XCOM Chimera Squad - Danger-hair, quips, no perma-death, this game has it all.

Kinda undermines the idea that humanity would be okay with aliens joining society if they were literally eating people.
Given the playerbase this game is trying to cater to, they would want to be vored by a snake if the youtube comments about "WE WANT SNEK WAIFU" On all the squad videos says anything.

For what ever reason torque seems to be the fan favoite, and might be because Snake girl fetishes.
 
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I'm more curious about the commie-propaganda poster in the top right corner.

It's like "netflix show woke" or does it go further beyond?
Lemme put it this way: One scene has calling the muton describing a male human teammate as fighting like a woman. When pressed what he meant, he started waxing poetically how wahmyn are better than men in war and everything else.

Don't buy Chimera Squad.
 
Fellas, just how bad are the levels of wokeness in the story? I need a kiwi-tier perspective into this.

I can live with the tumblr artwork and the stronk wymmen of color from the trailers, the idea of humanity making peace with the aliens and forcing thenselves to coexist peacefully (having playable aliens and mutts is interesting enough to make it worth it imo), but if the game is agressively woke instead of just being insidious I don't think I'll be able to overlook its faults. It's like "netflix show woke" or does it go further beyond?
It's mildly woke. You get some annoying texts after each encounter (easy to ignore), and there's locker talk between characters that can get woke, but it's mostly just whedonesque banter that invariably falls flat.
As far as the actual plot is concerned, who knows, I've been skipping those cutscenes. Then again this game was probably written by some poor intern, so eh. It's mostly a "you get what you pay for" deal, which is true for every aspect of the game.
 
I'm more curious about the commie-propaganda poster in the top right corner.


Lemme put it this way: One scene has calling the muton describing a male human teammate as fighting like a woman. When pressed what he meant, he started waxing poetically how wahmyn are better than men in war and everything else.

Don't buy Chimera Squad.

To be fair the last game suggests that the Female mutons are the Beserkers. Its a really stupid line, but it at least has some basis in their pre-existing culture.

Yeah, I got that one, and it was pretty cringey. He's really not as likeable as they intended.
You get the one where Torque talks about eating Canadians?

Canadians arn't people.
 
I rather like the setting where the Elders have buggered off and dumped off their mutons-sectoids-vipers on the humanity. It's either trying to awkwardly live together or lighting up the ovens, and the majority of humans isn't entirely okay with the ovens just yet. It presents an opportunity for an interesting conflict: one of the archive posts mentions how the younger humans weren't exactly thrilled with being liberated because under ADVENT they had guaranteed employment, healthcare and safety - I wish they explored these aspects more.

The plot makes more sense once you realize there are still aliens wallowing in concentration camps out there and that City-31 is pretty much a social experiment that is likely to fail due to the tension between species and intervention from terrorist groups unless you show up and make it right.

The cringey motto "Strength in diversity" is, surprisingly, quite literal: just like chimera is a mythical beast whose body is made of different species, so is the squad. A buff muton to bonk heads, a sectoid to bugger people's minds, a cyborg to mess with electronic equipment, a snek waifu to tongue people and a stronk black wahman Karen to bark orders at them all. A rare scenario where the original meaning of the word "diveristy" actually applies.
 
To be fair the last game suggests that the Female mutons are the Beserkers. Its a really stupid line, but it at least has some basis in their pre-existing culture.
That just reinforces my point. If anything, fighting like woman would be only a compliment among the muton if they valued fighting like berserkers. But he didn't.
The fishface explicitly claimed that women fight better both tactical and stratetic.
 
You'd figure a futuristic utopia enslaved by aliens would have moved beyond gender boundaries and stereotypes, given how everyone had to band together to avoid extinction.

Its a weird variation of that shit Bioware liked to pull. Characters are far too open with their sexualities, fetishes and so on, but society is still somehow very puritan with gender stereotyping.
 
I rather like the setting where the Elders have buggered off and dumped off their mutons-sectoids-vipers on the humanity. It's either trying to awkwardly live together or lighting up the ovens, and the majority of humans isn't entirely okay with the ovens just yet. It presents an opportunity for an interesting conflict: one of the archive posts mentions how the younger humans weren't exactly thrilled with being liberated because under ADVENT they had guaranteed employment, healthcare and safety - I wish they explored these aspects more.

The plot makes more sense once you realize there are still aliens wallowing in concentration camps out there and that City-31 is pretty much a social experiment that is likely to fail due to the tension between species and intervention from terrorist groups unless you show up and make it right.

The cringey motto "Strength in diversity" is, surprisingly, quite literal: just like chimera is a mythical beast whose body is made of different species, so is the squad. A buff muton to bonk heads, a sectoid to bugger people's minds, a cyborg to mess with electronic equipment, a snek waifu to tongue people and a stronk black wahman Karen to bark orders at them all. A rare scenario where the original meaning of the word "diveristy" actually applies.

Even then the main organization behind the attacks aren't human supremacists so much as Commander Shepard running the Alliance on Max Renegade. Especially in 3 where squadmates you gained the trust of can be killed by your own two hands.


Human supremacy in XCOM relied heavily on the fact they were meant to be even more psionically gifted than Sectoids like how the IoM envisioned
 
That just reinforces my point. If anything, fighting like woman would be only a compliment among the muton if they valued fighting like berserkers. But he didn't.
The fishface explicitly claimed that women fight better both tactical and stratetic.

Somebody posted it earlier, and that is a bit of an exaggeration.

1587767757081-png.1252397


Beserkers fit 1 easy, 3 I guess, though to be fair they are the exact opposite of 2.
 
Somebody posted it earlier, and that is a bit of an exaggeration.

1587767757081-png.1252397


Beserkers fit 1 easy, 3 I guess, though to be fair they are the exact opposite of 2.
I'm gonna go on a limb and say the people who wrote this never had the misery that is dealing with female soldiers IRL, because they aren't any of those 3 in garrison, let alone combat.
 
The only thing Berserkers would inspire in their team is pants shitting terror. Those creatures won more fights for XCOM than XCOM.
You fight like a woman.
What do you mean?
You're all drugged up and lash out at everything and constantly forget what you are doing every time someone provokes you.


I hope Xcom 3 doesn't keep the idea of their own soldiers and still has it be our guys. Let us fill in their characters by the actions of missions. I would like them to bump up the amount of men you get per mission and try to find a way to make acceptable casualties a thing where you aren't always forced to use your a team on a mission.

I also wouldn't mind having alien allies as long as it is totally an optional thing whether its research into coercing them to join you or hiring mercenaries but I still want to be able to do a human purist run.
 
You fight like a woman.
What do you mean?
You're all drugged up and lash out at everything and constantly forget what you are doing every time someone provokes you.


I hope Xcom 3 doesn't keep the idea of their own soldiers and still has it be our guys. Let us fill in their characters by the actions of missions. I would like them to bump up the amount of men you get per mission and try to find a way to make acceptable casualties a thing where you aren't always forced to use your a team on a mission.

I also wouldn't mind having alien allies as long as it is totally an optional thing whether its research into coercing them to join you or hiring mercenaries but I still want to be able to do a human purist run.
On Top of this Maybe even have Alien factions that you may or may not butt heads with over Resources, or because they in the area of the mission and still have a Hate boner for Xcom. Would make sense aliens of the same race would group together in factions of the same race.
 
You fight like a woman.
What do you mean?
You're all drugged up and lash out at everything and constantly forget what you are doing every time someone provokes you.

There was exactly zero bitchy, snarky, catty stuff happening, less than zero hair-pulling and nail-raking, and definitely no passive-aggressive bullshit.

I hope Xcom 3 doesn't keep the idea of their own soldiers and still has it be our guys. Let us fill in their characters by the actions of missions. I would like them to bump up the amount of men you get per mission and try to find a way to make acceptable casualties a thing where you aren't always forced to use your a team on a mission.

I also wouldn't mind having alien allies as long as it is totally an optional thing whether its research into coercing them to join you or hiring mercenaries but I still want to be able to do a human purist run.

I'm sort of disappointed that there's basically no way to get everyone leveled in a single game, and if you want to try all the various soldiers out, you have to play multiple playthroughs.

For the record, motile inducer, the snake with the skill for +1 action on friendly tongue grab, the specialist with +1 action every 3 turns, applied to the faux-strayan punchie dame = hilarity.
For additional lulz, getting the darkie sharpshooter with the lightning hands rare pistol, and level him to 5 for face-off.

In the 2/3 encounter of the last mission, there's 2 large waves of reinforcements, and I'd only killed like 2 of the 5 mutons that arrived in the first wave, when I used faceoff with a full clip of pistol rounds, and set up a completely wipe of 6 mobs, including most of the 2nd wave of reinforcements, using punching-chicks reaper mode to finish shit off.

During the final encounter of the game, I had the primary target in stasis before the end of my first round, captured on the second round, and everything dead or captured by the middle of the 3rd round.

My big complaints are the "unique weapons" replacing skill choices from XCOM 2, and the way intel is handled - If I'm able to capture 15 mooks in an early game mission, when intel is highly relevant and benefits me, why does the intel cap at 20 for captured mooks, you stingy assholes?

It also really sucks that I know the 2nd (forced) playthrough is going to be way less fun, because I'm only doing it to find out what the other muton and specialist are like, and I know they're not nearly as interesting.

Also, Shelter is complete garbage, if his final skill isn't something amazing - his "swap places with X teleport" is basically useless, outside of activating a VIP, and only then if you got lucky as positioned him near the eventual exit, because it offers absolutely zero defense bonus.

Terminal is the only VA I don't hate. So far she is the only one that sounds like she's doing anything more strenuous than delivering one-liners from the set of a sitcom.

The one mechanic I'm really not liking is explosives going off at the end of the round.

Probably the worst piece of "between missions expository conversation" that I had in the first playthrough was between the darkie sharpshooter and godmother, which started with him saying "You remind me of my mother", her starting to get mad, and him backpedaling with "No-no, I meant that she was always in charge, within seeming to ever TAKE charge."

Also, Shelter (who's basically a pseudo-Bronx manlet) getting all embarrassed by getting called out by the faux-strayan muton hybrid that's bigger than every other operator in the barracks was pretty cringy, and reminded me of this -
1588041676106.png
 
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