Xbox Game Studios Stupidity Hate Thread Game Pass Edition

Funny, that was my first Spyro game but I got the GameCube version and never had any problems with it.

I didn't know how buggy of a mess it was until years later.

The parts they managed to finish were pretty ok (though not up to 1-3 standards). The parts they didn't were a complete mess or empty.

IIRC they were basically pushed into an early release by the publishers which explains a lot.
 
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Didn't they release hi fi rush on game pass and if so why would they be surprised that id didn't sell well when they gave it out for "free".
 
Didn't they release hi fi rush on game pass and if so why would they be surprised that id didn't sell well when they gave it out for "free".
I think people assumed that it sold well because Microsoft said it was a success.

Microsoft can make up all sorts of metrics for success when it comes to Gamepass. It's why I bring up the Starfield comparison. People will post the Starfield Steamchart as a true measure of its success failure, but they'd probably be real pissed off if someone did the same for Hi Fi Rush.
 
Surprise surprise, studios that make bad to mid tier, unprofitable games get closed down.

That being said, I'm sure Hi Fi Rush was a "success" but that doesn't mean it was enough of a success to be worth a damn.
Hi-Fi Rush WAS a success, even to MS's own definition.

"We need smaller games that give us prestige and awards," Booty reportedly told staff.

Apparently, FIVE developer awards is not enough for MS to be considered a small-time success. They likely want every game to be a knockout success like it's Call of Duty to recoup their $69 BILLION acquisition. They're asking way too much without long term ROI to even consider an unrealistic expectation.

I'm hearing rumors that MS wants to increase the price for Game Pass after including CoD in Game Pass. If anything, they're going to lose MORE subscribers because there's no incentive TO pay more for objectively a lesser experience.
 
I'm hearing rumors that MS wants to increase the price for Game Pass after including CoD in Game Pass. If anything, they're going to lose MORE subscribers because there's no incentive TO pay more for objectively a lesser experience.
They are delusional enough to think people will shell out $20 per month for CoD instead of just buying it, and they'll stay subscribed forever. That was probably the justification for buying Activision in the first place, instead of just inking a deal like they did with EA.
 
They are delusional enough to think people will shell out $20 per month for CoD instead of just buying it, and they'll stay subscribed forever. That was probably the justification for buying Activision in the first place, instead of just inking a deal like they did with EA.
Call of Duty itself is already hemorrhaging its community with overpriced bundles and $70 "cross-gen" releases. Game companies think that the average person has infinite disposable money like their whales. xCloud is already suffering with latency lately. That's no incentive to use it now.
 
I can't wait for the next Battlefield to release. According to leakers they learned absolutely fucking nothing and it's a live service battle royale with hero shooter elements and cosmetic micro transactions just like the last one.

I hope they lose so much fucking money when it bombs.
 
Call of Duty itself is already hemorrhaging its community with overpriced bundles and $70 "cross-gen" releases. Game companies think that the average person has infinite disposable money like their whales. xCloud is already suffering with latency lately. That's no incentive to use it now.
Cloud Gaming is dying because Azure has the choice of using GPUs for AI or vidya. Guess where the growth is?
 
Cloud Gaming is dying because Azure has the choice of using GPUs for AI or vidya. Guess where the growth is?
Not that they'd ever use AWS but having just spent the whole fucking day trying (in vain) to provision a Windows-based GPU-accelerated compute instance on AWS (kill me now) and get it to actually let anything fucking talk to it, I'm 100% certain the reason nobody's doing cloud gaming anymore is that the infrastructure to (try to) run it is a pain in the fucking ass to work with.

How in fuck anybody ever gets anything done with this shit is beyond me.
 
Microsoft says Starfield is a success: "That's obviously a bunch of bullshit!"

Microsoft says Hi Fi Rush was a success: "That's obviously 100% truth."

Online game community is wild when it comes to just believing whatever the fuck they want.

That being said, I'm sure Hi Fi Rush was a "success" but that doesn't mean it was enough of a success to be worth a damn.
it's incredibly funny for me to see microsoft having a sony moment and people defend it. :story:

let me put it this way, how did it work out for sony shitting out a big AAA movieslop game every few years? and they even had games, what did microsoft has?
see, "back then" when people said sony was good, was because they had a wide selection of games. they didn't need to be big earners, they didn't even need to make a profit - because they existed to sell the platform. if a game only attracts 10% of the overall playerbase, that's already 10% more people incentivized to choose your platform over the other. that's why looking how "successful" a game is in a vacuum is exactly the same retardation of nu-sony when they closed japan-studio and went all in with AAA.
this is even more important these days because the western industry simply lacks the competence to produce those games anymore. betting high for a even higher payout is risky in the best of times, you can't force success, but now they employ people that outright work against that. what's the state of halo? what about gears? forza? so ok what else is there to play on xbox? multiplats? games from canceled studios ? oh great they own cod and blizzard now, can't wait what those studios are gonna produce being at the top of their game and all...

trying to apply logic to microsoft or any big corporation is a fools errant, let alone believing them. people consider hifi rush a good game and "success" because it wasn't complete dogshit compared to what the industry and especially micosoft produces. so shutting down the studio of that one not-shit game sure will help xbox overall. especially after they said they want to get bigger in japan, closing your only nip studio sure gonna do that.

Games on game pass only get a bump in revenue for being at the top of the charts for a month due to some funny accounting by Microsoft, then fail to recoup their costs when they inevitably drop off after a month. So even good games like Hi-Fi Rush lose out, and games like Redfall get hit even worse. Because Game Pass has stagnated in growth, the amount of revenue being attributed to games can't keep up with the budgets it takes to make them.
it's not about the revenue, companies are willing to dump millions as long as there's growth and the prospect of a future boom with market dominance. not even microsoft will be retarded enough to think "why is no one buying the games when we make them accessible for a dollar a month?!?!".
 
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people consider hifi rush a good game and "success" because it wasn't complete dogshit compared to what the industry and especially micosoft produces.
I have not played Hifi Rush but I'm going to go out on a limb and say it's probably no better or worse than say Mameda no Bakeru and that literally nobody would talk about it if it wasn't a temporary microsoft console exclusive.

The fact that it requires a next gen console and a budget so big that it tanked a studio for not performing amazing financially for what is ultimately a slightly flashier GameCube game is very lol.
 
companies are willing to dump millions as long as there's growth and the prospect of a future boom with market dominance.
Two things which are obviously not forthcoming, hence, why the games also not being very profitable suddenly matters. Also, revenue means a hell of a lot when you've just completed over $70 billion worth of purchases and need to recoup that cost.
 
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Two things which are obviously not forthcoming, hence, why the games also not being very profitable suddenly matters. Also, revenue means a hell of a lot when you've just completed over $70 billion worth of purchases and need to recoup that cost.
They could have not invested $150m into diversity initiatives. That might have helped.
 
I have not played Hifi Rush but I'm going to go out on a limb and say it's probably no better or worse than say Mameda no Bakeru and that literally nobody would talk about it if it wasn't a temporary microsoft console exclusive.

The fact that it requires a next gen console and a budget so big that it tanked a studio for not performing amazing financially for what is ultimately a slightly flashier GameCube game is very lol.
I played it briefly and agree. It's brawler combat with a constant rhythm minigame and you're playing a dumb male protagonist with an aktually intelligent girlboss telling you what to do.

There's no reason this game shouldn't be able to run on a last-gen console. It's just cartoon-style graphics.

Also a Vandalay Industries joke in 2023? That's Seinfeld episode aired in 1992. Very cringe.
 
EA and Sony had the right idea in hindsight. Have their latest titles on their subscription services a few months after release to have them record sales.
I never understood Day 1 on Gamepass. I would think that a subscription service would be most effective by placing a game on it after a year or so and it's discounted. Have it so they can play the base game, but if there is any DLC or shit for it they need to pay for the game to get that stuff.

I'm just laughing that for years people were saying Gamepass would be the end of the gaming because nobody would own anything, and all it did was seemingly cost Microsoft a shit ton of money because they didn't sell anything.
 
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