, since it was the first Zelda game I owned.)
2. Skyrim (no wonder there.)
3. Metroid Prime 1-3
4. Army Men: Sarge's Hero's
5. Pokémon Puzzle League
6. Star Wars: Rogue Squadron 1-3
7. Mario Party
8. The Last of Us
9. Dead Space 1 and 2
10. Star Wars: Shadow of the Empire

There are more games that I'll go back and play. But these are the ones I constantly go back to.
 
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Whenever Tier:
Wario's Woods (irl mad nobody's made an online competitive clone yet)
Toejam & Earl (can't wait for TJ&E:BitG so i can hate it for missing the point)
Worms : World Party (fuck nu-worms, old worms in 4k is the shit)
Unreal Tournament '99

Maybe every few years tier:
Chrono Trigger
Super Mario RPG
Sonic & Knuckles & Sonic 3
Dynamite Headdy

When multiple people and booze are involved tier:
Mario Party
Don't Starve Together
 
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