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Trannies are involved. Either you will play as a tranny, you will be forced to date and fuck a tranny, or half your quests will involve trannies.I keep hearing this but no Fable game has ever made you play a specific character before, you play as your created 'hero' within defined parameters. Nobody knows anything at this point and they're just rattling the cage and speculating.
My face is god damn tiredRemember when Mass Effect Andromeda had a character who immediately blurted out "I'm a tranny!"? Ten times worse now.
They had to patch that dialogue twice before removing all reference to that character being a tranny, lolRemember when Mass Effect Andromeda had a character who immediately blurted out "I'm a tranny!"? Ten times worse now.
>I'm a they/them, look at my feminine hairy armsOMG apparently the Fable 4 main character looks that horrible because it's based on a man - a tranny to be exact.
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It's not confirmed but there is a huge similarity.
It's worse, they base their designs on real women but then they butcher the 3D model to fit with the current agenda. They never do that to the male models though.I've been notcing this lately with female characters made in the West. They base the designs for female characters off of the trannies who work on the game. This is because the game industry in the West is full of troons. Like all troons they are narcissists and have to self-insert themselves into everything. Plus, trannies want to tell those disgusting bleeders that they are the true women and are more beautiful and desirable than them.
deathloop was pretty good. still have yet to try ghostwire but its on the to do list. starfield isnt even out yet so i cant say much on it and redfall is kinda the only one here the studio making it didnt even want to do.Those higher ups don't play games, even if they liked they just don't have time for that, so they can't judge if a game is good or bad because even they know metacritics and journos are just payola.
So you end up in a situation where goddamn Bethesda, with fucking Deathloop, Ghostwire Tokio, motherfucking Redfall and Bugfield end up in a bid war between M$ and Sony. Those execs actually believe those games are going to be legendary GOATs in the future.
Ghostwire was average at best tbh, pretty interesting concept but didn't feel like they fleshed it out. Only issue I had was you have to find ammo for your abilities you do recharge some naturally (Skill you unlock) but it only gives a pittance and the elements have weird total ammo, Fire only has 3 to start with compared to air having 8 and water having 15 also some areas just don't have any nearby so remember conserve it. (I didn't and then a boss fight happened to which I was unprepared for) Other than that standard "Open World" collectathondeathloop was pretty good. still have yet to try ghostwire but its on the to do list. starfield isnt even out yet so i cant say much on it and redfall is kinda the only one here the studio making it didnt even want to do.
At the time the trailer – created by an external CG house – was shown, it was “very obviously way far ahead of anywhere the game was at,” according to one developer who was working at The Initiative at the time. “We hadn’t even figured out any of our core game mechanics. We didn’t even really know what type of game we were making.”
“We were set up in a way where no one at the remote studio reported to anyone at our studio,” one person recalled. “Only the top level of management had any established accountability relationship.”
Creative freedom, yay!Why were so many people leaving? Largely, frustration at a perceived lack of forward momentum, exacerbated by more and more people departing. Because The Initiative had hired so many industry veterans in a competitive geographic location, many found new roles quickly and easily. Entire departments were hollowed out, and progress on Perfect Dark halted as people waited for key decision-making roles to be filled. One developer there at the time recalled "literally" doing "almost nothing for nine months,” waiting for positions to be filled and decisions on key game elements to be made.
“It’s frustrating to not make progress…it was just a dark time,” they said. “You’d basically get two or three people that would show something off at a ‘show and tell,’ like new texture mapping or a lighting thing they did or a blockout of a new level they’re messing with or whatever, and then you’d get the announcement that two or three people were leaving. It was very hard to stay positive when that kind of energy and lack of progress happens.”
Retard, you're making a fucking First Person Shooter. It's not that fucking difficult.“We hadn’t even figured out any of our core game mechanics. We didn’t even really know what type of game we were making.”
The problem is that there is no visionary behind this project. Its literally something a suit in a middle management position pushed on the lower peons without regards to anything else. That's why they showed that huge CGI trailer despite not even having a game yet, even in a partially completed state. SquareEnix made the exact same mistake with both FFXIII and FFXV/Versus 13Retard, you're making a fucking First Person Shooter. It's not that fucking difficult.
Or is this industry talk for "We couldn't figure out if we wanted Joanna to be a nigger, trans or lesbian"?
Like WTF is going on with modern developers? You can't find anyone to be a creative lead? They're all just drones that need orders or else fall apart?
Yes, because anyone with even the slightest bit of creativity trying to get into that industry will immediately hit a brick wall. But hey, that's Clown World for you. Creatives need not apply in an industry founded by creatives.Retard, you're making a fucking First Person Shooter. It's not that fucking difficult.
Or is this industry talk for "We couldn't figure out if we wanted Joanna to be a nigger, trans or lesbian"?
Like WTF is going on with modern developers? You can't find anyone to be a creative lead? They're all just drones that need orders or else fall apart?
And plus, Squeenix is paying the price for this type of bullshit. 16 sales have been very lukewarm so far, and now this is their punishment for being desperately bankrupt with ideas.The problem is that there is no visionary behind this project. Its literally something a suit in a middle management position pushed on the lower peons without regards to anything else. That's why they showed that huge CGI trailer despite not even having a game yet, even in a partially completed state. SquareEnix made the exact same mistake with both FFXIII and FFXV/Versus 13
Also the fact that industries care more about shoehorning leftist identity politics and other topical shit in their media.Yes, because anyone with even the slightest bit of creativity trying to get into that industry will immediately hit a brick wall. But hey, that's Clown World for you. Creatives need not apply in an industry founded by creatives.
It's baby's first RPG. Supposedly whimsical and primitive with its folksy setting. It always reminded me of Shrek but magical. I think it's a glorified action game with branching mechanics.I really didn't know anyone cared about Fable. I've never heard a good thing about that series, just lots of complaints. Like I remember when it was new, hearing Peter Molyneux promising stuff like "you'll get dynamically scarred as a kid and then you'll grow up and that scar will still be there" which was impressive back then, and then the game came out and it couldn't live up to what Molyneux was promising, I guess?