Sony hate thread

And, man, there's something just so offputting about Idea Factory character designs. They are remarkably soulless, and like, they just feel like they're designed specifically for autistic people with face blindness. I guess that's why CWC latched onto them so hard.
Idea factory games are all made on an shoestring budget and quite a few of them have major game breaking bugs that can ruin your save file. Some have been fixed some have not.

I remember playing Gravity Rush on the Vita and thinking it was a good concept that was criminally underfunded, I wonder how well it would be received if it had Horizon money and advertisement. I mean I would like to see it sell 20 million copies as well, but Nier Automata came out the same year as Horizon and only sold 7 million even though I would argue that Nier Automata saw way more discourse and online impact than Horizon, I literally never see people discuss the Horizon games
Gravity Rush had bad quest design and shit like the late game time trials became a pain in the ass with the rickety controls. It did get a sizable marketing budget because they made an OAV to advertise it for the sequel. The sequel really didn't fix much with the bad quest design because Raven's part was just stealth sections for the Ark of Time which did not mesh well at all. The game suffered from developers who had a concept and then didn't know how to properly execute it and play to the mechanic's strengths. Fights became kind of tedious due to most of Kat's abilities being useless and only a handful of moves being worthwhile investments in terms of upgrades.

The fact that it got buried sealed it's fate, however Team Asobi have all the rights to everything Studio japan made because they're the spiritual successor to the studio. So the IPs are not dead, they're just sleeping.

Sneed fuck chuck suck
I can hold all the n64 RPGs in the palm of my hand and that's including the bullshit lists that list non-RPGs like Zelda. The Virtual Boy has more games than the n64 has RPGs.
 
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Idea factory games are all made on an shoestring budget and quite a few of them have major game breaking bugs that can ruin your save file. Some have been fixed some have not.
That makes sense, though it doesn't explain the weirdly uncanny faces the characters have. They're really offputting to me in ways that are hard to describe. Like they're an intentional parody of the soullessness of waifu stuff. I guess if I cared more I could look up the artist and try to suss out what their deal is but I'd rather just be all seinfeld what's the deal emoticon.png"What's the DEEEEEEEEEEAL-" on a forum than doing my homework

I can hold all the n64 RPGs in the palm of my hand and that's including the bullshit lists that list non-RPGs like Zelda. The Virtual Boy has more games than the n64 has RPGs.
Yes, the N64 was a console with very few RPGs, because very little about the hardware was conducive to RPGs. Excellent work cherrypicking the Nintendo console with the lowest number of RPGs goon sire
emot-sheep.gif
especially considering it was in response to:

Yeah the DS line did have a lot of RPGs, but Nintendo home consoles never had that great a number. Console offerings greatly paled in comparison in quality and quantity.
Did you forget that the Super Nintendo Entertainment System existed? A man faked his own suicide after going nuts digitally remaking that system, you know.
 
That makes sense, though it doesn't explain the weirdly uncanny faces the characters have. They're really offputting to me in ways that are hard to describe. Like they're an intentional parody of the soullessness of waifu stuff. I guess if I cared more I could look up the artist and try to suss out what their deal is but I'd rather just be all View attachment 3274249"What's the DEEEEEEEEEEAL-" on a forum than doing my homework


Yes, the N64 was a console with very few RPGs, because very little about the hardware was conducive to RPGs. Excellent work cherrypicking the Nintendo console with the lowest number of RPGs goon sire View attachment 3274258 especially considering it was in response to:


Did you forget that the Super Nintendo Entertainment System existed? A man faked his own suicide after going nuts digitally remaking that system, you know.
Honestly I mentally separate the NES and SNES much like people separate the original Star Wars Trilogy from the other 6 movies.

Gamecube had some good ones like Skies of Arcadia Legends, Thousand Year Door, Baton Kaitos 2, but it paled in comparison to what the PS2 had. The Wii also suffered from a lack of RPGs and especially the wii-u did.

Like the Wii had some small stuff like Oopoona, but it also had stuff like Arc Rise Phantasia which was probably on par with Generation of Chaos. Last Story and Pandora's Tower came out towards the end so they never got to be established staples. The Wii Paper Mario was also not as good. It got some PS2 ports like Baroque and Sakura Wars 5. But overall the PS3 wound up beating the wii in the RPG department because the only one that really rose to the top was Xenoblade. The exclusive wii Tales game was garbage and that also wound up being released later on the PS3.
 
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Gamecube had some good ones like Skies of Arcadia Legends, Thousand Year Door, Baton Kaitos 2, but it paled in comparison to what the PS2 had. The Wii also suffered from a lack of RPGs and especially the wii-u did.
The Gamecube's game library paled in comparison to the PS2 in every genre because it was the PS-freaking-2. Every person and their momma were developing for the PS2 because it was just that dominant. Companies like Atlus that had been mostly focused on Nintendo consoles up to that point outside of ports or select games were suddenly PS2 only developers because the console sold that much. After that era, Sony never got that dominant again and both the Wii and even the X360 had their share of JRPGs. Wii U was a failure of a system that barely got games of any genre. Nintendo dominated the handheld market, so the DS got all the handheld JRPGs and then some.

Like the Wii had some small stuff like Oopoona, but it also had stuff like Arc Rise Phantasia which was probably on par with Generation of Chaos. Last Story and Pandora's Tower came out towards the end so they never got to be established staples. The Wii Paper Mario was also not as good. It got some PS2 ports like Baroque and Sakura Wars 5. But overall the PS3 wound up beating the wii in the RPG department because the only one that really rose to the top was Xenoblade. The exclusive wii Tales game was garbage and that also wound up being released later on the PS3.
Don't sit here and act like the PS3's JRPG library was hot shit. It wasn't. Xenoblade is considered the best JRPG of its generation for a reason. Even the Final Fantasy games were shit.
 
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The Gamecube's game library paled in comparison to the PS2 in every genre because it was the PS-freaking-2. Every person and their momma were developing for the PS2 because it was just that dominate. Companies like Atlus that had been mostly focused on Nintendo consoles up to that point outside of ports or select games were suddenly PS2 only developers because the console sold that much. After that era, Sony never got that dominate again and both the Wii and even the X360 had their share of JRPGs. Wii U was a failure of a system that barely got games of any genre. Nintendo dominated the handheld market, so the DS got all the handheld JRPGs and then some.


Don't sit here and act like the PS3's JRPG library was hot shit. It wasn't. Xenoblade is considered the best JRPG of its generation for a reason. Even the Final Fantasy games were shit.
I like how the PS2 was so popular it made a lot of companies drop their console exclusivity for those PS2 bucks, then the PS3 came around and did the exact opposite having companies drop Sony exclusivity and go multisystem since it was a PITA system for Devs.
 
The Gamecube's game library paled in comparison to the PS2 in every genre because it was the PS-freaking-2. Every person and their momma were developing for the PS2 because it was just that dominant. Companies like Atlus that had been mostly focused on Nintendo consoles up to that point outside of ports or select games were suddenly PS2 only developers because the console sold that much. After that era, Sony never got that dominant again and both the Wii and even the X360 had their share of JRPGs. Wii U was a failure of a system that barely got games of any genre. Nintendo dominated the handheld market, so the DS got all the handheld JRPGs and then some.


Don't sit here and act like the PS3's JRPG library was hot shit. It wasn't. Xenoblade is considered the best JRPG of its generation for a reason. Even the Final Fantasy games were shit.
*clock strikes midnight on 1/1/2001*
everyone: "HAPPY NEW MILLENIUM! HOLY SHIT WE ALL NEED TO BUY DVD PLAYERS IMMEDIATELY"
  • Nintendo: "DVDs? Uh, no. We make game consoles. Uh, like, I mean, I guess if you really want a DVD player, we'll partner with Panasonic and make a handful of machines that'll play them. But only for Japan."
  • Microsoft: "DVDs? Yeah, our new Xbox can play them, but we really don't wanna pay licensing fees so you have to buy the remote if you really want them. Also Nintendo and I won't even release our machines until November."
  • Sega:
    emot-suicide.gif
  • Sony: "DVDs? Fuck yeah, no remote necessary. Also, our new PS2 can play your whole PS1 library, and it's out RIGHT NOW!"
 
*clock strikes midnight on 1/1/2001*
everyone: "HAPPY NEW MILLENIUM! HOLY SHIT WE ALL NEED TO BUY DVD PLAYERS IMMEDIATELY"
  • Nintendo: "DVDs? Uh, no. We make game consoles. Uh, like, I mean, I guess if you really want a DVD player, we'll partner with Panasonic and make a handful of machines that'll play them. But only for Japan."
  • Microsoft: "DVDs? Yeah, our new Xbox can play them, but we really don't wanna pay licensing fees so you have to buy the remote if you really want them. Also Nintendo and I won't even release our machines until November."
  • Sega: View attachment 3275675
  • Sony: "DVDs? Fuck yeah, no remote necessary. Also, our new PS2 can play your whole PS1 library, and it's out RIGHT NOW!"
Its amazing how much that console playing DVDs helped it dominate the Japanese market (because the PS2 was the cheapest DVD player you could get at the time). Of course Nintendo postponing the Gamecube's launch for a full year didn't help it either.
 
Its amazing how much that console playing DVDs helped it dominate the Japanese market (because the PS2 was the cheapest DVD player you could get at the time). Of course Nintendo postponing the Gamecube's launch for a full year didn't help it either.
Yeah, Nintendo coasting on the N64 through most of '01 was rough, though there was still a lot more coming out for it than the PS5's had since release. Say what you will about late N64, but at least Dr. Mario 64 is a lot more of a game than anything on PS5 so far.
 
Yeah, Nintendo coasting on the N64 through most of '01 was rough, though there was still a lot more coming out for it than the PS5's had since release. Say what you will about late N64, but at least Dr. Mario 64 is a lot more of a game than anything on PS5 so far.
I remember they had Junglebots listed as coming soon for the n64 for two whole years and then it never released at all. All the soon to be released titles for the n64 were scrapped during the final year at the last moment. The scrapped games outnumbered the actual games coming out for the system.
 
The fact that it got buried sealed it's fate, however Team Asobi have all the rights to everything Studio japan made because they're the spiritual successor to the studio. So the IPs are not dead, they're just sleeping.
Team Asobi is a non-entity that have never made anything that could even pass as a real game, they will never make anything good, everything they ever shat out was barely a tech demo and the only people who ever talk about them are sony fanboy retards. No normal person cares about anything they're ever doing ever
 
Famitsu's report for the 2022 Golden Week period dropped in, and as expected, Playstation game sales continue to fall down with no PS5 SKU charting in
[PS4] eBASEBALL Powerful Pro Baseball 2022 (Konami, 04/21/22) – 26,444 (80,983)
[PS4] Elden Ring (FromSoftware, 02/25/22) – 7,587 (339,389)
[PS4] Gran Turismo 7 (SIE, 03/04/22) – 1,922 (112,004)
[PS4] TASOMACHI: Behind the Twilight (PLAYISM, 04/28/22) – 1,855 (New)
Konami's popular baseball game sold (nearly) the double of retail copies on Switch (153,933 units), and Playism's japanese indie game as well (3,817 units).

By comparison of last year's Golden Week;
[PS4] Resident Evil Village (Capcom, 05/08/21) – 111,171 (New)
[PS4] NieR Replicant ver.1.22474487139… (Square Enix, 04/22/21) – 37,824 (146,662)
[PS4] R-Type Final 2 (Granzella, 04/30/21) – 8,693 (New)
[PS4] Judgment (New Price Version) (Sega, 04/22/21) – 5,948 (9,140)
[PS5] Resident Evil Village (Capcom, 05/08/21) – 38,713 (New)
[PS5] Returnal (SIE, 04/30/21) – 9,148 (New)
[PS5] Judgment (Sega, 04/22/21) – 2,881 (8,420)

The PS5 has yet to actually keep up the pace in order to replace its predecessor, despite being already present 2 years in the nippon market.
 
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I remember they had Junglebots listed as coming soon for the n64 for two whole years and then it never released at all. All the soon to be released titles for the n64 were scrapped during the final year at the last moment. The scrapped games outnumbered the actual games coming out for the system.
There are a LOT of cancelled late N64 games that have started resurfacing as prototypes in recent years, some of them were moved to Gamecube (ie Dinosaur Planet and Cubivore) but there are some like CatRoots that just disappeared off the face of the earth.

I'm sure in about 10-15 years we're gonna start seeing a lot of cancelled Wii U/Vita games popping up, every time a major console fails like that it leaves behind a graveyard of abandoned projects.
 
Gravity Rush had bad quest design and shit like the late game time trials became a pain in the ass with the rickety controls. It did get a sizable marketing budget because they made an OAV to advertise it for the sequel. The sequel really didn't fix much with the bad quest design because Raven's part was just stealth sections for the Ark of Time which did not mesh well at all. The game suffered from developers who had a concept and then didn't know how to properly execute it and play to the mechanic's strengths. Fights became kind of tedious due to most of Kat's abilities being useless and only a handful of moves being worthwhile investments in terms of upgrades.
I don't remember any quests being particularly bad, and the controls were fine considering it used gyro or whatever. Obviously not flawless, but fun.

I can hold all the n64 RPGs in the palm of my hand and that's including the bullshit lists that list non-RPGs like Zelda. The Virtual Boy has more games than the n64 has RPGs.
N64 had the fewest, which is why you picked that one specifically.

How about NES? It definitely had way more than the competition, and much higher quality. I don't even need to mention the SNES. NGC had a decent amount, more than Dreamcast and Xbox.
 
N64 had the fewest, which is why you picked that one specifically.
Wii-u has the fewest, Mass Effect 3, Paper Mario, Monster Hunter 3U, and Xenoblade X

MH3U and Xenoblade X are the only good ones, two whole games.
 
Wii-u has the fewest, Mass Effect 3, Paper Mario, Monster Hunter 3U, and Xenoblade X

MH3U and Xenoblade X are the only good ones, two whole games.
N64 only had Paper Mario, Ogre Battle, Quest 64, and Aidyn Chronicles: The First Mage.

The rest are action games first and foremost, with RPG elements. Gauntlet is not really an RPG, for example, and neither is Zelda.

Wii U also had Child of Light, Tokyo Mirage Sessions, and Alphadia Genesis. That bumps it up above N64 in quantity, although I'd argue the quality is better than Wii U.

I wouldn't really count Monster Hunter, by the way. It's purely an action game, aside from crafting there's not really much in the way of RPG elements, are there?
 
Don't sit here and act like the PS3's JRPG library was hot shit. It wasn't. Xenoblade is considered the best JRPG of its generation for a reason. Even the Final Fantasy games were shit.
They managed to eventually unfuck FF14, but by then the PS4 had already released and the PS3 version no longer got support after Heavensward, it also ran like shit from what I've seen

But jrpgs in general were in the gutter from 2005 to 2015, that Xenoblade Chronicles supposedly was the best of the era is sad shit considering

I know persona 5 became ps3 and ps4 exclusive, but persona fans should honestly be tagged and tracked and kept at least five miles from any schools
 
*clock strikes midnight on 1/1/2001*
everyone: "HAPPY NEW MILLENIUM! HOLY SHIT WE ALL NEED TO BUY DVD PLAYERS IMMEDIATELY"
It amazes me just how much of Sony’s success was caused by the competition’s incompetence, and by extension, how much of their current success is carried over from those same mistakes (and I say that as someone who strongly prefers their competition). The only reason PS1 was successful is because all the third parties flocked to it and abandoned Nintendo and Sega, and that happened because PS1 was free real estate by being the only CD-based console that was worth anything. Saturn was a pain in the ass to develop for, and Nintendo was too stubborn and paranoid to move away from cartridges (they said it was because of piracy “and loading times”, but knowing Nintendo, their fear of piracy was definitely the key factor). Releasing earlier than the competition helped as well, even with weaker hardware.

Then PS2 launched a year before most of its competition, and was the only console to give a shit about the revolutionary new DVD technology, and it didn’t need a strong library because it could already play games from the most popular system. The only reason the Playstation brand is anywhere near as popular as it is today is because the PS1 and PS2 were the only systems to show up in their respective generations, giving people the mentality that [current Playstation] is gaming’s default console at any given time, with everything else being alternatives.

Imagine a timeline where Nintendo wasn’t completely terrified of piracy and used CDs for the N64 and DVDs for the Gamecube. Imagine all the third parties (especially Square) who only left Nintendo because of cartridges. The PS2 could have only barely gotten off the ground; but we’ll never know.
 
(Archive)
In response to the draft to overturn Roe v. Wade leaking, Jim Ryan decided to give one of the weirdest non-responses to the controversy.
Some staff at Sony Group Corp. are seething following an email Thursday from the head of PlayStation that urged employees to “respect differences of opinion” on abortion rights before entering into five detailed paragraphs about his two cats’ first birthday.

The email opens by addressing several current events including the recent leak of a draft US Supreme Court opinion that signaled an intention to overturn the landmark 1973 case Roe v. Wade, which legalized abortion nationwide. Many corporations have felt pressure from employees to comment on the case but most video game companies have remained silent on the matter.

There are a few notable exceptions, however, such as Bungie Inc., the developer of the Destiny game which called the decision “a direct attack on human rights” in a blog post last week. “Standing up for reproductive choice and liberty is not a difficult decision to make,” Bungie said, receiving largely positive reactions from its employees. Sony agreed earlier this year to buy Bungie for $3.6 billion.

In the email seen by Bloomberg, PlayStation president Jim Ryan didn’t take a stance on abortion rights, instead writing that the company and its community are “multi-faceted and diverse, holding many different points of view.” He wrote that “we owe it to each other and to PlayStation’s millions of users to respect differences of opinion among everyone in our internal and external communities. Respect does not equal agreement. But it is fundamental to who we are as a company and as a valued global brand.”

Ryan then went on to write that he “would like to share something lighthearted to help inspire everyone to be mindful of having balance that can help ease the stress of uncertain world events,” saying it was recently his two cats’ first birthday and elaborating over the next few paragraphs about his cats’ birthday cakes, their noises and his desire to one day get a dog.

In internal discussions viewed by Bloomberg, which haven’t been previously reported, employees at several PlayStation studios expressed their displeasure at the tone of the email. Some women wrote that they felt their rights were disrespected or trivialized by the message. One employee said they’d “never been so mad about a cat birthday before.”
 
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(Archive)
In response to the draft to overturn Roe v. Wade leaking, Jim Ryan decided to give one of the weirdest non-responses to the controversy.
Some staff at Sony Group Corp. are seething following an email Thursday from the head of PlayStation that urged employees to “respect differences of opinion” on abortion rights before entering into five detailed paragraphs about his two cats’ first birthday.

The email opens by addressing several current events including the recent leak of a draft US Supreme Court opinion that signaled an intention to overturn the landmark 1973 case Roe v. Wade, which legalized abortion nationwide. Many corporations have felt pressure from employees to comment on the case but most video game companies have remained silent on the matter.

There are a few notable exceptions, however, such as Bungie Inc., the developer of the Destiny game which called the decision “a direct attack on human rights” in a blog post last week. “Standing up for reproductive choice and liberty is not a difficult decision to make,” Bungie said, receiving largely positive reactions from its employees. Sony agreed earlier this year to buy Bungie for $3.6 billion.

In the email seen by Bloomberg, PlayStation president Jim Ryan didn’t take a stance on abortion rights, instead writing that the company and its community are “multi-faceted and diverse, holding many different points of view.” He wrote that “we owe it to each other and to PlayStation’s millions of users to respect differences of opinion among everyone in our internal and external communities. Respect does not equal agreement. But it is fundamental to who we are as a company and as a valued global brand.”

Ryan then went on to write that he “would like to share something lighthearted to help inspire everyone to be mindful of having balance that can help ease the stress of uncertain world events,” saying it was recently his two cats’ first birthday and elaborating over the next few paragraphs about his cats’ birthday cakes, their noises and his desire to one day get a dog.

In internal discussions viewed by Bloomberg, which haven’t been previously reported, employees at several PlayStation studios expressed their displeasure at the tone of the email. Some women wrote that they felt their rights were disrespected or trivialized by the message. One employee said they’d “never been so mad about a cat birthday before.”
Jason, did you really not have a better word to use?
 
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