Biggest bullshit in a video game

Portable Ops and Survive are more imconsequential?
Portable Ops ending laid the *entire* ground work for MGS 4, despite what Kojima and his fans want you to believe.

PW is filled to the brim with japanesy bullshit with gay Kaz and Snake in the box. Snake lustings after Paz who looks underage. Singing robots. Boss AI. It's a fucking mess. Is it fun? Yeah, very much. But as a "story" it's second to TPP as the worst in the series.
That's not even getting into how Peace Walker went back to making Big Boss into such a cry baby bitch. At least Portable Ops made him feel like he was becoming the legendary soldier.
 
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This may or may not have been mentioned before, but it's a personal bugbear of mine in an already... very flawed game. It may or may not also be a bug (as opposed to a design choice), so your mileage may vary, or something. I have no fucking idea with this game.

So anyway, Cyberpunk 2077 has a 'stealth mechanic'. You can sneak around and stealth-kill (or stealth-put-into-a-coma-forever-I-guess? It literally seems to have no effect on the game whatsoever whether or not you choose a lethal vs. non-lethal approach here, and it's not like they ever wake up and merrily go on their way, but I digress...) people so as to avoid drawing attention to your shenanigans. This is, of course, optional, in the sense that you can just go in guns blazing and murder people the old-fashioned way, if you prefer.

The problem is that the stealth system fucking blows for one very glaring reason: You have to dispose of bodies, and I don't mean in the way that you would in any other stealth game, which is to say that you might want to move the corpse over there and not just leave it over here, because an NPC might gain line of sight of it and therefore be alerted and in turn alert others. I mean that you literally have to place corpses/coma victims in boxes within a certain time period, or everyone on the map will automatically (and magically! maybe?) sense your presence... for no apparent reason whatsoever! Also, the boxes have a maximum occupancy, which is helpfully color-coded for your convenience (green means vacancy, red means no vacancy, just like real life!). You better fucking hope there aren't more NPC's on a given map than there are box slots for you to... awkwardly shove them into, fuckboy.

This could be entirely ignored if it wasn't for the fact that certain missions require you to not alert anyone to get the maximum reward (even if that reward is just not being called an incompetent fuck by whatever dipshit gave you the mission in the first place... but usually also more money, so there is that). The retarded mechanic above makes stealth a goddamn chore in this game, which is the main (but certainly not only) reason I stopped playing it, because fuck that shit.

Edit: I just remembered more bullshit about this mechanic (feel free to skip this, it's just me whining some more about the stealth... also may contain a mild spoiler for like the first hour of the game):

The very first "Big Quest" that you do, i.e. the heist at Arasaka tower, makes a big deal in the preamble dialogue (of which there is a fuckload) about how you're not supposed to get caught and how you shouldn't kill anyone if you can avoid it), so naturally you'd assume you're supposed to be stealthy, but THERE LITERALLY AREN'T MAGIC BOXES TO PUT DUDES INTO IN THE ENTIRETY OF THE TOWER, so you're fucked either way. You'll be detected randomly just because fuck you, that's why. Obviously it doesn't matter because that mission goes tits up regardless of what you do, but if you're playing the game for the first time, you don't know that and you'd assume you'd be rewarded or get an achievement for doing it 'stealthily'. I must have reloaded about a hundred times the first time I played, because I assumed that the random detection thing was a bug. Nope. Massive waste of time.

Another stupid thing: there's a take-down move you can do that saves you about a half second where you can kill/incapacitate an enemy while also placing them in the magic box at the same time (wow!). Unfortunately this deletes them from existence, meaning the loot they had on them is now gone and you cannot access it, ever. Good job, idiot.

Man, fuck this game.
 
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Peacewalker and "we made an AI that perfectly replicated the voice, knowledge and personality of a dead person because we worship her or some shit" and how they made a fully functionable brain with machines. Also the mammal pod or whatever can fly around and knows exactly where to go.

Also you can have the soliton radar in PW, despite its inventor, Mei Ling, being born more than a decade after the events of the game.
 
Having to clear the exact same stage 30-40 times with a slightly different vehicle and amount of soldiers in order get everything in the game pissed me off way more than anything to do with PW's story. And having to fight Ratholos 20 times to get the fucking schematics drop. Exactly what I love MGS for, grinding bosses over and over and over to satisfy my OCD.
 
This may or may not have been mentioned before, but it's a personal bugbear of mine in an already... very flawed game. It may or may not also be a bug (as opposed to a design choice), so your mileage may vary, or something. I have no fucking idea with this game.

So anyway, Cyberpunk 2077 has a 'stealth mechanic'. You can sneak around and stealth-kill (or stealth-put-into-a-coma-forever-I-guess? It literally seems to have no effect on the game whatsoever whether or not you choose a lethal vs. non-lethal approach here, and it's not like they ever wake up and merrily go on their way, but I digress...) people so as to avoid drawing attention to your shenanigans. This is, of course, optional, in the sense that you can just go in guns blazing and murder people the old-fashioned way, if you prefer.

The problem is that the stealth system fucking blows for one very glaring reason: You have to dispose of bodies, and I don't mean in the way that you would in any other stealth game, which is to say that you might want to move the corpse over there and not just leave it over here, because an NPC might gain line of sight of it and therefore be alerted and in turn alert others. I mean that you literally have to place corpses/coma victims in boxes within a certain time period, or everyone on the map will automatically (and magically! maybe?) sense your presence... for no apparent reason whatsoever! Also, the boxes have a maximum occupancy, which is helpfully color-coded for your convenience (green means vacancy, red means no vacancy, just like real life!). You better fucking hope there aren't more NPC's on a given map than there are box slots for you to... awkwardly shove them into, fuckboy.

This could be entirely ignored if it wasn't for the fact that certain missions require you to not alert anyone to get the maximum reward (even if that reward is just not being called an incompetent fuck by whatever dipshit gave you the mission in the first place... but usually also more money, so there is that). The retarded mechanic above makes stealth a goddamn chore in this game, which is the main (but certainly not only) reason I stopped playing it, because fuck that shit.

Edit: I just remembered more bullshit about this mechanic (feel free to skip this, it's just me whining some more about the stealth... also may contain a mild spoiler for like the first hour of the game):

The very first "Big Quest" that you do, i.e. the heist at Arasaka tower, makes a big deal in the preamble dialogue (of which there is a fuckload) about how you're not supposed to get caught and how you shouldn't kill anyone if you can avoid it), so naturally you'd assume you're supposed to be stealthy, but THERE LITERALLY AREN'T MAGIC BOXES TO PUT DUDES INTO IN THE ENTIRETY OF THE TOWER, so you're fucked either way. You'll be detected randomly just because fuck you, that's why. Obviously it doesn't matter because that mission goes tits up regardless of what you do, but if you're playing the game for the first time, you don't know that and you'd assume you'd be rewarded or get an achievement for doing it 'stealthily'. I must have reloaded about a hundred times the first time I played, because I assumed that the random detection thing was a bug. Nope. Massive waste of time.

Another stupid thing: there's a take-down move you can do that saves you about a half second where you can kill/incapacitate an enemy while also placing them in the magic box at the same time (wow!). Unfortunately this deletes them from existence, meaning the loot they had on them is now gone and you cannot access it, ever. Good job, idiot.

Man, fuck this game.
Disclaimer: I have not played the most recent patch so this might be different now.

Arasaka tower is the one place with logical body placement mechanics, just don't leave a body in front of an active camera or patrol and you'll be fine. That's not meant as a point in the game's favor, if anything that makes it worse because it shows that they CAN make a stealth game but shit themselves after the first mission.

Stealth has a cheat code though, it's like anti-Skyrim: go as fast as possible. Sliding is silent, sprint from cover to cover.

 
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Late to this game, but man Yu-Gi-Oh Legacy of the Duelist has some bullshit reverse story duels.

One of the worst is the very first. You're Seto trying to beat Yugi before he Exodias your ass. Doesn't sound too bad, Seto's whole character revolves around having strong monsters to beat your ass right? WRONG. Not only does he have garbage like Ryu Kiskin and Saggi, but he can't even get over the 2k defense monsters Yugi can set on his first turn without offering two tributes for Blue Eyes. His deck is full of shit cloggy cards like bad monsters and three copies of a card that gives life points. To add insult to injury, Crush Card Virus thins Yugis deck so he can draw Exodia faster.

This is ancient, one normal summon a turn Yugioh and Yugis deck is loaded with the powerful staples everyone knows. Mirror Force, Raigeki, Dark Hole, Swords of Light etc. It's almost impossible to build a board one agonizing turn at a time through all this bullshit and you just need to get lucky.

For more modern bullshit, there's a Dragunity vs Salamangreat reverse duel too. Salamangreat was a tier 1 combo deck in the competitive metagame, and it's combos were very consistent and recursive. It only went away in earnest after several of its cards were banned or restricted. Dragunity had a few cards splashed in decks doing other shit and that's about it.

The duel goes like this almost every time. Dragunity (You) invests considerable number of cards to make a big bungus. Maybe clears the board and does a bit of damage. AI literally lags the game figuring out the optimal play line for 12 seconds, combos for three minutes summoning like 15 monsters and clearing your board, passes turn back to you and you realise they still have four cards in hand and two graveyard effects they could resolve worth of gas, and you have two and can't do shit because they aren't even the right two. Miserable, no idea how to win this, and Salamangreat almost never fails to have a playable hand.
 
Also you can have the soliton radar in PW, despite its inventor, Mei Ling, being born more than a decade after the events of the game.
Yeah, it's pretty bullshit that Big Boss's crews can create everything in the MGS universe 2-3 decades before other people stumble into creating them for the rest of the world.

Any time someone tells you Kojima is a genius, point out that by having Diamond Dogs/Cipher create wormhole technology, it effectively makes every single game in the series completely fucking stupid as being able to teleport a nuke anywhere far exceeds having a tank being able to launch it from any location.
 
Yeah, it's pretty bullshit that Big Boss's crews can create everything in the MGS universe 2-3 decades before other people stumble into creating them for the rest of the world.

Any time someone tells you Kojima is a genius, point out that by having Diamond Dogs/Cipher create wormhole technology, it effectively makes every single game in the series completely fucking stupid as being able to teleport a nuke anywhere far exceeds having a tank being able to launch it from any location.
Prequels are in general pretty terrible for this. For example, there seems to be no discernible improvement in either magic or technology from the time of Final Fantasy VII: First SOLDIER to the original Final Fantasy VII proper. If anything, they've gone backward, as things like Aero materia and flying recon drones seem to no longer exist for some reason.
 
Late to this game, but man Yu-Gi-Oh Legacy of the Duelist has some bullshit reverse story duels.

One of the worst is the very first. You're Seto trying to beat Yugi before he Exodias your ass. Doesn't sound too bad, Seto's whole character revolves around having strong monsters to beat your ass right? WRONG. Not only does he have garbage like Ryu Kiskin and Saggi, but he can't even get over the 2k defense monsters Yugi can set on his first turn without offering two tributes for Blue Eyes. His deck is full of shit cloggy cards like bad monsters and three copies of a card that gives life points. To add insult to injury, Crush Card Virus thins Yugis deck so he can draw Exodia faster.

This is ancient, one normal summon a turn Yugioh and Yugis deck is loaded with the powerful staples everyone knows. Mirror Force, Raigeki, Dark Hole, Swords of Light etc. It's almost impossible to build a board one agonizing turn at a time through all this bullshit and you just need to get lucky.

For more modern bullshit, there's a Dragunity vs Salamangreat reverse duel too. Salamangreat was a tier 1 combo deck in the competitive metagame, and it's combos were very consistent and recursive. It only went away in earnest after several of its cards were banned or restricted. Dragunity had a few cards splashed in decks doing other shit and that's about it.

The duel goes like this almost every time. Dragunity (You) invests considerable number of cards to make a big bungus. Maybe clears the board and does a bit of damage. AI literally lags the game figuring out the optimal play line for 12 seconds, combos for three minutes summoning like 15 monsters and clearing your board, passes turn back to you and you realise they still have four cards in hand and two graveyard effects they could resolve worth of gas, and you have two and can't do shit because they aren't even the right two. Miserable, no idea how to win this, and Salamangreat almost never fails to have a playable hand.
A lot of Jaden's duels work similarly. He has decent cards, but the fucker has absolutely no means of getting them. His deck can't stall, can't search, and can't win without those cards. 100% of victories with his deck came from me starting with the right cards, or opponents having absolute garbage and being unable to do anything themselves.

It's especially egregious in the duel against Yubel. Her deck is designed to get her boss card out incredibly easy, and it can evolve very quickly even if you try your best to avoid it. Jaden has 1 card in his deck to counter this. You can't search for it, so you need to hope you draw it quickly, but even if you do, Yubel has multiple copies of her boss card, you only have one copy of the counter.

The number of times I was tempted to just bust out my OTK Exodia deck.
 
A lot of Jaden's duels work similarly. He has decent cards, but the fucker has absolutely no means of getting them. His deck can't stall, can't search, and can't win without those cards. 100% of victories with his deck came from me starting with the right cards, or opponents having absolute garbage and being unable to do anything themselves.

It's especially egregious in the duel against Yubel. Her deck is designed to get her boss card out incredibly easy, and it can evolve very quickly even if you try your best to avoid it. Jaden has 1 card in his deck to counter this. You can't search for it, so you need to hope you draw it quickly, but even if you do, Yubel has multiple copies of her boss card, you only have one copy of the counter.

The number of times I was tempted to just bust out my OTK Exodia deck.
Yeah Jaden's fundamentally running a bunch of variations of a fusion-based Heroes deck with none of the fusion support or latter cards the archetype got that greatly increased their consistency. He's literally just hard-drawing the pieces of his Fusion plays, including weak vanilla monsters, and if he doesn't get all of those pieces the best play he can manage becomes normal summon Burstinatrix or some dumb shit.
 
Demons souls remake is the only game since a long time I got the platinum trophy for, still working in elden ring.
In a Level you have to farm a certain coin with an abysmal droprate from an enemy. It’s about 1-2 minutes each try on which you kill yourself every time to speed up the farming.
It took me well above 250 tries to get this coin.
Yesterday I started a new character just to play something for an hour before we had to leave for dinner.
About 35 minutes in I enter this level, kill the spider boss, run up left and kill this fat fuck on the way to the elevator.
Guess what he dropped!!! What this fat fuck dropped, was the fucking COIN!!! I was never closer to try to rip my ps5 controller apart in a fit of silent rage.
Shut the game off and wiped my tear away.
Fuck this game for its droprates.
 
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Demons souls remake is the only game since a long time I got the platinum trophy for, still working in elden ring.
In a Level you have to farm a certain coin with an abysmal droprate from an enemy. It’s about 1-2 minutes each try on which you kill yourself every time to speed up the farming.
It took me well above 250 tries to get this coin.
Yesterday I started a new character just to play something for an hour before we had to leave for dinner.
About 35 minutes in I enter this level, kill the spider boss, run up left and kill this fat fuck on the way to the elevator.
Guess what he dropped!!! What this fat fuck dropped, was the fucking COIN!!! I was never closer to try to rip my ps5 controller apart in a fit of silent rage.
Shut the game off and wiped my tear away.
Fuck this game for its droprates.
Do you know how luck works in the game? If you're going after the golden coin for the max level glitch you pick the character at the start with the lowest luck. Lowest Luck gives you the higher chance to drop items that are rare.

Next is World Tendency(not Character) if you died in human form that lowers your world tendency to black which has ties to specific drop rates to items like Pure Bladestone and others. What you want for the coins is neutral to White world tendency IIRC. The remake had the low drop rates fix for stuff like Pure Bladestone so if something wasn't dropping, people would intentionally kill themselves in human form to raise world tendency to black and would get the rare drop within a few minutes. If you need White, the easiest way to raise it would be killing bosses.

So you getting the coin on a fresh character right after killing the boss makes sense, you were not in black world tendency and you luck was still low.
 
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Portable Ops actually has Big Boss interact with Gray Fox and that's more than I can say for MGSV.
Speaking of Gray Fox, he killed Naomi's parents in Africa during the 80s and then adopted her, then met Big Boss. BB saved them and sent them to the US. To be fair, it was in a different african county (Mozambique, while in the game you visit Angola, but Angola isn't tied to any other plot point so they could have sent you to Mozambique in MGSV) and BB isn't actually BB, he's some mute guy with the charisma of a wet cardboard box, but talk about missed opportunity. What was Kojima even thinking?

Same shit for other missed opportunity characters: no mention of Solid Snake while Liquid is all over the place, Zero is offscreen to save some budget animating cutscenes and someone had the generosity to record his entire conversation with Skullface, Paz has a pointless sidequest despite being dead, Vulcan Raven is reduced to a forced quote, Sniper Wolf is reduced to a skin, Decoy Octopus is never mentioned, and every bosses from MG1 and MG2 like Dirty Duck and Shot Maker who were trusted lieutenants of Big Boss are completely missing.

Psycho Mantis also let others' thoughts into his head despite wearing his gas mask, which is supposed to prevent that. Unless he is a bad person in MGSV but he's only supposed to become a sociopath while working with the FBI, which probably hasn't happened yet since he's just a kid. It's not like those were obscure details you'd find in the depths of a wiki, it's all there in the games he himself made.
 
Speaking of Gray Fox, he killed Naomi's parents in Africa during the 80s and then adopted her, then met Big Boss. BB saved them and sent them to the US. To be fair, it was in a different african county (Mozambique, while in the game you visit Angola, but Angola isn't tied to any other plot point so they could have sent you to Mozambique in MGSV) and BB isn't actually BB, he's some mute guy with the charisma of a wet cardboard box, but talk about missed opportunity. What was Kojima even thinking?

Same shit for other missed opportunity characters: no mention of Solid Snake while Liquid is all over the place, Zero is offscreen to save some budget animating cutscenes and someone had the generosity to record his entire conversation with Skullface, Paz has a pointless sidequest despite being dead, Vulcan Raven is reduced to a forced quote, Sniper Wolf is reduced to a skin, Decoy Octopus is never mentioned, and every bosses from MG1 and MG2 like Dirty Duck and Shot Maker who were trusted lieutenants of Big Boss are completely missing.

Psycho Mantis also let others' thoughts into his head despite wearing his gas mask, which is supposed to prevent that. Unless he is a bad person in MGSV but he's only supposed to become a sociopath while working with the FBI, which probably hasn't happened yet since he's just a kid. It's not like those were obscure details you'd find in the depths of a wiki, it's all there in the games he himself made.
My theory is after a certain point Kojima decide to just shitpost
 
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