Is this actually accurate? That kind of sounds like misery porn, which is just not my cup of tea.
I have no clue what they're talking about but I'm only ~4 hours into the game so far. I just read all the descriptions of the clothes and didn't get that vibe about anything. There are some jiggle physics but you have to be paying attention considering most of the time the camera is aimed at your back or you're focused on something besides your chest (which isn't gigantic to begin with.) I have picked up some armor off of enemies or out of chests, which is par for the course for this genre.
Anyways, more first impressions (GAMEPLAY SPOILERS AHEAD):
I like the skill tree. It's gigantic and basically a Nioh/Final Fantasy sphere grid. You can reset it at any shrine and it costs nothing, which allows you to redistribute points as you see fit if you pick up new weapons or would rather use a different skill for a particular fight.
I'm enjoying the exploration. So far the environments and enemies are at the right difficulty. I don't (yet) feel fatigued by them where I want to run through and it's been fun to explore. One of my main critiques of Dark Souls games is just running past enemies once you reach a boss and so far this game hasn't had that.
I'm enjoying the bosses, so far they're aggressive and punishing but they're also sort of glass cannons, I'm sure this can change the further in the game I get but I like not having to focus on a boss for multiple minutes while I do chip damage. This feeling was further cemented by the boss I just killed. I was dodging like a professional while stringing together special weapon skills and magic. It feels more like a Bloodborne or a Nioh than a standard souls game.
I like the side quests, because the game actually gives you a small heads up in the menu if there's something where you're going.
The death system is interesting, I'm not sure if I like it yet, but basically the more you die the more damage you start to do and take. Die too much and a demonic invader appears, killing that resets you back to zero demonic energy. Certain skills enhance you based on how much demonic energy you have. You can also start fudging these numbers yourself and you're incentivized to do so.
Lastly, I'm enjoying my current weapon, a long sword that is held together by a whip/chain and can split apart to increase reach/AoE. On said latest boss fight I used two long swords and swapped between them to do their own unique skills. My long sword whip skill is going to be different than others, but I have yet to figure out how extra skills that I unlock will affect the system.