Culture Why play a fascist? Unpacking the hideousness of the Space Marine

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Why play a fascist? Unpacking the hideousness of the Space Marine​

In order to make Warhammer 40,000: Space Marine 2 enjoyable, Saber Interactive had to make the Space Marines less like Space Marines. That's to say, less like "semi-lobotomized, hypnotically indoctrinated slave-soldiers in thrall to an uncaring (and possibly non-existent) god", in the words of Rick Priestley, primary writer for the original Warhammer 40,000: Rogue Trader rulebooks back in the 1980s.

In Warhammer 40,000's supposedly satirical, definitively grimdark Imperium Of Man, the Space Marines are the genetically engineered sons and warrior-monks of the Emperor, a messianic figure reduced to a dreaming corpse on the Golden Throne, whose immense psychic emissions serve as a kind of spirit lighthouse for interstellar travel. The Space Marines are grotesque supermen clad in motorised armour, who exist to exterminate the alien, the mutant and the unclean. They are the ultimate embodiment of patriarchal xenophobic fascism. This is a source of some irony, given that they themselves barely qualify any longer as human, according to the ideals of uncorrupted humanity they champion.

"It's very hard to imagine how they live their lives," Space Marine 2's creative director Oliver Hollis-Leick told me in an interview, shortly after the shooter launched in September. "They're so far from our daily lives and concerns. And we had to find a way to bridge that extreme mentality with something more human, that could be connected to by fans, by audiences, by players. So that we could actually make sense of their story, rather than them just being fanatical killing machines, because it's hard to like those characters."

In particular, of course, Saber want you to like the Space Marines under your control - protagonist Demetrian Titus and his subordinates, Chairon and Gadriel. Together, says Hollis-Leick, the trio form "a window into the difficult life of a Space Marine", where "there's a threat of corruption on every side, it's a real threat, and you have to be firm and unwavering, and then if you get on the right side of them, there's this absolute brotherhood and sacrifice that you get from it." Without spoiling too much, there is mistrust within the team: Chairon and Gadriel suspect Titus of being tainted by the swirling cosmic realm of Chaos, a seedbed for demons and sorcery. But the game tempers their zealotry, both in terms of the plot - which, as you'd expect from an action game, mires them in the moment of battle with overwhelming swarms of insect monsters - and in terms of how they talk.

Hollis-Leick and narrative director Craig Sherman pushed back on some of the "do's and don'ts" they received from Games Workshop about Space Marine vocabulary. They deviated from the suggested phraseology to make Titus and his comrades sound less "strange and antiquated", less like the Spanish Inquisition, and more like soldiers from real-world present-day militaries. "Space Marines don't necessarily say things like 'dismissed'," Hollis-Leick observed. "There's a line in the game where Acheran says 'company dismissed' and they really wanted me to change that to 'brothers, attend your duties', or something. But it's three words instead of one, and if that model was applied to all of the language in the game, I really strongly felt that people wouldn't get it."

It's saying something about how accustomed I am to the ostensibly parodic figure of the Space Marine being portrayed as a hero that I didn't really question this desire to make you "like" and "get" the "fanatical killing machines" at the time. To be clear, I don't think Saber are deliberately and consciously trying to kindle empathy for literal fascist enforcers in Space Marine 2. Much of the above reasoning is grounded in ostensibly neutral, best-practicey questions of craft and characterisation.

Still, it would have been useful to dig into what it means to make Space Marines likeable, because Warhammer 40,000 today has an issue with certain groups of players actively identifying with them. Exactly how far this extends is unclear, but the game's fascist subculture is significant enough that Games Workshop have felt moved to publish statements disavowing outright bigots, and 'reminding' the tabletop community that the Imperium Of Man is a send-up of fascism, of empire and of murderous patriarchs, not an endorsement.

The company's outspokenness is praiseworthy, and there's the argument that much of this is out of their hands: every community harbours extremists who read against the grain. But Games Workshop are also guilty of hypocrisy, here, in that modern-day Warhammer 40,000 is a far cry from the "satire" it once claimed to be. Back in the 1980s, Warhammer 40,000 could have been called counterculture, its loopy ur-fascistuniverse a warping of Thatcherite Britain and the Cold War, its artworks and characterisations subversive in their feckless jamming-together of devices from 2000 AD comics, Milton and Dune. But over time, the license holders have softened and consolidated the wackier elements in order to make Warhammer 40,000 more sellable - a gradual mainstreaming that has transformed the Space Marine in particular from a crazed and distorted thug into a stoical, comradely and devout 'necessary evil' pitched against a galaxy of apocalyptic terrors.

In 2023, the writer and designer Tim Colwill published a comprehensive account of how Warhammer 40,000's reverential militarism and apocalyptic fascist sentiments have slowly overgrown the more whimsical and pluralistic aspects of this "sci-fantasy" setting. He discusses how the Space Marine, Games Workshop's best-selling miniature, has 'matured' from a jackbooted bully into the doughty and dogmatic paladins we see in Space Marine 2, endowed with a "tacticool" aesthetic ready-made for modern third-person shooters, which "cleaves away from the colourful exaggeration of the 1980's and much closer to the real-world military gear of special forces operators".

As Colwill notes, one outcome of making Space Marines more like realworld soldiers is that Warhammer 40,000 has become more appealing to the actual military institutions that have so often proven to be allies or spawning grounds for fascists. He comments scathingly on the presence of United States Armed Forces recruiters at Warhammer 40,000 tournaments. He is similarly unimpressed by the recent "diversity-washing" of the setting's ubermensch - in Space Marine 2, Chairon and Gadriel are of non-white ethnicity, much to the chagrin of certain reactionary Warhammer players - and by Games Workshop's efforts to market this most vicious of fables to younger teenagers and children, even as older enthusiasts show up to events in Nazi regalia, or cheekily portray noted Hitler sympathiser Donald Trump as a present-day God Emperor.

Colwil's appraisal of Warhammer 40,000's gradual grimdarkening deserves to be read alongside Susan Sontag's essay "Fascinating Fascism", written in 1977, which explores how the culture industry can serve as a laundering apparatus for shitty ideas, reintroducing verboten people and things by means of an "insinuative" process of "waiting for cycles of taste to distill out the controversy". In the course of what is technically a product review - see, reviews are allowed to be political! - Sontag touches on the various means by which Nazi art especially has become acceptable as museum piece, as pop motif, as kink: the "knowing and sniggering detachment" of sophisticates, pissing about with tropes; an obstinate escapist inclination to divorce art from its political context and enjoy it "for itself", recently echoed in Saber Interactive CEO Matthew Karch's grumbling over games that "impose morals" on players; a delight in breaking taboos; and in the case of the Nazi filmmaker Leni Riefenstahl, a desire to reclaim a prominent female artist for feminism.

I think you see a similar blend of ironical enjoyment, fetishisation and questionable progressive politicking in how Warhammer 40,000 has evolved, since the debut of the tabletop wargame's first miniatures and rulebooks. One thing I read between the lines of Colwil's piece is the risk of intolerance bred by the increasing consistency and "professionalisation" of Warhammer 40,000 as a fiction. The early Warhammer 40,000 rulebooks are a jumble of inspirations and references: Judge Dredd, Warhammer Fantasy Battle, Rogue Trooper and much more besides. As Colwil explores, the later editions have standardised the writing and aesthetics of Warhammer 40,000, even as the setting has swelled in the hands of spin-off novelists, artists and animators. A tabletop universe based around improvisational painting and fan storytelling has become a canon that, in the case of Space Marine 2, obliged Saber to haggle with Games Workshop over everything from the spacing of rivets on power armour to how exactly Space Marines should walk, jog and run.

It can be pleasing to inhabit a fiction where all the pieces are smoothly bolted together, working in lockstep. But teaching people to favour the consistency of imaginary worlds may also teach them to vilify disagreement and the entire practice of interpretation. At its nastiest, this mentality both facilitates and camouflages bigotry. Take the backlash against the concept of female Space Marines. That Space Marine recruits are all cisgender men is a commercial accident, albeit one that speaks to the boy's club undertow of the wargaming scene: according to Colwil, Games Workshop simply couldn't sell enough boxes of mixed-gender Space Marines, and rewrote the lore to justify only shipping male miniatures. Nowadays, this business technicality has become an article of faith among certain male players, which makes the introduction of a new, Marine-adjacent faction of mixed-gender Custodes not just an attempt to attract women to the game, but a form of heresy.

All this notwithstanding, I'm not sure the mainstreaming of Warhammer 40,000's satire entirely explains why the setting has become so attractive to fascists that the license holders have felt moved to remind us that Warhammer 40,000 is supposed to be satire. The more complicated problem with Warhammer 40,000 is that the depictions of fascism it supposedly lampoons - the uniforms, posters, films and other artworks that drew millions in the 1930s and 1940s - are more compelling today than many anti-fascists would care to admit. It's dangerous, Sontag says, to reduce fascism to "brutishness and terror". Fascism survives because it offers things to aspire to - in Sontag's summary, "the ideal of life as art, the cult of beauty, the fetishism of courage, the dissolution of alienation in ecstatic feelings of community". These are relatively innocuous values and emotions that may also appear in, say, rock music, in superhero stories, at wargaming tournaments and sports events, and in earnest game developer paeans to "absolute brotherhood and sacrifice".

Speaking as an occasional enjoyer of Warhammer 40,000 (I loved Complex's XCOMalike Warhammer 40,000: Chaos Gate - Daemonhunters) I do think the setting actively channels various proto-fascist longings. Sontag's characterisation of the hypnotic "fascist dramaturgy" on display in Nazi artworks and photography of Nazi rallies reads like a dissection of a Space Marine codex cover - the classic spectacle of the Marines piled up like crabs in a bucket, balanced between "egomania and servitude", domination of others and submission to an almighty leader, "extravagant effort, and the endurance of pain".

Illustrations of Space Marine battle scenes and pageants are routinely defined by what Sontag calls "orgiastic transactions between mighty forces and their puppets, uniformly garbed and shown in ever swelling numbers", alternating "between ceaseless motion and a congealed, static, 'virile' posing". If there is supposed to be an overtone of absurdist exaggeration, I'm not sure that appears in a lot of latter-day Space Marine art. There is, I think, zero sense of caricature at work in Space Marine 2's combat: as Matthew Karch put it in his complaint about video game moralising, "we just want to do some glory kills and get the heart rate up a little."

Almost a century since European fascism arose, we may intellectually understand such art for a display of hatred, and yet still feel drawn to it, perhaps because we live in grimdark times indeed. I think the "brutishness and terror" of Warhammer 40,000, the obviousness of its debts to the theatrics of tyrants like Hitler and Mussolini, may actually be what lends it "positive" appeal, in that embracing a monstrous taboo produces a sense of freedom from the hypocrisy that 'all is well'. The Imperium is one of many cathartic dark fantasy statements about the hideousness of contemporary reality: it channels a conviction that our world, this neoliberal and imperial capitalist dog's dinner, is not in fact the height of progress, but fundamentally awful and only getting worse.

This was possibly true of Warhammer 40,000 as it was conceived in 1980s Britain. It's certainly true today, amid pandemics, mass layoffs, tangible climate change impacts, colonial genocide, witchhunts, sprawling enmity and inequality, and clear evidence that the planet's wealthiest are a pack of would-be post-human autocrats who are even now feeding their plunder into various "accelerationist" self-preservation initiatives, predicated on the extinction of everybody else. At the heart of the "developed" West, the civic and political institutions that arose from the old post-war liberal social consensus moulder in gathering undeath like the Emperor dreaming on his Golden Throne, objects of worship that have been hollowed out by capital.

At its most potent, the Imperium Of Man can be a fiction that renders all this disgustingly concrete and provides some relief, opening an interval for laughter and discussion. This, for me, is the point of its satire. But satire doesn't really work when you commodify it successfully: the all-important historical context is lost as the business evolves over decades and moves between markets, and the need to sell a product encourages a more straightforward, positive identification with the radiant fascist tropes Sontag describes.

Within Warhammer 40,000's galactic expression of despair, the figure of the Space Marine offers a particular sense of identity and purpose for suffering, vindictive men. Grieving for her own brother's turn toward misogyny, bell hooks writes that the first act of violence that patriarchy demands of men isn't abuse of women, but "self-mutilation", adding that "if an individual is not successful in emotionally crippling himself, he can count on patriarchal men to enact rituals of power that will assault his self-esteem". This is what patriarchs mean by "making a man" of you, and Warhammer 40,000 monsters that process in the rituals of Space Marine's recruitment: abducted from the most traumatised levels of society; brutalised and brainwashed; carved open and filled with "gene-seeds" derived from alpha male "primarchs" that rework the flesh, producing ogre-ish scale and potency.

Space Marines are thereby rendered chemically sterile and as such, warded against the seductive, annihilating enigma that is the patriarchal conception of women. With a handful of exceptions in the spin-off books, any interest in romance or sex has been replaced by zealotry. Space Marines are the ultimate incels. They perform what Sontag calls fascism's "ideal eroticism: sexuality converted into the magnetism of leaders and the joy of followers", which doesn't simply erase the 'problem' of sex but reframes the savage repression of the sexual urge as a manly virtue.

The appeal of the Space Marine fantasy is that it takes the alienation, misogyny and misery of being "man-made" and flips it into a rigid gasmask of pride and belonging, of indestructible and unquestioning purpose. In return for all the mutilations it deals and expects, it promises calm and some degree of togetherness - and this is why it doesn't really operate, in the bulk of Warhammer 40,000 art I've encountered, as parody or satire. It's too heartfelt. In service to the Master of Mankind we transmute anguish into serenity. We find purpose in the mutual example of our battle-brothers, and in the reassuringly permanent suspicion of subversion. We are proofed and plated against the wiles of the exotic and the effete. We find peace in the fact of being already dead, already sacrificed and cannibalised by the glowing image of the elder patriarch.

I'm not immune to this hellish daydream. It's a carnival mirrorshow for all the tackly little aggressions and humiliations of my own upbringing. I understand my own masculinity as a wound that is slowly healing, and which is reopened periodically by the experience of art that cultivates the old patriarchal frenzy. I find Warhammer 40,000's Imperium freeing, as a magnification of the grinding stupidity of patriarchy, but I also feel the pull of these warty stereotypes. I look at the thunderously daft trailer for Relic's Warhammer 40,000: Dawn Of War 3 and, silly as it sounds, I tear up a little, because I see in the smiling face of the doomed Marine the sheer absence of fear my older male conditioning has always demanded, and never permitted. But I also look at it with anger, because of course, it is an idea that wants to kill me.

In the words of Ursula Le Guin, "it is the story that hid my humanity from me, the story the mammoth hunters told about bashing, thrusting, raping, killing, about the Hero." She was writing about how women and the tales they weave are omitted from the entire conception of narrative in Western fantasy literature. But this also describes how fables of masculinity, even farcical ones, hide from men their capacity for tenderness, for kindness. Like all caricatures, the Space Marine ought to shed light on all this, unpacking masculinity's old war machines, wrenching and exaggerating in order to reveal. But Space Marines today are not built for this purpose. They are designed to be heroes, their brainwashed fanaticism minimised even as their faces are cleansed of unsightly cyborg extrusions, the ugly metal fittings made elegant, comparable to the tactical headsets worn by their equivalents in Call Of Duty.

How could Warhammer 40,000, and video game adaptations like Warhammer 40,000: Space Marine 2, rediscover the setting's notional anti-fascism? I'm not sure it's possible: there is too much world-building to dismantle. I don't think there's much to be gained from cleaning up the image of the Space Marine, whether by having them say "company dismissed" instead of "brothers, attend your duties", or by re-characterising Space Marines according to otherwise worthwhile diversity ideals. You can't improve a monster like this. I think you have to double down on the hideousness instead. You have to lean into the unlikeability of the Space Marine. Above all, perhaps, you have to remind yourself that the Space Marine is a clown.

In the first editions of Warhammer 40,000, the Marines appear more ridiculous than formidable. They are squalid gargoyles of flesh and circuitry. They are strung-out fashy gang-bangers in leather belts and onion armour. They are incompetent coppers, sneering schutzstaffel.

They are silly and dysfunctional, leering between the number tables of the first edition like fairytale ogres playing at knights. Where today's Space Marines appear evenly proportioned and graceful for all their bulk, much of the early art occupies a hinterland between linear depth of perspective and the flattened crowds of a medieval altar piece. The Space Marines of this era look false and ungainly, at once bulbous and glistening and smeared across the canvas. They are laughable. They are enjoyable grotesques.

This reflects the ostentatiously scraped-together feel of early Warhammer 40,000 at large. It's a work of crafty and capacious thoughtlessness, marching beneath a sci-fantasy banner that grants license to pilfer from everywhere and everywhen. "High" and "low" culture undergo cybernetic recombination: the founding tale of a Space Marine rebellion against the Emperor, led by the Chaos-polluted Horus, is a reworking of Satan's treachery in Paradise Lost, but there is also a character called Obiwan Sherlock Clousseau, and a planet named in mockery of Birmingham. The whole thing is reminiscent of Shakespeare, not in the gilding of the poesy or the sentiments, but in the way it plays to the pit as much as to the gallery.

The setting has obvious topicality, but the fiction is too incoherent to be sustained political commentary. It reaches tentacles in all directions. It is a libidinal kit-bashing of everything the authors find intriguing or intriguingly revolting about their time. And at the core of all that ravenous world-building there is the Space Marine.

One of my favourite artworks from this primordial period is David Gallagher's Lost Patrol, printed on the cover of White Dwarf magazine in 1992. It depicts a crowd of Space Marines and other Imperial goons descending a stair in some phantom dimension, with the suggestion of city architecture in the top corner. A couple of the Marines resemble the ones you see in Space Marine 2, with uniform armour and heraldry and a particular squareness of jaw, a glintiness of eye that has become canonical. But most of them look like press-ganged junkies in face paint and pretentious mohawks, leering at the shadows. Their costumes and equipment are unconvincing, snatched from a backstage wardrobe in passing. There are chainswords and Lawmaker-style modular pistols, but there are also gaudy penants and ribboned Tudor sleeves. The guy in bottom right looks like he's bumbled in from a syncretic pagan re-enactment, with a laurel wreath and a feather dangling from his battleaxe.

Doubtless, much of this can be grounded in particular gobbets of Space Marine backstory, but the impression I get, looking back from 2024, is of a setting happy to lose and squander itself in the kinesis of its appropriations and transformations. The guy up top performatively pointing a gun that is also pointing itself feels like the mascot for these early years of gluttonous, disorderly pastiche. By contrast, Warhammer 40,000 today evokes stasis. It has compacted and reduced many of these disparate materials into something monolithic and ancient and respectable. Compare that artwork with Gallagher's later cover for the spin-off boardgame Lost Patrol. The matching uniforms. The interchangeable faces and sedate colour composition. The impression of being overwhelmed that is oddly consistent with an almost supine sense of control, of mastery over encroaching legions of the Other. Whatever energy was here is long gone.
 
Eh, kinda? BL makes the Imperium good pretty consistently and it usually appends every book as some phyric victory to justify the status quo. Even previously bad chapters like the Flesh Tearers calmed the fuck down in new lore.

The grim darkness is overstated and is a meme in itself. And as bad as the Imperium is, nobody beyond the severely autistic cares about Eldar or Tau. Necrons and Orks are cool though.
I'll take your word for it since Space Marines aren't my jam outside of playing video games and killing furries. I'm not trying to pretend that Orks or Tyranids are actually the real good guys because they're not, but I think keeping the Space Marines as ruthless and uncompromising as they are is probably what has kept the setting safe from faggot authors like this who want to corrupt it with their shit politics. The closest thing they have is, "Why no female Space marines?" and it's so far been unsuccessful. If the setting was more open to human experiences like sitting in a galactic café drinking a Space Latte or romancing that Dark Eldar twink, it would've gone under a long time ago, and the absence of that sort of thing so there is only war has been an insulator of sorts.
 
Pfft, why is it fun to play as a horrible criminal drug dealer, who'll torture and murder people to make money off of addict's misery? Plenty of video games that do that too.

Because sometimes it's genuinely fun to be bad. Everyone's experienced that at some point in their lives. Nothing wrong with exercising morally wrong desires in a safe, largely harmless medium like video games.

Unless you want to be a stuck up whiner about other people's entertainment.
Eco's definition of fascism is interesting because what he describes does exist, it's just not descriptive of fascism, nor is it exclusive to the right. It'd probably be better to call it something like "cultural fanaticism" or "death cult politics" or something.
Well and what I found interesting about it was that there was no single common element to the socio political systems he was using as examples.

It's like fascism is a ring species.

In nature, our standard for defining members of a species is whether or not two healthy individuals can produce fertile offspring successfully.

Different breeds of horses exist that look different but we define them as all the same species, horses, because they can successfully produce fertile offspring together.

But when horses and donkeys breed, they make mules. But mules are sterile. Which is why we regard donkeys as a different species from horses.

Ring species are an interesting gotcha to this approach. A ring species is where A's can reproduce with B's, and B's can reproduce with C's, but A's can't produce fertile offspring with C's. So how do we categorize them? Are they all one species? Are they three separate species? Kinda throws a wrench in the works.

You usually see ring species with long distance migratory birds with overlapping ranges.

The comparison with Eco's essay is that the different examples of fascism he talked about has some elements in common with each other, but not any one central unifying feature. Like the modern left uses fascism as a byword for "charismatic leader, masculine tropes, aggressive nationalist racism, etc, etc". But Italy, for example, didn't have nearly the aggressive nationalist racism against the jews that we associate with Nazi Germany. They had some anti-jewish policies, but things were reasonably calm until the nazis themselves were in charge of things.

He had some more examples, but it's been years since I read his essay.

Frankly, I interpreted his essay not as a formal political analysis that was meant to actually be argued with or against, but really just a personal essay from a writer who lived in an interesting part of the world at a particularly interesting time in history.

I think I saw it back during Jack Dorsey Twitter days when some troon was trying to use it to argue terfs are fascists lol.
 
(and possibly non-existent) god
By the Emperor...
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In order to make Warhammer 40,000: Space Marine 2 enjoyable, Saber Interactive had to make the Space Marines less like Space Marines. That's to say, less like "semi-lobotomized, hypnotically indoctrinated slave-soldiers in thrall to an uncaring (and possibly non-existent) god
"lobotomized and indoctrinated"
"Possibly non-existent god"
Well that's how you know these people never fucking played or read anything related to Warhammer!

EDIT: Shit people already pointedthis out but it still stands!

This article opens like a fucking reddit athiest griping about christians with the nouns switched. You look into warhammer stuff in any capacity you'd know the emperor was an actual guy.
 
Space Marines: Strong, genetically enhanced men who literally cannot be coomers without being warped by an evil god of degeneracy and have no reason to hate women in particular.
I was going to quote that particular passage because it annoys me to no end that it’s upsetting that space marines aren’t always involved in some bullshit relationship drama. Nothing in modern entertainment is allowed to not be focused on who is fucking what.

I also despise how they discuss 40k as if women play no part and have no power anywhere. They ignore the battle sisters, the sisters of silence, the inquisitors, the literal military leaders that are women. It’s so absurd. But since space marines and custodes are only CIS men it’s bad. Probably drives them crazy they can’t have space marine gay orgies either. Although now that I say it, they’ll probably try.
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I also despise how they discuss 40k as if women play no part and have no power anywhere. They ignore the battle sisters, the sisters of silence, the inquisitors, the literal military leaders that are women.
Nope, this is intentional, because they're angling for Tranny Marines. They will slyly omit all the female armies you just listed to make 40K seem sexist to try and coerce Tranny Marines into canon.
 
he's actually the God of anarchy he basically views all the other chaos gods as lame for being too rigid in the beliefs and that you should kill all other followers of chaos for being lame and having a bunch of rules he basically believes that chaos should be chaos and that should be your only purpose and he likes people who do chaotic things he's also the only chaos God who fights alongside his own followers just have to build him a sweet body
 
I also despise how they discuss 40k as if women play no part and have no power anywhere. They ignore the battle sisters, the sisters of silence, the inquisitors, the literal military leaders that are women. It’s so absurd. But since space marines and custodes are only CIS men it’s bad. Probably drives them crazy they can’t have space marine gay orgies either. Although now that I say it, they’ll probably try.
They don't care about the finer details of actual lore, and will actively ignore it. What they care about is enacting total conversion of the material until it's in a form that serves as an easy platform to launch their politics and propaganda, and serves to disgust and expel the original fanbase, who they detest.

They didn't care about how women were in very influential roles in Lord of the Rings or how Tolkien wrote it for British people, only that there were no Black people outside of the Easterlings (?) and women didn't occupy every major role. They didn't care that Leia bosses around and commands a lot of people in Star Wars, only that she briefly wore a slave suit (but also forget that she strangled her captor to death while wearing it) and there weren't any broadly transparent gays.

So, they don't care that Sisters of Battle gives them almost everything they could want bar degeneracy. What they want is the one thing the majority of the base don't want them to have, because to get that is to open the floodgates to all the other stupid, contradictory, degenerate rubbish they have planned for 40K and any other fiction they do not yet have a foothold in.
 
I'm not trying to pretend that Orks or Tyranids are actually the real good guys
Orks are kinda the good guys from their own view of things consideringtheir morality is "fight people because it's fun and if you die it's ok cause you're either gonna have a cool afterlife or get reincarnated maybe". Shit like the tyrannids are usually 100% bad but mindless beasts though unless that's changed. Haven't been following 40k closely since everything became nightmare priced and i forgot some shit from when i had a small group of necrons as a kid, but from what I remember lore wise it was "most of the factions aren't really "good" but they aren't "bad" either. Constant space wars have had a toll on the societies involved in them. Then to add to the mix of awful going on, ancient eldritch horrors and incredibly invasive and violent alien species start getting unleashed, sometimes by some form of twisted godlike entity's intervention.

he's actually the God of anarchy he basically views all the other chaos gods as lame for being too rigid in the beliefs and that you should kill all other followers of chaos for being lame and having a bunch of rules he basically believes that chaos should be chaos and that should be your only purpose and he likes people who do chaotic things he's also the only chaos God who fights alongside his own followers just have to build him a sweet body
So basically he's Buzz Bee, king of the bees.
 
Orks are kinda the good guys from their own view of things consideringtheir morality is "fight people because it's fun and if you die it's ok cause you're either gonna have a cool afterlife or get reincarnated maybe". Shit like the tyrannids are usually 100% bad but mindless beasts though unless that's changed. Haven't been following 40k closely since everything became nightmare priced and i forgot some shit from when i had a small group of necrons as a kid, but from what I remember lore wise it was "most of the factions aren't really "good" but they aren't "bad" either. Constant space wars have had a toll on the societies involved in them. Then to add to the mix of awful going on, ancient eldritch horrors and incredibly invasive and violent alien species start getting unleashed, sometimes by some form of twisted godlike entity's intervention.
The only true "bad" guys are very obviously Chaos, but that's their novelty. If you wanted to split hairs you could say that Tyranids are ultimately just feeding off biomass for their own survival like an animal eats food, though I don't know enough about them post-7th Ed or Necrons post-C'Tan to comment on their morality. Orks are Warhammer's continued success in a nutshell imo - to continue the theme of eternal war, you neither ask nor answer questions, just fight.
 
Orks are kinda the good guys from their own view of things consideringtheir morality is "fight people because it's fun and if you die it's ok cause you're either gonna have a cool afterlife or get reincarnated maybe". Shit like the tyrannids are usually 100% bad but mindless beasts though unless that's changed. Haven't been following 40k closely since everything became nightmare priced and i forgot some shit from when i had a small group of necrons as a kid, but from what I remember lore wise it was "most of the factions aren't really "good" but they aren't "bad" either. Constant space wars have had a toll on the societies involved in them. Then to add to the mix of awful going on, ancient eldritch horrors and incredibly invasive and violent alien species start getting unleashed, sometimes by some form of twisted godlike entity's intervention.
The Necrons are inarguably evil though. They started the first, worst and longest lasting war ever, they created shitty eldritch horror gods (the C'tan), they exterminated the oldest and wisest species out of spite, their retard war caused so much misery that it transformed the Realm of Souls into a schizophrenic hellscape, meaning they're directly responsible for not only creating the C'tan, but also every Chaos God as well and they turned themselves into mindless, immortal automatons for the express purpose of hiding and reemerging to expunge all life from the galaxy one last time.
 
I saw this article today and came here to post it figuring nobody else had read it. it's relieving to see that so many others also noticed this dog shit article and found it as offensively retarded as I did. RPS is the last gaming site I still read as its reviews are more intentionally editorial it covers more fringe topics in game news instead of being a fucking industry ad farm like GameStop or a culture warrior shit-rag like Polygon. but pretty much all the old writers have moved on at this point, most notably the chief editor, after whose departure the new crop of writers noticeably started flirting with culture war bullshit like this. this is the first time, I think, RPS has published such a shamelessly and nauseatingly soy editorial. the writer posted this stupid ass comment earlier today and pinned it:

Thanks for the comments and kind words all! I would welcome some hearty rebuttals, as I think there’s much more to say, and that the piece has a few larger flaws. One is that my framing of Space Marines is quite heteronormative. In starting the part about misogyny and masculinity with that specific bell hooks line I kind of dismiss in advance the possibility that sex and desire might be more than a cisgender man/woman affair. Generally speaking, as datreus points out, it would have been useful to talk about queerness in the context of the article’s exploration of patriarchy.

Another is that I’d love to read some analysis which takes into account the difference between Space Marine chapters. I did originally have a paragraph thinking about Ultramarines vs Blood Angels, inspired by one of the Gallagher artworks (I cut it because the piece was already far too long), and there’s also the Grey Knights in Daemonhunters, who are more of an XCOM-ified inquisition. Cuno shared a great insight in this thread about the Space Marine Scouts from the Lost Patrol artwork. I’d love to hear more about stuff like that – it’s a big universe.

I also think, in general, pieces like this need to do a better job of articulating how, exactly, artworks such as these might play a part in shaping political views “on the ground”, and avoid the reductive thing where you treat people like children who must simply be kept away from the Bad Art, lest it "hypnotise" them (as Scronk Blangersworth touches on). I don’t entirely think I do that here, but it’s a risk of this kind of analysis. I might write a briefer follow-up take which addresses some of that and spells out the premise that we should be free to make and explore ugly things in art, providing there’s some sense of responsibility and accountability.

One thing I forgot to include/didn’t find space for was this article exploring somebody’s encounter with Nazis in the context of a WW2 strategy sim. It's a very lucid account of how grooming can occur in a gaming space specifically. I don't get the sense there's anything like that happening in SM2's multiplayer scene, but it's worth investigating I reckon. https://honisoit.com/2020/08/a-portrait-of-the-fascist-as-a-young-gamer/ Here’s a quick excerpt:

“The competitive nature of the games that these people play shapes the social and political organisation of their Discords. The new gamer seeks at first to prove to others that he is a capable gamer. The hierarchies that form within the communities of particular games are skill-based. When the content of these games is historical, the best players emerge from those who are invested in this subject matter. In the case of WWII games, these are often the Wehraboos. To earn the fellowship and advice of the best of players, those of lesser skill seek validation, and when the Discord’s top dog happens to also be a fascist, the pipeline forms. A search for guidance as to the mechanics of a game can become guidance as to how one should understand the subject matter of the game itself. German tanks are the best because Germans are the best.”

Lastly – yeah, this article is far too long! Generally speaking we try to keep them under 2000 words. In this case I was writing it in bits between other things, and it got rather billowy as a consequence. It's nice to have a chunkier piece now and then, but I don't want to overdo it.

the comment section is naturally full of simps and other various types of faggot gushing over how wonderful the article is. here are a few choice exchanges:

There's a very big issue with this article that needs to be addressed. Space Marines are canonically transsexual and not 'cisgender' either.

Physically they are surgically and hormonally altered. Whatever you might dream lies behind that codpiece and the plumbing that it fits into, it is categorically not the sex assigned at birth. This is intentional - Marines are MEANT to be tragic analogies of child soldiery, and the removal of their sexual urges and permanent alteration of their biology is part of that.

Psychologically, they are most definitely not 'human males'. Leaving aside the many changes to their brain and nervous system, their 'psycho conditioning' implants them with a very limited psychological capacity aimed at making them ideal warriors, Again, this is the brainwashing of child soldiers.

In terms of gender, Marines are not cisgender. They are transhuman individuals and their gender identity is not human any more. All of their elements of identity are focused on their purpose and activity - they do not retain the gender identity they were born with.

Not only is this important to consider in having a better appreciation of what's going on here, it also ENRAGES the chuds beyond belief because it is canon lore - they just hadn't thought about it.

And now they're thinking about Marine dongs and getting all upsetted.

Which is good.

(the article author)
This is all well-observed - thank you for the comment - but in the piece, I'm specifically referring to Space Marine recruits. I could be wrong, but I believe it's canon that they have to be cisgender male in order to undergo the Marine transformation process?

(the OP)
You're right, though I was talking about marines in general :) Allegedly all recruits are 'boys' - though in the scope of the galaxy, I would guarantee you're going to be seeing recruits that not only have sexual differences but also differences in terms of gender identities based on their homeworlds.

(the article author)
I can certainly see that possibility! I did think about discussing queerness in the piece, but to be honest, I wasn't confident I could do so successfully in amongst all the convoluted talk of fascism and patriarchy. I'd be interested to get some recommendations as to WH40K texts, art, communities and so forth which tell stories about queer Space Marines.

You should have put the word Fascism in there a few more times mate. Really adds to the imaginary credibility of yet another far left cultist whining about stuff that isn't for you. It's genuinely insane to me that people like you not only exist, but feel it necessary to insert yourself into other people's spaces with these weird chronically online attitudes. It's ok if you don't like the vibe or feeling of 40K. I don't like anime, at all. Do you know what I do?

I just don't watch it. I don't go out of my way to belittle or attack people that do like it, I don't demand that anime shows are reshaped to accomodate my personal political views, or that they should be stopped somehow if they refuse to comply. It's ok for Space Marines to be all male, because they are a brotherhood, a male fraternity. There's no reason to change that except for the purpose of changing it. Which is revealing, because the people who want that have weird underlying issues with the idea that again, something isn't specifically for them.

TL;DR It doesn't matter if it looks fascist or not. You aren't being asked to vote for anything in the setting, nor are you being asked to live there. If you can't ruminate over an idea without being swallowed by it, that is not everyone else's problem. The franchise is fine as it is, judging by the huge popularity. Go change something else. :)

Your implication that we should either enjoy our fiction and shut up or ignore it completely is astonishingly ignorant. Have you really never enjoyed something and thought about it critically at the same time? It's really quite rewarding and educational.

Shut up and sing, amirite?

there’s always one. 🤣

look mum I found one!

I see you read the title, perhaps a paragraph or two, and then zipped down to the comments to deliver this fascile rebuttal to nothing in particular. He quite literally stated in the article that he does, in fact, find enjoyment in the hyperbolic iconography of the setting and the gratuitous release it can provide.

Warhammer 40k isn't "your" space, mate; it's all of ours. And the fact that you're casually equating Fascism with, say, Isekai as a matter of personal taste is revealing. Your strictly literal take on this art form either means that metaphor and allegory just soar right over your head or you're reading a personal attack into what is a very thoughtful critique of Fascist undertones in a very popular fictional universe.

Here's the thing. As [the author] says, GW wrote the space marines as a cartoon parody of facism (as in, it's canon that the space marines are, well, spice facists). Because it reflected the politics of their time. You may not like it very much, but [the author] is being nothing but factual in his writing about the GWs slow drift away from this to facism with a thin populist veneer.

Also Edwin has been writing here a while and has significant credibility. You. Well. Have not and do not.

I'm not sure if "fascism" is the accurate way to describe the 40K Space Marines, or Imperial faction in general.
It checks some of the boxes for sure: you have some of the symbolism, the banners, skulls, eagles, you have the utter disregard for human life, you have the persecution of "deviants" and the militarism. But all of this also applies to ancient Rome, more specifically, imperial Rome. Yet we don't describe the ancient Roman Empire as being "fascist". In those times, being like that was considered "normal": if Carthage has the audacity to refuses your demands, you burn their capital to the ground and murder all including women and children.

If the pesky Christians start getting on your nerves, you round them up and put them in the Colosseum to be eaten alive by lions.
I guess the same applies to the 40K universe to some extent. It takes place in a vastly different world than ours, that is brutal and unforgiving, so comparing it to our world and then calling it "fascist" perhaps misses the point.

From my point of view, the most important hallmark of fascism is thinking that your own "race" or your own "people" are superior to others. But this doesn't really apply, at least not to the Imperium in WH40K. It probably does apply to the Aeldari and most of all the Necrons. But I don't think humanity in 40K considers itself "superior" to the aliens. Instead it's just extremely xenophobic, partly due to the fairly reasonable assessment (this being the 40K universe), that most aliens and supernatural beings out there are irredeemable, absolutely murderous threats intent on consuming humanity alive, and the only way to survive in such an environment is to be totally focused on war, survival of the fittest, and be entirely uncompromising towards dissent.

Whenever I notice a comment from you, you're arguing that fascism isn't really so bad, and that "the supposedly tolerant left" (your words) are actually the ones who are intolerant because they don't understand fascism, while claiming that you're actually super liberal and not a closet fascist at all.

(the OP)
What in the actual fuck!?!?
Show me or cite the comment in which I said or even insinuated that "fascism isn't really so bad" you fucking asshole.

I think maybe it's time for some self-reflection. Do some research on fascism and how insidious it can be (Umberto Eco is a great source). Read some testimonials about why "wokeness" is so important to people. Really confront your own biases. I mean this in all seriousness.

(the OP)
I live in Germany. Nobody knows fascism better than people who were taught in German public schools.

Let me get this straight.
To summarize, on this site I've expressed these two (seemingly extremely controversial!) opinions lately:

  1. Wokeness is getting out of hand, since now there is this compulsion to include all races and queers inside of every single TV show, sometimes "revising" franchises like The Witcher on Netflix, making it all mixed race and Dandelion a gay dude, which I think is stupid.
  2. Doubts if Space Marines should be described as "fascist" since "fascism" is a 20th century term of the real-world, whereas the world of WH40K is just totally bonkers - they are all fascists, just like in ancient times with the Roman Empire where there were no human rights, rampant slavery and genocide was a regular occurrence, but nobody calls all of old human history as being full of fascism, or the Roman Empire being fascist.

These are the two opinions I expressed.
Please somebody explain to me the part where I said that "fascism is not so bad". Are you kidding me?? Please show me. This is a pretty big, fucking accusation if it were done to me in a public social setting. I might even punch your face in for putting such words in my mouth.

And please explain to me, how expressing these opinions perhaps - makes me a fascist?

And the great irony of this discussion I'm having for the umpteenth time is that the left and queers pretend to stand all for diversity, acceptance, tolerance, freedom..., but as soon as someone dares to express even the slightest critique of their world view, WHAM! YOU'RE A FASCIST!

This is honestly astounding. And yet you are calling on me to self-reflect. Jesus Christ.

Your point 1 was thoroughly responded to weeks ago. I suspect no one is actually interested in doing this dance with you again.

On point 2, it's canon (and it's canon in the prior art too!). The creators wrote them as such. Also, a product of our culture is actually often commentary on our culture. Finallly, parody and satire do their thing by quite literally creating a caricature of the thing they are addressing. WH40K OG was absolutely doing this, and if you are missing that point, it's either deliberate or it's on you - either way you came across as trolling (the way you keep responding suggests this is not the case, but it's the way your posts read - and more than likely the way [asshole #1] responded the way they did).

RPS' comment section has, like most comment sections on the internet, been a repulsive clusterfuck for a while now, but the writing was at least fun and took pains to dodge culture war flashpoints. very disappointed to see how that's changing.
 
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he imperium is inspired by the HRE and the Byzantines… but the only thing they can comprehend is bad = Nazis and imperium = bad therefore imperium = space Nazis.
I'd argue you missed a step The Imperium is inspired by the Fantasy Warhammer Empire, because the og 40k stuff was just what if Warhammer fantasy but in SPESS!!!
 
Arch did a deep-dive breakdown of this article today. It all hinges on a very loose MSNBC tier definition of Fascism by some guy named Umberto Eco. Also I don't care, Fascism is fun, Workesm is not. Fascism is Helldivers, Wokeism is Dustborn.


Ps. I don't really follow Warhammer 40K outside like the once space fleet game I have and FlashGitz cartoons. The setting is cool but I don't want to spend 200 hours painting models I will never get to play with (since nobody actually plays the fucking game) but I assume his lore takes are accurate since the mufucker had 'Warhammer' in his name for a while there.

I tried watching this video but I only got five minutes in before I wanted to puke. believe me, I understand the urge to screech about this shit as well as any other politisperg shitting up this site. but the irony of this dude responding to a 5000 word Fascism Bad article with a two and a half hour long video saying nothing more elegant than "this article sucks" is excruciating and, I'm guessing, entirely lost on him. culture warriors suck so fucking hard.
 
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