World of Warcraft

For the people saying that Sylvana's had not done anything truly evil in WOTLK, didn't she order the Wrathgate attack?
Nah that was a coup by the plague doctor and the dread lord from WC3. She didn't order that attack but she had the two working for her developing the plague,
 
Wow classic was pretty good.
TBC was good too. WOTLK was the start of things getting fucked but still reasonable.

For the people saying that Sylvana's had not done anything truly evil in WOTLK, didn't she order the Wrathgate attack?
Maybe? The classic lore is that it was Varimathras and Putris working together to overthrow her and create their own faction, but they may have retconned that. Her first really evil thing was in WC3 where she promised different enslaved leaders sanctuary and then had them kill each other with only the best surviving to serve her, being Varimathras . Then in Cataclysm Garrosh calls her a bitch so it's ok for all of her bio testing and worse despite it being Nazi/Unit 731 doctors level of evil.
 
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Calling it now guys, the true mastermind behind the curtain of everything that's happened is going to be Edwin VanCleef.

Soon, all of Azeroth shall know, that none may challenge the Brotherhood!
Don't you realize COOKIE still survived the encounter? HE WAS PLAYING US AS FOOLS.
 
Reminder that 10.0 is going to be exlusively "Danuser's baby", since they've just been blaming the material they were left with "by the old guard" for the shitty writing.
Now that I think about it, ever since Shadowlands released they've been blaming the old team for a bunch of stuff. I guess that's easier than getting your shit together huh. :story:
 
This would put the pg rating of the game in doubt, but what if the next big bad has this planet sized cock that he uses to literally fuck Azeroth to death?
that plot was already used in mike tyson's mysteries where the earth fucks the moon.
 
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The problem with LFR is that it's simply too easy. A game like WoW where the story and itemization is advanced via raid tiers absolutely needed to make it possible to auto-matchmake raiding, but LFR was so braindead that it actually cheapened the experience of the higher tiers.

As we know nowadays, even non-meta groups of randos can handily clear Normal difficulty most of the time (especially Normal in Wrath and earlier). Normal should have been the difficulty the LFR system started out on with Heroic and up being what required a guild and premade group. It should not have been some absurd braindead baby difficulty where half the raid can just AFK and collect loot at the end.
I don't quite understand how being able to clear normal mode content in a game you pay monthly for is a bad thing.
 
I didn’t play Shadowlands, but was it known the jailer was a robot? Why is he a robot.
I played a little at the start and then stopped caring but randomly listened to some lore info. I think towards the end it became clear that everyone is just a robot made by Shadow Lands titans, kind of how everyone was a robot on Azeroth except for the Trolls.

I don't quite understand how being able to clear normal mode content in a game you pay monthly for is a bad thing.
For me it's not that people can clear content it's that it makes previous content shit because the gear is so good in LFR. Back in Vanilla and TBC you could join the game or take a break and come back and you could pretty much progress through the expansion going from one raid to the next because it was a good way to gear. After that it became that each patch made everything in the expansion completely meaningless except for that patch, which means if you missed something you weren't going to see it outside of LFR.

Just kind of sucks coming in mid expansion and essentially having to afk in LFR until you get free gear and then just working on one raid instead of progressing through the different raids. In MoP I joined very late and outside of just afking in LFR I only really raided the three modes of Siege instead of having any reason to go back and raid things like Throne of Thunder at any difficulty above LFR as it didn't drop anything useful because of how gearing works. Some level of catch up gear or additional gear would be nice to help people progress instead of being perma-stuck on a raid tier, but what we have now is just a system where one raid and zone matters after you level up and everything else is just forgotten.

Yeah, that got removed.

Weirdly enough, it was Danuser jumping to the defense of this decision. Can't have his waifu look bad at all!
Well that's retarded.
 
Just kind of sucks coming in mid expansion and essentially having to afk in LFR until you get free gear and then just working on one raid instead of progressing through the different raids. In MoP I joined very late and outside of just afking in LFR I only really raided the three modes of Siege instead of having any reason to go back and raid things like Throne of Thunder at any difficulty above LFR as it didn't drop anything useful because of how gearing works. Some level of catch up gear or additional gear would be nice to help people progress instead of being perma-stuck on a raid tier, but what we have now is just a system where one raid and zone matters after you level up and everything else is just forgotten.
Best way to grind gear at max level is to have friends willing to do normal/heroic, M+ 15s and ranked pvp and funnel you gear. Failing that, just doing M+ 10s with randos is much, much faster then getting like maybe an average of two pieces of loot from LFR a week. Even randos are usually willing to offer up gear they won't use.
 
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I played a little at the start and then stopped caring but randomly listened to some lore info. I think towards the end it became clear that everyone is just a robot made by Shadow Lands titans, kind of how everyone was a robot on Azeroth except for the Trolls.


For me it's not that people can clear content it's that it makes previous content shit because the gear is so good in LFR. Back in Vanilla and TBC you could join the game or take a break and come back and you could pretty much progress through the expansion going from one raid to the next because it was a good way to gear. After that it became that each patch made everything in the expansion completely meaningless except for that patch, which means if you missed something you weren't going to see it outside of LFR.

Just kind of sucks coming in mid expansion and essentially having to afk in LFR until you get free gear and then just working on one raid instead of progressing through the different raids. In MoP I joined very late and outside of just afking in LFR I only really raided the three modes of Siege instead of having any reason to go back and raid things like Throne of Thunder at any difficulty above LFR as it didn't drop anything useful because of how gearing works. Some level of catch up gear or additional gear would be nice to help people progress instead of being perma-stuck on a raid tier, but what we have now is just a system where one raid and zone matters after you level up and everything else is just forgotten.


Well that's retarded.
Maybe it's my FF14 bias showing but are all fights in WoW just big gear checks? I mean I was watching that Jailer fight and for a final boss I saw next to no mechanics nothing really special just big damage numbers a whole lot of auto attacks and some DPS and Heal checks. I know FF fights are dance fights but they at least seem more interesting than THAT.
 
Maybe it's my FF14 bias showing but are all fights in WoW just big gear checks? I mean I was watching that Jailer fight and for a final boss I saw next to no mechanics nothing really special just big damage numbers a whole lot of auto attacks and some DPS and Heal checks. I know FF fights are dance fights but they at least seem more interesting than THAT.
Historically, yeah, that's generally been the case. Moar number/bigger number.

There's some coordination expected but (in my very limited) experience it's very different.

It's also why there's a lot of issues with players coming from other MMOs in XIV. Healers that won't heal. Diva tanks, etc.
 
Best way to grind gear at max level is to have friends willing to do normal/heroic, M+ 15s and ranked pvp and funnel you gear. Failing that, just doing M+ 10s with randos is much, much faster then getting like maybe an average of two pieces of loot from LFR a week. Even randos are usually willing to offer up gear they won't use.
Or you could just buy a run since they're relatively che... oh, nvm, blizzard banned selling run because they're petty ass bitches.
 
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Maybe it's my FF14 bias showing but are all fights in WoW just big gear checks? I mean I was watching that Jailer fight and for a final boss I saw next to no mechanics nothing really special just big damage numbers a whole lot of auto attacks and some DPS and Heal checks. I know FF fights are dance fights but they at least seem more interesting than THAT.

Some fights test your gear,
some fights test your skill,
some fights test your patience.
 
Best way to grind gear at max level is to have friends willing to do normal/heroic, M+ 15s and ranked pvp and funnel you gear. Failing that, just doing M+ 10s with randos is much, much faster then getting like maybe an average of two pieces of loot from LFR a week. Even randos are usually willing to offer up gear they won't use.
I have never done an M+ and the idea of it doesn't appeal to me. The last time I really played the game was Warlords and I found mythic raids rather fun, then I just came back at the end of Legion and couldn't be assed to gear through all the bullshit by means of afk, so I just did side stuff that I found fun. Ended up doing the same thing in BFA as the idea of sitting through an LFR made me want to neck myself.

I was going to finally do M+ in Shadow Lands as I was there for the start but quit before the came out as the game is just shit and I don't want to pay 15$ a month for a collection of mobile games and occasional grinding of world quests.


Maybe it's my FF14 bias showing but are all fights in WoW just big gear checks? I mean I was watching that Jailer fight and for a final boss I saw next to no mechanics nothing really special just big damage numbers a whole lot of auto attacks and some DPS and Heal checks. I know FF fights are dance fights but they at least seem more interesting than THAT.
Kind of. There's a lot of stuff that does just become a gear check because how gear in WoW works is retarded and they have to keep squishing the stats down because it becomes so inflated by the end of a couple expansions that it's ridiculous, though that just means you're blowing things up before their mechanics matter.

I haven't done the Jailer fight but from when I played at the end each raid had several difficulty modes. LFR is Looking For Raid and basically just auto fills a group for whatever content and is a mode in which you can AFK and still win as the mechanics are stripped down, nothing does any real damage, and each time the group dies you get a stack of a buff that just increases all your stats. It's kind of a tourist mode, but the thing is the current level of LFR probably drops comparable loot to the hard mode of the previous raid, so there's little reason to actually bother with any previous raids in the expansion as you can just do one of the modes of the current raid.

Once you get to Mythic that's where you see all of the mechanics and it's the most fun mode of the game, though it's also the hardest.
 
Here's an example of what the gear looks like (if I got the filters right on WoW Head), the plate helm is from Mythic Sire which is the final boss of the first raid of the expansion, a rather hard encounter, and here's the plate helm from the 4th boss of LFR of the current raid tier which you can afk for and get.
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There are a total of 3 raids in the expansion and this is the level of stupidity you see going from the hardest content in the first raid to the easiest content in the third raid which you don't even need to be playing to obtain. If you joined now, you'd have zero reason to do 66% of the expansion you bought because of the terrible design.
 
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