- Joined
- May 25, 2013
The Scenario (just in case you're a sperg and need a situation laid out for you): You find yourself sharing an elevator with Video Game President Lenny McMoneybags. Mr. McMoneybags likes the cut of your jib and decides he wants to make a video game for you. No budget constraints, no dev team constraints. But you got about 30-45 seconds to explain it to him before he reaches the executive floor AND while you can compare it to other existing IP's you can't just say a sequel to a pre-existing IP. What's your video game elevator pitch?
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Example:
Planet Killer: Part Katamari Damacy, part RTS. You are in charge of killing a sentient planet which is threatening your own home planet/moonbase/whatever. You must figure out how to destroy the planet all the while deciding how (straight up aggressive or working in subterfuge) and where to attack it, growing in power and abilities in the process. All the while the planet's defenses will attempt to adapt to your playstyle and approach to try and keep the planet alive.
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Example:
Planet Killer: Part Katamari Damacy, part RTS. You are in charge of killing a sentient planet which is threatening your own home planet/moonbase/whatever. You must figure out how to destroy the planet all the while deciding how (straight up aggressive or working in subterfuge) and where to attack it, growing in power and abilities in the process. All the while the planet's defenses will attempt to adapt to your playstyle and approach to try and keep the planet alive.