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I doubt it was about potential and more about the potential lawsuit.I don't really know anything about the guy, but that sounds about right. I guess he's been in some kinda administrative position since at least '05, to pass up on Guitar Hero, of all things. I know rhythm games were niche at the time, but for him to not see the potential in Guitar Hero was downright retarded.
They never manufactured Guitar Freaks controllers. I think they only made dance pads (and maybe a few other accessories?) until Guitar Hero.I doubt it was about potential and more about the potential lawsuit.
RedOctane "came up" with the idea of Guitar Hero while making controllers for Konami's Guitarfreaks (a game that had existed for several years at this point) and decided to try the trick of "our game is completely different, it has 5 buttons instead of 3" trick. They even patented the controller design which prevented Konami from making their own - even though Konami was the first to actually design it.
The Roxor Games lawsuit was over In the Groove upgrade kits for existing Dance Dance Revolution machines, and that's why they got sued into oblivion. There was nothing they could do about In the Groove's home version, or ITG2's cabinets manufactured by Andamiro. There were a number of other blatant DDR knockoffs around that time that had no lawsuit trouble, despite using the exact left/down/up/right layout.If Konami had bothered (before RedOctane and Harmonix ruined the genre as fast as humanly possible) they would have free reign to sue the absolute shit out of them. RedOctane in 2005 was currently losing this exact same lawsuit from Konami already for putting DDR knockoff "In the Groove" onto home consoles. They were doing the exact same thing "let's make a version of this, we'll sell controllers and make bank".
that sounds like phil.When it comes to gaming, Microsoft is the guy that shows up late in the party screaming "ALRIGHT ALRIGHT, THE MAIN MAN IS HERE AND I WILL TEACH YOU HOW TO PARTY LIKE BIG BOYS! NONE OF THE KIDDY SHIT!" and then he when almost anyone was ignoring him (apart from the people who tried to buy drugs), he proceeds to down some of the stronger vodka and gets a lot of attention from his fellow drunks before he slips and falls on the glass coffee table, breaking it. Now, the party is dying because cops came along with the paramedics and arrests were made.
Oh, I know. But it goes deeper than that. Watch the events leading up to the original X-Box. They had big "We do not know what we are in for" and "How hard could it be to get into the console business" energy. Phil did not start it. It was there from the beginning.that sounds like phil.
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They never manufactured Guitar Freaks controllers. I think they only made dance pads (and maybe a few other accessories?) until Guitar Hero.
In 2005, RedOctane, a company specializing in the manufacture of unique game controllers, was inspired to create Guitar Hero based on its experience creating hardware for Konami's GuitarFreaks arcade game. It enlisted Harmonix, which had previously developed several music video games, for development assistance. The first game in the series was made on a budget of US$1 million.
RedOctane was named in the suit and Konami won so hard they actually now literally own In The Groove's entire IP. In doing so - RedOctane no longer has anything resembling a right to publish the console version and any money they had tied up in the IP is literally lit on fire.The Roxor Games lawsuit was over In the Groove upgrade kits for existing Dance Dance Revolution machines, and that's why they got sued into oblivion. There was nothing they could do about In the Groove's home version, or ITG2's cabinets manufactured by Andamiro. There were a number of other blatant DDR knockoffs around that time that had no lawsuit trouble, despite using the exact left/down/up/right layout.
I don't remember ever seeing a RedOctane branded GuitarFreaks controller, and I know I would have bought one at the time. A few cursory searches didn't pull up a picture of one. I'm pretty sure that's untrue. It wouldn't make much sense for them to manufacture GuitarFreaks controllers, anyway, because RedOctane was American, and GuitarFreaks never had an American home version. The sole arcade version released here was manufactured in 1999 by Konami themselves. Wikipedia is wrong.In 2005, RedOctane, a company specializing in the manufacture of unique game controllers, was inspired to create Guitar Hero based on its experience creating hardware for Konami's GuitarFreaks arcade game.
Oh, I know. But it goes deeper than that. Watch the events leading up to the original X-Box. They had big "We do not know what we are in for" and "How hard could it be to get into the console business" energy. Phil did not start it. It was there from the beginning.
i guess they got rid if the blue hair, crazy cat ladys and the gheys in the art department.
I wouldn't say that. The original Xbox proved itself with some exclusives thanks to Sega and Xbox Live creating the standard for online multiplayer on a console. Nobody could've beat the PS2 from the PS1 being a success and it being a cheap DVD player.Oh, I know. But it goes deeper than that. Watch the events leading up to the original X-Box. They had big "We do not know what we are in for" and "How hard could it be to get into the console business" energy. Phil did not start it. It was there from the beginning.
According to https://archive.is/ZRXy2, it's mostly Activision Blizzard employees.
I still feel like the GameCube was far better than it got credit for even today.I wouldn't say that. The original Xbox proved itself with some exclusives thanks to Sega and Xbox Live creating the standard for online multiplayer on a console. Nobody could've beat the PS2 from the PS1 being a success and it being a cheap DVD player.
Had the GameCube not used a smaller optical disc, it could've been a worthy contender against the Xbox. They WERE similarly matched in technology.
Gamecube, Ps2, Dreamcast and Xbox in one generation. What a time to be alive that was.I still feel like the GameCube was far better than it got credit for even today.
My arguement is that everything felt arrogant. I feel like they did not know what they were getting into. Nintendo was an entertainment company before they made video games. After they became a games company, they just kept making entertainment but with code. Sony was a gadget company, making stuff for other people to use. When they became a games company, they made very few games and largely stuck to making a medium to play games in. Both had flavour as to how they approached gaming. I do not get that from Microsoft. To me, it feels like they just dropped in with a machine and expected magic to happen. Sony 's tactic worked because they were at a time when the need for a machine that could fit big games was there and earned a lot of 3rd party studios' loyalty (e.g. Square Enix). Nintendo 's tactic is one that requires more work on their part but builds better value on first party IP, creating a far more loyal fanbase. Microsoft is a software company and they designed XBox Live. That was it. Xbox Live is an impressive service but it needed games to sustain it and it costed money. Overall, Microsoft gives me the impression that they entered the console business because they were chasing trends rather than because they had a great idea about how they would carve an identity. They feel like Sony but lesser.I wouldn't say that. The original Xbox proved itself with some exclusives thanks to Sega and Xbox Live creating the standard for online multiplayer on a console. Nobody could've beat the PS2 from the PS1 being a success and it being a cheap DVD player.
Had the GameCube not used a smaller optical disc, it could've been a worthy contender against the Xbox. They WERE similarly matched in technology.
Oh they absolutely just looked at the video game industry and said "how hard could it be?" The only reason they got any footing in their first generation was shoveling money by the truckload into a furnace, trying to "buy" their way in. To this day I still can't believe "Xbox" is the brand name they settled on. Imagine how much worse the rejected names were during all the focus groups.Overall, Microsoft gives me the impression that they entered the console business because they were chasing trends rather than because they had a great idea about how they would carve an identity. They feel like Sony but lesser.
Best generation followed by the one before it imo.Gamecube, Ps2, Dreamcast and Xbox in one generation. What a time to be alive that was.
Oh they absolutely just looked at the video game industry and said "how hard could it be?" The only reason they got any footing in their first generation was shoveling money by the truckload into a furnace, trying to "buy" their way in. To this day I still can't believe "Xbox" is the brand name they settled on. Imagine how much worse the rejected names were during all the focus groups.
The complete list of crappy acronym-based names is as follows. Honorable mention goes to TSO (Three, Six, Zero).
- MAX (Microsoft Action Experience)
- AIO (All In One)
- MIND (Microsoft Interactive Network Device)
- FACE (Full Action Center)
- MITH (Microsoft Interactive Theatre)
- XON (Experience Optimised Network)
- MVPC (Microsoft Virtual Play Center)
- TAC (Total Action Center – discs/games could be called TACs)
- MARC (Microsoft Action Reality Center)
- LEX (Live Entertainment Experience)
- M-PAC (Microsoft Play and Action Center)
- RPM (Real Performance Machine)
- MOX (Microsoft Optimal Experience)
- E2 (Extreme Experience)
- MTG (Microsoft Total Gaming)
- VIP (Virtual Interactive Player)
- PTP or P2P (Powered To Play)
- VIC (Virtual Interactive Center – disks/games could be called VICs)
- MARZ (Microsoft Active Reality Zone)
- TSO (Three, Six, Zero)
- EHQ (Entertainment Headquarters)
- O2 (Optimal Ozone or Optical Odyssey)
- MIC (Microsoft Interactive Center)
- R&R (Reality and Revolution)
- MEA (Microsoft Entertainment Activator)
- AMP (Active Microsoft Player)
- VPS (Virtual Play System)
- MAP (Microsoft Action Play)
- MEGA (Microsoft Entertainment & Gaming Attendant or Microsoft Entertainment & Gaming Assembly)
- CPG (CyberPlayGround)
- VERV (Virtual Entertainment & Reality Venture)
- OM (Odyssey of the Mind)
- P2 (PowerPlay)
- IS1 (Interactive System In One)
- MET (Microsoft Entertainment Technology or Microsoft Entertainment Theatre)
My god ... did they think up any non-acronym names to try? Was this naming committee composed entirely of ex-military personnel (they fucking love their acronyms)? The only not-completely-generic term I see in the list (as part of an acronym, of course) is "Odyssey," which actually would have been a pretty good name for a brand new console. "Microsoft Odyssey" versus "Microsoft X-box." Got a decent ring to it, which explains why they didn't use it.