Klonoa - that one weird rabbit cat thingy is now a quarter of a century old.

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Pretty disappointed with how Door to Phantomile's been handled in this remake. There's a ton of audio hiccups and even performance issues on most PCs and consoles. My autism goes full boar with the cutscenes though, where some look alright and others look worse than how they did on the Wii. In fact the ending shows that they had the Moon Kingdom part properly redone and yet it's lame as hell in the actual cutscene.

Lunatea's Veil was far more well put together and besides some similar audio problems, it has me wondering if this was originally intended to just be a Klonoa 2 remake. The first game feels horribly rushed and un-optimized. Here's hoping some Unity whizzes manage to fix these problems with mods.
 
Pretty disappointed with how Door to Phantomile's been handled in this remake. There's a ton of audio hiccups and even performance issues on most PCs and consoles. My autism goes full boar with the cutscenes though, where some look alright and others look worse than how they did on the Wii. In fact the ending shows that they had the Moon Kingdom part properly redone and yet it's lame as hell in the actual cutscene.

Lunatea's Veil was far more well put together and besides some similar audio problems, it has me wondering if this was originally intended to just be a Klonoa 2 remake. The first game feels horribly rushed and un-optimized. Here's hoping some Unity whizzes manage to fix these problems with mods.
Klonoa 1 in this package is like some horrid marriage between the original PS1 game and the Wii remake. You could almost call it completely lazy in design, but it clearly took some effort to combine both versions of the game into a brand new remake of the game and make every facet of it almost as jank as possible.

Also, is it just me or did they do even NEWER redubs (newer from the Wii version, that is) during a couple of very specific scenes? They just had to pick those two parts in particular, huh? :story:

Klonoa 2 is apparently much better handled in some cases and yet somehow just as bad, if not worse, according to customer reviews I've read for the PC version. I can personally attest that the PC version does a sort of "soft relaunch" when booting Klonoa 2 from the main menu (like its loading in an entirely separate app within the app itself, or maybe just making a total engine change) and it's a little strange, but I haven't had the same sort of egregious performance problems that I've seen other people claim. There's plenty of reports on the Steam discussions claiming K2 has some godawful frame pacing, and basically shits itself if you attempt to force it to run at a framerate higher than 60.

The anti-aliasing option for both games also seems completely busted at this time and both games practically have no AA whatsoever regardless of what you adjust the setting to.

Last note, I really don't like how they changed the text boxes for this compilation. In the original versions of both games, the text could usually fit two character's dialogs within the same box for better readability, but this one will automatically cycle out one character's dialog for the other whenever the speaker changes, which, due to the rather inconsistent timing between the spoken Phantomilian gibberish and the English words appearing and staying on the screen, often necessitates fast reading in order to catch what was said. I think it's particularly egregious that this is even the case in Klonoa 2, which actually DOES have "stopping points" and button press continuations for the dialog.

But, hey, the package still gives a modern way to play and enjoy Klonoa 2, which is one good way to make sure the game won't be totally lost to time anymore.
 
Pretty disappointed with how Door to Phantomile's been handled in this remake. There's a ton of audio hiccups and even performance issues on most PCs and consoles. My autism goes full boar with the cutscenes though, where some look alright and others look worse than how they did on the Wii. In fact the ending shows that they had the Moon Kingdom part properly redone and yet it's lame as hell in the actual cutscene.

Lunatea's Veil was far more well put together and besides some similar audio problems, it has me wondering if this was originally intended to just be a Klonoa 2 remake. The first game feels horribly rushed and un-optimized. Here's hoping some Unity whizzes manage to fix these problems with mods.
Is it still worth getting for the switch? I have Klonoa on the Wii, but I don't have Klonoa 2.
 
Is it still worth getting for the switch? I have Klonoa on the Wii, but I don't have Klonoa 2.
It's still very much worth getting despite its flaws. The games both play well (on Switch they run pretty okay as far as I know), it's just the visual presentation that flops. You're also saving hundreds of dollars by getting these remakes rather than the originals on ebay.
 
So I downloaded the PC version as surprisingly it doesn't take up very much RAM at all. I guess it's because it's a Switch Port. I've only played through the first level of 2 as that is the game I was most looking forward to playing.

Some positives:

  1. Klonoa 2 finally gets a digital release so more people can actually play the game, which is great.
  2. Tutorial showing that you can play the game's pseudo co-op mode which wasn't really explained at all in the original version unless you read the manual, so I'd imagine a lot of people are going to mistake that for a new feature.
  3. Graphics and presentation look great for the most part. (I'll get to that)
  4. It sounds like the audio used is a cleaned up and less compressed version of the original, which I can appreciate.
Now to the negatives...

  1. Excessive tutorial pop ups in a game that was designed to be pretty easy to pick up and play. Thankfully these can be turned off. And as said previously was probably necessary to let people know there's a co-op option.
  2. Why are there TWO indicators for how many doll pieces you collect on the UI? That doesn't seem necessary.
  3. Facial expressions seem to look worse than they did in the original. Lolo is supposed to be smiling in this cutscene, but for whatever reason isn't doing that here. And I can't help but feel her eyes are just a tad bit off. Maybe I'm just nostalgic for the old look, who knows?

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4. The pixel shader makes the game look pretty bad. Wouldn't recommend.
5. For whatever reason, Leorina and Tat are no longer silhouetted during the intro. Why do so many of these remakes remove details like that? I remember they did the same thing with the final fight in Ocarina of Time's 3DS remake.

It's little autistic nitpicks, but nothing game ruining. I'll probably update my thoughts as I go through the game.
 
Graphics and presentation look great for the most part. (I'll get to that)

Facial expressions seem to look worse than they did in the original. Lolo is supposed to be smiling in this cutscene, but for whatever reason isn't doing that here. And I can't help but feel her eyes are just a tad bit off. Maybe I'm just nostalgic for the old look, who knows?
I think it's a bit hit and miss in spots. The screenshot comparison you posted is one such case where it's a big miss, but I've played roughly halfway through the game (after getting all four Elements and just before the world goes to shit) and they've at least made SOME effort to keep facial animations somewhat consistent with the original. I still don't know what the fuck went wrong in that one specific scene you posted though.

Why are there TWO indicators for how many doll pieces you collect on the UI? That doesn't seem necessary.
Klonoa 1 does the same thing and I think they just decided to keep it faithful to the original while also adding a touch of "QoL". A bit redundant, but I don't mind it one bit.

The pixel shader makes the game look pretty bad. Wouldn't recommend.
I can see why they included it with Klonoa 1... Sort of. But I don't know why it's a feature for Klonoa 2 and I can't imagine hardly anyone ever using it outside of maybe just trying it for the novelty of it.

For whatever reason, Leorina and Tat are no longer silhouetted during the intro. Why do so many of these remakes remove details like that? I remember they did the same thing with the final fight in Ocarina of Time's 3DS remake.
Shit, you're right. I had a feeling something was off about that.
 
I think I might get into this game, it looks kind of cute. Is it hard to play?
Pretty easy games overall. Although there are optional challenge levels at the end of both and you get little extras for getting 100%. Very tough to do in 2 though as unlike in 1, where getting 150 dreamstones in every level generally isn't too difficult due to how many there are, 2 requires you not to miss a single one, which can be annoying due to the longer levels. But you don't really need to do any of that to enjoy the games.
 
Pretty easy games overall. Although there are optional challenge levels at the end of both and you get little extras for getting 100%. Very tough to do in 2 though as unlike in 1, where getting 150 dreamstones in every level generally isn't too difficult due to how many there are, 2 requires you not to miss a single one, which can be annoying due to the longer levels. But you don't really need to do any of that to enjoy the games.
Just as a note, you don't have to collect 150 dream stones to unlock the challenge levels in either game. All you have to do in both games is just "rescue" every resident/collect every Momett Doll bell.

I'd argue it's still fairly difficult to do the dream stone 100% collection in both games since they both necessitate not only grabbing every dream stone in a level, but also grabbing every possible dream stone while the mirror spirit buff is active, which can be a pain in the ass, especially when mirror spirits can be positioned in such a way where you may accidentally grab a few dream stones intended for collection by the buff while trying to pop its bubble if you're not careful, not to mention the fact that they're only active for a very short window of time, which can also make certain, far easier platforming sections much harder.

It adds an extra challenge to the games, for sure, but they're largely unnecessary to shoot for unless you really want bragging rights/some extra unlockables.
 
Finished Klonoa 2. My thoughts on the remake.

As I said previously, the face animations are clearly fucked up in a lot of areas. The King of Sorrow is a pretty big example of this sort of thing. His face remains static for his entire screen time when in the original he's supposed to have a more pained look after you beat him.

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For whatever reason, Klonoa doesn't shed a tear as he's leaving either, which I'd figure if anything you would at least get THAT right.

I will say though, I do appreciate actually having Popka in the ending in a way that makes sense. Him pretending to be asleep only for him to watch as Klonoa leaves rather than disappearing for some reason during the ending was a great touch and probably the one thing I can say was a general improvement to the game as a whole.

There are also other issues, the music cues during some of the cutscenes don't work properly, so instead of there being moments where the music stops to emphasize a certain part of the scene (Like how Leorina gets an element by herself) the music continues to play. Don't know what they were thinking there.

The script also got changed in random places leading to moments where characters essentially repeat what they just said or saying some really awkward lines.

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I would say wait for an update or modders to fix these issues before purchasing right now. As of now, it is FAR from the definitive version of the game.

I booted up Klonoa 1 not long after and I have to say, I've forgotten how much lighter Klonoa feels in the first game.

So far, I'm sort of mixed. They clearly just ported the Wii version and changed up some assets and character designs so that they're more in line with the PS1 version. At the same time, they used the PS1's audio clips for the cutscenes which makes going back into gameplay kinda jarring as they're clearly using different audio.
 
Finished Klonoa 2. My thoughts on the remake.

As I said previously, the face animations are clearly fucked up in a lot of areas. The King of Sorrow is a pretty big example of this sort of thing. His face remains static for his entire screen time when in the original he's supposed to have a more pained look after you beat him.

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For whatever reason, Klonoa doesn't shed a tear as he's leaving either, which I'd figure if anything you would at least get THAT right.

I will say though, I do appreciate actually having Popka in the ending in a way that makes sense. Him pretending to be asleep only for him to watch as Klonoa leaves rather than disappearing for some reason during the ending was a great touch and probably the one thing I can say was a general improvement to the game as a whole.

There are also other issues, the music cues during some of the cutscenes don't work properly, so instead of there being moments where the music stops to emphasize a certain part of the scene (Like how Leorina gets an element by herself) the music continues to play. Don't know what they were thinking there.

The script also got changed in random places leading to moments where characters essentially repeat what they just said or saying some really awkward lines.

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I would say wait for an update or modders to fix these issues before purchasing right now. As of now, it is FAR from the definitive version of the game.

I booted up Klonoa 1 not long after and I have to say, I've forgotten how much lighter Klonoa feels in the first game.

So far, I'm sort of mixed. They clearly just ported the Wii version and changed up some assets and character designs so that they're more in line with the PS1 version. At the same time, they used the PS1's audio clips for the cutscenes which makes going back into gameplay kinda jarring as they're clearly using different audio.
Couple more things.

That camera effect during the opening cutscene of the King of Sorrow fight where it closes in on his face as he speaks three lines in a row is just significantly less impactful in the remake compared to the original. His model looks so dull in the remake that it looks like he's just casually staring as the camera gets closer after each line, instead of the implicit "intensity" that the cutscene direction seemed to be wanting to imply, whereas in the original, it made the KoS seem appropriately somewhat unhinged, possibly due to the graphical simplicity of his design.

If you look closely during those "injured" poses, it's like they made an ATTEMPT to adjust the shape of the eyes, but it's just not as pronounced as in the original either, making it also fall flat.

Also, the issue from the first Baguji cutscene rears its ugly head once again in the ending in that Lolo fails to properly smile in the remake, like she does in the original, which is incredibly unfortunate.

After much deliberation, I've decided that the Klonoa fanbase qualifies for exterminatus.

Please line up and you will be awoo'd shortly.
I love these games and I agree entirely.

The Klonoa fanbase is legitimately made up of the worst kinds of furries.
 
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