Are there any squad setups that don't rely heavily on mixing Terminal's Cooperation, Snake-tits "tongue a friendly to give them an extra turn, and motility grenade? As soon as I figured out a solid pattern for it, I was hammering through missions at a breakneck pace.
And the only appreciable difference I noticed going from regular difficulty to hard was more armour, more hp, and shorter timers on all the "get to the box before the timer runs out" extra objectives.
Eh. Terminal's healing is pretty important for the early game, but once you have the extra pocket in medium armor, you're fine to leave her at home in favor of medkits for everyone. That said, she's hands down the best support character in the game, and one of the best period. Too bad she's such an annoying bitch.
Personally, I didn't like Torque. At all. I levelled her up to max hoping she would get better, and she didn't. I left her at home after that. But I seem to be in the minority on that one.
Motility is handy, but you don't really NEED it.
My dream team would be...
Claymore: Unlimited explosives. Can deal ten guaranteed damage per round, two of those being shred. Multiply that by every enemy within the explosion radius. Maybe more if you're lucky enough to find adhesive grenades to keep enemies from leaving said radius. Oh, and he can regen those every encounter.
Verge: Is there anything he can't do? Verge is an absolute monster once he gets rolling with 2 or 3 enemies in the Network. They boost his aim, give him regen at higher levels, and once per mission he can flip a coin on each of them for temporary mind control. He has solid shutdown power as well. His only real weakness is inorganic enemies, and Sacred Coil is already the toughest faction.
Terminal: Unlimited healing, extra actions where you need them, delaying a turn on a particularly dangerous enemy, good coverage of reinforcement zones due to her Overwatch bonuses (if you can guess the right one).
Blueblood: A pure, undiluted murder machine. Give him Talon Rounds and a Superior Laser Sight and watch the crits fly. Plus free reloads so you never have to slow down, plus Faceoff once per mission (unfortunately limited by mag size now, but we can't have it all).
This is a setup where you establish a gunline. No going deep. Hold your ground and pick them off. Without Cherub or Axiom, there's no dedicated tank in the squad. But Terminal can shore up HP and defense as needed, and Claymore and Verge are no chumps in the defense department. Claymore for his extra armor, Verge for his extra dodge and insane regen potential.
But that's just me.
EDIT: Terminal's Cooperation isn't necessarily as amazing as it looks. She's just trading one of her actions to give one to someone else. Now that's often the thing to do, but in terms of strict "action economy" (God I hate that term), it's more of a sidegrade.