Minecraft

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I've just recently downloaded FTB Academy for 1.16 and I'm enjoying it so far. I need a modpack that gives me shit to do, so it's nice. I'm also admittedly not good with tech and magic mods so it'll be fun to learn those.
I'm firmly in the "cannot play vanilla ever again after modded" camp of brain rot and I don't regret it in the slightest. I'm sure you won't either.

Also, as a personal recommendation, move onto FTB University once you're done with Academy on that version. The "expert-level" endgame in packs like it where you can craft Creative-only items with absurd amounts of resources is generally a nice clear goal to go for once you've progressed in all the individual mods. Plus, once you start tinkering with mods like AE2 for storage and Environmental Tech for - frankly fucking absurd - resource generation you won't wanna look back.
 
I'm firmly in the "cannot play vanilla ever again after modded" camp of brain rot and I don't regret it in the slightest. I'm sure you won't either.

Also, as a personal recommendation, move onto FTB University once you're done with Academy on that version. The "expert-level" endgame in packs like it where you can craft Creative-only items with absurd amounts of resources is generally a nice clear goal to go for once you've progressed in all the individual mods. Plus, once you start tinkering with mods like AE2 for storage and Environmental Tech for - frankly fucking absurd - resource generation you won't wanna look back.
Thanks for the advice! I was going to do University afterwards anyways, so this just helps confirm it.
 
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For some of you wondering, the Wild Update is being released on the 7th of June.

Also, in more interesting news, the latest Bedrock Edition preview had a data leak where some lines of code makes mention of Minecraft Live and a mob vote. This could mean that the next Community vote is going to take place on Bedrock edition instead of Twitter.

More on that covered in this short vid:
 
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So I was board and decided to watch a video about "the Minecraft that never was" by the guy who did all those Minecraft Iceberg videos, now everything in the thumbnail like Rana, the monkeys and Pigmen I already knew about but still.
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Again I was board and maybe video would do something interesting like using mods to simulate an alternate universe version of Minecraft.

One minute into the video and there's a Hatsune Miku profile with a trans flag behind it while he's talking about Notch and the old forums or something.

I know about the shitty meme that "Miku made *X* media that has a controversial creator" but I didn't know that some janny or something changed Notch profile to be that said weirdass meme.
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Feels like this is the first (or second, if you count the move to MS accounts) step towards deprecating Java Edition, to be honest.

I have mixed feelings about this.
Third step, potentially. I haven't checked to see if the performance issues in the latest java editions have been addressed yet, but if they haven't that may be part of the push to get people to use Bedrock.
 
Feels like this is the first (or second, if you count the move to MS accounts) step towards deprecating Java Edition, to be honest.

I have mixed feelings about this.
Actually, this could likely be them prepping for the next Community vote at Minecraft Live to take place on Bedrock edition. There was a data leak in the more recent bedrock preview making mentions of a mob vote and Minecraft Live. Giving Java players a free copy of Bedrock edition could be them saving us the trouble of buying a second copy of the game just to participate.

In the off chance that they do plan on making Bedrock the main version of Minecraft, they won't through with it and I doubt that it'll ever happen. The game's Java edition roots go too deep and cutting them now would way more trouble than its worth.

Do you guys have any idea just how much they would lose by getting rid of Java edition? Or, better yet, how much we would lose?

The modding scene would pretty much die off, Community creations as a whole would be locked behind a paywall, and who knows what else?

I wouldn't worry about that. Because Mojang knows that such a move would not go over well with the general playerbase.
 
Actually, this could likely be them prepping for the next Community vote at Minecraft Live to take place on Bedrock edition. There was a data leak in the more recent bedrock preview making mentions of a mob vote and Minecraft Live. Giving Java players a free copy of Bedrock edition could be them saving us the trouble of buying a second copy of the game just to participate.

In the off chance that they do plan on making Bedrock the main version of Minecraft, they won't through with it and I doubt that it'll ever happen. The game's Java edition roots go too deep and cutting them now would way more trouble than its worth.

Do you guys have any idea just how much they would lose by getting rid of Java edition? Or, better yet, how much we would lose?

The modding scene would pretty much die off, Community creations as a whole would be locked behind a paywall, and who knows what else?

I wouldn't worry about that. Because Mojang knows that such a move would not go over well with the general playerbase.
I agree with your point there, but I think they will deprecate it eventually.

Perhaps they will not do it cold turkey, i.e. removing Java all together from the launcher; but they'll probably stop updating it and you'll be forced to play on Bedrock if you want to play the latest version.

Probably they will state a lame explanation like "why hold back? See, you can play the new version on your free Bedrock account right now!".

About the modding community I highly doubt Mojang gives a crap about modding in general. Maybe they'll backpedal if there is going to be a big backlash about it but I can see them trying to anyway.

Ironically, if Java Edition gets deprecated on a specific version we might witness a modding bloom again, as the community will not be no longer bothered to update their mods and we will have a stable version to rely mods on.

EDIT: Regarding the mob vote, I guess that's just a facade of the real motivation why giving Bedrock for free for Java users.

In the past we had mob votes that added the selected mob to both versions, why they are doing it now on Bedrock all of the sudden?

I get the Minecraft Live thing, but they could still do the vote like we did in the past, their reason for using Bedrock as a voting platform sounds too sketchy for me.
 
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About the modding community I highly doubt Mojang gives a crap about modding in general. Maybe they'll backpedal if there is going to be a big backlash about it but I can see them trying to anyway.
You kidding? They've recruited modders onto their development team (a recent example being KingBDogz aka the developer for the Aether mod) and they even collaborated with modders in the past to implement a few of their things into the game (horses from mo' Creatures, pistons, 3D items, etc.).

They definitely care about the modding community to some extent.
Ironically, I think if Java Edition gets deprecated on a specific version we might witness a modding bloom again, as the community will not be no longer bothered to update their mods and we will have a stable version to rely mods on.
That's definitely possible but, until they announce an official modding Api and so on for Bedrock edition, that will probably be a long time coming. Ignore that sentence. I can't read.

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EDIT: Regarding the mob vote, I guess that's just a facade of the real motivation why giving Bedrock for free for Java users.

In the past we had mob votes that added the selected mob to both versions, why they are doing it now on Bedrock all of the sudden?

I get the Minecraft Live thing, but they could still do the vote like we did in the past, their reason for using Bedrock as a voting platform sounds too sketchy for me.
People have complained that having the mob votes take place on Twitter leaves it too open to people who don't even play the game to participate. This could be their way of remedying that.

But I could be wrong. I'm just giving Mojang the benefit of the doubt here.
 
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1.19 has come out today, haven't played any of the snapshots so i don't know how 1.19 is yet but i might play with frens later
 
The update is finally out, came out yesterday.

Still a bit weirded out about how they didn't plan out the fireflies and removed them after they announce them something that was made worse because they already did that with tons of other features like archaeology and the Deep Dark originally.

The parrot eating cookies thing made scene and one could say the same for frogs but it ended up removing a whole mod and it's not like Minecraft allows you ride pigs something that doesn't really work in real life but does ya know, in a video game.

Either way they could have just added them without having frogs eat them but whatever.

This has to be a dumb joke right?

Unused stuff in Minecraft as of late seems to be a lot less fun then before, might just be me but before it was stuff like the original Pigmen which was turned into the villager and then reworked into the Zombie Pigmen which made finding out about the original Pigman feel like a good little development in the game.

Hell, bigger stuff like Rana and the revamped Steve NPCS which would have changed everything about Minecraft were also just neat little developments in the game, something I think is because of that with them having a importance because it's just how different they are.

This even goes for the Red Dragons and Giants because of how they clash with the current view of the overworld and would also be game changers.

But in more modern times some of this unused content feels a lot more then just little developments and is seen as something we were robbed of, this is because of the greater importance put on them, like the mob votes which the mob picks are of varying levels of quality and also Mojang announcing an update then removing features from the update before releasing it and it turns out to lackluster.

Not everything is bad though, unused designs for different mobs is cool but still weird when you consider that everything in Minecraft before was either tropes like zombies, skeleton, slimes, etc from fantasy which we will never see again sadly and monsters that were designed in one shoot either made as a mistake or not but none the less they have more of that "just little development in the game" vibe I've been pointing out, that more pre-mob vote and Cave and Cliffs update stuff have.

Anyways the Allaies do have connections to Woodland Mansions and pillagers but they don't anything with it other then having them be in cages like Iron Golems.
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I guess this could hint at that the Vexs are bootleg creations of the pillagers to match the Allaies in the same way the Ravager is to the Iron Golem, but they don't go the full way with it by having Allaies in villages and showing that villagers have magical prowess.

And hell they looking different from each other actually ties in to the Ravagers and Iron Golems as well, it is theorized that the Ravagers are villagers turned into beasts of of burden so the Vexs could be the same thing but with souls after all that was a theme of the Deep Dark and Warden.

I like the idea of the villagers having a strong understanding of their world to the point that they can create life while on the other side the pillagers are envious of this and try to copy it and one up it without understanding how both the Golems and Allaies were made so they end up just corrupting life instead.

Now following that theme, the giant structures in Ancient Cities are Portals and are called such in the game files but they don't do shit and are only there for lore reasons something that would be better used for the archaeology but whatever.
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They also added a new music disc (disc 5) that you have to piece together with shards, it tries to pull a Disc 11 & 13 along with the whole piecing together thing but here it's more cock teasing unlike 11 and 13 that were just a little small spooky mystery thing about a man running away from a creeper.


To sum it up it seems that it's a Minecraft Dungeons update teaser with it having Dungeons mob sounds and it seems to tell the story of someone that came across the giant portal thing and tried to open it with it ending with some bad shit happening, we wait this long and this thing just turns out to be a teaser or just a lore thing.
 
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Still a bit weirded out about how they didn't plan out the fireflies and removed them after they announce them something that was made worse because they already did that with tons of other features like archaeology and the Deep Dark originally.

The parrot eating cookies thing made scene and one could say the same for frogs but it ended up removing a whole mod and it's not like Minecraft allows you ride pigs something that doesn't really work in real life but does ya know, in a video game.

Either way they could have just added them without having frogs eat them but whatever.
The Fireflies were planned out before their implementation. Feeding them to frogs was going to be how we would obtain frog lights but, as you know, they were removed because a player informed them that they were toxic to frogs.

Although fireflies aren't gone, they're just on the back burner until they have a new use (I personally would be fine with just catching them in a bottle that you can place and having a candle mechanic with the block where the number of fireflies caught increases the light level of the block). They might even be coming back in this update considering renewable allays are already on the way.

It's a similar case for Archeology, but that feature is almost certainly returning in the next update.
The mount of unused stuff for Minecraft at this point could make a whole mod, remember when it was just a few unused ideas like the pigmen that were eventually reworked into the game and the biggest ones being old Steve's revamp model(s) and Rana. (And also the giant but no one really knows what to do with them.)
You're also forgetting the tamable red dragons, fish mobs (that later came in 1.13), Skylands dimension (that became The End), the quiver, rubies, dirt slabs, underwater creatures (which we could have gotten to a small extent through the first mob vote) and a lot more than that. There was a shit ton of stuff scrapped even back then with only a few of them either being repurposed or revisited years later.

With that said, if you want a mod that brings these scrapped ideas back, there is a mod that scratches that itch.
Anyways the Allies do have connections to Woodland Mansions and pillagers but they don't anything with it other then having them be in cages like Iron Golems.
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I guess this could hint at that the Vexs are bootleg creations of the pillagers to match the Allies in the same way the Ravager is to the Iron Golem, but they don't go the full way with it by having Allies in villages and showing that villagers have magical prowess.

And hell they looking different from each other actually ties in to the Ravagers and Iron Golems as well, it is theorized that the Ravagers are villagers turned into beasts of of burden so the Vexs could be the same thing but with souls after all that was a theme of the Deep Dark and Warden.

I like the idea of the villagers having a strong understanding of their world to the point that they can create life while on the other side the pillagers are envious of this and try to copy it and one up it without understanding how both the Golems and Vexs were made so they end up just corrupting life instead.

Now following that theme, the giant structures in Ancient Cities are Portals and are called such in the game files but they don't do shit and are only there for lore reasons something that would be better used for the archaeology but whatever.
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They probably won't give us any real confirmation for these things. Mojang's approach to lore has been to give us bits and pieces to figure out amongst ourselves with the spin-offs (mostly Dungeons) being more lore heavy.
 
The Fireflies were planned out before their implementation. Feeding them to frogs was going to be how we would obtain frog lights but, as you know, they were removed because a player informed them that they were toxic to frogs.

Although fireflies aren't gone, they're just on the back burner until they have a new use (I personally would be fine with just catching them in a bottle that you can place and having a candle mechanic with the block where the number of fireflies caught increases the light level of the block). They might even be coming back in this update considering renewable allays are already on the way.

It's a similar case for Archeology, but that feature is almost certainly returning in the next update.
Isn't that what they say with all the losing biome/animal mob votes, it doesn't really matter tho because all of this stuff should have been in one update a year ago and this update should have had more then left overs and a new mob vote.

There are mods that can get this shit done in a short amount of time so there is no excuse, when they say "a future update" that could mean anything and could be just as aimless as this update.
You're also forgetting the tamable red dragons, fish mobs (that later came in 1.13), Skylands dimension (that became The End), the quiver, rubies, dirt slabs, underwater creatures (which we could have gotten to a small extent through the first mob vote) and a lot more than that. There was a shit ton of stuff scrapped even back then with only a few of them either being repurposed or revisited years later.

With that said, if you want a mod that brings these scrapped ideas back, there is a mod that scratches that itch.
Did you want me to bring up all of them? I changed the aim of the point little with mainly focusing on when Notch was working on the game so that might have cause little confusion but my main point was that things have soured since the Microsoft acquired the game.

Not to say everything unused post Notch is bad but with the mobs that are removed and then immediately promised to show up at some point and the ones having the opposite with them being said to be gone forever.

Feel like the real problem when it comes to all this stuff is that they put direct attention onto these features inside of how they were before with them being in the background or before Minecraft got big, also could be that the updates are a lot more lackluster so that makes me wish and wonder about what they could have had.

Anyways I already knew about that mod you linked, probably should have linked it with its name (Rediscovered) because of it being such an old mod.

Hasn't been update for a year but didn't know it was still being updated, with that new knowledge one could fuse it with the Friends&Foes mod that of which focuses on modern additions like the mob votes and Illusioner which I feel like ties more into what I meant with there being a lot more focus put onto unused content.

Either way never thought always thought that mod was dead and never coming back, don't know what state it is in because there seems to be still fish in it even if those were added into game but still nice to see that it is or at least was still kicking.

I guess to wrap this part up, the point of my "the mount of unused stuff for Minecraft at this point could make a whole mod" meant a full-length mod with everything unused and I mean everything, worded it like shit and in retrospect wouldn't have it in the post to begin with because it takes away from the post but that was point.
They probably won't give us any real confirmation for these things. Mojang's approach to lore has been to give us bits and pieces to figure out amongst ourselves with the spin-offs (mostly Dungeons) being more lore heavy.
What do you mean by this? Do you think that we won't be getting a Dungeons DLC tie-in update that of which I responded to that idea at the end with "this thing just turns out to be a teaser or just a lore thing" comment meaning that it doesn't have any significance but is just something for story telling which still sucks or just a insignificant decoration which would suck even more.
 
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Isn't that what they say with all the losing biome/animal mob votes, it doesn't really matter tho because all of this stuff should have been in one update a year ago and this update should have had more then left overs and a new mob vote.

There are mods that can get this shit done in a short amount of time so there is no excuse, when they say "a future update" that could mean anything and could be just as aimless as this update.
While I share the sentiment with your first point, the work that modders do isn't the smoking gun that you think it is.

Modders only work on their mods while Mojang have an entire game to manage. Mod developers don't have worry about balance, any potential bugs from the base game that may surface, the game's overall performance or having their stuff work for two different programming languages. It's all a hobby that they do on their own free time nor do they have any obligation to have their mods be released. Of course it seems like they do a better job.

And even then a modder's take on an official idea is hardly anything to write home about. They may be able to bring the idea to light in a sense, but they're still working off of the basic concepts we were shown. They're stuff, more often than not, comes out as nothing more than a basic feature with bare bones mechanics and nothing more.
What do you mean by this? Do you think that we won't be getting a Dungeons DLC tie-in update that of which I responded to that idea at the end with "this thing just turns out to be a teaser or just a lore thing" comment meaning that it doesn't have any significance but is just something for story telling which still sucks or just a insignificant decoration which would suck even more.
I'm just saying that Mojang do anything crazy with the Ancient city monument lore-wise (at least not in the main game). Gameplay though? Who knows.
 
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While I share the sentiment with your first point, the work that modders do isn't the smoking gun that you think it is.

Modders only work on their mods while Mojang have an entire game to manage. Mod developers don't have worry about balance, any potential bugs from the base game that may surface, the game's overall performance or having their stuff work for two different programming languages. It's all a hobby that they do on their own free time nor do they have any obligation to have their mods be released. Of course it seems like they do a better job.

And even then a modder's take on an official idea is hardly anything to write home about. They may be able to bring the idea to light in a sense, but they're still working off of the basic concepts we were shown. They're stuff, more often than not, comes out as nothing more than a basic feature with bare bones mechanics and nothing more.

I'm just saying that Mojang do anything crazy with the Ancient city monument lore-wise (at least not in the main game). Gameplay though? Who knows.
You know it was a year ago when they announced all this stuff and they are a multimedia and not some small Indie Studio, so it's not like they don't have the resources.

I kind of agree with you on somethings but even still when you take in all the context, your point just falls on it's ass.
 
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You know it was a year ago when they announced all this stuff and they are a multimedia and not some small Indie Studio, so it's not like they don't have the resources.

I kind of agree with you on somethings but even still when you take in all the context, your point just falls on it's ass.
Mojang may not be a small indie studio anymore, but they are far from being AAA. They definitely have the resources to do a lot than they ever could a decade ago, but that doesn't mean they won't reach a limit on what they can do with it.

Not to mention that Mojang have been employing well known modders throughout the years. If modders truly can run circles around Mojang, then how come the extra hands from the community isn't providing those satisfactory results? Game development isn't a simple process. Plans change along the way, some things don't work out, etc.

Now that's not to say that this update (and by extention the Caves and Cliffs update as a whole as we're still technically not pass that update yet) wasn't handled poorly in some respects, but the situation with the developers and the modders isn't that straightforward IMO.
 
Mojang may not be a small indie studio anymore, but they are far from being AAA. They definitely have the resources to do a lot than they ever could a decade ago, but that doesn't mean they won't reach a limit on what they can do with it.
They are literally owned by Microsoft, a multi-billion dollar corporation.
If they ask daddy Microsoft for the resources, they're getting the fucking resources, Microsoft would have to be retarded not to do that for the best selling game of all time.
 
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