Plagued /r/TNOmod and the Reddit HOI4 modding community - When a subreddit for a video game mod turns to utter insanity

I have a question.

Why does every civil war devolve into a 23 way free for all?

Like does every janitor in the reich need to have his own state?
Depends on which civil war from which mod.

Vanilla Kaiserreich's American Civil War has four factions, usually three, or can just end up being two. The USA, Pacific States, American Union States, and the Combined Syndicates. It's basically Feds, Feds who claim to be the real Feds after the original Feds became a Fed-Military Junta, some weird right-wing coalition that doesn't make any sense, and commies.

Same for the German Civil War in TNO, four sides that represent the so-called (and totally not made-up for the sake of conflict) 'interests groups' in Germany. Bormann's Status Quo, Speer's Reformists, Goring's Militarists, and Heydritch's Uber Evil Nahtzees who'll 41% themselves later in the game.

Although it's not like that makes it any better. Most civil wars in your average shitty mod devolve into this.

Average factions in a HOI4 mod Civil War be like:
  • Wholesome Conservative/Liberal Democracy state who are the good ending and only sane faction in the entire civil war because democracy = good, I guess. (uncommon, bonus points if the modmaker gives the condem leader a unwholesome event where he says something racist because condems = dad and FUCK YOU DAD)
  • Wholesome Social Democracy state who are undoubtely the good guys and the good ending in the civil war because they're socdem and have gibmedats alongside having trans rights once they win the civil war :) (common, bonus points if there's any mentioning of LGBT events or the leader being an antiracist who pistol whips a soldier for saying the n word despite it being the 1940s)
  • Unwholesome token AUTHORITARIAN Communist state to show that the mod isn't a shitlib wank and in fact there are EVIL communists as opposed to the GOOD communists who have LGBT rights and hate antisemites no these ones HATE GAY PEOPLE AND JEWS, bonus points if they lean nazbol for the 5 year old leftypol meme lole so funny guys!!! (uncommon, but if they appear they'll always go to war with the below)
  • Wholesome LIBERTARIAN SOCIALIST or ANARCHIST state who are the definitive good guys in the civil war because socdem just isnt progressive enough, extra bonus points if it's literally a copy+paste of Makhnovshchina, but in X country and pretty much is just a vague welfare state that somehow has free speech (BUT NO TRANSPHOBES) and rights for every citizen despite it also being socialist, just so the citizens can have more money to spend on funko pops instead of healhcare (very common)
  • Bad ending, UNWHOLESOME fascist state. Uses some leader with a 1 paragraph Wikipedia page who ran this obscure fascist party in some shithole country nobody has ever heard of from like 1934 to 1937. If he wins, expect that playing him will be hard because he gets lots of bonuses and debuffs because youre playing an evil fascist state who literally kills jews and women and like 50 events telling you that you did the wrong thing. (common)
  • EVIL UNWHOLESOME 200 NATSOC state. Which is basically the same as above but the leader had some sort of connection to the nazis, either collaborator, was featured in a anecdotal title of a r/TIL post where he shook hands with Hitler, whatever, he just is the eviler nazi route. Expect this to be a trap path where instead another civil war happens if you win and you get like 1488 warlords spawning over you because you did a racism (used to be rare, but now becoming ever common as every modmaker wants to make their own Burgundy, so I guess common now)
  • The Status Quo state. Lmao no one plays the Status Quo in a Civil War because usually, you induce the civil war on purposely so no one is gonna play as the state that on purposely starts a civil war through the player, then wins it. Unless I guess the civil war was forced upon you, but usually most players would want to play the unique civil war factions then. (by default)
 
Here are all current sub-ideologies in KX
What even is the point of all these subideologies? They're a wall of text crammed in a tiny box in the corner of an already cluttered mess of a user interface that don't have much if any effects on the actual gameplay and something that the average player is only going to read once and never again think about it.
 
What even is the point of all these subideologies? They're a wall of text crammed in a tiny box in the corner of an already cluttered mess of a user interface that don't have much if any effects on the actual gameplay and something that the average player is only going to read once and never again think about it.
TNO and it's consequences.
 
This thread has gone so bad i have to make a new account to correct it. I go to Ukraine and no one does any crazy shit like calling the romanian embassy and reporting a stuck citizen in their country. Who cares about Kaisereich? It's a generatic what if Hoi4 mod, expect it bases it's entire gameplay on shitty sub-ideologies and political correctness. The mod itself has plentiful content but it's clearly biased towards several nationalities and cultures. Including the fact that a submod with Al Capone is considered good. You shouldn't praise a brutal gangster. I just don't even get it now.
 
On my way with the boys to the house of the dude that created Dressler's event in Kaiserreich
 
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Reactions: Merry
Depends on which civil war from which mod.

Vanilla Kaiserreich's American Civil War has four factions, usually three, or can just end up being two. The USA, Pacific States, American Union States, and the Combined Syndicates. It's basically Feds, Feds who claim to be the real Feds after the original Feds became a Fed-Military Junta, some weird right-wing coalition that doesn't make any sense, and commies.

Same for the German Civil War in TNO, four sides that represent the so-called (and totally not made-up for the sake of conflict) 'interests groups' in Germany. Bormann's Status Quo, Speer's Reformists, Goring's Militarists, and Heydritch's Uber Evil Nahtzees who'll 41% themselves later in the game.

Although it's not like that makes it any better. Most civil wars in your average shitty mod devolve into this.

Average factions in a HOI4 mod Civil War be like:
  • Wholesome Conservative/Liberal Democracy state who are the good ending and only sane faction in the entire civil war because democracy = good, I guess. (uncommon, bonus points if the modmaker gives the condem leader a unwholesome event where he says something racist because condems = dad and FUCK YOU DAD)
  • Wholesome Social Democracy state who are undoubtely the good guys and the good ending in the civil war because they're socdem and have gibmedats alongside having trans rights once they win the civil war :) (common, bonus points if there's any mentioning of LGBT events or the leader being an antiracist who pistol whips a soldier for saying the n word despite it being the 1940s)
  • Unwholesome token AUTHORITARIAN Communist state to show that the mod isn't a shitlib wank and in fact there are EVIL communists as opposed to the GOOD communists who have LGBT rights and hate antisemites no these ones HATE GAY PEOPLE AND JEWS, bonus points if they lean nazbol for the 5 year old leftypol meme lole so funny guys!!! (uncommon, but if they appear they'll always go to war with the below)
  • Wholesome LIBERTARIAN SOCIALIST or ANARCHIST state who are the definitive good guys in the civil war because socdem just isnt progressive enough, extra bonus points if it's literally a copy+paste of Makhnovshchina, but in X country and pretty much is just a vague welfare state that somehow has free speech (BUT NO TRANSPHOBES) and rights for every citizen despite it also being socialist, just so the citizens can have more money to spend on funko pops instead of healhcare (very common)
  • Bad ending, UNWHOLESOME fascist state. Uses some leader with a 1 paragraph Wikipedia page who ran this obscure fascist party in some shithole country nobody has ever heard of from like 1934 to 1937. If he wins, expect that playing him will be hard because he gets lots of bonuses and debuffs because youre playing an evil fascist state who literally kills jews and women and like 50 events telling you that you did the wrong thing. (common)
  • EVIL UNWHOLESOME 200 NATSOC state. Which is basically the same as above but the leader had some sort of connection to the nazis, either collaborator, was featured in a anecdotal title of a r/TIL post where he shook hands with Hitler, whatever, he just is the eviler nazi route. Expect this to be a trap path where instead another civil war happens if you win and you get like 1488 warlords spawning over you because you did a racism (used to be rare, but now becoming ever common as every modmaker wants to make their own Burgundy, so I guess common now)
  • The Status Quo state. Lmao no one plays the Status Quo in a Civil War because usually, you induce the civil war on purposely so no one is gonna play as the state that on purposely starts a civil war through the player, then wins it. Unless I guess the civil war was forced upon you, but usually most players would want to play the unique civil war factions then. (by default)
Meanwhile every HoI player wants to play the fascists because they're cooler and democracy is gay.
 
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What HOI4 modding for fun looks like
 
View attachment 2868427
What HOI4 modding for fun looks like
All of Kaiserredux's spy portraits are people like Todd Howard and Dr. Phil, it's fucking great

Meanwhile every HoI player wants to play the fascists because they're cooler and democracy is gay.
Who the fuck wants to sit around watching GDP go up for ten hours. Troons are more autistic than actual Fascists if they think that's an interesting experience. I enjoy challenges and conflicts in video games, not sitting on my ass jerking myself off over Utopian Wholesome 100 fictional scenarios.
 
All of Kaiserredux's spy portraits are people like Todd Howard and Dr. Phil, it's fucking great


Who the fuck wants to sit around watching GDP go up for ten hours. Troons are more autistic than actual Fascists if they think that's an interesting experience. I enjoy challenges and conflicts in video games, not sitting on my ass jerking myself off over Utopian Wholesome 100 fictional scenarios.
Yeah, I've seen George Bush a few times as well. Redux is infinitely more fun just because the devs don't give a shit and add whatever they think of.
I was debating whether I wanted to dip my toes into the WW2 grand strategy scene, but now I think I'll stick to Minecraft.
Best not to double dip in autism.
 
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Reactions: Merry
All of Kaiserredux's spy portraits are people like Todd Howard and Dr. Phil, it's fucking great


Who the fuck wants to sit around watching GDP go up for ten hours. Troons are more autistic than actual Fascists if they think that's an interesting experience. I enjoy challenges and conflicts in video games, not sitting on my ass jerking myself off over Utopian Wholesome 100 fictional scenarios.
There's like a dozen people making threads on the TNO subreddit about how they love to play as China (a country where all you do is sit around and just click on focuses and maybe fight one easy war, that's literally it) because you can spend all day clicking on buttons to make imaginary stocks go up that literally don't affect anything in the game whatsoever lol.

Remember. The economy in TNO literally does nothing. It just gives some small debuffs to your army- that you're not going to use much anyways since every conflict in TNO is scripted to some degree. Unless you're playing as a Russian warlord, it doesn't even really affect you much because the enemy AI can't handle the economy as well and they'll always enter a fiscal crisis at some point. If you 'put in the effort' to get the biggest economy, it's not going to change the story at all. If you play as Bormann and play with the economy tab and get the best economy possible, you're still going to get that scripted scene where Bormann catches the coof and he's about to die soon and Germany is doomed to fail because fuck you that's why for daring to play as the Nahtzees in a Axis-victory alt hist scenario. It's literally just bread and circuses for the redditors so they don't feel so bad that they waited over a year for the small content TT brought in and they'll keep acting like total sheep for the trannydevs, and it's working.

These niggers would be satisfied with playing as a country, like some no-name shithole in South America (but in TNOTL they can elect SocDems, so theyre a paradise unlike in our world where the EVIL ameriKKKan CIA ruined their country and its a shithole :( thats why) here you do nothing but sit around for 8 hours, getting 500 events of boring elections while they click on the economy tabs to see lines going up and then they screencap it and post it on their subreddit with a funny caption "haha ecuadornonomics am i right i have more gdp than germany lol isnt that wacky man ecuador is so cool" and people somehow find this interesting unironically.
 
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There's like a dozen people making threads on the TNO subreddit about how they love to play as China (a country where all you do is sit around and just click on focuses and maybe fight one easy war, that's literally it) because you can spend all day clicking on buttons to make imaginary stocks go up that literally don't affect anything in the game whatsoever lol.

These niggers would be satisfied with playing as a country, like some no-name shithole in South America (but in TNOTL they can elect SocDems, so theyre a paradise unlike in our world where the EVIL ameriKKKan CIA ruined their country and its a shithole :( thats why) here you do nothing but sit around for 8 hours, getting 500 events of boring elections while they click on the economy tabs to see lines going up and then they screencap it and post it on their subreddit with a funny caption "haha ecuadornonomics am i right i have more gdp than germany lol isnt that wacky man ecuador is so cool" and people somehow find this interesting unironically.
I don't get what's the point of playing/making a hoi4 mod like this. Hoi4 is about fighting WW2 or some big coalition war. That is what the game is only designed to do. The only thing that could be interesting in a cold war style mod is fighting in the small proxy wars or do the geopolitical shenanigans like what Burgundy is supposed to be.
 
I don't get what's the point of playing/making a hoi4 mod like this. Hoi4 is about fighting WW2 or some big coalition war. That is what the game is only designed to do. The only thing that could be interesting in a cold war style mod is fighting in the small proxy wars or do the geopolitical shenanigans like what Burgundy is supposed to be.
Fighting proxy wars (with volunteer brigades mechanics for example) and puppeting third world/unaligned nations is fun but none of the mods let you do that really. Probably because the only ones people would do are "bad" e.g. winning the vietnam war or rhodesian bush war.
 
I don't get what's the point of playing/making a hoi4 mod like this. Hoi4 is about fighting WW2 or some big coalition war. That is what the game is only designed to do. The only thing that could be interesting in a cold war style mod is fighting in the small proxy wars or do the geopolitical shenanigans like what Burgundy is supposed to be.
Vicky 2 would always be a better platform for a Cold War mod since we never got East vs West. It is much less war focused and is about economics and other longer scale stuff which would suit a Cold War, especially if it stretches from 1945 to 1991. But they insist on HOI4 because presumably, it's the most popular Paradox game out there besides the Crusader Kings series (I think half the people who play CK don't even consider themselves grand strategy fans, some of them just like CK because it's kinda like a RPG) and I guess picking the most popular platforms means the most attention? I don't know but thats what they have always insisted on.

Personally, if you had to make a Cold War or Cold War-like mod for HOI4, the only real good way to go about it is to focus on the content of the superpower nations, first and only. Because superpowers are like the only vaguely 'fun' part of TNO. Have the superpowers be actually well done and most of all, completed, not do updates and then make those updates null by releasing a rework later, everything else be skeleton content that interacts with the supes, and boom you get a sorta decent Cold War game with an emphasis on proxy conflicts than anything else and just making sure your faction is the biggest by the end. It's like a different twist on map painting because rather than directly annexing and conquering land, you instead create a network of loyal states that are part of your faction, sounds way more interesting than 1,488 civil wars happening everywhere in the world. Maybe later if they complete the superpowers, only then the other great powers could be playable and might have chances to win the Cold War or their own or at least make an impact somehow.

No one gives a shit about some third world shithole in South America or Africa that goes through some junta coup or a boring election, yada yada. Every TNO fan who claims they unironically enjoy playing Brazil, England, Spain, or whatever, they're just coping and griting their teeth because if they piss off the TNO devs they'll just get branded as 'evil nazi transphobes' instead.

But who am I kidding. That's all I'll leave it at that because the trannydevs can literally just release an update that only makes TNO work with NSB, just that, and the fans will eat it all up as the second coming of Jesus.
 
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rhodesian bush war.
Tangental to this but I really dislike dev teams that wank off killing 'bad' people in their mods for no reason other than lefty wet dreams. Case in point being Mosley in the UoB update for Kaiserreich, Mosley in TNO, Ian Smith in TNO, basically any literal who Nazi/Wehrmacht officer/SS officer in TNO
 
Tangental to this but I really dislike dev teams that wank off killing 'bad' people in their mods for no reason other than lefty wet dreams. Case in point being Mosley in the UoB update for Kaiserreich, Mosley in TNO, Ian Smith in TNO, basically any literal who Nazi/Wehrmacht officer/SS officer in TNO
Ian Smith ran Rhodesia on IRL Iron Man mode and did shockingly well, most TNO players/devs can’t even run a virtual version of a superpower on easy, so I’ll mark it less to politics and more to simple jealousy
 
Are there any good alt-history mods for the other paradox games?
Like I am having a blast with divergences of darkness but I kinda want to go bsck to HoI3 and Darkest hour.
But vanilla got kinda boring.

Also HoI4 still lacks any meaningful gameplay, its still a glorified map painting sim.
 
Are there any good alt-history mods for the other paradox games?
Like I am having a blast with divergences of darkness but I kinda want to go bsck to HoI3 and Darkest hour.
But vanilla got kinda boring.

Also HoI4 still lacks any meaningful gameplay, its still a glorified map painting sim.
Most of the best total conversions for CKII are fantasy mods because it's a feudalism simulator. There was a good alt history one with Rome not falling but it hasn't been worked on in years. That's mostly because CKII is past its peak of enthusiasm though, now that CKIII is out.
 
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