Xcom 2?

The Master Debater

American Legend
kiwifarms.net
Joined
Aug 20, 2015
XCOM 2 is set to be released in Febuary 2016.

The system requirements aren't too much, then again it's being released on PC first (because the console versions of XCOM: EU and EW sorta were awful.)

I'm pretty excited. Thoughts?
 
'Excited' doesn't even begin to cover how I feel about this game.
I normally don't pre-order things on principle, but here, I'm prepared to make an exception. The commonly cited problem with pre-orders is the level of trust the publisher is asking you to put in them. And in this case, I think my trust has been earned.
 
Let's just say it will be on my birthday wishlist.

Also, looking forward to mods for XCOM2.
 
The original XCOM was one of my all time favorites, but this incarnation looks kinda meh. Not really feeling the idea of a mobile base or hit-and-run missions. At least we finally get randomized maps.
 
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The original XCOM was one of my all time favorites, but this incarnation looks kinda meh. Not really feeling the idea of a mobile base or hit-and-run missions. At least we finally get randomized maps.
At least it looks like all the classes are worth it.

No more locking out your soldiers from one perk or another cause they're useless
 
I never managed to finish the first X-Com (of the recent generation) because I hate when games like that force you to progress in the story. When it comes to tactical RPGs, I'm a grinder. So I played Long War for a while and loved it (but never managed to finish it). Hopefully there's less ramp up in X2 and I can get into the missions at my own pace, otherwise I'll probably wait until another Long War mod.
 
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@sugoi-chan I salute you for aactually having the time to play Long War.

I never finished it, but I had a while to play it due to being on winter break from college. I enjoyed it immensely though - I'm autistic about that sort of game where it's punishing if you don't micromanage everything. Managing equipment and stats feels like a puzzle (put the right pieces into the right spots and the whole thing comes together). I also like when games force you to take defeats so you have to make calculated decisions about what to sacrifice. Feels more rewarding at the end.
 
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I was afraid they were going to screw it up until I saw some full missions gameplay on youtube (beaglerush's channel). Now I believe it's going to be even better than Xcom EU/EW. I just hope the Long War guys make a similar mod for this one.
 
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I heard there will be laser swords and ADVENT giant walker things.
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EU/EW was wonderful, but it felt too static after a few replays. I'm totally stoked on what this new one will add in terms of strategy.
 
The biggest good vibe I'm having as far as X-Com 2 is that they released preview builds weeks in advance of release. That shows confidence in their product, and is a refreshing change from the review embargo method that seems to be the norm.

That said, I will also point out for those of you looking for a more classic X-Com game, Xenonauts is a great modern alternative for the oldschool feel.
 
The biggest good vibe I'm having as far as X-Com 2 is that they released preview builds weeks in advance of release. That shows confidence in their product, and is a refreshing change from the review embargo method that seems to be the norm.

That said, I will also point out for those of you looking for a more classic X-Com game, Xenonauts is a great modern alternative for the oldschool feel.
All of the new aliens look really creative.
 
I like how they seemed to have made both you and the aliens significantly more powerful and mobile. One of the main problems with Enemy Within is that Firaxis had trouble balancing the lategame when you're fielding full squads of gene-modded or MEC soldiers with plasma gear, which meant they had to do really cheap shit like give the Sectopod %50 damage resist to prevent you from steamrolling everything.

Though I do wonder how much the lategame differs from the 3 month preview build Firaxis released. Hopefully they didn't spoil too much of the game, but I sense they've still got some surprises in hand.

That said, I will also point out for those of you looking for a more classic X-Com game, Xenonauts is a great modern alternative for the oldschool feel.

Seconding that. I could never get into classic X-Com's UI or its fiddlier bits (having to purchase ammo manally) but Xenonauts does a great job streamlining the extraneous bits while retaining the more tense, tactical style of the game.

It also has a much more involved strategic game, which XCOM 2 sounds like it's emulating in some ways -- aliens complete research missions, establish bases, and mount strikes against your bases in retaliation for shooting down their UFOs.
 
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I like how they seemed to have made both you and the aliens significantly more powerful and mobile. One of the main problems with Enemy Within is that Firaxis had trouble balancing the lategame when you're fielding full squads of gene-modded or MEC soldiers with plasma gear, which meant they had to do really cheap shit like give the Sectopod %50 damage resist to prevent you from steamrolling everything.

Though I do wonder how much the lategame differs from the 3 month preview build Firaxis released. Hopefully they didn't spoil too much of the game, but I sense they've still got some surprises in hand.



Seconding that. I could never get into classic X-Com's UI or its fiddlier bits (having to purchase ammo manally) but Xenonauts does a great job streamlining the extraneous bits while retaining the more tense, tactical style of the game.

It also has a much more involved strategic game, which XCOM 2 sounds like it's emulating in some ways -- aliens complete research missions, establish bases, and mount strikes against your bases in retaliation for shooting down their UFOs.
XCOM has become ISIS.
 
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I like how they seemed to have made both you and the aliens significantly more powerful and mobile. One of the main problems with Enemy Within is that Firaxis had trouble balancing the lategame when you're fielding full squads of gene-modded or MEC soldiers with plasma gear, which meant they had to do really cheap shit like give the Sectopod %50 damage resist to prevent you from steamrolling everything.

Though I do wonder how much the lategame differs from the 3 month preview build Firaxis released. Hopefully they didn't spoil too much of the game, but I sense they've still got some surprises in hand.



Seconding that. I could never get into classic X-Com's UI or its fiddlier bits (having to purchase ammo manally) but Xenonauts does a great job streamlining the extraneous bits while retaining the more tense, tactical style of the game.

It also has a much more involved strategic game, which XCOM 2 sounds like it's emulating in some ways -- aliens complete research missions, establish bases, and mount strikes against your bases in retaliation for shooting down their UFOs.


I'll add if you do use Xenonauts, you want to use the Community Edition branch on steam, and then download two mods, all on the workshop. Lore+ Which adds a lot for xenopedia articles, and Fire in the Hole! which adds breaching charges. It rejiggers the interiors as well in order to make it still challenging, but it's a much more dynamic with blowing open the hull and storming in instead of playing pekaboo in the entrances. The problem of course is crashed ufos might have the weak points engulfed in flames from going down.

And Khalll's More Portraits and Names of the World for more soldier variety, but that's not a gameplay deal.
 
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XCOM 2 character idea: Let's make Null an ADVENT VIP :julay:

EDIT:

Background: An owner of a forum dedicated to discuss unique individuals, the mysterious person only known as "Null" is working with ADVENT to undermine XCOM by creating discussions which dismiss people criticizing the aliens and ADVENT as less than benevolent as nutjobs who only deserve ridicule. Surprisingly, his efforts is one of the major obstacles for recruiting new operatives.
 
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