XCOM Chimera Squad - Danger-hair, quips, no perma-death, this game has it all.

I'm really droning on here and starting to lose my point but what I'm trying to say is X-Com doesn't have to be a semi-serious Tactical Strategy game. I think a great X-Com game kinda blurs the line between silly Sci-Fi and some actual grimdark shit like whole cities being wiped out by UFOs. It definitely should NOT feel like a low budget Mass Effect like Chimera Squad appears to be.
I kind of want a Open Xcom mod where you can force captured aliens to "Join" you. Torture research May or May not be required to sell the idea that you forceing these aliens to be fodder for you.
 
Fair enough, again I have little interest in this little spinoff when Firaxis decided to give it a total budget price, it literally debuted at a price lower than most new Indie Games. I think there's a lot of ways you can envision X-Com though. I mean let's not forget one of the greatest video game intros.
Aesthetically X-Com: UFO Defense was going for an 80s X-Men/GI Joe theme. And if this game went back to that lovable visual flare I could totally see those silly soldiers with their Guile haircuts joining forces with good aliens to defeat Cobra Commander or Thanos.

I'm really droning on here and starting to lose my point but what I'm trying to say is X-Com doesn't have to be a semi-serious Tactical Strategy game. I think a great X-Com game kinda blurs the line between silly Sci-Fi and some actual grimdark shit like whole cities being wiped out by UFOs. It definitely should NOT feel like a low budget Mass Effect like Chimera Squad appears to be.

Now the franchise for real niggas, Jagged Alliance needs to be what it set out to be, micromanaging crazy ass mercenaries who are all drunk off Plum Brandy.

Well you defined the style better than I did, but yeah, this game seems to try to be hateable in every aspect.
 
After my 45 minute waltz into the game I can safely say that Chimera Squad is a serviceable spin-off which builds a lot off of XCOM 2. The gameplay is predictably almost identical with a spattering of new features (alien squaddies with new abilities, the breach system, tiered turn times). Gameplay wise it's basically XCOM 2's tactical mode with the strategic portion being shallower and less important. Personally out of all the new features my favorite of the bunch would have to be the breach system, I think it adds another layer of tactics within encounters. It is a nice addition, however I don't see it being implemented in XCOM 3 given it's need for pre-placed entry points unless Fireaxis removes the procedurely generated map system (god forbid).
Another talking point is that the squaddies are all pre-made and you don't actually get to make and personalize your squad past the cosmetics and gear, which I think is a real shame. I hope that this isn't a portent for pre-made characters ala Jagged Alliance in the main series, it probably isn't but you never know.
From what little I've seen of the plot is that it's serviceable if a little cringey at times. The dialogue in the intro mission made me cringe a bit at how hokey it was at times, I don't know if that's intentional or just bad writing. One thing I've noticed is that there's a lot of Mass Effect alumni in the voice acting, Sectoid Mordin and Triple amputee Tali being the most obvious examples. I haven't noticed any overt Current Year moments but I haven't really been looking for them either so eh.

Overall from what I've seen so far the game's fine for ten bucks although that's probably as much as you should pay for it, this is not a 20 dollar game. I give it a 7/10.
Actually, it could work on certain stages where the fight is indoors - rewarding proper information gathering with an ambush round, you could also just have a surprise drop-off in the middle of somewhere using stealth tactics. The mechanic is more about entering the battlefield and going ham on the opponents.

Also, you have to go on about the plot.
It's essentially the typical tumblr spin on DA WORL IS SAVED BUT WATDIS EVIL RACISTS REEEEEE. Quite literally an Alex Jones clone in the intro scene (granted it's an alien proposing a conspiracy scheme against you).
Maybe there's some more elaboration on it later on but goddamn.

Is the same writer for this thing going to be in XCOM 3?
 
lol the steam discussion board for this is worse than the in-game dialog.


View attachment 1253083
Your attachment seems dead, mate.

Either way the Steam Forums have their mods deleting anything to do with humans working with aliens or any criticism thereof. They even deleted the original megathread apparently because you can't discuss politics of the game despite the fact the dialogue is pretty fucking political. Embarrassingly so. They replaced it with one where you can't accurately compare it to say if the Native Americans decided to work with the US government and colonials despite their genocide and systemic stomping out, or something along those lines.

Honestly, I don't have a problem with the idea of humans and aliens working together to keep a fragile peace given the events of XCOM 2, I'd actually encourage it as it's a fun concept, but the way they delivered it is so fucking bad. If these are the kinds of writers you can expect from Firaxis, then, fuck I'm out. I couldn't see any reason to fork out $10 for it and no way am I gonna fork over $50 or more.

EDIT:
Gonna share a comic that is the only way this shit is gonna work thematically given how often we've been fucked over thinking it was over before:
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I was right about the Tumblrina looking like a fucking Karen, and to add to the cringe, there's an in-game radio ad for "Big Crunch", which draws on the whole "eat the bugs, bigot" theme of the last year or so.
 
Your attachment seems dead, mate.

Either way the Steam Forums have their mods deleting anything to do with humans working with aliens or any criticism thereof. They even deleted the original megathread apparently because you can't discuss politics of the game despite the fact the dialogue is pretty fucking political. Embarrassingly so. They replaced it with one where you can't accurately compare it to say if the Native Americans decided to work with the US government and colonials despite their genocide and systemic stomping out, or something along those lines.

Honestly, I don't have a problem with the idea of humans and aliens working together to keep a fragile peace given the events of XCOM 2, I'd actually encourage it as it's a fun concept, but the way they delivered it is so fucking bad. If these are the kinds of writers you can expect from Firaxis, then, fuck I'm out. I couldn't see any reason to fork out $10 for it and no way am I gonna fork over $50 or more.

EDIT:
Gonna share a comic that is the only way this shit is gonna work thematically given how often we've been fucked over thinking it was over before:
View attachment 1254739
Fixed the attachment I think. Steam mods have never enforced the "no-politics" rule evenly. The rule itself I understand since the forums are not 18+ only, but it's still dumb to pick and chose so one sidely what is and isn't acceptable. On that note, it's pretty retarded that they don't have a 18+ forum on Steam. I think the average age of a US gamer is like 35 now, so it really doesn't make sense to have gaming forums where you can't discuss adult topics at all.
 
Your attachment seems dead, mate.

Either way the Steam Forums have their mods deleting anything to do with humans working with aliens or any criticism thereof. They even deleted the original megathread apparently because you can't discuss politics of the game despite the fact the dialogue is pretty fucking political. Embarrassingly so. They replaced it with one where you can't accurately compare it to say if the Native Americans decided to work with the US government and colonials despite their genocide and systemic stomping out, or something along those lines.

Honestly, I don't have a problem with the idea of humans and aliens working together to keep a fragile peace given the events of XCOM 2, I'd actually encourage it as it's a fun concept, but the way they delivered it is so fucking bad. If these are the kinds of writers you can expect from Firaxis, then, fuck I'm out. I couldn't see any reason to fork out $10 for it and no way am I gonna fork over $50 or more.

EDIT:
Gonna share a comic that is the only way this shit is gonna work thematically given how often we've been fucked over thinking it was over before:
View attachment 1254739
A more realistic representation of HUMANS AND ALIENS WORKING together would've been even in a couple of generations of "working together" humans still hold a grudge, and considering aliens can't really leave, the aliens have been reduced to refugees stuck in a world where people don't like them. As what fucking country would want housing literal illegal aliens?

In an attempt to bridge relations you (as in you from XCOM 2, as the avatar project apparently forcefully put you into the avatar body and now you're an invincible unaging agent that only gets wounded [yes it lowers the whole danger thing, but fuck it man I actually want to be in the fight instead of pretending an agent is me, if you want to balance it I guess make your recovery insanely expensive and long]) get charged with leading a task force similar to the plot of this game.

But less retarded, as now there's a whole new avenue that can be explored instead of quirked away: refugees.
 
I completed it and it's not as much of a garbage as people think. Yes there is a lot of flaws and all but for a spin-off about fighting alongside ayyyy's it's fine.

Yeah..pretty much. I honestly think CS was just built out of three ideas Firaxis just wanted to try out before X-Com 3

* A breaching system instead of the standard alpha striking pods system
* Set Story Narrative
* Fully developed characters instead of generic soliders

The only problem is sheesh the writer Firaxis got. I have no idea if the writers are the B team, cheap extremely online internet people, or went with a tone that every one thought "Hey lets make it a Joss Whedon film!". (Its probably all three). I like it as a spin off, I would love X-Com 3 to take the idea of breach as a site-rep/entrance option, and I hope the Nerf Now comic that SiccDicc posted is the lore for X-com 3. The game was priced right as a budget spin off so no problems there.

On the plus side the modding scene is starting to kick in so that is a massive plus.
 
I want to Minecraft Terminal's VA in particular.
Terminal is the only VA I don't hate. So far she is the only one that sounds like she's doing anything more strenuous than delivering one-liners from the set of a sitcom.

The one mechanic I'm really not liking is explosives going off at the end of the round.
 
Fellas, just how bad are the levels of wokeness in the story? I need a kiwi-tier perspective into this.

I can live with the tumblr artwork and the stronk wymmen of color from the trailers, the idea of humanity making peace with the aliens and forcing thenselves to coexist peacefully (having playable aliens and mutts is interesting enough to make it worth it imo), but if the game is agressively woke instead of just being insidious I don't think I'll be able to overlook its faults. It's like "netflix show woke" or does it go further beyond?
 
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