- Joined
- Feb 10, 2019
Well, having played all of the games from the originals, all the way through to that absurd DLC 'War of the Hunters', I'll try to update everyone on how disappointing this is.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Lol the snake character hates/ is a racist against nonearth born aliens and people are already melting down.
Please tell me that's ruined her for the thirsty freaks who want to fuck the snake.
Her character arc is going to be "learning that racism is WROOOONG!!1!"Bassssssed
Lol the snake character hates/ is a racist against nonearth born aliens and people are already melting down.
The thing about XCOM's difficulty is that you are meant to lose squaddies and learn when to cut your loses. The game is balanced such that if you aren't losing here and there, your squad gets overleveled fast and (in the older games at least) you end up with a lot of junk equiptment that should have been left beside a corpse on the battlefield.I remember game journalist Patrick Klepeck playing Fire Emblem (whichever was the first one that went mainstream) with permadeath, and he restarted a mission whenever he lost a character. People called him out on this in the comments but I don't think he ever addressed them.
I know there are people who like the meatgrinder style of UFO Defense, but I'm not one of them and I like that Firaxis made the changes they did.
The people demanding games be insanely difficult rarely live up to their own standard, demanding games that are ultra challenging while playing said games with YouTube or Gamefaqs open on their phone. When I see people complaining that games like Xcom 2 or Dark Souls are too easy, I can't help but think they are trolls or teenagers.
Agents of Mayhem was "essjaydoubleyou-ified".
I know there are people who like the meatgrinder style of UFO Defense, but I'm not one of them and I like that Firaxis made the changes they did.
So basically they're trying to appeal to the twenty six people who bought XCOM 2 on console, as opposed to the people who stuck over a thousand hours on Long War.
Does it have any form of mod support?
A more accurate name to this game would be "Xcom Jr." game play mechanics feel a bit too simplified. The story feels more like a modern kids comic book rather than a sci-fi game (with some horror elements).Played it a couple hours this morning. Here are a few thoughts.
The Good
- Actually pretty mechanically sound.
- The breach mechanic is a very good idea. It keeps the action moving. No more crawling the map for 20 minutes trying not to pop a pod at the wrong time. Once a room is clear, it's onto the next.
- Low rank soldiers are a bit tougher and get a few more toys. True masochists may complain about this, but as someone who's played a LOT of XCOM, including higher difficulties and sometimes Iron Man, the early game is just too brutal and luck based. I think it was a good idea to slightly smooth the difficulty curve.
- Mechanically unique characters and abilities.
- Strategic layer is finally starting to hit a balance of being interesting but not overwhelming.
- Good music.
The Bad
- This is an UGLY game. The comic book art style doesn't mesh AT ALL with XCOM. The models, animations, and character designs just look BAD.
- Voice acting is passable at best. Some of it is outright terrible. I want to Minecraft Terminal's VA in particular.
- Writers graduated from the Joss Whedon School of Snark. This is not a compliment.
- Overall a pozzed atmosphere. Best direct example is an in game organization called Earth Above all, which advocates wearing protective clothes, provoking aliens into hitting you, and catching the retribution on video. I mean, I can believe this as part of a fictional universe, but... come on. There's a lot of transparent, hamfisted commentary about how racism is bayud, m'kay? Which is unfortunate, because I think there's a much more subtle and interesting story to be told about aliens and humans laying down their arms and learning to live in peace. But this ain't it. Maybe in XCOM 3.
- No real aesthetic customization. Names, voices, personalities, all are set for you. This isn't YOUR squad, this is Chimera Squad. You have to take what they give you, and if you don't like it, that's too bad. And you won't, because most of the designs are straight out of Tumblr.
The Iffy
The Verdict
- Early game is almost a little TOO easy in places. For example, you start with a psi character named Verge who can do a guaranteed stun once per round, that isn't turn ending for him. This is unlocked from the get go. What?
- Many abilities would be fine if they had longer cooldowns, but as is, they're WAY too strong when you can use them every turn.
- Classes aren't really classes anymore, and characters are more specialized. I don't absolutely HATE this, but I feel like something is missing. I don't mind it for a spin off but I hope it doesn't carry into XCOM 3.
- Not sure how I feel about alternating turns. I assume it's to prevent an all powerful alpha strike, but IMO, figuring out how to do this was part of the game.
- No perma-death. 'nuff said.
It's a'ight. If you can get it for tenbux and like XCOM, give it a try.
A more accurate name to this game would be "Xcom Jr." game play mechanics feel a bit too simplified. The story feels more like a modern kids comic book rather than a sci-fi game (with some horror elements).
Lol, I heard the dialog was bad, but I didn't know it was just outright cringe shit.A more accurate name to this game would be "Xcom Jr." game play mechanics feel a bit too simplified. The story feels more like a modern kids comic book rather than a sci-fi game (with some horror elements).
This is modern Xcom after all, the way the AI tends to be Exceptional makes me think it would happen in game because how stupid they can be.I'm reasonably certain the aliens killed billions of people in XCOM 1 and 2. Like, Hitler, Stalin, and Pol Pot together were a drop in the bucket compared to the death count the aliens caused. Being all, "Oh gee they're just like immigrants uwu" is actually horrifyingly insulting to immigrants. Even if an alien force had "only" killed in the tens of millions of humans, humanity would not rest until every last one was dead, and pretending otherwise is exceptional.
That's just because the pod mechanic was very bad game design. Just removing it would have worked wonders, too.The breach mechanic is a very good idea. It keeps the action moving. No more crawling the map for 20 minutes trying not to pop a pod at the wrong time. Once a room is clear, it's onto the next.
The thing about XCOM's difficulty is that you are meant to lose squaddies and learn when to cut your loses. The game is balanced such that if you aren't losing here and there, your squad gets overleveled fast and (in the older games at least) you end up with a lot of junk equiptment that should have been left beside a corpse on the battlefield.
I think the older games get a lot of their bad reputation from the ancient heirglyphic UI, lack of good cover in maps, and how your squad isn't just inaccurate but also incapable of properly covering each other - all of which the newer games fixed - but there is a great deal of depth and encouragement to try out new strategies that you just don't see in modern games. It isn't just "hard", it wants to reward your time and take you seriously.
The XCOM Files mod in particular changes the whole pace of the game, really throwing you a few easy pitches at your two agent team before cultists and spiders start ruining your day. Fuck, you have several years till the ayy invasion starts. And when it does, you feel like a real big boy combat team. A long ass ride, but it's probably the best way to play from a story perspective.
It really makes my headspin when I see /v/irgins lambaste this game for alleged progressive themes. They don't want an X-Com where aliens fight alongside humans because that's race mixing. They want old fashioned conservative X-Com.... where humans of all kinds of nationalities and ethnicities fight alongside each other to beat aliens
Fair enough, again I have little interest in this little spinoff when Firaxis decided to give it a total budget price, it literally debuted at a price lower than most new Indie Games. I think there's a lot of ways you can envision X-Com though. I mean let's not forget one of the greatest video game intros.That's just because the pod mechanic was very bad game design. Just removing it would have worked wonders, too.
This is what made the first xcom legendary and any followup not so much.
The story shouldn't be "earth slowly levelling up to a growing alien threat", it should be "earth getting its ass wiped by superior technology and genetics and everytime they seem to catch their feet the aliens have a new weapon or alien to scare the shit out of you"
Sorry that I see a difference between earths diversity uniting in a desperate moonshot not to become extinct and humans uniting with their alien genociders to play police so that they can integrate aliens into human society.
Just lok how fucking happy they are. They look like they're in stardew valley or animal crossing. Xcom is supposed to be about fear and desperation.
View attachment 1253177