This may or may not have been mentioned before, but it's a personal bugbear of mine in an already... very flawed game. It may or may not also be a bug (as opposed to a design choice), so your mileage may vary, or something. I have no fucking idea with this game.
So anyway, Cyberpunk 2077 has a 'stealth mechanic'. You can sneak around and stealth-kill (or stealth-put-into-a-coma-forever-I-guess? It literally seems to have no effect on the game whatsoever whether or not you choose a lethal vs. non-lethal approach here, and it's not like they ever wake up and merrily go on their way, but I digress...) people so as to avoid drawing attention to your shenanigans. This is, of course, optional, in the sense that you can just go in guns blazing and murder people the old-fashioned way, if you prefer.
The problem is that the stealth system fucking blows for one very glaring reason: You have to dispose of bodies, and I don't mean in the way that you would in any other stealth game, which is to say that you might want to move the corpse over there and not just leave it over here, because an NPC might gain line of sight of it and therefore be alerted and in turn alert others. I mean that you literally have to place corpses/coma victims in boxes within a certain time period, or everyone on the map will automatically (and magically! maybe?) sense your presence... for no apparent reason whatsoever! Also, the boxes have a maximum occupancy, which is helpfully color-coded for your convenience (green means vacancy, red means no vacancy, just like real life!). You better fucking hope there aren't more NPC's on a given map than there are box slots for you to... awkwardly shove them into, fuckboy.
This could be entirely ignored if it wasn't for the fact that certain missions require you to not alert anyone to get the maximum reward (even if that reward is just not being called an incompetent fuck by whatever dipshit gave you the mission in the first place... but usually also more money, so there is that). The retarded mechanic above makes stealth a goddamn chore in this game, which is the main (but certainly not only) reason I stopped playing it, because fuck that shit.
Edit: I just remembered more bullshit about this mechanic (feel free to skip this, it's just me whining some more about the stealth... also may contain a mild spoiler for like the first hour of the game):
The very first "Big Quest" that you do, i.e. the heist at Arasaka tower, makes a big deal in the preamble dialogue (of which there is a fuckload) about how you're not supposed to get caught and how you shouldn't kill anyone if you can avoid it), so naturally you'd assume you're supposed to be stealthy, but THERE LITERALLY AREN'T MAGIC BOXES TO PUT DUDES INTO IN THE ENTIRETY OF THE TOWER, so you're fucked either way. You'll be detected randomly just because fuck you, that's why. Obviously it doesn't matter because that mission goes tits up regardless of what you do, but if you're playing the game for the first time, you don't know that and you'd assume you'd be rewarded or get an achievement for doing it 'stealthily'. I must have reloaded about a hundred times the first time I played, because I assumed that the random detection thing was a bug. Nope. Massive waste of time.
Another stupid thing: there's a take-down move you can do that saves you about a half second where you can kill/incapacitate an enemy while also placing them in the magic box at the same time (wow!). Unfortunately this deletes them from existence, meaning the loot they had on them is now gone and you cannot access it, ever. Good job, idiot.
Man, fuck this game.