Yandere Simulator - Thank you for following the development of Yandere Simulator

So let's say we can actually make a stealth game on PC we need people who can do things like : model, programming, make music, voice acting, story tell, script, sound, design, art, also a project management i guess, and game testers (then people who can translate in different language later if the idea come to life eventually)
At an absolute minimum, someone to manage the project, a programmer, a modeler, an artist, an animator, and a writer to establish characters/world. Voice acting would be nice but is not a necessity, but that's something to worry about later once the game is in a semi-functional state. Original music would also be nice, but royalty free stuff could work quite well (see Kerbal Space Program).

But what the game needs most of all is a well developed roadmap with "This is how everything should work".
 
I can actually do some nice voicing, I guess, but first I need some better equipament. What I can do now: script writing, translate for portuguese when the game is done, drawing concept arts (not 10/10, I admit, but at least I care about a proportional and good design).
I know is not that much, but it's a begining, right?

Also, that's an important question: This game can be perfectly a serious and dark game... But can also be a parody with dark humor and comichal deaths. What do you guys think it suits better?
 
Realistically?

A director and producer to oversee it, for art you'd conceptual artists, modellers, texture artists, maybe a particle effects artist, for music you'd need a musician and/or sound designer, a whole bunch of programmers for shit like AI, shaders etc., maybe a writer, very maybe voice actors, QA...
At an absolute minimum, someone to manage the project, a programmer, a modeler, an artist, an animator, and a writer to establish characters/world. Voice acting would be nice but is not a necessity, but that's something to worry about later once the game is in a semi-functional state. Original music would also be nice, but royalty free stuff could work quite well (see Kerbal Space Program).

But what the game needs most of all is a well developed roadmap with "This is how everything should work".
So we need quite a large team, voice acting indeed can be put asides as its not necessary, do someone here know a bunch of people (even you if you know how to do a certain task) capable of doing the roles you both quoted ?

Also, that's an important question: This game can be perfectly a serious and dark game... But can also be a parody with dark humor and comichal deaths. What do you guys think it suits better?

I personally think that the story of the game can be serious, as it's based on the whole Yandere thing why not make a thing all cute pastel colors nice music and depending on the choice of the player it can go down either quickly or slowly the atmosphere (it does look similar to the idea that Eva had but hell he's going to take ages to do it) will then become more tense the music changes the lighting and color as well people don't act the same way the facade of the yandere girl can slowly deteriorate (by that i mean she can have trouble to keep the whole happy face) and the option to kill rather than intimidating/bullying/doing some kind of pressure on the character is more solicited than ever by the game again there shouldn't be only one path but multiple
 
This game can be perfectly a serious and dark game... But can also be a parody with dark humor and comichal deaths. What do you guys think it suits better?
The latter seems the best way to go

The former is what Eva's attempting and it really doesn't work
 
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So we need quite a large team, voice acting indeed can be put asides as its not necessary, do someone here know a bunch of people (even you if you know how to do a certain task) capable of doing the roles you both quoted ?
If it's programming with a C-like language, then I'm either capable of doing so or learning how to relatively quickly. Though to date, the most complicated games I've programmed are a random maze generator with AI that chases you and a two player version of Asteroids.

I personally think that the story of the game can be serious, as it's based on the whole Yandere thing why not make a thing all cute pastel colors nice music and depending on the choice of the player it can go down either quickly or slowly the atmosphere (it does look similar to the idea that Eva had but hell he's going to take ages to do it) will then become more tense the music changes the lighting and color as well people don't act the same way the facade of the yandere girl can slowly deteriorate (by that i mean she can have trouble to keep the whole happy face) and the option to kill rather than intimidating/bullying/doing some kind of pressure on the character is more solicited than ever by the game again there shouldn't be only one path but multiple
Depends on how much freedom the player is allowed to have. In Yandere Simulator's current state you pretty much have one option; someone is going to get a knife to the face, and the only question is how it's going to happen. Social persuasion/matchmaking isn't a thing, and you can't interact with senpai so that instead of accepting a rival's confession he develops a crush on the player.

Though, the tone of the game should definitely be set by the actions that the player undertakes. If the player follows the Yuno Gasai school of yandere, little tidbits like newspapers documenting the disappearances and deaths should be seen and there should be changes to the school itself like more security, less extracurricular activities, no student goes anywhere by themselves around campus, and potentially closing the school should your body count be too high or conspicuous. Otherwise, should the player opt for the Mitsuki Koharu path, senpai and his friends will consider you to be a somewhat odd and quirky child who often gets carried away, but can clearly see that you hold genuine deep affection and tolerate your oddities. Of course, you could always fall somewhere between the two, but there should be nothing stopping you from interacting with senpai yourself so long as you don't do anything batshit insane that he becomes aware of.
 
What does a game need actually ?

EvaXephon.

A director and producer to oversee it, for art you'd conceptual artists, modellers, texture artists, maybe a particle effects artist, for music you'd need a musician and/or sound designer, a whole bunch of programmers for shit like AI, shaders etc., maybe a writer, very maybe voice actors, QA...

Let's assume the director / producer / overseer is just this forum as a whole. Possibly the concept art too, it doesn't need to be good to explain what the idea is, provided there's a competent artist to bring it to life.

Models and textures can potentially be done by the same person as they're largely in the same skill set. I know someone who can do that. The particle effects can be done by the programmer, or just whoever handles the editor / engine, assuming someone is able to supply the sprites required. Particle effects aren't too hard and as long as you have the sprites don't take much. Programmers for game logic and such is one thing, shaders would need a different skill set I imagine- technical artists is the term I believe.

For writers and QA, again I'd refer to this forum as a whole.

Edit: A bunch of messages appeared after I posted this...

If it's programming with a C-like language, then I'm either capable of doing so or learning how to relatively quickly.

Unity allows for C#.

But what the game needs most of all is a well developed roadmap with "This is how everything should work".

That would probably put us ahead of Eva.

So we need quite a large team, voice acting indeed can be put asides as its not necessary, do someone here know a bunch of people (even you if you know how to do a certain task) capable of doing the roles you both quoted ?

It's doable with a small team if they can work together well. I can 2D art. I know someone who can 3D art but I can't bank on them being able to help in any way.

Is this actually happening? Because it seems so surreal, a bunch of anonymous forum members trying to cobble together an actual game.
 
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Is this actually happening? Because it seems so surreal, a bunch of anonymous forum members trying to cobble together an actual game.
It seems plenty of people are interested into taking Eva's decent idea and making something competent out of it.

The question remaining is, where do we go from here?
 
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Is this actually happening? Because it seems so surreal, a bunch of anonymous forum members trying to cobble together an actual game.
It's been done before. And we're not building anything yet; this is all in the theoretical and concept stage.
It seems plenty of people are interested into taking Eva's decent idea and making something competent out of it.

The question remaining is, where do we go from here?
Roadmap. General mechanics, environments, interactions and game logic.
 
Is this actually happening? Because it seems so surreal, a bunch of anonymous forum members trying to cobble together an actual game.
If we can gather enough people for the different tasks, and a developed roadmap then it can be an actual thing.


But I do have a question ; If we want the game to be real how should we process ? Because no one wants to work full time for free so I guess we create a team based on the whole volunteer act.

Things are kinda scattered everywhere at the moment obviously, so let's summarize a lil bit ;
We need at least :

- Someone to manage the project
- a programmer
- a modeler
- an artist to take care of the concept art (maybe two as we need to created an environement and characters so someone should take care of the environment and the other the characters and clothes)
- an animator
- a writer to establish the story telling, characters and the universe where they are
(OPTIONAL) : voice acting

It's just a concept like @Catgirls are Love said so nothing is set in stone yet

edit : Maybe the person who manage the project should be someone who has experience in this field so he kinda know how we should work everything out
 
- Someone to manage the project
- a programmer
- a modeler
- an artist to take care of the concept art (maybe two as we need to created an environement and characters so someone should take care of the environment and the other the characters and clothes)
- an animator
- a writer to establish the story telling, characters and the universe where they are
(OPTIONAL) : voice acting
I suppose I can do writing, I'm familiar enough with cliché anime shit and like to write in my free time.

Apart from that I can do mediocre concept art and I have some experience with game design (aka useless idea guy :^) )
 
Is it a good idea to share these concepts publicly. Whats stopping Eva from using them if he is able to implement them?
What's stopping EvaXephon from implementing ideas from elsewhere is EvaXephon. And considering how we still can't even stick a knife in the first rival after how long he's been working on this and the current guesstimate of release is 2019...
 
(aka useless idea guy :^) )
lmao I'm in the same boat I guess, I can help with art and I'm studying graphic design so I can help and sketch ideas for the menu and everything that involves layout
 
an artist to take care of the concept art (maybe two as we need to created an environement and characters so someone should take care of the environment and the other the characters and clothes)

I want to volunteer for this. I don't have much experience drawing enviroments, but I know how they're suposed to look and how to make a simple blueprint of them. I rather drawing character, tho, but I want to know if my arstyle can fit the game in any possible way. Here a few examples:


SugarBelly creepy.png

Midori Gurin.png
Malachite.png

Occult Story Protagonistas.png


- a writer to establish the story telling, characters and the universe where they are

If I can't do the arwtork, can I do the script? I will always accept sugestions to make the story coherent, and I will make sure the characters don't look like plain and boring archetypes!
 
(BTW, sorry for the double post, but that's a important question)

So, let's say that this whole idea really becomes an actual game. Can we charge for it or this would be considered illegal?...
 
So, let's say that this whole idea really becomes an actual game. Can we charge for it or this would be considered illegal?...
There's no patent on the idea of a video game staring a yandere character and there never will be, either.

So no, it won't be illegal. Not unless we steal content from YanSim.
 
So, let's say that this whole idea really becomes an actual game. Can we charge for it or this would be considered illegal?...
The issue of charging for it would be deciding how to manage and distribute the income. There would be nothing even remotely illegal unless we used assets that we either didn't have the rights to or didn't have permission to use. Though, I'm of the mind of if we were to actually create and complete such a game, it should be available for free.
 
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