What are you playing right now?

Played through Infernax and got a few of the endings.

Very retro, game is fun.
 
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Risk of Rain 2 had it's DLC drop a couple days back and it's a lot of fun. Railgunner feels really good to use.

I have one grievance though. The developers didn't release patch notes because "too many changes", which has annoyed people a lot because having a lot of changes is exactly the kind of situation that you'd want patch notes for.

And a lot of these changes aren't as obvious as "new item". Plenty of buffs and nerfs in the update. For example, Rusted Key is now one of the best common items in the game since they changed the lockbox to always drop a legendary item.
 
Ever since the Warfare DLCs dropped for Space Engineers, I've been getting back into it. Started a game of survival and built some mining equipment. In fact, I've been having so much fun screwing around with mining rovers, you may as well knock the Space off the game and just call it "Engineers".

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Finished Sly 2, and now i'm onto Sly 3. I'm surprised that I'm enjoying this trilogy. Normally trilogies in my perspective don't usually get this good when they reach the third.
 
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Berserk Studios actually made some of my favorite games ever, and I feel like talking about one of those games now.
Consider it a baby JPATG in single-post form.

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The game in question is The Breach, and it's an action-platformer with horror elements. While the game is short and relatively linear, it is fucking mighty in what it sets out to do. You play as Sergei, a Federation Engineer who is called to help out a new ship, the Hermes, which is cosmically adrift after attempting to use its new folding-space warp-drive for the first time. It's suspected it had a major electrical fuck-up, and you've seen this sort of game before, but probably not where it's going with it, because by the standards of 2010-era Berserk Studios games done in Flash, it's surprisingly narrative-driven.

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You land and things quickly go pear-shaped. The entire ship is mostly without power, and almost immediately, you run into the animated remains of the crew, whose bodies twitch and distort like they're plagued with a tracking problem, each of them with a massive wound in their torsos. Thankfully, you aren't helpless; you have a rifle that has unlimited ammo, and as you level up, it gets stronger and faster. Early on, enemies are rather tanky, but you'll start shredding them as you level up, especially if you get the weapon upgrade parts hidden in the game.

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Not too long into the game, your character sees a vision of a mountain range with a huge moth glowing in light in the distance. Your mission is to figure out what's going on here, work your way through the ship, acquire upgrades as you go, and then move onto the next area. It looks Metroidvania-Y but isn't; instead it's more linear. Most of the upgrades are mandatory (you need at least one suit upgrade, and only one weapon upgrade can be missed), but they do give you more options; the Military Suit gives you a thruster-powered double-jump and the Prototype Suit has a dash system.

However, the game is not interested in wasting your time, and gets to the point really quick. Not too long into the second level, you suddenly find yourself.... Elsewhere.

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It do be like dat though. Shit just gets weirder and weirder.

Eventually you come upon that the entire thing is the work of something called "The Yellow," and by using the Jump Drive for a long distance, the crew inadvertently subjected themselves to its dimension for a protracted period. Now it has an interest in this dimension, and it can only gain a foothold by using the bodies of the crew that submit to its possession. As you proceed forwards, more freaky shit happens and you wind up fighting boss monsters as your mission gradually becomes a case of "scuttle the ship and get the fuck out."

You can beat it in like an hour, it has no business being as good as it is for what it is.
 
I've been playing Infernax. Really liking it. Just got the "perfect" ending I guess and it's humorous where they go with it.
 
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Guardians of the Galaxy through GamePass. I was hesitant thanks to that shitty Avengers game, but this is pretty good so far.

I'm impressed by how much the characters talk, I can't imagine how much scripting and vocal work was done for this game.
 
I just finished Max Payne on dead on arrival. Made it past an army of killer suits with jackhammer shotguns after dying a million times over. I walk into the gallery of bonus pictures the devs took of New York, from the grimy subways to the mean Streets of a pre 911 Manhattan.

seeing the team, the ones who brought Max to life a lifetime ago, those young and vibrant faces. Nothing like the hollow empty smiles on the faces of the hacks who made crap like the GTA definitive trilogy or something like that.

The grins of winners...
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Nothing will be the same again...not in a million years.
 
The last month i've been playing Partisans 1941, Windward and Ghost Recon Wildlands.

I had a daughter recently, so i can't put like a whole evening into Crusader Kings 2 or Warframe grinding, but casual 15-30 minute stints of killing nazis, pirates or sicarios works just fine 👍🏻
 
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saw Marvel's the avengers was free on gamepass so I thought eh why not at least give it a try. I've heard guardians of the galaxy is way better. So far I'm not impressed, everything people gave this game grief for is so far turning out true especially since there's only 4 single player levels, oh and of course there's the whole main character is the Arab Ms marvel but who knows I haven't even started the game proper yet.

Scratch that, I almost immediately quit the Avengers and went over to the Guardians of the galaxy game (also free) and It was like a completely different game, because it is. Square is only the publishers and clearly this was made by a different dev team. It was like that meme of the guy going no way to one thing then yes to another come to life.

Also how sad is it that I couldn't tell if an "arachnophobia sensitivity warning" at the startup screen is meant to be a joke or if they're serious about it? Like I just played Max Fucking Payne. A game that opened with showing a dead baby's bullet riddled body and bloody arm.
 
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Tunic finally came out after like 10 years in development so I've been playing that through gamepass. Game fucking kicks ass so far and has one of the coolest "tutorials" in any game I think I've ever seen. I'm surprised the game was able to pass Certification for consoles since the game quite literally does not spell out things for you as in borderline everything isn't in a real language. Game even has achievements with descriptions like "Understood X note in page 25". If you like the old 2D Zelda games or the Souls series I can't recommend this enough so far.

The "tutorial" is that throughout the game you pick up pages of a strategy guide for the game that is in the style of the old NES Zelda strategy guides which has drawings and maps, and margin notes which explain things but mostly in the fictional language.

Also the soundtrack is amazing so far.
 
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Playing RDR2 for the first time, looks like it's going to be a slow burn type of game because I'm almost 10 hours in and feel like I've not really achieved anything.

Also appreciate the attention to detail like your horse taking a big shit while you try to get a gun out of the saddle. Good to know there is a poop mechanic.
 
I just finished Kamen no Ninja Hanamaru for the NES. Simply put, it's Japan "Yo! Noid" (or at least what Yo! Noid is based off of).

Playing this as an adult is completely different from playing this as a kid, because there's a fundamental aspect of the game that makes it much more challenging than it already is. Specifically, the boss battles. On the platform stages, you wind up getting power-ups for the boss stages, most commonly the II's, the Shield/Pepper, and the LifeUp/HotSauce. Theoretically, you WANT to use all those power-ups on each boss fight you reach, and of course you can, but further along the stages to where you get to the final boss, the sinking feeling sets in that you had made a terrible mistake. The power-ups you get on the last level is not enough to defeat the boss, and you HAVE to actually defeat the final boss or else you'll lose (you can't win by stalling until he uses all his cards like you can with the other bosses). Luckily, the power-ups you got in the previous levels carry over, so by Boss#4, you can still have the same power-ups from Boss#1.

Once you realize both those things, the way you play bosses completely changes, because now not only do you have to spam the fuck out of the "B" button hitting the air to get lucky on getting hidden power-ups on the platform sections (which is literally the only way to get III's in this game, and there's very few of them to begin with), but you have to leave the II's and III's alone in the boss fights (only using like one or two of the II's in the later boss battles) while blocking your opponent with the same number cards to always get a draw so that your life doesn't deplete lower than the bosses (or in Yo! Noid's case, have the bosses pizza meters fill up more than yours). But by the time you get to the final boss, you can fuck his shit up with all the III's and II's you've saved, so it'll be a cakewalk.
 
Some friends recommended Ghosts of Tsushima, so I got it. Is it really as good as I've been hearing or is it over-hyped?
 
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