Listened to most of the video while playing Grim Dawn, I think the root of the problems in the game is that the creator wanted to have his postmodern day cake and eat it - He doesn't want to look at the medium and have a story be ambiguous so the audience will think about it, he wants to show how intellectual he is, tell the audience what's the meaning he intends and just flip basic tropes around to maximum edginess point (and act as if he is the first one who does it). Though just about everyone that ever invokes post modernism is guilty of doing that, so in some way it really is a Postmodern RPG.
Also he cheats by referencing early RPG games to make the audience forget that in the 20+ years that passed vitually every RPG trope was already subverted. And in the end of the day, the reasons why a lot of RPG tropes are kept despite all the time that passed is that they are better for storytelling and flipping them doesn't achieve anything but a neat one time twist.
But if you want to play an actually fun RPG, where the main character is a red headed, privilaged, emotionally immature guy, who meets a girl and is thrust into a fantastical quest, where the party calls him out on his behaviour, he meets a different version of himself, he learns he is the harbinger of the apocalypse, gets people killed, decides to improve himself and make amends with the party and ends up sacrificing himself to save the world and make amends. Play Tales of the Abyss.