shasetoma.
kiwifarms.net
- Joined
- Dec 25, 2017
I got Atelier Ryza a few days ago and have been playing it non-stop since. The only other one in the series I've played is Rorona, and while the absence of deadlines have shifted the game structure closer to that of the average JRPG, it's more than made up for in presentation, depth, and overall fun. The first two to four hours can be a bit of a railroaded slog, but the game opens up quite a bit right around when the 4th party member is made available. There's always something to work towards, be it farming materials, completing requests, treasure hunting etc. and it manages to avoid getting stale because it always feels like you're making progress in some way. Furthering the story unlocks new areas that give out new and better materials to make cooler things with, as well as new mechanics that are introduced at a pace that keeps the player's interest piqued without being overwhelming.
I think that as I approach endgame, I'll be autistically tinkering with synthesis recipes so much to the point that it overtakes the time I spend running around in the game world, but that's absolutely fine with me.
I think that as I approach endgame, I'll be autistically tinkering with synthesis recipes so much to the point that it overtakes the time I spend running around in the game world, but that's absolutely fine with me.