YIIK: A Post Modern RPG / Ackk Studios / Andrew Allanson - "I wanted to make a game with a protagonist who was very unlikeable" - From Someone who is equally unlikeable. Currently developing Version I.V (1.5)

In that case, it makes the fact that Alex has the option to treat Rory like shit even worse. The devs knew this guy had social anxiety in all worse ways, and made him voice a character who can optionally kill themselves.
I think you're blowing this out of proportion. Not only did they not "make" him voice anything, and not only did they pay him for his work, Rory killing himself has to do with what I can only assume is prolonged grief and isolation rather than anything resembling the social anxiety that the VA has.

Even if you consider fair use and the idea that Alex (the game’s protagonist) read the book. How can someone in 1999 read something that wouldn’t exist (in English) until 2007?
Alternate universes explains literally every chronological inconsistency, I realized.

However lazily, given that the writer doesn't have to work a single bit in leveraging that explanation.
 
I think you're blowing this out of proportion. Not only did they not "make" him voice anything, and not only did they pay him for his work, Rory killing himself has to do with what I can only assume is prolonged grief and isolation rather than anything resembling the social anxiety that the VA has.
Perhaps, but it's still clear in reading his comment that he didn't want to do it, and that they based some of Rory's traits from him. Even the most satirical take is based in some reality.
 
“My mistake was thinking that video games are art. I wanted to make a game about a guy who’s a piece of shit unlikable character, who by the end of the game has to transform. But too many gamers, when they look at this, when they play a game, they’re so used to having to identify with the character, that if they play a game where the main character is unlikable or has to do some bad stuff, they immediately get triggered by it.

So, the thing is, games aren’t art. They’re toys for children and it’s considered in bad form to talk about anything meaningful, or impactful or thought provoking.”
“I was trying to make the video game version of a Chuck Palahniuk novel, or a Haruki Murakami novel. To try and do something a little different y’know? But it turns out, everyone just wants Ayn Rand-ian written characters, where the main villain is like Wesley Mouch. You immediately know what to feel about each character.” […] When you make an unlikable character, people expect Sherlock Holmes or Dr. House.

They want flawed heroes, but only to the extent that they’re beautiful and intelligent and slightly Asperger-y. But they manage to be dicks to everyone and they get away with it because they bring some sort of savant-ism that saves the world. So if you make a character who’s just some hipster obsessed with the paranormal who hasn’t grown up yet and treats his friends like shit, people immediately feel- they don’t know how to process this.

But if you put it in a novel, people get it in a novel. But gamers are, y’know. I’m just gonna say though, this is not to say my game is above any criticism, like I know my game has problems, it’s not perfect, it’s my first 3D game I ever made.”
-Andrew Allanson
 
I will have to play a bit of Devil's advocate and say there are some interesting ideas here and there that could have been better implemented by more careful and knowledgeable devs. And the potential for YIIK to be an actually enjoyable game, from its general design choices to its gameplay, could have been much better.

Let's see the gameplay first, because it's a mess and a half. I mean, it's okay to implement some mini-game-like mechanics for the battles to make it more interesting and fun. But there's like dozens of them, and none are particularly well-implemented. It's like they had seen the Mario RPGs' mechanics for timed hits, dodges and gauge attacks and said "Hey, those are cool and all, but what if we made every single attack in the game dependant on different timing-based mechanics?" You could possibly dish out an entire turn of 0 damage attacks because of missed cues. And get your party killed because of them, too, because not only do you have to use another timing mechanic to dodge, it's fucking shoddy and counter-intuitive. Why not just one mechanic for attacking, another for dodging, and at most one or two for special techniques? And why all those camera close-ups and cutscenes during attacks that only drag down the speed of the game? Too many cooks, etc. And here, all the cooks spat on the cauldron.

And then there's the writing. They think discussing entry-level philosophy essays and making the protagonist be an insufferable fuckstick that supposedly gets his head out of his cornhole are substitutes for good writing. And that being set in some amalgamation of the best and the worst of urban America is peak originality when it's not always the case. You see, one of my favorite console RPGs ever is Lunar: Silver Star Story. It's literally the story of a backwoods kid in a mostly generic medieval fantasy land who sets out to become a big deal like his childhood hero, ends up caught up in a world-dominating plot, and eventually even snatches the heart of his childhood bestie. No biggie in the plot department, but the action, the laidback setting, the fun script and its well-written characters more than make up for it. By the end, you do feel like you sat through an enjoyable game with an equally enjoyable story. In YIIK, you want to punch everyone in the face, and you don't feel like you advance anything on the plot and character development departments. The whole "turns out Alex is you, the player" is such a fucking cop-out, especially given the circumstances. Fucking Undertale pulled this trick better.

And how about the design aspects? Another fave console RPGs of mine are the first Wild ARMs games. It's a smorgasbord of Medieval, Western and Sci-Fi tropes that somehow makes sense in the end. You have sword-wielding cowboys, Mecha-controlling scientists, kid summoners, magician princesses, cyborg girls, female samurai Jesus and so it goes. A mish-mash of seemingly random elements of different genres can work, if the writing is competent and sensible enough to see what makes sense and what doesn't. In YIIK what do you have? A dimension-bending golden alpaca who bellows out "LEMONADE!" as a warcry? And that's supposed to be such a goddamn menace that the most serious character of the party breaks into hysterics upon seeing it? And it follows a rather serious discussion about suicide in the sewers? In the words of John Zandig, JAYSUS! None of the choices work, it looks and sounds like it was written by the Family Guy manatee tank from South Park.

TL;DR: YIIK could have worked, but it didn't because the Allansons are pants-on-head exceptionals with severe cases of Dunning-Kruger.
 
Because of Oneyplays, I'll always call the main character "Alex YIIK." I think that LP was pretty good because RPGs tend to produce some of that channel's funniest moments along with Chris, Ding Dong, and Julian discussing what didn't work, how if this thing were changed how that would have improved the game, things the game actually did right, etc. Also, this is one of my favorite pictures ever.
MC Alex YIIK.jpg
 
Only have the Oneyplays boys' playthrough to go off of, but I see lots of comments on how anyone else in the party should have been the protagonist over Alex. They especially love Claudio for some reason, despite being an annoying weeb with "I'm black, you're white, you're a racist" type dialogue from time to time. He's basically "What if Travis Touchdown were a guilt tripping asshole?"

There's a painfully unfunny gag where the party needs to break into a truck. Paraphrasing the dialogue:
Alex: "Anyone know how to unlock a car?"
Claudio: "OHO! So because I'm a black guy, I MUST know how to break open locks, right?! ...Well, I do. I went through a Sherlock Holmes phase, you see. But I don't know how to unlock car locks."
 
Only have the Oneyplays boys' playthrough to go off of, but I see lots of comments on how anyone else in the party should have been the protagonist over Alex. They especially love Claudio for some reason, despite being an annoying weeb with "I'm black, you're white, you're a racist" type dialogue from time to time. He's basically "What if Travis Touchdown were a guilt tripping asshole?"

There's a painfully unfunny gag where the party needs to break into a truck. Paraphrasing the dialogue:
Alex: "Anyone know how to unlock a car?"
Claudio: "OHO! So because I'm a black guy, I MUST know how to break open locks, right?! ...Well, I do. I went through a Sherlock Holmes phase, you see. But I don't know how to unlock car locks."
Sounds cringe as fuck.
Glad you're took the effort to play this huge shit.
The jokes are too autistic, even for me.
 
Alex: "Anyone know how to unlock a car?"
Claudio: "OHO! So because I'm a black guy, I MUST know how to break open locks, right?! ...Well, I do. I went through a Sherlock Holmes phase, you see. But I don't know how to unlock car locks."

Tell-Tale's Walking Dead game did that gag better tbh https://youtu.be/BOAPzAGok5c

(Cant embed on mobile, for some reason)
 
I'm not sure what the Allanson brothers intentions are
They want to stroke their egos and have money to burn for that cause, i don't think it gets any deeper. There's lot of these types in the art industries. The game itself is extremely self centered and navel gazey, its all about the author having a wankfest

TL;DR: YIIK could have worked
even bad media can have talented people, i don't believe everyone involved in making the game is pants on head retarded, but it is obvious the people making all the major decisions are
 
It's worth noting that these devs hired an obscure let's player to voice a character because they based it on him... who has anxiety so bad he basically never leaves his room. Who then commented about how he never wanted to play the role in an oneyplays comment section. Yiikes.

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yuriofwind??? Haven't heard his name in years, he made terrible videos on obscure games (bootlegs), creepypastas and video game development. He came across as spergy, wouldn't surprise me he would be upset at getting the slightest amount of push back or being mentioned here.

Before (12 years ago)

Now

On the Internet, some people just never change.

edit- lol @ kirbopher. He always gets ass mad when you write to him "pay for my college". Even if I liked some Nin10doh sketches and Waltz of the Forest.
 
yuriofwind??? Haven't heard his name in years, he made terrible videos on obscure games (bootlegs), creepypastas and video game development. He came across as spergy, wouldn't surprise me he would be upset at getting the slightest amount of push back or being mentioned here.

Before (12 years ago)

Now

On the Internet, some people just never change.

edit- lol @ kirbopher. He always gets ass mad when you write to him "pay for my college". Even if I liked some Nin10doh sketches and Waltz of the Forest.
Honestly, I don't think he would mind being mentioned here that much. He's spergy, but I think anyone here that knows about him would only have fond memories of his stuff. I don't know about any of his other internet presence, but I have a lot of nostalgia for his old let's plays and creepypasta videos, and it's the tangential connection to him that first let me know of YIIKs existence in the first place. He strikes me as less of an autistic rage kind of guy and more like a crippling social anxiety one.
 
He strikes me as less of an autistic rage kind of guy and more like a crippling social anxiety one.
Last time I checked on him, he was talking about being gay/bisexual and telling people to come to his stream on a very childish manner. Yuri also likes professional Melee which are enough reasons for people on this forum to think you are a lolcow. Good to know people still do YouTube for fun/escapism after all these years, it's surreal watching @Flamenco mention nintendocaprisun, pcull44444 taking main stage in GDQ drama and gligar13vids being @CIA Nigger.
 
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