YIIK: A Post Modern RPG / Ackk Studios / Andrew Allanson - "I wanted to make a game with a protagonist who was very unlikeable" - From Someone who is equally unlikeable. Currently developing Version I.V (1.5)

Also I found this:
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"I made it an image so it'll spread on social media, and it has my cool company logo. You HAVE to listen if it's got official letterhead!"

Andrew is endlessly entertaining. Sure, everyone else read the plot wrong. The writer didn't do a shit job of conveying what he meant, nosiree!
 
Andrew is endlessly entertaining. Sure, everyone else read the plot wrong. The writer didn't do a shit job of conveying what he meant, nosiree!
He has the same mentality with Alex. Oh, no, it's not that unlikeable protagonists have been done better (ever heard of a little game called GTA 5?), and usually the writer will have them redeemed by the end of the game when that doesn't happen in YIIK, oh nosiree, the problem must be that everyone else is simply reading it wrong!

The worst thing is it doesn't even seem like Sammy is getting reworked in any way in I.V. Doesn't even want to change the method of death or anything. Just goes to show the weird obsession Allanson has with this poor dead girl.
 
Andrew is endlessly entertaining. Sure, everyone else read the plot wrong. The writer didn't do a shit job of conveying what he meant, nosiree!
If you don't want people forcing their meanings into your game that you disapprove of, you shouldn't have called your game a post-modern RPG. That's what post-modernism is. Death of the author and all that.

Sorry, boys. It's your own fault. Mostly for thinking you're smarter than you are and courting an audience that loves to believe everything can only be seen through their own narcissistic lens. Oh, and for explicitly drawing a connection between your character and Elisa Lam, but trying to control just how strong a connection people saw. That's not post-modernism, that's just people reading your intent but at a different intensity than you claim you meant.
 
He has the same mentality with Alex. Oh, no, it's not that unlikeable protagonists have been done better (ever heard of a little game called GTA 5?), and usually the writer will have them redeemed by the end of the game when that doesn't happen in YIIK, oh nosiree, the problem must be that everyone else is simply reading it wrong!

The worst thing is it doesn't even seem like Sammy is getting reworked in any way in I.V. Doesn't even want to change the method of death or anything. Just goes to show the weird obsession Allanson has with this poor dead girl.
They’re not changing anything to do with voiced lines because they’d have to pay for the same voice actors to come back, and I’m betting a lot of them won’t if asked. So instead they reanimate all the scenes to draw attention away from the shitty story.

I’ll be amazed if gameplay improves.
 
They’re not changing anything to do with voiced lines because they’d have to pay for the same voice actors to come back, and I’m betting a lot of them won’t if asked. So instead they reanimate all the scenes to draw attention away from the shitty story.

I’ll be amazed if gameplay improves.
They recorded new stuff when they updated the Golden Alpaca scene though. Hell, they got Albert Wesker himself to voice the Alpaca.
 
They recorded new stuff when they updated the Golden Alpaca scene though. Hell, they got Albert Wesker himself to voice the Alpaca.
The only new voice stuff was Wesker guy. Everything else was the same as the original version, just animated differently.
 
The only new voice stuff was Wesker guy. Everything else was the same as the original version, just animated differently.

Which is ridiculous considering they couldn’t even be consistent with their own character's name (Sammy Pek/ Semi Park I think they flip between?) which can’t be fixed with any amount of re-contextualizing.

There’s just really no way to salvage this mess without starting from scratch and given the writing skills and attitude of the creator, I don’t even think that would help.

They really just need to cut their loses and move on. Do they have a trust fund or some shit that’s keeping them afloat while they waste their time?
 
Which is ridiculous considering they couldn’t even be consistent with their own character's name (Sammy Pek/ Semi Park I think they flip between?) which can’t be fixed with any amount of re-contextualizing.

There’s just really no way to salvage this mess without starting from scratch and given the writing skills and attitude of the creator, I don’t even think that would help.

They really just need to cut their loses and move on. Do they have a trust fund or some shit that’s keeping them afloat while they waste their time?
That’s pretty much the problem. The flaw is at its core, but rather than fix that, they just keep changing the outside dressing to claim it’s being improved. All this work to make the cutscenes over-the-top, wacky and nonsensical isn’t going to make people enjoy the game more of it still takes 20 seconds for every single battle to start and every character plays the same/fulfills the same role. They tried adding elemental attacks on the 1.25 update, but it still doesn’t change a damn thing about battle strategy: go in and use basic attack until everything dead, halfway through game just spam LP Toss.
 

"We recommend a second playthrough so that you can put all the puzzle pieces together"

The funniest shit in the world is that they hint about all these easter eggs and secret endings they have in the game intended to unlock after multiple playthroughs but nobody has ever found them because nobody actually wants to play this game again. For example Dick Masterson's cameo I believe has still never been found because nobody gives a fuck.
 
Speaking of voice acting stuff, did they got someone else to do Alex? Since IIRC his original voice actor was Kirbopher, who metoo'd himself and ruined his career by breaking an NDA with Nintendo over his role as Byleth in Fire Emblem 3 Houses. I actually feel the mute alex game mode was less as a joke/acknowledgement of the public's reaction to Alex, and more because they didn't want to call Kirbopher again and have another reason for lefties to hate their game.
 
Speaking of voice acting stuff, did they got someone else to do Alex? Since IIRC his original voice actor was Kirbopher, who metoo'd himself and ruined his career by breaking an NDA with Nintendo over his role as Byleth in Fire Emblem 3 Houses. I actually feel the mute alex game mode was less as a joke/acknowledgement of the public's reaction to Alex, and more because they didn't want to call Kirbopher again and have another reason for lefties to hate their game.
Kirbopher is slowly getting out of PR jail with him appearing on oneyplays for a bit, it may be related to the finale being planned for Oney's playthrough of YIIK
When it'll be out is the mystery
 
"We recommend a second playthrough so that you can put all the puzzle pieces together"

The funniest shit in the world is that they hint about all these easter eggs and secret endings they have in the game intended to unlock after multiple playthroughs but nobody has ever found them because nobody actually wants to play this game again. For example Dick Masterson's cameo I believe has still never been found because nobody gives a fuck.

It’s really not a good sign when no one has found the secret Easter eggs and such because no one wants to play that mess more than once.
I saw one review that mentioned that the YIIK Discord has still yet to find the secret third ending to the game. If even your own fans of the game can't find your secret ending, you definitely know it's hidden way too much. Or maybe Allanson will claim that was the point all along because he's too high on his own ego to admit he made mistakes.
 
How old was the dude when he wrote the story? Because his little blurb kindof suggests, alongside all of the inconsistencies about the year 1999, that it's a case of an amateur writer trying to make something entirely beyond his capabilities and not understanding why other people aren't interfacing with the scheme as he planned it out. You'll see this a lot in amateur-hour circles, because it does take a certain amount of effort to look at the bigger picture from another person's shoes.

All of that blathering about it being a story about negative, obsessive, self-destructive behaviors is an interesting one, but that's really not what the story presents. Ignoring even postmodernism's big tenets and assuming that there is some grand pretentious interpretation (is alex at the end of the game the true alex? is everything else in the game his bizarre, weird imagining of a heroic tale to cope with the fact that his weird obsession make him into a deadbeat? does y2k somehow symbolize not the end of the world, but effectively the end of alex's future because he got caught up in a weird internet thing?)... none of it is effectively communicated to the audience. It comes off like any of the other weird, obscure, pretentious earthbound clones.

Maybe he couldn't really get any feedback on the game's story and writing because people were bored to death of the combat and couldn't be assed to tell him that his story has pretty shit pacing, extreme tonal inconsistencies, mismatched characterization, and does its more interesting angles dirty by insisting they be interrupted by "weird" segments. Should've listened to Hamburger Helper and put in the 'skip gameplay' button.
 
It’s been posted before, but I’m going to highly recommend this video on YIIK. It’s long, but he goes through the game itself, but also talks about former interviews the creator did, old notes and production stuff, and talks a lot about how the game became what it did.
 
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They eventually found him after andrew threw his hands up and tweeted instructions.

https://postimg.cc/QV8qHgJM

The problem was they had to find him again and his dialog was too vague to know where he would be next.

https://postimg.cc/PLbmqNLZ

"That's the only fucking hint I'm giving now."
:story: What the fuck is this dude's problem?
If you want players to discover all the arcane RNG based secrets in your game maybe you should make sure anyone actually wants to play it.

Undertale got to do the crazy W.D Gaster secrets with a 1/100 chance of appearing in a game because people were passionate enough about it to mine the code and kept wanting to play because it was genuinely fun. It's like he took the "making a fun game" part for granted.
 
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:story: What the fuck is this dude's problem?
If you want players to discover all the arcane RNG based secrets in your game maybe you should make sure anyone actually wants to play it.

Undertale got to do the crazy W.D Gaster secrets with a 1/100 chance of appearing in a game because people were passionate enough about it to mine the code and kept wanting to play because it was genuinely fun. It's like he took the "making a fun game" part for granted.
It also helps that you can finish Undertale in one sitting, so having this random shit will be easier to trigger
 
:story: What the fuck is this dude's problem?
If you want players to discover all the arcane RNG based secrets in your game maybe you should make sure anyone actually wants to play it.

Undertale got to do the crazy W.D Gaster secrets with a 1/100 chance of appearing in a game because people were passionate enough about it to mine the code and kept wanting to play because it was genuinely fun. It's like he took the "making a fun game" part for granted.
It certainly feels like the idea for the game was built around having a "legacy" where people play it over and over again and find new things. Then they made a game to encapsulate that ideal, but it wasn't as much of a priority.
 
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