What are you playing right now?

I noticed Sony had "A Plague Tale: Requiem" on PSPlus.
I had started but never finished Innocence due to a part with a cart and arrows.
I got about 20 minutes into Requiem, then thought to read a review, which said "Depressing". So then I read a plot summary. Then I exited out and went to watch some nice wholesome Marvel TV where people get the shit kicked out of them instead.
 
  • Lunacy
Reactions: verissimus
I noticed Sony had "A Plague Tale: Requiem" on PSPlus.
I had started but never finished Innocence due to a part with a cart and arrows.
I got about 20 minutes into Requiem, then thought to read a review, which said "Depressing". So then I read a plot summary. Then I exited out and went to watch some nice wholesome Marvel TV where people get the shit kicked out of them instead.
Seriously? You made it that far and gave up at that point?

It's definitely the shittiest part of the game. Makes what's otherwise an action-packed level grind to a halt until all the fun and excitement and tone dribbles away. But the boss fight afterwards is interesting. Some neat scenery and rat tornados. Unfortunately, the game was all build-up and then didn't have a good payoff. Had all these interesting ideas and lore and stuff, but then it felt like (common problem with fiction in general) it rushed to its conclusion. Was disappointed. It was all well produced, beautiful, novel setting for a video game, but there was something about that one that just never came together.
 
Gave up two hours into Dragon Age Inquisition. Game runs like absolute garbage and I couldn’t give less of a shit about the story. Not gonna spend 50-100 hours on this crap.

As a palette cleanser, going back and playing good old Dungeons of Dredmor. Trying to get the achievement of killing Lord Dredmor with a randomized build.
 
playing a transalated rom of Sakura wars. it's okay........... I guess I feel kinda compelled to finish it since I sunk a few hours into it. It's like ace attorney but instead of the courtroom sequences its a crappy isometric strategy game.
 
Gave up two hours into Dragon Age Inquisition. Game runs like absolute garbage and I couldn’t give less of a shit about the story. Not gonna spend 50-100 hours on this crap.

As a palette cleanser, going back and playing good old Dungeons of Dredmor. Trying to get the achievement of killing Lord Dredmor with a randomized build.
The Hinterlands or whatever the first zone is called in DAI almost ten years later might be the single worst level of any videogame I've ever played and I've played tons of games.

It has like three enemy types, two dozen quests all of which involve 30 flowers, and despite being absolutely massive every part of the environment is copy pasted and indistinguishable from other parts.

God Bioware sucks.
 
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Reactions: WonderWino
The Hinterlands or whatever the first zone is called in DAI almost ten years later might be the single worst level of any videogame I've ever played and I've played tons of games.

It has like three enemy types, two dozen quests all of which involve 30 flowers, and despite being absolutely massive every part of the environment is copy pasted and indistinguishable from other parts.

God Bioware sucks.
DAI has some interesting maps but unfortunately you have to slog through some really boring grind to get there.

For me I am currently getting into SF 6 and BG 3. And when I work from home I start my Steam Deck on lunch break to play one or two rounds of Vampire Survivor
 
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Flopping between Tears of the Kingdom and FF16. I stop Tears when the open world "do anything" idea becomes either boring/tedious and FF16 when I get tired of the linear combat gameplay coupled with unending cutscenes.

seriously what were they thinking when they gave side quests cut scenes? also the dickheadedness of putting questlines on opposite ends of the same hub area...just cause. I understand the need for "world building" but it comes across as "padding" and not content as I'm skipping my 100th side quest cut scene. The main plot characters are so dreary its hard to care about the main stuff. If it wasn't for the flashy combat and big boss battles this game would be in the 5 dollar bin.
 
Flopping between Tears of the Kingdom and FF16. I stop Tears when the open world "do anything" idea becomes either boring/tedious and FF16 when I get tired of the linear combat gameplay coupled with unending cutscenes.

seriously what were they thinking when they gave side quests cut scenes? also the dickheadedness of putting questlines on opposite ends of the same hub area...just cause. I understand the need for "world building" but it comes across as "padding" and not content as I'm skipping my 100th side quest cut scene. The main plot characters are so dreary its hard to care about the main stuff. If it wasn't for the flashy combat and big boss battles this game would be in the 5 dollar bin.
Yeah...as far as I'm concerned I think I'm done with Tears of the Kingdom. The game suffers just as much as the previous game in being far too long and tedious when it comes to everything other than the main game and that's despite the addition of certain things which make traversing less annoying.

And don't any contrarian tell me well you don't have to do the side content. No kidding I don't have to, but why should the player feel that way about side content? The whole point of an open world game is to enjoy more than just the main story line/quests in the game. It doesn't help also that unless you know exactly what you're doing, you won't be beating the game unless you do at least some side content like for example looking for Koroks. Why do you need to do that, to get more weapon, bow or shield slots in your inventory. Why do you need to do that? Because in these games your stuff breaks fairly easily, so you have to constantly find or replace weapons you got. It is unnecessarily tedious. I seriously hope Nintendo never returns to this formula/style of Zelda again.
 
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Yeah...as far as I'm concerned I think I'm done with Tears of the Kingdom. The game suffers just as much as the previous game in being far too long and tedious when it comes to everything other than the main game and that's despite the addition of certain things which make traversing less annoying.

And don't any contrarian tell me well you don't have to do the side content. No kidding I don't have to, but why should the player feel that way about side content? The whole point of an open world game is to enjoy more than just the main story line/quests in the game. It doesn't help also that unless you know exactly what you're doing, you won't be beating the game unless you do at least some side content like for example looking for Koroks. Why do you need to do that, to get more weapon, bow or shield slots in your inventory. Why do you need to do that? Because in these games your stuff breaks fairly easily, so you have to constantly find or replace weapons you got. It is unnecessarily tedious. I seriously hope Nintendo never returns to this formula/style of Zelda again.

Yea..I played BotW for like a day before returning it. I can't imagine playing a game like Tears of the Kingdom without all the additions. I do think it does the whole 'ubisoft openworld' formula in a more interesting format than other games. Example..I just ran around the underground portion for like 3-4 hours after falling into a random hole and ended up getting one of the main skills without any quest prompting.

It's definitely cool but I can't play it for more than an hour or two in most cases.
 
Example..I just ran around the underground portion for like 3-4 hours after falling into a random hole and ended up getting one of the main skills without any quest prompting.
I think I know what you're talking about. Funny thing about that is I sort of did a similar thing too and thought I was stuck in the depths. It never occurred to me before I could just warp/fast travel out of there. I later learned you could, as you're referring to use the ascend ability in certain places with lights to go all the way up in the surface. I'm pretty sure you could also ride on the dragons as well.
 
I think I know what you're talking about. Funny thing about that is I sort of did a similar thing too and thought I was stuck in the depths. It never occurred to me before I could just warp/fast travel out of there. I later learned you could, as you're referring to use the ascend ability in certain places with lights to go all the way up in the surface. I'm pretty sure you could also ride on the dragons as well.

No I stumbled into the auto build thing without doing the statue quest. I got ascend and if you forget you have that ability you will 100% get stuck/not be able to traverse the world as easily
 
I was foolish enough to buy star trek infinite. Did the tutorial, its utter shit and will actually get you to do things that will absolutely fuck you over later. Spent 90 minutes or so playing as the federation, cause thats the only one you can do the tutorial with. Found a single minor power I could assimilate, the betazoids. Did so......and my economy immediately went massively into the negative for credits and resources. Why you ask? Took me a good 20 minutes to figure it out - turns out it was because prior to them joining my empire I had a trade agreement that was generating a large amount of resources and credits. a trade agreement that ceased to exist when they joined me. So everything went fine until I actually tried to have a minor power join me, then my economy immediately tanked to the point it couldn't be fixed, my entire fleet disbanded because there were no credits to pay maintenance and planets started rioting for the same reason and then, surprise surprise.....the romulans and cardassians immediately declared war on me

Great fucking balance in this game huh. My advice is to avoid it like the plague. and of course the developer is gone radio silent since mid december and even that was a pointless (and extremely poorly titled) news post that made it sound like they were abandoning the game
 
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Playing Portal:Revolution, i enjoy the brain bending of the puzzles.

Also, Angel at Dusk is a great shmup. I tried the demo and will get it next month.
 
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Hell Let Loose. It's fun to talk and coordinate with teammates. The community is very welcoming and forgiving to noobs.
 
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I WAS replaying Skyrim until Bethesda updated the game and now every single mod is fucking broken.
All because they want to bring back paid mods.
I was literally playing the game last night, and now I have to wait for updated mods, or I try and roll back the game.
Leave shit alone. No one is happy about this, and I honestly think that pulling shit like this will only encourage pirating.
I was about to marry Serana too, fuck you Todd.
 
I WAS replaying Skyrim until Bethesda updated the game and now every single mod is fucking broken.
All because they want to bring back paid mods.
I was literally playing the game last night, and now I have to wait for updated mods, or I try and roll back the game.
Leave shit alone. No one is happy about this, and I honestly think that pulling shit like this will only encourage pirating.
I was about to marry Serana too, fuck you Todd.
Play the classic 32 bit edition. Bethesda will never stop updating special/AE
 
I seriously hope Nintendo never returns to this formula/style of Zelda again.

Wishful thinking, but I wholeheartedly agree with this and your other points. Unfortunately I think it's here to stay until the majority get bored of it. Why make a tight and condensed narrative experience when you can just print money by making an open world meme generator?

There are things I like about BotW and TotK, but they're outweighed by the rest of the bullshit. The fusion system is interesting, but carrying around an inventory full of weapons and items that seem like they're made of glass is not. I like having an expansive open world, but I hate the large swaths of area that are devoid of any actual activity or interest, and how disjointed the area with actual content is. The lack of true dungeons is a cardinal sin, especially when you consider the sheer amount of short gimmicky shrines you can cheese used as even more collectible padding. Having the Master Sword essentially be an ability with a cooldown is equally horseshit. If they just made the Master Sword standard kit at this point, I'd be content. They've already given Link a cyborg arm, they might as well make the Master Sword a weapon that give different properties or buffs based on objects fused into it. Hell, they could even just make it a new item and retire the Master Sword to a lore object. It's done its fair share of driving the plot, give it a rest.

At some point in the last handful of years, liking the older top-down and 3d games seems like an unpopular opinion. I will always prefer smaller but handcrafted and interesting worlds. Of the top-down games, A Link to the Past and Minish Cap will always be top-tier for me, especially Minish Cap. Of the 3d games, Ocarina of Time and Majora's Mask (hell, even Twilight Princess once you take out the motion gimmicks) will always be my favorites. OoT's environments and dungeons were memorable, and even though people disliked MM's time gimmick, the characters, their stories, and the themes of that game were exceptional.
 
Not right now, but Rome Total War Remastered with the Rome Exp + QOL mod (basically more cities, bigger income all round, so lots of big battles). The rejigged interface used to annoy me, but it's fine now.
 
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Reactions: verissimus
Yeah...as far as I'm concerned I think I'm done with Tears of the Kingdom. The game suffers just as much as the previous game in being far too long and tedious when it comes to everything other than the main game and that's despite the addition of certain things which make traversing less annoying.

And don't any contrarian tell me well you don't have to do the side content. No kidding I don't have to, but why should the player feel that way about side content? The whole point of an open world game is to enjoy more than just the main story line/quests in the game. It doesn't help also that unless you know exactly what you're doing, you won't be beating the game unless you do at least some side content like for example looking for Koroks. Why do you need to do that, to get more weapon, bow or shield slots in your inventory. Why do you need to do that? Because in these games your stuff breaks fairly easily, so you have to constantly find or replace weapons you got. It is unnecessarily tedious. I seriously hope Nintendo never returns to this formula/style of Zelda again.
I'd kill for another game in the style of A Link to the Past (yes I know about A Link Between Worlds) with dynamic dungeons and unique puzzles.
I think Nintendo has ran out of ideas for their 3D games, and like you said I hope they drop they try hard "Oh no a moblin broke the FUCKING MASTER SWORD" style of games.
But Nintendo, instead of doing what Sega does and hiring fans who made fan games they instead isolate themselves and end up alienating the very fans who spent countless hours making fans games.
"What a very nice game you made, complete with brand new assets, sounds and music. Remove it this instant or we sue you, your mom, and your entire family for millions. Fuck you, pay piggie"
People bleet on and on about Bethesda and EA, but Nintendo & Konami are worse. And now Capcom is joining the list by screaming about mods. Who gives a fuck if someone installs a nude mod? They paid for the game, they can do whatever they want.
At least Bethesda is okay with fan mods (for now, the paid mods shit is something I have a very bad feeling will end up screwing the fans)
 
How can anyone like the "durability" system (i.e. stuff breaking) in BotW and TotK? The only positive about this system is that you can use other weapons and bows, but it doesn't outweigh the tedium of having to constantly replace those things.
 
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