What are you playing right now?

I've been playing a Doom mod called Infinite Doom that just released a demo recently. It revamps the gameplay to be a run-based roguelike similiar to something like Risk of Rain 2. There are 135 passive skills and 25 active skills you can pick up throughout the runs, as well as weapons with different modifiers and properties. The longer the run progresses, the more a "curse meter" fills up, which causes stronger enemies to spawn and level geometry to change.

For the maps, it uses Doom and Doom 2 maps chosen at random. To help people navigate them faster for the nature of the mod, you're given an objective indicator that points an arrow towards the next step to progressing through the level (pick up key, use this teleporter, flip this switch, etc). Secret areas still exist in the maps and have generous rewards. There's also breakable cracks in the wall that reveal hidden switches that teleport you to a "reward room".

Every other level, you go through maps the mod creator himself made that include dangerous side rooms with additional rewards. These are opened with souls, which you acquire as currency from kills.

Altogether, an impressive mod that has a ton of content despite not even being at its 1.0 release. It definitely deserved it's Cacoaward.

 
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On my second day of bumbling around in Disco Elysium. I feel like you're supposed to embrace failed skill checks and find other options, but I'm a bit worried about exhausting *all* my options and being unable to progress. Playing as a Sensitive, going with the flow feels like the appropriate thing to do though, so I'm just making sure to save regularly. The thought cabinet is very odd, not knowing what bonuses each thought will give. I suppose I should just pick the ones that suit my character but I'll feel bad if I get a stinker.

Also played a Portal 2 mod called Portal: Reloaded. It's built around a new green time portal that lets you travel between the present and 20 years into the future. The early levels are designed to teach you the new mechanics (such as: you can bring cubes from the future to the present, you can have a separate set of blue/orange portals in the future, the green portal also preserves your momentum) but it's tricky bringing it all together in the later levels. I could always identify what needed to happen, but you often have to do it in one specific order, and set things up from the start in one specific way. I admit I had to consult the walkthrough a few times. It's very well made, I'd definitely recommend it. It was updated a few months ago with co-op levels, which I hope to play in the next week or so.
 
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Finished Dragon Age 2 and all DLC for the first time as a dual wielding rogue Hawke. On to Dragon Age Inquisition now, as a dual wielding human rogue.

About twenty minutes into the prologue so far and already the game feels far more janky than the previous two titles. Ended up liking DA2 after some initial reservations so hopefully this one will grow on me as well.
 
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Been playing Monster Hunter: World and its pretty damn fun. I've only used the switch axe so far because it feels the best for me rn.
Finished Dragon Age 2 and all DLC for the first time as a dual wielding rogue Hawke. On to Dragon Age Inquisition now, as a dual wielding human rogue.
I loved the first Dragon Age. Hated Dragon Age 2, I didn't like combat, didn't like the environments and the constant reuse of those lacking environments. Inquisition was alright, but both fail to compare to Origins. Hoping that Bioware can pull together a better showing in the next one.
 
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Timberborn. I make tiny beaver empires and then start all over again because the beginning is the fun part for me. It's in early access still with regular updates.
 
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I'm currently playing Exanima and kicking myself for not picking it up earlier. Strongly recommended to anyone looking for a hardcore dungeon crawler free of the kind of bloat that infests most modern games. In essence it's a physics based arpg with minimal hand holding and a steep learning curve. Probably will feel incredibly frustrating to most people going in, but is definitely worth investing some time into. I'm only on the second level because my previous attempt was ended by my companion accidentally bludgeoning me to death while trying to fight a zombie in a tight space. 5/5 would tumble down stairs and give myself a concussion again.
 
I played Sonic Generations for a bit on my gaming laptop, it's runs without a hitch despite it being 10+ years old. The only glitch I encountered was a complete loss of control during the Casino Night pinball mini-game that forced me to restart it.

I ran into some issues with Sonic and All-Stars Racing Transformed. One of them was the game crashing on start-up but I fixed that by disabling fullscreen mode, the second one is the lack of sound and I've yet to find a fix for it.

I also dug out my PS3 because I had a hankering for some of the older R&C titles. I played Into the Nexus for a but the game's frame rate was okay at its best and jittery at its worst, IIRC it's actually the only R&C titles that's stuck running at 30fps natively (R&C 2016 runs at 30 FPS but it can be boosted to 60 if its played on a PS5).
 
No Man's Sky
Finishing up so I'll start something new next week.
Nier Replicant or something retro from my backlog.
 
Into the radius
It's very fun. Nothing like panicking and dropping all of your magazines on the ground during a fire fight only to have to sneak back and grab em later
 
Decided to dust off the PS5 (I haven't turned it on in months) to play thru the FFVII Remake again before Rebirth comes out next month. Figured I'll probably try to finish FFXVI after I play Remake again since I haven't touched that game in several months, got bored with it and stopped playing it like halfway thru the game.
 
Ive been sick and reduced to moping on the couch lately. Im a bit embarrassed to say that Ive been obsessed with Slither.io during these hard times. Its simple enough my sad sick brain doesnt have to try too hard and reminisent enough of the og snake game I played on my nokia to be pleasing. And I like making fun colored wormies.
 
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Went back and starting playing Sid Meier's Alpha Centauri after the recommendation of using the Thinker mod and — oh boy, do I suck. Partly just because I'm very rusty after years away, but the changes to the AI's planning definitely seem to be an improvement for them. Of the three games I've tried, 2 stalled out in the mid-game after one faction (First Yang, then Deidre) ran away when it came to territory and population. I want to blame it partly on me getting back spawns (the third game had poor Lal and me start on an island continent and he didn't even get one base down before I blocked him in), but man, I'm only on Talent and it already feels like the AI is leagues ahead of stuff like Civ V's deity. It's like I've gotta learn the game all over again.
 
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