- Joined
- Jun 20, 2021
I need to blogpost about The Witcher 2. The first Witcher game was janky but enjoyable: some fun quests, a combat system that tried to emphasize preparation (read: drink Swallow), and boobs. Having just finished the first chapter of the Witcher 2, I feel the need to grab the nearest Pollack and ask him how they fucked up so bad. The Witcher 2 is an impressive microcosm of everything bad about games released at its time:
𠈡 Horrible UI clearly meant for controllers
𠈡 Unskippable walk-and-talk sections
𠈡 An overall focus on looking pretty over being actually fun
𠈡 Quick-time events (these can be turned off)
𠈡 Stealth sections (granted, this game lets you hack through most of it to little ill effect)
The worst part of the game is how Geralt controls. It seeps into everything and makes the game an absolute slog. Garbage console games now do this thing where if your character faces one direction and you move them another, instead of just moving in that direction that character has to manually turn in that direction. It's like turning with tank controls, except even games with tank controls had quick turns and strafing. I'm sure if you're used to scripted boredom simulators like The Last of Us or Red Dead Redemption this seems fine, but imagine playing a real action game where your positioning and facing matters. In combat, what attack you make is determined only by the distance between you and the enemy you're locked on, which can make John Witcher unpredictable. Given that Geralt is now made of paper and dies very quickly even to trashmobs, and you're almost always tossed into groupfights, it doesn't make for a great experience. It's like they took the RPG fighting system of 1 and then went halfway to making an action game. I'll accept that some of it is a skill issue on my part, and maybe I'll figure out how to approach things down the line.
And no, I'm not skipping it because I don't do that. If I'm playing Witcher 3, which everyone promises me is really good, then I'm playing Witcher 2.
𠈡 Horrible UI clearly meant for controllers
𠈡 Unskippable walk-and-talk sections
𠈡 An overall focus on looking pretty over being actually fun
𠈡 Quick-time events (these can be turned off)
𠈡 Stealth sections (granted, this game lets you hack through most of it to little ill effect)
The worst part of the game is how Geralt controls. It seeps into everything and makes the game an absolute slog. Garbage console games now do this thing where if your character faces one direction and you move them another, instead of just moving in that direction that character has to manually turn in that direction. It's like turning with tank controls, except even games with tank controls had quick turns and strafing. I'm sure if you're used to scripted boredom simulators like The Last of Us or Red Dead Redemption this seems fine, but imagine playing a real action game where your positioning and facing matters. In combat, what attack you make is determined only by the distance between you and the enemy you're locked on, which can make John Witcher unpredictable. Given that Geralt is now made of paper and dies very quickly even to trashmobs, and you're almost always tossed into groupfights, it doesn't make for a great experience. It's like they took the RPG fighting system of 1 and then went halfway to making an action game. I'll accept that some of it is a skill issue on my part, and maybe I'll figure out how to approach things down the line.
And no, I'm not skipping it because I don't do that. If I'm playing Witcher 3, which everyone promises me is really good, then I'm playing Witcher 2.