Biggest bullshit in a video game

Patience. I've learned that trying to deal with a chadified Priscilla is simply to just wait. It's basically the same issue with Wolnir and Twin Princes, there is the urge to go full retard and attack all the time. A lot of her attacks are quite easy to read.
People actually have a strategy for Wolnir? He’s the only boss where flailing wildly is a better option than learning his patterns. The only time I died to him was chasing him down the slope and getting caught in the miasma.
 
People actually have a strategy for Wolnir? He’s the only boss where flailing wildly is a better option than learning his patterns. The only time I died to him was chasing him down the slope and getting caught in the miasma.
There is, its just because there are a fuckton of retards that have died due to them not controlling their urge to press the R1 button on the screen.
 
A lot of the AI has been borrowed from F.E.A.R, especially with the marines' tendency to flank and immediately charge the moment you are reloading, which is painful especially at hard difficulty. Black Mesa feels like an adage of old videogame design with modern paint, and that's a good thing. Also, if you want good multiplayer bots, Counter-Strike: Source is right around the corner.
Havent played source in forever but in GO the bots look like they use wallhacks or some shit, not actual "smarts"

Also how they ported fear's AI to BM? pretty sure the former was really custom made and afaik the AI worked that well because it was coded together with the level design so that the NPCs did proper pathfinding and stuff
 
Havent played source in forever but in GO the bots look like they use wallhacks or some shit, not actual "smarts"

Also how they ported fear's AI to BM? pretty sure the former was really custom made and afaik the AI worked that well because it was coded together with the level design so that the NPCs did proper pathfinding and stuff
Should have worded it right but its more like they took notes and used it to the Source engine.

Also, GO's bots are absolutely retarded. You would need to use plugins to make them considerably smarter. CSS bots split up, take position and are painful shitters if they get an AWP or an AK.
 
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Blackflame Friede... I can do her first two phases without taking a single hit. Her third phase? Yeah, no. I have seen multiple guides on fighting her, but I can't get my useless stubby fingers to actually do it. I can punish the initial jump but in general I can't get a single hit after that (when I decided to take a break she had literally jumped out of 3 backstab animations). Three hours and I am no closer to beating her than before. No sunbros either, but you can expect invasions within a few seconds of embering up.
If we're on the subject, the multiphase bosses are just a chore, but it's especially bullshit that the difficulty ramps up between phases rather than strategy, so those earlier stages just becomes a waste of time just so I can die for a latter stage one hit kill. I'd actually prefer the bosses to immediately start in their new forms with the extra health gauges.
 
If we're on the subject, the multiphase bosses are just a chore, but it's especially bullshit that the difficulty ramps up between phases rather than strategy, so those earlier stages just becomes a waste of time just so I can die for a latter stage one hit kill. I'd actually prefer the bosses to immediately start in their new forms with the extra health gauges.
Oh boy, you're going to hate the earlier Final Fantasy and Megaman games because the past gaming generations have a ton of phases that Blackflame Friede would be a godsend.
 
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Patience. I've learned that trying to deal with a chadified Priscilla is simply to just wait. It's basically the same issue with Wolnir and Twin Princes, there is the urge to go full retard and attack all the time. A lot of her attacks are quite easy to read.
I just wish I knew how to evade her attacks. Like that one where she runs up to you, runs behind you, grabs you, then hits you with both scythes? All I know is it is much faster than you so running away doesn't work, and rolling into or away from the attack doesn't work. Also it one-shots me if I'm not embered. But pretty much all of her combos cover an obscene amount of ground.

In general though, I don't think I've chugged an estus where I wasn't smacked for it so I'm guessing I need to no-hit the fight. I've seen videos where people punish both her leaping attacks by dashing under them but I almost always get caught in the explosion. I just wish there was a guide that talked about her attacks and how to evade, most of them just say "backstabs LOL".
 
Wrestling games capping the wrestler limit to 8 wrestlers per match. I know wrestling revolution 3d allows you to have more but it's not very good.
 
Playing Black Mesa I had forgotten how long HL1 is for a non-open-world campaign FPS and how bullshit the genre is now with its linear level design, cutscenes all over the place that actually break the immersion and specially how handholding-ish the difficulty has become

Also the AI, NPCs and bots in other games just stand there (looking at you PUGB) with a hitbox the size of a barn. The AI in BM despite being HL2's from 2004 is way less retarded and dodge/take cover a lot more

And thats the best asscreed game mind you
A lot of the AI has been borrowed from F.E.A.R, especially with the marines' tendency to flank and immediately charge the moment you are reloading, which is painful especially at hard difficulty. Black Mesa feels like an adage of old videogame design with modern paint, and that's a good thing. Also, if you want good multiplayer bots, Counter-Strike: Source is right around the corner.
I notice some critics of Black Mesa criticize the HECU ai, but from what I can tell, a lot of it was based on earlier builds where they still use the base Combine AI. Since then though, the AI has been improved drastically to emulate that of the AI from OG Half Life. (The exception being they fire while moving) With some improvements IMO.

While using “no target” in console command, I notice how when attacked, the soldiers perform a variety of actions depending on the location or situation.

If one guy gets shot, sometimes another will run over to check on him. Other soldiers may get behind cover or go to corners and vantage points with their guns ready. Others will run over to where they heard the shot and investigate. And of course there’s the medics who will run over to heal wounded soldiers.

Then there’s the beginning of Surface Tension where if the player is detected, they all immediately get behind the sandbags they placed and establish a defensive formation.

And I don’t need to mention how they like to use suppressing fire and attempt to flush you out of cover with grenades. Forcing you to think on your feet.

It honestly is amazing how a team of modders who did this on their own time over the course of fifteen years manage to outclass most modern day developers in that department.
 
I notice some critics of Black Mesa criticize the HECU ai, but from what I can tell, a lot of it was based on earlier builds where they still use the base Combine AI. Since then though, the AI has been improved drastically to emulate that of the AI from OG Half Life. (The exception being they fire while moving) With some improvements IMO.

While using “no target” in console command, I notice how when attacked, the soldiers perform a variety of actions depending on the location or situation.

If one guy gets shot, sometimes another will run over to check on him. Other soldiers may get behind cover or go to corners and vantage points with their guns ready. Others will run over to where they heard the shot and investigate. And of course there’s the medics who will run over to heal wounded soldiers.

Then there’s the beginning of Surface Tension where if the player is detected, they all immediately get behind the sandbags they placed and establish a defensive formation.

And I don’t need to mention how they like to use suppressing fire and attempt to flush you out of cover with grenades. Forcing you to think on your feet.

It honestly is amazing how a team of modders who did this on their own time over the course of fifteen years manage to outclass most modern day developers in that department.
15 years of their free time and for free, big difference

Meanwhile you got devs working 5 years full-time and paid but they cant do this
 
If we're on the subject, the multiphase bosses are just a chore, but it's especially bullshit that the difficulty ramps up between phases rather than strategy, so those earlier stages just becomes a waste of time just so I can die for a latter stage one hit kill. I'd actually prefer the bosses to immediately start in their new forms with the extra health gauges.
I'm reminded of the final boss from Iji, who was programmed with a couple of interesting mechanics:
1) The more (or less) you got hit by a specific attack, the more (or less) he would use it. While it challenges less skilled players by slowly favoring harder attacks (fuckin' fractal rockets), it's possible to bait him into using easy attacks by deliberately getting hit by them - it's something the game's creator did in a video of fighting the boss at the hardest possible difficulty!
2) He doesn't start at full power, but instead his attacks ramp up over the fight, and some of them get weaker when you get him below a certain health threshold, to simulate the damage you do to his armor over the fight. Of course, if you're a madman, there's a switch you can throw before the fight that starts him at full power instead. You know, for a laugh.

I guess the bullshit here is that this all comes from a lone indie game from the mid/late Aughts, and is pretty much nowhere near a consideration for modern developers.
 
Some games would have "achievements" for sucking at their game or for doing something very minimal. FIFA 10 for instance had an achievement for "rage quitting" five Xbox Live games. Ah ha, as if sports games don't have enough rage quitters.

Now for achievements that "reward" you for nothing, now you'd feel obligated to go through more of the game even if you don't like it.
 
Has anyone mentioned yet that virtually every final boss in every Resident Evil game - bar the first one - always descends into an indeterminate, sinewy, tentacled mass of flesh?
 
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Some games would have "achievements" for sucking at their game or for doing something very minimal. FIFA 10 for instance had an achievement for "rage quitting" five Xbox Live games. Ah ha, as if sports games don't have enough rage quitters.

Now for achievements that "reward" you for nothing, now you'd feel obligated to go through more of the game even if you don't like it.
I've mentioned this somewhere before, but there's a Metal Slug-style action/RPG hybrid called Mercenary Kings that has an achievement for - I shit you not - being a Kickstarter backer.
I'm not sure if that's retarded for being there in the first place, or amazing for fucking with people trying to get 100%.
 
I've mentioned this somewhere before, but there's a Metal Slug-style action/RPG hybrid called Mercenary Kings that has an achievement for - I shit you not - being a Kickstarter backer.
I'm not sure if that's retarded for being there in the first place, or amazing for fucking with people trying to get 100%.
Or achievements that required another peripheral. Want this achievement? Buy an Xbox Vision Camera! Use this app that is on the decline!
 
I'm reminded of the final boss from Iji, who was programmed with a couple of interesting mechanics:
1) The more (or less) you got hit by a specific attack, the more (or less) he would use it. While it challenges less skilled players by slowly favoring harder attacks (fuckin' fractal rockets), it's possible to bait him into using easy attacks by deliberately getting hit by them - it's something the game's creator did in a video of fighting the boss at the hardest possible difficulty!
2) He doesn't start at full power, but instead his attacks ramp up over the fight, and some of them get weaker when you get him below a certain health threshold, to simulate the damage you do to his armor over the fight. Of course, if you're a madman, there's a switch you can throw before the fight that starts him at full power instead. You know, for a laugh.

I guess the bullshit here is that this all comes from a lone indie game from the mid/late Aughts, and is pretty much nowhere near a consideration for modern developers.
Iji also deserves kudos for having a morality system that works much better than most professional game attempts at it, as well as the acknowledgement of your achievement in exploring the game (one shotting the assassin boss if you managed to get a late weapon early and then seeing him seethe about your cheating in later audio logs)
Really deserves to get more notice
 
>play rdr2
>buy $900 horse
>ride by Bronte's fags in Saint Denis
>they attack and I get a bounty
>die at the same time my horse does
>lose $900 horse
>SEETHE
Have you done any of the Explorer challenges yet? You can make that money back easily with them.
 
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