Xbox Game Studios Stupidity Hate Thread Game Pass Edition

They demanded that even the code use inclusive language when making a game on it. That is stupid.
That's only for their own engine code, which they don't even follow themselves;
The funniest part about the Epic games stuff


I swear this was a big selling point, but maybe I am mistaken.
Lumen and Nanite are 'fast' for what they do, especially compared to full on pathtracing, but there are far faster methods that have been around for years already that look basically the same. Cryengine uses SVOGI (voxel global illumination) for its lighting, even running on the Switch with the Crysis remaster, which Nvidia was doing work on until they released their RTX cards, which they then completely dropped all performant solutions and went straight for pathtraced lighting instead, which is the dumbest thing they could have done, but optimized games don't sell GPUs.
 
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The best thing about Xbox consoles dying is getting to see the weird reactions as Xbots have to make the choice between putting two braincells together and follow a guide to building a PC or joining the Playstation cult they've cultivated a fanatical hatred for over the past two decades.
 
Lumen is hybrid raytracing. UE5 targets 30fps on all hardware, but people aren't aware of this.
Can't Lumen and Nanite be disabled, or am I just hopelessly naive?

It's a real shame to see so many devs switching from UE4 to UE5 for so little gain (or even a step or two backwards). I understand now what happened with ARK: Survival Evolved. It was built on UE4, already horribly unoptimized (300GB on disk footprint :story:) and overpriced w/tons of DLC. Then they said "oh yeah, we're moving on, here's ARK: Survival Ascended! It's exactly the same game, only ported to UE5 and with all the DLC ripped out so you can buy it again! Yay us! Also don't mind the shitty performance, we're working on it! Also also, all official ARK: SE servers are offline now, toodles!"

... spoiler ... they're still "working on it."

WTF is Epic thinking?
Hollywood's got more cash than the video game industry.
 
Can't Lumen and Nanite be disabled, or am I just hopelessly naive?
They can and developers can provide an option, but because they replace all baked effects the game will be extremely ugly, and unless the developer actually cared, there will be zero indirect lighting other than SSAO. There are some ways to force console commands and game options in games that don't provide these options, but for a lot of the big stuff it breaks the graphics because the game is compiled without the necessary shaders. Unfortunately if you want UE5 games to run well you need to have heavy compromises, meaning DLSS or FSR making the game blurry(ier) and bad lighting.
 
They can and developers can provide an option, but because they replace all baked effects the game will be extremely ugly, and unless the developer actually cared, there will be zero indirect lighting other than SSAO. There are some ways to force console commands and game options in games that don't provide these options, but for a lot of the big stuff it breaks the graphics because the game is compiled without the necessary shaders. Unfortunately if you want UE5 games to run well you need to have heavy compromises, meaning DLSS or FSR making the game blurry(ier) and bad lighting.
So in other words, you either hope your games will work despite the engine limitations or you have to work double time to make up for what the engine is lacking. Did I get that right?
 
The best thing about Xbox consoles dying is getting to see the weird reactions as Xbots have to make the choice between putting two braincells together and follow a guide to building a PC or joining the Playstation cult they've cultivated a fanatical hatred for over the past two decades.
It'll be nice when Xbox is finally dead beyond a shadow of a doubt, and I can boomer out with all the Xbots about our nostalgia with those consoles.

You know, the entire Xbox line, aside from the pre-S 360s, were a well made line of gaming machines. It's bitterly ironic that the most popular Xbox by far was the one that just exploded after a while, and also ate discs if it got rotated or knocked over mid-game. The original Xbox was great for hacking, and the One and Series machines would be very nice HTPCs if they were jailbroken.

I guess I'm an end-stage Xbot. A man who now has a nice, complete computer setup, a Steam account, and a small collection of consoles that I just wish did so much more. I liked a lot of Xbox's aesthetics. The green jewel on the top of the original. The colorful controller buttons that looked to have some depth within their plastic. The green DVD cases. Even the startup videos on original and 360 were miles better than PlayStation 2's abrupt "BROOOOOONG" and PlayStation 3's orchestral fart. It's such a shame that all went down the drain, but like, it's all Microsoft, so it's like being a fan of a team building snowmen in the middle of Hell. Of course it wasn't gonna last, but what was there was once something really nice.
 
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So in other words, you either hope your games will work despite the engine limitations or you have to work double time to make up for what the engine is lacking. Did I get that right?
Yes. Unreal works great if you want to make a game that exactly fits whatever Epic intended with the engine because of all its pre-existing systems and functions, but the second you stray from the intended path you are in for more work than it would be to just use your own inhouse engine or an alternative engine that might not have all the existing systems, but allows for far more control over everything. Unreal has so little support for anything outside the lines that you can't even do custom shaders, you are forced to use their material graph unless you want to brave the undocumented source code that has years of tech debt stemming back to Unreal 3.

It's why I'm not looking forward to this generation of everything being Unreal. It's faster to start because you can just throw stuff at it, and Epic provides you with all of Megascans and Twinmotion for free (as long as you are using it for Unreal), but when you go further than an asset flip or prototype you either need a AAA budget with your own engine developers to modify it to your needs, or you have to accept what it is and deal with it. Unfortunately Godot isn't production ready yet, its still missing a lot, and Unity went and continues to go full retard, and Cryengine is only used for Kingdom Come and Crytek's games.
 
It'll be nice when Xbox is finally dead beyond a shadow of a doubt, and I can boomer out with all the Xbots about our nostalgia with those consoles.
If the end of Xbox comes soon, I will thank Xbox for introducing achievements to video games.

The green DVD cases.
Green means go. Very inviting, interesting color choice.
 
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I know a few Xbots IRL

I'm seeing these people have mental anguish over this. It's like...I knew they were fanboys, because for years they made excuse after excuse for why they wouldn't just build a PC to play these games.

But I'm starting to see I didn't truly understand how much their identity was tied to the Xbox brand.

I tell them it's not a big deal. All signs point to them still making games, and they just aren't having it. It *needs* to be on the Xbox for it to matter.

God Damn, it's just video games.
 
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Yes. Unreal works great if you want to make a game that exactly fits whatever Epic intended with the engine because of all its pre-existing systems and functions, but the second you stray from the intended path you are in for more work than it would be to just use your own inhouse engine or an alternative engine that might not have all the existing systems, but allows for far more control over everything. Unreal has so little support for anything outside the lines that you can't even do custom shaders, you are forced to use their material graph unless you want to brave the undocumented source code that has years of tech debt stemming back to Unreal 3.

It's why I'm not looking forward to this generation of everything being Unreal. It's faster to start because you can just throw stuff at it, and Epic provides you with all of Megascans and Twinmotion for free (as long as you are using it for Unreal), but when you go further than an asset flip or prototype you either need a AAA budget with your own engine developers to modify it to your needs, or you have to accept what it is and deal with it. Unfortunately Godot isn't production ready yet, its still missing a lot, and Unity went and continues to go full retard, and Cryengine is only used for Kingdom Come and Crytek's games.
I have two questions: 1. What is stopping anyone from using UE4? 2. Aren't engines supposed to be somewhat flexible/modifiable/customizable? This feels like the opposite of that to the point of being unusable for anything one might want from an engine. If things are as bad as you say, then UE5 cannot even be called an engine.
 
The green DVD cases.
Somebody took all the markers during a design meeting and left a green one. The rest is history.

When Buckley met with Microsoft executive, Horace Luke, about designing the logo, Luke had a beautiful set of markers that had the paint tip on them.


Buckley said everybody in the meeting immediately stole the markers off his table.

The only colored markers left for the designers were a green color nobody wanted.

Now I want to know why Xbox Live was the color orange.
 
Cryengine
They also really screwed with the licensing terms on that too, didn't they? I remember Amazon (of all people) spinning off their own fork of it called "Lumberyard," which went nowhere (because most Amazon initiatives die in the cradle), and then Crytek just gave it away themselves for free for awhile, and now they changed their minds again and have some weird terms attached to the license.
 
I have two questions: 1. What is stopping anyone from using UE4? 2. Aren't engines supposed to be somewhat flexible/modifiable/customizable? This feels like the opposite of that to the point of being unusable for anything one might want from an engine. If things are as bad as you say, then UE5 cannot even be called an engine.
Unreal 4 is pretty much the same, UE5 just added Nanite, Lumen, their new material system Substrate and other mainly movie production or animation related features and under the hood changes and re-did the UI (for the worse in my opinion). You will usually get better performance out of UE4, and there are still games being made in it, but its still the same sort of 'its made for what Epic needs' as UE5. UE5 is not unusable, it does its job, but if you have a particular vision or actually care about the quality of your work you will be limited by what it provides. For indie devs because it provides so many existing systems it can be a godsend, but its a double edged sword. You can have a game use Unreal and not need Lumen, Nanite, TAA or upscalers and still look good, but you need someone who actually cares about their vision to put in the effort, that's unfortunately not the case these days, with most developers, AAA and indie, just using whatever the default settings are and just rolling with it, either because it looks 'good' with no work or because they don't know any better, which is how we end up where we are now with games being so reliant upon blur filters and having poor performance. It's part of the competency crisis, the barrier of entry has lowered and the people coming in don't know or don't care enough about their work to put in the extra effort.

Unreal's source code isn't documented, and comments are kind of sparse, not explaining how systems work at all. So while you can modify it to suite your needs, its going to be a lot of trial and error. I've messed with it myself a bit and have managed to do some things I needed, but its always a struggle, especially when the few engine code tutorials that do exist get outdated fast when Epic decides to change random functions for no reason.

Unreal is so popular because it has 'photoreal' graphics out of the box, because its free to use, provides free assets with megascans, and that means a bajillion pajeets can learn to use it and you can hire them without any training required to learn internal tools. Why spend a chunk of your budget developing an internal engine and toolset that requires you to train new staff when you can just use Unreal and pay Epic 5% royalties.
 
I know a few Xbots IRL

I'm seeing these people have mental anguish over this. It's like...I knew they were fanboys, because for years they made excuse after excuse for why they wouldn't just build a PC to play these games.

But I'm starting to see I didn't truly understand how much their identity was tied to the Xbox brand.

I tell them it's not a big deal. All signs point to them still making games, and they just aren't having it. It *needs* to be on the Xbox for it to matter.

God Damn, it's just video games.
Imagine you spend thousands of dollars on games as your top hobby. Then the trillion dollar company whose ecosystem you are invested in to the tune of thousands of dollars proceeds to destroy itself in the span of a few years. And now you won't be able to purchase any more controllers, consoles, or games for that platform anymore. And if your system dies there are no simple ways to back up your data that are easy for average users. And if your controllers die it becomes more and more difficult to repair or replace them.

And it's not like Xbox is some niche brand by a small independent company. This is Microsoft the largest company in the world utterly failing continually. It's a sign that the largest and most successful American companies are being run by incompetents or sabotaged purposefully. And that America itself is on a steep decline. It's more than just "oh dude console wars lol".
 
Imagine you spend thousands of dollars on games as your top hobby. Then the trillion dollar company whose ecosystem you are invested in to the tune of thousands of dollars proceeds to destroy itself in the span of a few years. And now you won't be able to purchase any more controllers, consoles, or games for that platform anymore. And if your system dies there are no simple ways to back up your data that are easy for average users. And if your controllers die it becomes more and more difficult to repair or replace them.

And it's not like Xbox is some niche brand by a small independent company. This is Microsoft the largest company in the world utterly failing continually. It's a sign that the largest and most successful American companies are being run by incompetents or sabotaged purposefully. And that America itself is on a steep decline. It's more than just "oh dude console wars lol".
When someone small and weak falls, he hurts himself. When a giant falls, he hurts many.
 
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