- Joined
- Sep 30, 2021
I've been playing a Doom mod called Infinite Doom that just released a demo recently. It revamps the gameplay to be a run-based roguelike similiar to something like Risk of Rain 2. There are 135 passive skills and 25 active skills you can pick up throughout the runs, as well as weapons with different modifiers and properties. The longer the run progresses, the more a "curse meter" fills up, which causes stronger enemies to spawn and level geometry to change.
For the maps, it uses Doom and Doom 2 maps chosen at random. To help people navigate them faster for the nature of the mod, you're given an objective indicator that points an arrow towards the next step to progressing through the level (pick up key, use this teleporter, flip this switch, etc). Secret areas still exist in the maps and have generous rewards. There's also breakable cracks in the wall that reveal hidden switches that teleport you to a "reward room".
Every other level, you go through maps the mod creator himself made that include dangerous side rooms with additional rewards. These are opened with souls, which you acquire as currency from kills.
Altogether, an impressive mod that has a ton of content despite not even being at its 1.0 release. It definitely deserved it's Cacoaward.
For the maps, it uses Doom and Doom 2 maps chosen at random. To help people navigate them faster for the nature of the mod, you're given an objective indicator that points an arrow towards the next step to progressing through the level (pick up key, use this teleporter, flip this switch, etc). Secret areas still exist in the maps and have generous rewards. There's also breakable cracks in the wall that reveal hidden switches that teleport you to a "reward room".
Every other level, you go through maps the mod creator himself made that include dangerous side rooms with additional rewards. These are opened with souls, which you acquire as currency from kills.
Altogether, an impressive mod that has a ton of content despite not even being at its 1.0 release. It definitely deserved it's Cacoaward.
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