I wish the "persuasion" "system" had been entirely hidden. I do wish that new conversations had been marked on the map. I hate the busywork of running around and checking to see if anyone has anything important to say every time the time shifts. I never felt like any persuasion checks really affected my end-game, but I suppose it's route dependent.
Definitely the highlight for me is watching how the town changes with your choices through the timeskips (I can't fucking believe I killed Ursula

). All the babies all grown up and going on with their own lives. Their cute little idle animations are exquisitely done as well. The quality of the animation surprised me in general, I had assumed it would be much lower framerate or stop-motion like than it was. And the hat. She really kept that hat and gave it to her kids. Squee.
In the lead-up to the launch, there were many comparisons to Disco Elysium. Sawyer somewhat rejected them, but they're still very much in the same vein of no (technically, DE does have a few game overs that are silly) combat to end the game, and no wrong choices that prevent you from getting an ending. Less of a traditional RPG, more of a choose your own adventure book where your stats determine what version of the story you get. But to contrast with DE, DE definitely has a correct, completely irrefutable solution to every single aspect of the game's mystery, and with the right build you can get it. Pentiment is interesting in how it will guide you through many possible answers that seem reasonable on the surface, but fall apart under logical scrutiny. I was disappointed to see that my Andreas didn't question the timeframe for when Prior Ferenc buried his occult tools, since I had taken the logistician trait. Likewise, I figured that the person running away towards the cistern in part 2 could not be the killer, since they already had those unique flowers stuck to them. Why would the killer have entered the festivities through the cistern, in costume? It was, logically, a nun or monk that secretly wanted to participate in the festival.
The steam achievement stats show that most people accused the most suspicious individuals in both cases, Ferenc and Guy. I wonder how many people truly believed in their guilt without thinking about evidence or circumstances to the contrary. They were the ones that I accused as well, though it felt a bit railroaded in that regard. You get such tantalizing things to investigate early on that leads to both of them, and their rudeness towards Andreas will likely cause you to pursue them.
It was also neat how Sebhat was drawn in a coptic art style.
The passion shows through in every facet of the game and I'm so glad it got the chance to exist.