What are you playing right now?

God seems to hate Valkyrie profile and me, 20 years later, I still can't play the damn thing due to it freezing. So in case anybody happens to have dealt with this shit and has a magical solution. I'm in the Lezard tower boss, as soon as the battle starts, the game just freezes. Current fear is that having used save states is biting me in the ass. I'm using duckstation and playing via deck, so plan for now is to move it to the desktop, migrate the save files and start rotating through emulators.
OK, seems like the dream still lives, was using the Undub patched version, so I swapped over to the standard English voices version and that one doesn't crap out. So I've beaten Lezard and can swap buck to the undub version till it decides to give me shit again. My only "problem" is the new Legend of heroes drops in 7 days and I'm pretty keen on getting that one day 1.
 
There was a sale on for pre-owned games, so I grabbed Catherine: Full Body. Never played the original, but I heard mixed things about it so I figured what the hell, see what the fuss is about.

That is a weird fucking game. "Romantic horror" makes sense, but I don't even know if I'd call it horror, just weird. I did like the choices, but I wish that you could have had more control over the story: IE, heavily imply that Katherine will kill you if you tell her about Catherine, but still let you tell her from the start. Of course, that would ruin the story and require way more production, but at least I wouldn't be sitting there groaning while Vincent sits around stammering like an idiot.

I loved the True Neutral ending where you don't get with either girl, and go have fun in space though.
 
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Mostly Surviving Mars and Doorkickers at the moment.

Doorkickers is good. Do you remember a game from childhood called Endless War? Piece of shit where it was all a top-down view, campaigns for SWAT, Korea, Vietnam, WW2, etc, and the AI would just sit there and react to you. It was good for being a kid playing a game on the Internet. Doorkickers is like that but as an actual polished game. You are SWAT, top-down view (but surprisingly detailed graphics for that, it's not pixelshit). Quick time to kill. You direct your troops in real-time with pause laying out plans of attack, can beat entire maps with a single plan set up at the start. Like Rainbow Six: Siege, you smash doors with breaching charges and hammers, use sniper support, flashbang enemies, etc.

It's often brutally hard, everything can be beaten but a lot of it I think is random luck based and unfair. Bullshit where you have to cross through 10 heavily guarded rooms and the moment a gun goes off (immediately) they shoot the hostage.


Surviving Mars is a time sink. Tropico (same people) but with more detailed infrastructure and no politics. You plan a mission, starting with a sponsor (a nation-state, a company, a diplomatic mission, etc.), a site (map), your initial payload. You begin with just drones, and have to establish enough of an operation to even be able to receive your colonists. You have finite rockets (with the ability to acquire more) and you have to refuel them, with fuel manufactured for water, for the return trip. You have to export rare metals to make profits to buy the imports from Earth. You have to make power grids for everything (including keeping the workers from freezing to death), air and water pipe grids, and feed them, which natural disasters will randomly break, forcing you to think like an engineer with redundancies built in, cut-offs in the grids to isolate leaks, storage units, and storage units where you need them (no good having storage if they're all on the wrong side of the shut-off). I like all of that, except it's a truly awful design choice to have the power lines and connections between domes not be able to cross each other.

Then you also have to entertain them, potentially even found a space tourism sector. I don't think they can revolt proper but I've already seen them (because of repeated incidents of freezing from power blackouts and food shortages) destroy very valuable equipment. Like a lot of these city-builders, I find that the game rewards managing the colony benevolently too well, you are better off (as it usually is) just fulfilling all wants and desires instead of being able to use repression.

It's compelling stuff. Micromanagement hell. All the basic transportation, construction, and other jobs are carried out automatically by drones, and you can build static stations or buy mobile units for that, and you can set up regular supply lines or special orders with transport rovers. The problem is, if there's a way to say things like "keep the stock of this good within this range" or "go as far as you have to to get materials to do maintenance repairs," I haven't seen it. At the point that I'm at now everything is breaking all the time, I keep running out of food in one or the other side of my chain of domes, and I've burned through all my decent applicants (it's too big a pain in the ass to worry over, but if you want to autistically pick out the candidates with the right stuff, you can).

You've got, like Tropico, citizens with personality traits, but it's usually dumb shit like "epic gamer gets +10 happy points when games teehee" and there's too many of them to keep track of them, other than perhaps to pick out specific ones to follow for a story (like my first Martian-born citizen, or a religious leader in my first batch of colonists that converted half of them).

I kind of wish there was some light warfare in it or rival colonies (they made a DLC but everyone says it basically adds nothing of value). As is I do get a mixture of feeling like I'm founding Jamestown while also engineering, which is a good feeling. Overall, really good game so far.
 
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Aliens Dark Descent. Essentially a pausable real-time XCOM set in the Alien universe with persistent maps in-between deployments. It's kinda good IMO but rn bugs/questionable design decisions, like rookies starting at 50% accuracy then dropping to 35% or sentry guns breaking when you change floors in the same map may ruin the experience for some. Good thing I haven't paid for it.

Thanks for the Battlebit recommendation frens, I did dismiss it based on roblox-style graphics. I'll check it out.
 
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Decided to finish Luigi's Mansion 3

It wasn't bad, but I don't know, something about it just kept me from getting into it. I think that Gooigi thing was it, having to summon and then dismiss it to solve puzzles and fight bosses was annoying. My girlfriend and I tried to do co-op but there were so many sections where one of us had nothing to do while the other tried to work out what to do next that we gave up and I went back to solo.

It was fun enough that I finished it, but if they do a fourth one, I hope it's just Luigi on his own again.
 
Picked up supreme commander and its expansion “forged alliances” on sale. Its a solid RTS with a variety of specialized units that are mostly viable and better than anything made today.

Though it does need some QOL changes added to fix the fog of war as it wont reveal structures lowering hp bars in places you have a direct Line of sight to.
 
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Doorkickers is good. Do you remember a game from childhood called Endless War? Piece of shit where it was all a top-down view, campaigns for SWAT, Korea, Vietnam, WW2, etc, and the AI would just sit there and react to you. It was good for being a kid playing a game on the Internet. Doorkickers is like that but as an actual polished game. You are SWAT, top-down view (but surprisingly detailed graphics for that, it's not pixelshit). Quick time to kill. You direct your troops in real-time with pause laying out plans of attack, can beat entire maps with a single plan set up at the start. Like Rainbow Six: Siege, you smash doors with breaching charges and hammers, use sniper support, flashbang enemies, etc.

It's often brutally hard, everything can be beaten but a lot of it I think is random luck based and unfair. Bullshit where you have to cross through 10 heavily guarded rooms and the moment a gun goes off (immediately) they shoot the hostage.
I was interested in Doorkickers long time ago, lost interest once I found its more casual puzzle game than tactical planning game like SWAT or something. I like the action squad spinoff more than the mainline games.
Surviving Mars is a time sink. Tropico (same people) but with more detailed infrastructure and no politics. You plan a mission, starting with a sponsor (a nation-state, a company, a diplomatic mission, etc.), a site (map), your initial payload. You begin with just drones, and have to establish enough of an operation to even be able to receive your colonists. You have finite rockets (with the ability to acquire more) and you have to refuel them, with fuel manufactured for water, for the return trip. You have to export rare metals to make profits to buy the imports from Earth. You have to make power grids for everything (including keeping the workers from freezing to death), air and water pipe grids, and feed them, which natural disasters will randomly break, forcing you to think like an engineer with redundancies built in, cut-offs in the grids to isolate leaks, storage units, and storage units where you need them (no good having storage if they're all on the wrong side of the shut-off). I like all of that, except it's a truly awful design choice to have the power lines and connections between domes not be able to cross each other.
I played Surviving Mars 1.0, seemed like generic colony sim resource management game. Never went back to it. Astroneer seems better honestly.
 
A friend got me into Kenshi and I'm addicted but wtf do I do gimme some ideas guys
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Dark Pictures Anthology : Devil In Me

It is definitely not as good as the first one was it feels like not as much care was put into it.
 
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@Georgia Cocklord I don't know, I'm not a city-builder player. If you don't play much of a genre or franchise then you don't have as discriminating of tastes.
 
Red Dead Redemption 2 (Online). Just completed the incomplete story, now I log on for my daily challenges.
 
Played a bit of Strange Brigade. I played a couple of missions years ago on PS4. For some reason I don't remember the game having an obnoxious voice over. Did they add it post-launch? The game looks pretty good on PC.
 
I went out of my comfort zone and played City Skylines, I spent hours making a shitty city that's now on the verge of failing and I enjoyed it.
 
New Elden Ring playthrough doing 100% and gathering everything I can grab before Shadow of The Erdtree drops.

Also unga bunga caveman STR build is so much fun.

"Noooooooo I'm a demigod chosen by the greater will itself, you can't just beat me to death with a big stick!"

"Ha ha great club go boink."
 
I remembered that I have Midnight Club LA and saw I only did 3 achievements so I wondered why, started playing again and remembered that I totally suck in racing games.
 
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