XCOM Chimera Squad - Danger-hair, quips, no perma-death, this game has it all.

I'm not that big into X-Com lore but it makes absolutely no sense to make organisms without a digestive system. It's not like it's a massive energy waster (about 10% of the daily energy according to a quick google search). And if it's something that requires moving and thinking then it would need a ton of built in energy before it drops dead, which means you need to constantly replace dead aliens over the entire front line.
If the aliens didn't have a digestive system, Vahlen would have taken note of that, wouldn't she?
 
I'm not that big into X-Com lore but it makes absolutely no sense to make organisms without a digestive system. It's not like it's a massive energy waster (about 10% of the daily energy according to a quick google search). And if it's something that requires moving and thinking then it would need a ton of built in energy before it drops dead, which means you need to constantly replace dead aliens over the entire front line.
My guess is that why the chest glows orange on sectoids. What ever weird shit the ethereals did to them geneticly/technologically has likely given them some kind of energy source so the first war sectoids didn't need to eat because they just canon fodder they clone on mass at low cost like some Chinese factory making bootleg action figures.


Small edit: re reading the autsposy from first game, it does talk about how sectoids got a lot of cybernetic implants.

We as players can saftly infer from that they have some kind of implant that gives them some form of energy given they have no mouths to eat.
 
My guess is that why the chest glows orange on sectoids. What ever weird shit the ethereals did to them geneticly/technologically has likely given them some kind of energy source so the first war sectoids didn't need to eat because they just canon fodder they clone on mass at low cost like some Chinese factory making bootleg action figures.


Small edit: re reading the autsposy from first game, it does talk about how sectoids got a lot of cybernetic implants.

We as players can saftly infer from that they have some kind of implant that gives them some form of energy given they have no mouths to eat.
But... that's not how it works. Bodies need more than just "energy", they need minerals, vitamins, proteins.
 
But... that's not how it works. Bodies need more than just "energy", they need minerals, vitamins, proteins.
Look man Xcom takes a lot of artistic license when it comes to Biology. We have to go off what the lore gives us.
otherwise you will be Pulling your hair out over how a lot of what happens in xcom is nonsense. Like the whole plot of Chimera squad being nonsense.

(For example Apprently no one has Depth Perception unless they have modded eyes for it. )
 
There's alien food in EU if you remember, and it's just a slurry of human protien. No idea how they'd eat it, but I have a feeling they would have gotten thier energy through intraveneous feeding and digestion.
 
There's alien food in EU if you remember, and it's just a slurry of human protien. No idea how they'd eat it, but I have a feeling they would have gotten thier energy through intraveneous feeding and digestion.
You also got to Remember that there more aliens then just sectoids, so it make sense they feed the ones with mouths that stuff.

Unless you guys think they injecting this shit into sectoids. Which is kind of funny thing to image Sectoids shooting up alien food like heroin.
 
You also got to Remember that there more aliens then just sectoids, so it make sense they feed the ones with mouths that stuff.

Unless you guys think they injecting this shit into sectoids. Which is kind of funny thing to image Sectoids shooting up alien food like heroin.
They use their mind powers to ingest the food and then use it to remove the waste and place it somewhere for the mutons to step in as a joke,

I'm willing to cut the xeno's biology a lot of slack due to them being extraterrestrial beings as well as being heavily genetically engineered along with cybernetic implants.
 
They use their mind powers to ingest the food and then use it to remove the waste and place it somewhere for the mutons to step in as a joke,
So in other words, J.K. Rowling had a hand in world building. :story:
I'm willing to cut the xeno's biology a lot of slack due to them being extraterrestrial beings as well as being heavily genetically engineered along with cybernetic implants.
I am as well but there does come a point where if just asking a basic question leads down a rabbit hole of autism, then i have to Follow the autism rabbit down.
 
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So in other words, J.K. Rowling had a hand in world building. :story:

I am as well but there does come a point where if just asking a basic question leads down a rabbit hole of autism, then i have to Follow the autism rabbit down.
Any sufficiently advanced technology is indistinguishable from magic. I normally just say that and call it a day.

However I do salute you for exploring the depths of autism in search of answers to questions no one dared to ask. We still need to find the secret Advent Burger formula.
 
Any sufficiently advanced technology is indistinguishable from magic. I normally just say that and call it a day.

However I do salute you for exploring the depths of autism in search of answers to questions no one dared to ask. We still need to find the secret Advent Burger formula.
Apprently kelp proteins, so impossble burgers, but with flavor capsules.

Of couse that is if you trust what used to be advent burgers, but rebranded.

God I love the advent burger lines from 2.
 
mutation.jpg
 
Just another reason to hate and enslave the alien.
People angry about this game seem to forget that XCOM 2’s WOTC expansion made it clear that most of the aliens you fight are mind-controlled slaves rather than independent thugs. XCOM just isn’t a “hate all aliens” series.
 
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People angry about this game seem to forget that XCOM 2’s WOTC expansion made it clear that most of the aliens you fight are mind-controlled slaves rather than independent thugs. XCOM just isn’t a “hate all aliens” series.
Oh I'm aware they were "largely" mindcontrolled. Doesn't change their arrival screwed over Humanity in more than the obvious ways. Reanimating the various domesticated lines of animals like dogs, cats, cows, sheep, and more should a priority.
 
People angry about this game seem to forget that XCOM 2’s WOTC expansion made it clear that most of the aliens you fight are mind-controlled slaves rather than independent thugs. XCOM just isn’t a “hate all aliens” series.
See, I think the worst part about how Chimera Squad answers the fairly interesting question of "What happens to all those troops the Etherials abandoned on Earf?" in about the single most exceptional manner possible: after spending twenty solid years fucking up the entirety of human society and history, there's no goddamn way they'd be integrated in five year's time. Hell, they might not even be integrated in five generations' time. Consider how even nowadays, there's still hilariously awful race spats occurring (and that's before you take the Georgie What's-His-Fuck riots into account), if you tried mixing legit aliens into that, chances are people would be a lot less concerned about white/black/brown/red/yellow than they would be about grey.

Aliens on XCOM's payroll? Sure, but that kind of breakneck turnaround would not fucking work, no matter how much people want to fuck the snakes.
 
As a point of reference, racism in America didn't magically disappear during the Civil War. Even the Civil Rights Movement, which happened roughly an century later, failed to curb it.

On another note, how bugged is this game? Because I've seen people complaining about their gear disappearing after training, an mission that becomes unwinnable, and this animation failure.

 
So, one thing I remember about the lore of the game was the fact that human-alien relations are shown to not have been magically fixed overnight. City 31 is a model city being used as an experiment for integrating nonhumans into normal society, and it’s not working out too well. Three different criminal factions have emerged, each unhappy with the Brave New World and attempting to establish their own vision for the future. Sacred Coil are former regime personnel attempting to rebuild ADVENT, the Progeny are psionic supremacists calling for the expulsion of all non-psi’s and aliens from the city, and Grey Phoenix is composed of aliens attempting to leave Earth to find a new home out of a belief that they can’t integrate into human society. All three factions are being backed by an XCOM splinter faction hoping to recreate the alien’s empire with humanity at the helm. Even Chimera Squad seems to be more a pet project of Kelly composed of resistance veterans and a few post-war volunteers who proved themselves capable of caring for humanity.
 
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