Xbox Game Studios Stupidity Hate Thread Game Pass Edition

  • 🔧 At about Midnight EST I am going to completely fuck up the site trying to fix something.
I keep hearing this but no Fable game has ever made you play a specific character before, you play as your created 'hero' within defined parameters. Nobody knows anything at this point and they're just rattling the cage and speculating.
Uh Fable 1 and 2 both have you play a fixed protagonist that morphs based on your levels and some cosmetics. There's nothing created about them. Where is this fucking misinfo coming from? Fucking play the games before you spout nonsense.

In 2 and 3 you can pick your gender, that's it.
 
Maybe they're gonna do a reverse Fable 2 and have your character look better the more they power up?
For those that don't know, in Fable 2 the female hero would look uglier the more you leveled. Strength being the biggest factor, at max Strength they'd looked like Abby.
 
Uh Fable 1 and 2 both have you play a fixed protagonist that morphs based on your levels and some cosmetics. There's nothing created about them. Where is this fucking misinfo coming from? Fucking play the games before you spout nonsense.

In 2 and 3 you can pick your gender, that's it.
You're getting a little too upset over the semantics.
 
Internal documents show that MS prioritized their xCloud gaming infrastructure over selling Xbox Series S|X consoles.

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MS needs to remember that they're in the gaming industry to sell consoles and games, not just services. Cloud gaming should be supplementary, not the main focus.
Aside from maybe Nintendo nobody is in the industry to sell consoles. That sells at a loss and then you make your money back through games and services, even though of other publishers with your cut of all platform sales.
 
You're getting a little too upset over the semantics.
What semantics? It's literally the wrong thing and it leads people to think they will be able to make their own Aryan ubermensch waifu when Fable has NEVER allowed you to create a character, just play a fixed one.

You WILL be manfaced swarthoid and you WILL like it.
 
MS needs to remember that they're in the gaming industry to sell consoles and games, not just services. Cloud gaming should be supplementary, not the main focus.
That's just thing right? Nobody is in the industry to sell consoles. The money is made on the games. Sony and Microsoft lose money on the consoles for most of their lifespans. Only Nintendo tries to avoid losing money on the consoles, though, the truth is, with how much their games sell, they are probably the only company that can really afford to do so.

But in the end, this policy of Xbox makes perfect sense. I've always said that the way these companies approach games is highly affected by the type of company they are.

Nintendo are a toy company at heart, and got their start making toys and playing cards. Video games are basically an extension of that idea, and they approach games from the primary view that games exist to have fun with. Unfortunately, this has also effected their mentality regarding gaming in negative ways, such as the longstanding belief that Nintendo was "for kids", even though Nintendo themselves didn't actually encourage perception on purpose. This mentality also caused Nintendo to stand a part from their competitors (alongside being a Kyoto-based Japanese company), and caused them to become arrogant to almost see their competitors as not being true competitors, because they thought they understood what "true" gaming was.

Sony are a consumer electronics company. They approach the industry the same way they approached every other consumer electronics business. They always focused on the hardware first, and got the software by making deals and partnerships with others. They used their game hardware to push their other hardware products. For example, Sony pushed CDs with the PSOne (Sony were part of the consortium that created the compact disk), they pushed DVDs with the PS2 (Sony were part of the consortium that created DVDs), and they used the PS3 to push Blu-ray (which Sony also created). However, this mentality was also the cause of their downfall. The UMDs that the PSP used completely failed to take off, the PS3 was technological monster that was a pain in the ass to develop for due to its cell processor, which helped hamper the console and raised its price to, at the time, ludicrous levels, and the Vita was saddled with, among other issues, $80 memory sticks that Sony pushed because it was their technology. The hardware division drove the company, not the other logical considerations of selling a video game console, so everything else suffered because of the hardware division's hubris.

And, finally, Microsoft is a software company. At the end of the day, where Microsoft excels is in products like Windows, Office, and their cloud and server services. When they try to do hardware, like their Windows Mobile division, they fail utterly, or, as with Microsoft Surface, see only lukewarm gains that don't will accomplish much and only serve to make everybody else scratch their head because its so far out of their wheel house and it irritates the OEM manufacturers that they usually work with. Microsoft was never successful with Xbox. But Xbox Live was a roaring success. Game Pass is a roaring success. Their services are successful because that's what they are good at. Not hardware. They can build decent hardware, since they have experience due to working with the PC market for so long, but Sony is just as good, if not exactly better, due to being a hardware company, and Nintendo make very fun consoles that show you don't need the best hardware to succeed. Microsoft are just playing to their strengths.
 
That's just thing right? Nobody is in the industry to sell consoles. The money is made on the games. Sony and Microsoft lose money on the consoles for most of their lifespans. Only Nintendo tries to avoid losing money on the consoles, though, the truth is, with how much their games sell, they are probably the only company that can really afford to do so.

But in the end, this policy of Xbox makes perfect sense. I've always said that the way these companies approach games is highly affected by the type of company they are.
Can you even say that any of the big three nowadays actually engages in hardware development for consoles? We are far from the days of bespoke and integrated hardware development for consoles, like the Cell, Emotion Engine, etc in favor of off the self components and slightly custom AMD APUs. Even Nintendo is just using a Tegra X1 from Nvidia, and will probably use another barely modified Nvidia SoC for the Switch 2. Software is the only distinguishing thing now.
 
Maybe they're gonna do a reverse Fable 2 and have your character look better the more they power up?
For those that don't know, in Fable 2 the female hero would look uglier the more you leveled. Strength being the biggest factor, at max Strength they'd looked like Abby.
Max Strength made them Strongfat like a powerlifter, max Skill and they became a tall Amazon. People having never played Fable 2 also didn't know about the gender swap potion either.
My real issue with the Fable trailer was it didn't look like Fable at all, Fable is supposed to be a cartoonish caricatured artstyle and not photorealism.
 
Can you even say that any of the big three nowadays actually engages in hardware development for consoles? We are far from the days of bespoke and integrated hardware development for consoles, like the Cell, Emotion Engine, etc in favor of off the self components and slightly custom AMD APUs. Even Nintendo is just using a Tegra X1 from Nvidia, and will probably use another barely modified Nvidia SoC for the Switch 2. Software is the only distinguishing thing now.
Companies have always sourced their parts from third party partners. This was even true back in the day. The N64's GPU came from Silicon Graphics, for example, while the Gamecube used an IBM PowerPC CPU and a GPU developed by ArtX, an early competitor of Nvidia which was founded by Dr. Wei Yen and made up of his team who had worked at Silicon Graphics on the N64's GPU. ArtX itself would be acquired by ATI Technologies during the Gamecube's development. ATI was one of the chief rivals of Nvidia during the early 2000s, when Nvidia were still a fledgling company in the market. After 3dfx declined into bankruptcy, ATI, who had taken over handling production for the Gamecube's processor, and Nvidia, were the two big names in GPU industry until ATI itself was bought out by AMD in 2006 and the brand phased out. Prior to getting bought out, ATI produced a modified version of the Gamecube GPU to be used as the primary GPU in the Wii. ATI was also contracted by Microsoft to produce the primary graphics core of the Xbox 360.

Going back to my earlier point, the only company that truly produced all of their hardware in house, were Sony. Because Sony is a hardware company, they basically sourced all of the components for their consoles from themselves, culminating in the Cell Processor.

At the end of the day, though, nothing has really changed. These companies still have to pay the third party corps to use their chips. There's still material cost to using that technology in their consoles. Xbox and Playstation are willing to use more powerful components to produce more powerful consoles, thus, they are willing to eat the associated costs of the components they source.

Look me in the eye with a straight face and tell me this.
Like it or not, Microsoft still dominates the OS market, and that's not going to change anytime soon, no matter how much tech heads try to sell people on Linux.
 
Companies have always sourced their parts from third party partners. This was even true back in the day. The N64's GPU came from Silicon Graphics, for example, while the Gamecube used an IBM PowerPC CPU and a GPU developed by ArtX, an early competitor of Nvidia which was founded by Dr. Wei Yen and made up of his team who had worked at Silicon Graphics on the N64's GPU. ArtX itself would be acquired by ATI Technologies during the Gamecube's development. ATI was one of the chief rivals of Nvidia during the early 2000s, when Nvidia were still a fledgling company in the market. After 3dfx declined into bankruptcy, ATI, who had taken over handling production for the Gamecube's processor, and Nvidia, were the two big names in GPU industry until ATI itself was bought out by AMD in 2006 and the brand phased out. Prior to getting bought out, ATI produced a modified version of the Gamecube GPU to be used as the primary GPU in the Wii. ATI was also contracted by Microsoft to produce the primary graphics core of the Xbox 360.
Yeah, and their video game output was bespoke components created specifically to meet calls from console makers. Thats no longer the case, consoles now build themselves out of a catalog of already existing chips.
 
Companies have always sourced their parts from third party partners. This was even true back in the day. The N64's GPU came from Silicon Graphics, for example, while the Gamecube used an IBM PowerPC CPU and a GPU developed by ArtX, an early competitor of Nvidia which was founded by Dr. Wei Yen and made up of his team who had worked at Silicon Graphics on the N64's GPU. ArtX itself would be acquired by ATI Technologies during the Gamecube's development. ATI was one of the chief rivals of Nvidia during the early 2000s, when Nvidia were still a fledgling company in the market. After 3dfx declined into bankruptcy, ATI, who had taken over handling production for the Gamecube's processor, and Nvidia, were the two big names in GPU industry until ATI itself was bought out by AMD in 2006 and the brand phased out. Prior to getting bought out, ATI produced a modified version of the Gamecube GPU to be used as the primary GPU in the Wii. ATI was also contracted by Microsoft to produce the primary graphics core of the Xbox 360.
Yeah, companies have always relied upon third party suppliers, and as you said, Xbox has been a particularly strong example with their propensity for off the self components. Compared to now, however, there is a qualitative difference in how they construct consoles. Sega didn't go to Hitachi and say, "Yeah, we need a processor, no wait, two processors for our latest console." They went and actually got actually custom chips for their VD1 and VD2 on the Saturn. Time was spent in thinking how everything went together. Every console back in the day was a hodgepodge of architectures, components, and design.

Nowadays, it might as well be reduced to Microsoft and Sony asking a quote for X Zen cores and X RDNA CUs from AMD. The Steam Deck and now ASUS ROG Ally show how easy it is now to create something, just hit up AMD, get a quote on some custom APU with the same cores and GPU CUs as the current gen systems and add in the other off the self components, and you have, fundamentally, something that is a console minus the locked down software.
 
Yeah, and their video game output was bespoke components created specifically to meet calls from console makers. Thats no longer the case, consoles now build themselves out of a catalog of already existing chips.

Yeah, companies have always relied upon third party suppliers, and as you said, Xbox has been a particularly strong example with their propensity for off the self components. Compared to now, however, there is a qualitative difference in how they construct consoles. Sega didn't go to Hitachi and say, "Yeah, we need a processor, no wait, two processors for our latest console." They went and actually got actually custom chips for their VD1 and VD2 on the Saturn. Time was spent in thinking how everything went together. Every console back in the day was a hodgepodge of architectures, components, and design.

Nowadays, it might as well be reduced to Microsoft and Sony asking a quote for X Zen cores and X RDNA CUs from AMD. The Steam Deck and now ASUS ROG Ally show how easy it is now to create something, just hit up AMD, get a quote on some custom APU with the same cores and GPU CUs as the current gen systems and add in the other off the self components, and you have, fundamentally, something that is a console minus the locked down software.
This is just a mark of how technology itself has advanced. Computer tech and console tech were in very different places in the 90s going into the 2000s. Now, there really isn't much difference, and its easier just to source chips already being created with PC gaming in mind. The exotic architectures were really more of headache than anything. Nintendo found this out when they were the only company still using PowerPC while everybody else went to x86, while Sony realized their stupidity after the Cell Architecture debacle. The current methods make everything from development to porting easier.
 
From a technical standpoint, that was always inevitable. As PC and gaming tech converged, consoles would become increasingly obsolete. However, consoles will continue to endure as long as a market for a paired down PC with set tech parameters still exists.
Consoles will only exist as long as the Cloud/Streaming games sucks ass. (and probably not even that)

Sony and Microsoft both want to get out of the console business ASAP cause it's a fucking money sink now.
 
My point wasn't about that but rather the quality of the OS itself compared to past versions
Hey man, I'm still using Windows 10 and will continue to do so when Windows 12 comes out, so Microsoft gets no sympathy from me. But their OSs' were good at one time and that has allowed them to dominate the industry. Now they are entrenched enough, they don't need to make a good OS, just one that's "good enough" and easy for normies to use.
 
Sony and Microsoft both want to get out of the console business ASAP cause it's a fucking money sink now.
Microsoft are definitely gearing up to leave, no matter what anyone else says. Microsoft just don't make enough money from Xbox to justify continued investment. Sony, despite everything, will probably remain in consoles for longer. Playstation is one of the company's biggest money makers and largely kept them afloat when other facets of the business weren't doing well and weren't making money. They need the business to keep succeeding. That and Sony is pretty stubborn, being a Japanese company, and slow to exit even declining businesses.
 
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