Which game has removed the most features in it's later titles? - Because less is more, according to game developers and producers.

Halo. Certainly.

Remember when the multiplayer for Halo CE was removed in the Anniversary Edition, and instead we got shitty map remakes for Halo Reach? Not to mention being based on the gimped Gearbox PC port.

Remember split-screen? Yeah, clearly Microshaft needs more money so subscribe to Xbox Live.

Technically not just removed but delayed, stuff that was introduced in Day-One Halo Reach not being available at launch in future Halo titles.
 
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The biggest crime wasn't the features cut from previous games, but from the trailer.
For sure, it's one of if not the worst bait and switches a game has ever pulled, at least for me it was the biggest disappointment.

But the trailer seemed to imply that like the first game, you'd be thrown in a series of open maps to explore at you're leisure, after all Colombia is supposed to be a series of floating islands, right? Instead these islands were weirdly squished in leading you on a strict path, only once in the whole game is there an area that opens up a bit and feels like the first game.

And the early trailers seemed to imply the game was going to deal with the supernatural the way the first game dealt with science and there wouldn't have been anything wrong with that, no reason the supernatural can't exist in the Bioshock world, in fact there was a cut character who was a Houdini like magician and the equivalent of Sander Cohen (and in hindsight it's odd that they didn't go with such an obvious idea), instead Levine wanted to have his cake and eat it too and used "quantum mechanics" the way Kojima used "nanomachines" in MGS4.

The whole game felt like it was, a bunch of random ideas Levine had that he couldn't figure out how to gel together so they just got slapped together with brute force.

It's been 10 years since it came out and I'm still bitter about it.
 
Mario Party. Each new game has less and less content. There's no point in buying them any more when Nintendo clearly doesn't want to put in the effort to make the games fun. Sterile menus, laughable number of boards to play on, no extra content, dull special events... It's like they sucked all the soul and charm out of the series.
 
Take Total War. Imagine a war game that features mechanics that are absolutely integral to warfare like weather, night raids, population, naval battles, seasons, forts, city destruction, firing guns by rank, being able to split armies into two or CHANGING YOUR CAPITAL CITY. Then imagine a later game in that series removing all those features.
Don't forget about unit collision and weight, lethality, retraining squads back to full strength, family trees, character development influenced by player agency, religion, culture, prisoners, battles involving more than 2 factions, betraying an ally mid battle, city build trees, and mods.
 
Final Fantasy took away its glorious turn based combat and replaced it with shitty, press one button to win action combat.
Final Fantasy VI was open world for the entire second half of the game, and I'd guess it might have had the biggest open world of any SNES game ever made.

Then they go and make Final Fantasy XIII an enormous sequence of hallways. Couldn't even be bothered to add a single town.
 
Mario Party. Each new game has less and less content. There's no point in buying them any more when Nintendo clearly doesn't want to put in the effort to make the games fun. Sterile menus, laughable number of boards to play on, no extra content, dull special events... It's like they sucked all the soul and charm out of the series.
I would agree if not for Superstars. Not only is it the first great Mario Party in over a decade, it’s one of the best games in the entire series, with the only major issue being not enough boards. But yes, it’s sad that the very first game still holds the record for most normal boards.
 
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Obligatory Elder Scrolls post. Just look at Morrowind and compare it to Skyrim. The latter might arguably be the better game, a great compromise on complexity versus playability, but Morrowind has a ton of features Skyrim (and Oblivion for that matter) does not.

Note: I have not played enough of Daggerfall to compare it to the latter games.
Skyrim is not a better game. Morrowind is the best of the series. I can't even fuck with RPGs anymore after that game because nothing comes close. It felt like a real adventure. And it's extremely comfy. The only RPG like game I've been able to enjoy after beating Morrowind was Cataclysm.
 
Pokemon in particular is incredibly notorious for getting increasingly more shit over time introducing new features and removing them in the next game. The bright side is most of them suck anyway so you're not missing much.
I mourn my precious vs seeker to this day. I could get rematches anytime I want at the press of a button.
 
Victoria 3.

Some games remove features, others compromise on design philosophy. This game performed a lobotomy on one of the most violent periods in history (European Late Colonialism and WW1) by removing war... IN A WAR GAME.
War in Vic3 is now abstracted to fuck and it seems to me now like a decent trade sim with politics atop it. Dunno what to do. Probably stuff will reappear in DLCs.
 
The biggest crime wasn't the features cut from previous games, but from the trailer.
Biggest bait&switch in vidya for me. Incredible how shit the actual game was, that trailer had me hyped like a motherfucker. Almost criminal how much from the trailer did not make it into the actual game. I get that stuff gets cut pre-release all the time but in Infinite's case the trailer shows an almost completly different game compared to the final version. Fucking scam.
Final Fantasy VI was open world for the entire second half of the game, and I'd guess it might have had the biggest open world of any SNES game ever made.

Then they go and make Final Fantasy XIII an enormous sequence of hallways. Couldn't even be bothered to add a single town.
FFXIII was were i quit the franchise, XII was already iffy but at least fun, XIII is an absolute travesty in regard to being a JRPG and especially its predecessors. I remember people unironically saying "It gets good 20 hours in", i think i played around five hours before i wanted to kill myself from sheer boredom. The hallway design is one thing but what about that fucking battle system?! I swear it felt even less interactive than XII, it's almost unbelievable that they dumbed it down even further in XV (which was one of the many reasons for me to not even pick that one up in the first place). The constant cutscene interruptions also pissed me off to no end, too.
I didn't even know before your post that the game has no towns, i do remember the bare-bones weapon upgrade system, though, and thinking "Wait, this is fucking it?!". I won't even start to sperg about the dogshit character design and whatever the fuck the story was.
That game really drove the point home that my favourite vidya company is not even a shadow of its former self anymore. Massivly disapointing.
 
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I always felt sonic adventure 2 felt like a scaled back title because you didnt have the overworld segments like in the first one where you can explore and speak to people.
Yeah it's very clear they scaled back on the hub world stuff to focus on the level design and gameplay. The scope of the game is also a bit bigger than a Hub world system like adventure 1 would allow considering a chunk of the game takes place in a remote island military base, Egypt, and in outer space. Those three locations are so far removed from each other it'd be kind of hard working in a realistic Hubworld. Other games don't have as solid of an excuse.
 
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Civilization becomes increasingly dumbed down and stupid with each new release. Oh cool global warming. I don't fucking care faggots I'm trying to have fun.

Civilization/Firaxis/2K has also gone to the Paradox/microtransactions model wrt playable civs.

They release a bare bones base game with a dozen civs or so but most of the fan favourites missing.

Then they drip feed past civs back into the game with expansion packs, DLC and season passes, all the while introducing new bugs every update that their PR arm simply remains radio silent about even acknowledging.

The company is allergic to hotfixes (unless China calls them about their "incorrect" version of history) and bugs they introduced with paid content only ever get addressed years later if they decide to release new paid DLCs with brand new bugs and terrible QA.
 
Pretty sure the answer is Total War from what I heard here, but Disgaea 6 was also a shitshow. It removed a ton of classes and monsters, it removed the diagonal jump, the separation of monsters and humanoids, there were far less skills and the battle animations were janky. There was barely any plot and no interesting maps. No more hell hospital. Just the game being more of a tech demo for a worse engine than a new entry.
 
Morrowind is the best of the series. I can't even fuck with RPGs anymore after that game because nothing comes close.
I think Bethesda's problem is they keep milking Skyrim with so many rereleases, I actually want them to hurry up and drop something new.
Total war is being skinned alive
The devs are worse than the fans. Here's the latest travesty
In 2022, they patched out the Dark Elf slavery system and replaced it with stupid mana that can boost just three settlements, and hurt everywhere else.
Now, they are releasing a new faction using the old system, and charging 40% of the whole games price just to unlock it.
 
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