- Joined
- Apr 19, 2019
Idea factory games are all made on an shoestring budget and quite a few of them have major game breaking bugs that can ruin your save file. Some have been fixed some have not.And, man, there's something just so offputting about Idea Factory character designs. They are remarkably soulless, and like, they just feel like they're designed specifically for autistic people with face blindness. I guess that's why CWC latched onto them so hard.
Gravity Rush had bad quest design and shit like the late game time trials became a pain in the ass with the rickety controls. It did get a sizable marketing budget because they made an OAV to advertise it for the sequel. The sequel really didn't fix much with the bad quest design because Raven's part was just stealth sections for the Ark of Time which did not mesh well at all. The game suffered from developers who had a concept and then didn't know how to properly execute it and play to the mechanic's strengths. Fights became kind of tedious due to most of Kat's abilities being useless and only a handful of moves being worthwhile investments in terms of upgrades.I remember playing Gravity Rush on the Vita and thinking it was a good concept that was criminally underfunded, I wonder how well it would be received if it had Horizon money and advertisement. I mean I would like to see it sell 20 million copies as well, but Nier Automata came out the same year as Horizon and only sold 7 million even though I would argue that Nier Automata saw way more discourse and online impact than Horizon, I literally never see people discuss the Horizon games
The fact that it got buried sealed it's fate, however Team Asobi have all the rights to everything Studio japan made because they're the spiritual successor to the studio. So the IPs are not dead, they're just sleeping.
I can hold all the n64 RPGs in the palm of my hand and that's including the bullshit lists that list non-RPGs like Zelda. The Virtual Boy has more games than the n64 has RPGs.Sneed fuck chuck suck
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