Let's Sperg Let's Play OFF - Little side idea.

Shit, the Luciferian theory actually makes more sense than I thought it did. The only hole is that there are other powerups also named after demons, specifically Abaddon's Meat and Belial's Meat which are admittedly both a bit more abstract than Moloch. I not sure if quite as much significance could be placed on either of those demons are Moloch. Otherwise this theory isn't contradicted all that much by later events (which i won't elaborate on, of course).

The origin of the meat is also questionable, since the apparently bubbles up from underground in this world. There's some other possible origins for the meat that could be discussed, but I'd be getting ahead of myself there too.
That does seem to give more credence to us really thinking about these references waaay more than the developer, but just for the record...

Abaddon shows up in the Bible twice, once as a companion location to Sheol and once in Revelation as the master of a swarm of locusts (he might have been one of the Black Horseman's followers but it's been a while since I read it). Abaddon and Sheol as locations are described as places where the dead lie. So it's a stretch but Abaddon's meat could refer to the flesh of a corpse or locusts. If the dev is well versed in demonology (which he doesn't appear to be) I'd think it referred to corpse flesh.

Belial's flesh is where it becomes far more likely we have a "cross in anime" situation. Belial refers to a demon...in the Dead Sea Scrolls, which most people haven't read. "Sons of Belial" in the Bible simply means something like "scions of worthlessness", as Belial isn't referred to as an entity outside the Dead Sea Scrolls and in the Bible just means something like "without value." Interestingly, it's used to refer to men who haven't been circumcised. But if the dev is a complete autist or looked this up on Wikipedia, then the entry in the Dead Sea Scrolls refers to Belial as having darkness and enmity as his domains, but he is referred to as an angel who is assigned demons by God Himself to sow seeds of evil and create guilty men (likely a "there can be no forgiveness without sin situation"). As a servant of God, he would serve Lucifer if he were to win, but unless Belial's flesh refers to flesh from a demon slave or flesh/foreskin from a man who didn't receive circumcision, I'm lost.

It likely just refers to the flesh of the demons themselves because the dev thought it sounded cool and we're just eating crayons and wondering why the curtains are blue.
 
@L50LasPak Yeah, it's pretty much this. The Trinity is explicitly formed of the three...I suppose you could say aspects but that's just the best word for it, of God (who is all three at once). As the Son and the Savior are one and the same, then in the context of the game it implies the Batter is a separate entity that the other three follow. Hmm...
I wanted to come back to this because I was still thinking about this for a bit earlier, but Wikipedia for whatever its worth uses this chat to illustrate the Trinity:

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If taken literally God in the center could be interpreted as, perhaps not separate, but as a representation of all three at once. At least in this specific (possibly apocryphal) visual interpretation.

However the use of the term "Savior" is almost exclusively associated with Jesus in Christianity, though I've heard God more obscurely refereed to as the salvation of mankind but admittedly never in a formal setting.

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Just for the sake of completion I took a screenshot of the original French status screen. Saint Sauveur in French does mean Holy Savior which, again, refers rather specifically to Jesus. Its possible there's some nuance to the French language here that isn't clear, but it seems more likely to me that Mortis Ghost wanted to have the Trinity naming convention without explicitly saying The Batter is (or isn't) God.

Overanalyzing? Almost assuredly
Possibly. Its hard to tell with these sorts of surrealist games. We also don't know very much about Mortis Ghost himself or his particular beliefs, and it seems to be his intent to leave this sort of stuff open to interpretation.

I do plan on having a small write-up after the end of the game discussing both my own theory on what the meaning is as well as fan theories, but I think @EnemyStand brought up some salient points about the Luciferian theory that fit pretty well with what we're going to see unfold, so I'm probably going to include a section on that part as well.

That said, the game is still open to interpretation. Otherwise if I thought the Luciferian theory fit to a T I'd consider this rumination to be in firm spoiler territory. Believe me when I say it gets even more knotted and complex from here.
 
I thinks these things might be indications that things aren't as they seem in this, I noticed certain things and combined seems to potentially point to something I can't say because potential spoiler despite me not knowing if it's a red herring or not
 
Belial's flesh is where it becomes far more likely we have a "cross in anime" situation.
I was going to suggest more or less the same thing. At first blush from someone who doesn't really know much of anything about Christian doctrine or the game itself, it comes off like the French version of a Jap cribbing Christian trappings after reading the Cliff's Notes Bible.
Of course, I fucking loved Trigun, so I suppose I don't have much issue with faux-losophical religious mishmashes.
 
8. Zone 3 Part 2


(Alias Conrad Coldwood - Yesterday Was Better)

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Traveling along the monorail system brings up a small map with a red dot that moves across it. The rooms aren't labeled very much, though one is someone ominously labeled "stock".

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The track that plays down here, Yesterday Was Better, is another one of my personal favorites despite its relative simplicity. Sometimes after an extremely rough day you don't want to hear something all that complicated. The title of the song makes me think of the infamous "Every single day is worse than the previous one, so its like its the worst day of my life every day now." speech from Office Space.

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...well, he's half right, The Batter does indeed have no footstep sounds, but then again nobody else does.

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Zacharie 1.png
At the same time, it was scripted. You had no chance of success anyway... So, here's a little something to help you forget the pains and sorrows of such an unappealing defeat.
A Golden Flesh has been acquired.
Zacharie 1.png
I'll leave you to search the area. If you find something suspicious, don't hesitate to let me know as soon as possible.

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I immediately follow him to pester him a bit more.

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There's nothing else to do in here other than read some more (corporate?) propaganda posters. Oddly, there are separate posters promising a reward for both doing your job and doing your job well. Maybe just a developer oversight, but it amuses me to think they felt the need to print one for each scenario.

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Zacharie walks from the other building in to this one when you enter. Its a nice touch.

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The stuff Zacharie is selling is starting to get a bit expensive now. Four Colours Of Hatred wipes out a solid 3/4 of my credits! its worth it though, for what we'll be going up against.

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While I'm selling all my trash I wanted to point out this little detail. The Photo Of You only sells for 10 credits, so I've elected to keep it. However, the Photo of Zacharie sells for a whole 500, implied to be because we're essentially blackmailing him to take it off our hands. :story:

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Going into the treatment facility brings us to some sort of industrial environment.

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Whatever's in those pipes seems to be rather prized, and coupled with how much emphasis the posters and workers place on it, we can guess that its related to the dessert.

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What follows is a mindnumbingly frustrating switch puzzle. Only one set of switches will cause the block protecting the far switch to vanish (Up, Down, Down) which allows you to then go over and hit the far switch. Then you need to return to the three switches and punch in another pattern to get the path to the next room to open up.

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Random encounters on the factory floor are indeed turned on though, causing us to stumble upon whatever the Hell this abomination is. Its sporting some pretty impressive claws admittedly.

Trivia pages mentioning this monster say its named after serial killer John Wayne Gacy. Von, as was mentioned earlier in the thread, means "of" or "from" in Germanic languages so the name would hypothetically translate as "from Gacy". Otherwise I'm not super convinced of this reference since it seems rather out of place and obscure, but who knows.

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When killed, the Von Gacy always drops an Eye, a useless item that copies The Batter's Wide Angle skill.

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They can also come in groups of two.

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Three battles later (five in total) I finally suck it the fuck up and look at a walkthrough. The second combination of switches, with the far switch Down, is Down. Down. Up. I could have sworn I tried this at one point but i guess I just wasn't paying attention.

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We find ourselves in a new environment where the switches are spread out now, and certain switches remove or add blocks to the others so they have to be hit or rehit in the correct order.

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Interesting, there appears to be rationing in effect. I wonder why that is.

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I failed to talk to the Elsen behind the desk for some reason, but I did stop and have an extremely enlightening conversation with this dope.

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Battles keep occurring throughout my meandering of course.

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A Fast Symbol is kept in that blocked chest in the lefthand corner, which I equip to Epsilon since improving his attack power will make his multi-hit attacks much more effective. I also fight two more battles.

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Only the switch in the top right and the one in the middle need to be hit to clear the exit. If you flip the switch near the exit, that opens up the path to the chest, but you need to turn it off again to leave. Here the game reveals why the Von Gacy enemy has been dropping the Eye item the entire time. I feel like this is a little patronizing since even when I first played the game I would always open with Wide Angle on a new enemy, but then again maybe RPGMaker fans are just that bullheaded about how they play.

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Oh fuck. Come on Batter, you're right there, do something!

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The spectre sprites bounce in surprise in response to this.

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Uh. That's different.

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Oh shit.


(Pepper Steak)

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Those look nasty.

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Its interesting to note that this is the only Burnt we've fought so far that's actually pointed towards us instead of away like the other two. Calvary is the site outside Jerusalem where Jesus was crucified, according to scripture. I'm not sure what significance that name actually has for this enemy, even assuming the Batter-is-Jesus theory is true for the sake of argument. Its possible Mortis Ghost intended to render their names, in English, as Cavalry Burnt and misspelled it, but there's nothing particularly cavalry-like about these guys and the name would seem to fit with the weird religious undertones this game is attempting to establish.

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Their signature attack, Inhuman Decadence, is extremely punishing. Not only does it do a bunch of damage all at once, something in the neighborhood of 200, it also inflicts both Poison and Furious at the same time! Since we're fighting three of these things they can also lay down more than one of this attack at once. Me having to prioritize The Batter for his healing abilities means Epsilon takes a a pretty serious beating as the battle progresses.

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Epsilon is predictably killed not long after. The rest of the team is able to take down the remaining Burnt though.

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It seems to be sugar. I think it is sugar.
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Seems so.
Zacharie 2.png
Ah ah ah. Well, this is quite surprising, I didn't expect to find such an ingredient at this po... in this place.
Zacharie 2.png
Maybe we'll find the answers to that in Area 3... Logic obliges us to go on with the third after the second one after all. Remember, we're in a videogame. We've got to do things the constructive way.
I agree that this is laying the meta on a little thick here. Though in retrospect I wonder if this isn't meant to be taken as Zacharie reassuring himself rather than the player that things need to be done in a certain way. After all, he's more than aware of what's coming.

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Well, go on, I'll meet you again when you're there. Hurry up.
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Zacharie 2.png
They even appear to be in a bloody bad temper.
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See you later.

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Predictably, The Batter shows no interest in the sugar, or even has any examine text for it. I also take the time to use my overflowing bag of items to resurrect Epsilon and heal the party back to roughly full health and mana.

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Once again, I could just walk past all these guys and avoid killing them, but I want the XP and also I want to get every piece of conversation text I can.

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Once again the spectres are assisting the Burnt in battle as well.

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Odd choice of words here. Start anew?

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One has to wonder what this Elsen is responding to since it doesn't seem like The Batter said anything to him. Is he responding to the player's unspoken testimony of what happened? Or did one of his supervisors inform him of the situation and he blames us for the supposed rumor?

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The switches have to be reversed in order to leave the way we came in.

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The Elsens seems to be less devoted to their jobs the further away from the sugar room we get.

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This one even freaks out at the implication that he can have unlimited access to the sugar himself.

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Finally, goodbye to that deathtrap.

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It seems Zone 3 isn't completely free of the neurosis that Zone 2 succumbed to.

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Hmm, no visible entrances or pathways.

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Only one way to go. Also it appears to be snowing.

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As I've said before, this game likes its long-ass hallways/pathways, and this is one of the more effective ones. I also realized I can kind of chain these screenshots together into something continuous but it kind of doesn't work since The Batter is traveling up but you're likely scrolling down to read.


(Alias Conrad Coldwood)
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The music that's been playing over the outdoor sections also has a special slower version that only place on the climb up the smokestack.

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Only one way forward. Time to get to the bottom of sugar.


(Alias Conrad Coldwood - Magic Pipe)
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Out of absolutely nowhere, the game hits you with this minigame. I forget exactly which classic game codified this mechanic of "fall down/forward, avoid things as you go", but I'm pretty sure you know what I'm talking about just out of popular perception.

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Hey, now I can do the picture stacking thing and have it make spatial sense! As if this thread didn't already have enough problems loading images though.

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Needless to say, the track that plays over this section, Magic Pipe, is extremely beloved by the game's community and its not hard to see why. Other than Pepper Steak its probably got the most going on musically speaking, mixing a chiptune melody with a kind of funeral organ backing track and having a sweet saxophone intermission. I want to say its overrated because its so bouncy and happy, but the thing that really wins me over is the ghostly chorus that takes over in the final part.
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The controls on this section could be a bit better, and the game is a bit picky with how you have to fall through the Addons.

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My time is really starting to tick down a bit. I've only hit one ghost, maybe I'm being a little too cautious.

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Fuck, just once I'd like to be able to get through this section in one try. The Addons have almost stopped spawning altogether here for some reason.

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Yes!

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Next time: Zone 3 Part 3.

 
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9. Zone 3 Part 3


(Alias Conrad Coldwood - Burnt Bodies)

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We've arrived at the bottom of the smokestack, which is littered with sugar. The Batter has no examine text for it however. Hello fine sir, perhaps you can direct us to-

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Oh. Uh. Lets just go downstairs instead...

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Oven Elsen.png
Where did you come from?
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I'm The Batter, and I jumped down the chimney.
:story: Even next to an oven filled with burning corpses this game doesn't lose its sense of humor.

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What is this place?
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I figure in the original French it refers to a "pipe system" rather than a "sewer system."

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Though perhaps the director of Zone 3 has overlooked that addiction is a madness of its own.

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Who's responsible for this?
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Are you... you bringing me sugar?
Oven Elsen.png
The director is responsible. He... he's in Area 4.
A surprising amount has been written on the subject of drugging people in order to work them as slaves or keep them loyal, perhaps more than any of us would prefer to think about, but one of the serious drawbacks to such a practice is this incredible apathy and malleability we see on display here with the sugar-addled Elsens. They are loyal only so long as the subject directly correlates to their supply being maintained. Beyond that they care about nothing.

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The Batter's examine text here contains his usual detached demeanor.

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I calculate that's the end of this facility.

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We are unceremoniously deposited back on the railway track.

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Zacharie surprises us from the rail car.

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One of the better meta jokes in this game.

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Ahaha, of course, of course. That's what I thought. I have an Access Card for the monorail. Let's hurry to Area 4 to meet that mysterious director.

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The screen shakes a bit and the background outside the windows changes slightly to indicate movement.

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Guess its up to us.

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Look like a lone Elsen blocking the tracks.

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Attempting to walk away from the rail car elicits a refusal from The Batter. Zacharie doesn't seem to react to the situation if we go back in and talk to him.

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As expected, talking to the Elsen triggers a battle. If you've been avoiding Elsens when they become agitated this might come as a surprise to a first time player, but since half of our interactions with Elsens in the LP so far have ended in combat its less shocking.

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The Critic-burnt has no attacks, other than to shout for help which does nothing.

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As there's nowhere else to go and The Batter refuses to flee, the only way forward is to put this nutcase out of his misery.

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Notably, the battle gives us no loot or experience.

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Zacharie, either ignorant or oblivious to what happened, sends us off.



(Alias Conrad Coldwood - Endless Hallway)

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The track that plays over this section, Endless Hallway, is divided into a couple of different loops that are all combined together with the combat loop in the official soundtrack. The version I'm placing here is a custom cut I've made that includes all the loops except for the combat loop since its rather obnoxious.

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As you may have guessed by the track name, we're placed in a long hallway filled with doors. Typical for most games, the majority of these doors are locked.

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The third door The Batter tries opens though, to a room with a desk that bizarrely goes through the wall and into the next room over. The chairs are blocking the note, so the desk has to be pushed into the other room to get to it.

It took me until just now to realize that the desk that goes through a wall is almost certainly a reference to one of the more memorable scenes from Terry Gilliam's Brazil, where the main character gets promoted only to find that he has to share a desk with a stingy coworker on the other side of his office. The desk is a rather pointed metaphor about bureaucrats struggling against each other for power or even just the ability to do their job. (The word bureaucrat literally means "desk power".)

Funnily enough, in Brazil much of the technology is also based on a convoluted system of interconnecting pipes and gaskets that transfer both air and apparently power somehow from dwelling to dwelling. Zone 3's pipes transport only sugar, but they are ever-present in the architecture and visual look of the facilities much like they are in Brazil.

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Checking the next room over allows us to read the note, which reveals this cryptic diagram.

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That's it for this section.

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Eventually though, we come across a wandering Elsen in a lab coat with a very unfriendly expression.


(Alias Conrad Coldwood - Endless Hallway [Fight])
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As you can no doubt observe, the combat track for Endless Hallway is rather grating. I've heard somewhere that its supposedly a MIDI arrangement of Pepper Steak but with all of the instruments set to obscure percussion, but I can't discern enough of the melody to actually figure that out for myself.

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One of the doors opens to a brick wall. If I ever have fuck-you-money I intend on buying a large building just so I can have one room bricked off to prank guests like this. I'm not really sure why the game insists on having a more "horrific" battle theme tune for this section when its really not any different from some of the fights we had just getting out of the treatment room.

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The labcoat Elsens don't even say anything before or after the battle.

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Since the path to the lowest level of the railway station is blocked, I head to the east. This door set apart from all the others must be important.

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The buttons on the right are unlabeled, but according to that diagram earlier they correspond to Z (up), B (right), D (down) and J (left). We have no code to try though, and given that there's no A button I don't think the Konami Code will work here.

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Again I could just avoid all these fights but I would like the XP.

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The first one we get to say anything to us immediately leads to something of a miniboss battle. There are a couple of possible meanings for the word Pastel relating to the arts, but Pastel is also the Spanish and Portuguese word for Pastry which would seem to fit in with the sweets theme this zone has.

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The gimmick of this battle is that the Pastel Burnt is invincible, and will spawn Elsen heads from its mouth that need to be destroyed four times in order to kill it. Due to the limitations of the RPGMaker engine the monster isn't actually invincible, instead having 99999 health, so a dedicated player could infact sit there and really chip away at it, but the battle still won't end until you kill the heads anyway.

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Otherwise, the battle is essentially like fighting a trumped up Calvary Burnt. I give the Silent Symbol to Epsilon since I want that attack power boosted for multiple strikes.

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(Alias Conrad Coldwood - The Race Of A Thousand Ants)

The music box plays the track heard over the scenes with the small child coughing after the end of each boss battle.

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A lot of samey walking around here. Almost this entire section is pointless except for the music box.

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One room takes us to something that looks like a set of dormitories only even more cramped and lacking privacy than the ones we've seen previously. Here Zacharie offers us a trade for the music box we found.

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I'll wait on that. He has nothing to say when you decline.

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This room contains an invisible chest with a Friday in it, a special item that grants a bonus to Competences. I give it to Epsilon.

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Looks like there's nothing here.

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Out of ideas, we're forced to return to Zacharie. But I make sure to save first.

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wut

Q : I don't understand what's happening in this game.
A : That's normal, more or less. Things may become clearer to you as the game progresses, but I can't guarantee it.

Q : Are there any secret codes to unlock stuff?
A : There is one, namely this one: Down - Left - Up - Right - Z - J - B - D - B - Start.


Q : Will there be an OFF sequel?
A : We are thinking about it.
Motherfucker.

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Obviously, I saved to avoid this, so I reload. In retrospect, its no surprise the door to the controller room is located directly next to the level's only save point.

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Time to meet the man, or whatever it is, in charge here.

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Yeah sure pal, whatever.

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Hmm. Maybe they mean business here. Fortunately, so do we.

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Remember how I said forever ago that some of the puzzles in this game involve figuring out how the numbers are oriented on the keypad? This is one of them. The 1 key is located on the bottom right, with the numbers proceeding sequentially to the left and then up, each row restarting at the right.

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The puzzle isn't so hard to figure out with the code right there on the wall. We're given a red save block just before the next area.


(Alias Conrad Coldwood - Front Gate)

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Two long bridges over an indoor moat keep us from our final destination.

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The Batter 2.png
I'm The Batter, and I've come to purify you, mister director.
Enoch 1.png
Purify? But that's ridiculous! Nothing justifies this drastic measurement! The Queen's sent you, hasn't she? Naturally, it's the Queen. It has got to be her. Whoever it was, I refuse!
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Its no question of choice. You're the monster that rules this horrible manufactory. I'm here to make you atone for your sins.
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Monster? Horrible manufactory? This is my fortress of happiness! My wall against the specters! The people here were happy, before the phantoms came.
Enoch 1.png
Incidentally, I still don't understand why the dead won't just disappear.
I've seen some interpretations of this line take that to mean that the specters actually have nothing to do with the sugar factory, but that has to be the most braindead take I've ever seen of this game's events. We literally saw specters flying out of the smokestack The Batter jumped down, its hard to get more concrete confirmation than that!

The Batter 2.png
The dead?
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Oh, but of course, the ghosts, I mean. They are the souls of the dead... Has that thought never occurred to you? Its only logical...
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... So... You have nothing to do with the phantoms?
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Of course not.
Again, we saw the damn things being produced by his factory. He might be lying to us or to himself, but I'm more inclined to believe he's supposed to be oblivious.

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I'm Enoch, guardian of Zone 3.
I've waited literally years to make a joke comparing Enoch and his gigantic fat ass to the gigantic fat ass of Youtube Skeptic/Grifter Mike Enoch but he's passed so far into irrelevance that most people reading this thread probably won't even recognize his name.

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My role consists, like the one of the other guardians', of forming the energy sent by the Queen Mother to a solid context. I am the living engine of Zone 3. The Queen relies on our kind to make living spaces for men. We are a little like gods, drawing the infinite power of the sun to sculpt our worlds into the nothingness.
Enoch 1.png
Ahaha, I love that metaphor. Yes, like gods... Precisely.
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You demented child of evil. The last grain of sand has fallen through the hourglass of your life.
Enoch 1.png
Certainly not! No matter how strong you are, you can't overcome my massive physique!
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I'll be honest, the first time I played this I didn't expect him to actually get up and start moving around. I thought this would be like the Gizmo battle from the first Fallout.

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Combat begins, but there's no red Boss Battle background.

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EXCEPTIONAL. Fun fact, apparently in the 1.0 translation The Batter says "Fuck" here which was later confirmed to be a mistranslation.

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It takes me a few attempts to actually manage to flee successfully.

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Enoch doesn't just appear, he drops in from the top of the screen and makes it shake when he lands.



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Accompanied by this hoppy ragtime tune, The Batter needs to run down these convoluted paths to escape from Enoch.

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He manages to make it out of the first bridge.

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Eventually I get The Batter stuck on a corner and Enoch manages to catch up.

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Getting caught just triggers a repeat of the previous battle with Enoch being invincible. Again he's not technically invincible, but actually managing to defeat him just causes the game to react like you fled anyway and awards you no XP.

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Its unclear where to go from here. One of the hallways is blocked off though, so I try heading back towards the rail line.


(Alias Conrad Coldwood - Not Safe)

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The fuck

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Every single door is blocked, and there's nothing to find, and no Elsens wandering the halls. No specters to encounter either.

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Eventually we make it back to the rail line, and the creepy ambience cuts out to dead silence.

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Alias Conrad Coldwood - O Rosto De Um Assassino)

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Enoch 1.png
Miserable runt! Cold water eel! I had to drag my body chock-full of fat substances through the pipes of my own domain... It was hard and humiliating, but... I'll eat your hopes for survival like a block of sugar... ...with delight! (... puf...)
The Batter 2.png
What an idiot... You've tired yourself, exhausting your strength without taking your poor endurance into account! Victory is now within my clairvoyant reach...

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Sweet Jesus.

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I don't think so pal.

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Enoch is absolutely huge, like fighting a mountain. He has health to match. The first move he likes to use, Dramatic Crescendo, weakens the effectiveness of our spells by some unknown factor.

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I counter mainly with Alpha's poison-inflicting ability, Awaited Embrace, which seems to be a mixed bag. I've seen it do a fair bit of damage in this battle before, but in this case I don't have a single screenshot showing the poison damage actually taking effect on Enoch. That first Dramatic Crescendo must have really nerfed our spellcasting.

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Dramatic Irony is capable of inflicting Furious, which when it happens in this battle can actually be pretty inconvenient if it hits The Batter or Omega. The sprites that show attack effects are so tiny you can barely see them.

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A lot of this battle boils down to me just wailing on the fucker since I need to conserve The Batter's mana for healing moves.

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I quite like Enoch's boss battle music, which apparently translates to "The Face Of A Murderer" from Portuguese. The bouncing percussion sounds very much like something that would accompany a big flabby gunt-man running around, with an occasional piano riff breaking in, apparently left over from the much more relaxed The Race Of A Thousand Pounds up above. The later parts of the song have a siren going off, indicating to me anyway that the battle is so catastrophic its causing quakes and disasters throughout the rest of the zone and setting off alarms in the factory complex.

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The battle is slow. Omega and especially Epsilon don't have much to do, so they spend most of the battle just using regular attacks. Alpha's Awaited Embrace does me little good this battle though I keep trying it. The Batter doesn't really have the mana free to waste on anything except his healing moves. One of Enoch's abilities, Law of Causation, inflicts Poison which can drop quite a bit of health from the target.

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Trigger Element is a fairly low impact attack that Enoch uses infrequently.

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On and on the battle goes. I have to recover both Alpha and The Batter's mana twice as it progresses.

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Climax is a nasty surprise that Enoch pulls out, dealing roughly 300-400 or so damage to everyone in the party. However, whenever he uses this attack, it means he's close to death.

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Finally.

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Enoch drops such an impressive amount of XP that the entire party levels up.

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Enoch 1.png
So... the hero has destroyed the beast... But do you know what you have just done? This zone, deprived of its guardian, is now destined to disappear... And the men who live here, whether they deserve it or not, will fall into the nothingness, never to return.
The Batter 2.png
You've been defeated, Enoch, guardian of the third zone. This land is now pure.

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The fadeout happens as normal, but we don't see a reaction from the child.

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If what he said is true, then what has become of the other zones?

Next Time: Return to Zone 1
 
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Welp, the sugar is soylent. I can't say I saw that coming.
Christ almighty, the world of OFF sucks.

As you can no doubt observe, the combat track for Endless Hallway is rather grating. I've heard somewhere that its supposedly a MIDI arrangement of Pepper Steak but with all of the instruments set to obscure percussion, but I can't discern enough of the melody to actually figure that out for myself.
If it is, it's also had the tempo changed and is using some part of the song that really doesn't stand out. Between that and the godawful racket, it sure as shit doesn't sound like Pepper Steak to me.

Q : Are there any secret codes to unlock stuff?
A : There is one, namely this one: Down - Left - Up - Right - Z - J - B - D - B - Start.
Your reaction made me think back to playing Mario Kart: Double Dash with my brother. At moments of peak frustration, we'd tell one another to get the yarmulkes out of the glove box and hum the first few bars of that song (the name of which I just now learned), because we just got Jew'd.
That happened a lot in 150cc and mirror mode.

Accompanied by this hoppy ragtime tune, The Batter needs to run down these convoluted paths to escape from Enoch.
Picturing this scene while Batter keeps his constant non-expression while fleeing from The Great Guntapotamus is amazing.

Enoch is absolutely huge, like fighting a mountain.
I'm more concerned that 1) he got exponentially larger between the hallway and the train station, and 2) he somehow squeezed his entire fatburg self through pipes that were never meant to extrude that kind of bulk, like some kind of frightfully prolapsed anus.

Enoch 1.png
So... the hero has destroyed the beast... But do you know what you have just done? This zone, deprived of its guardian, is now destined to disappear... And the men who live here, whether they deserve it or not, will fall into the nothingness, never to return.
Bruh, you guys cook your dead down into not-cocaine. This place is officially not worth saving.
 
So, are we just going to leave this at a cliffhanger? It looked like the game was going to take a turn.
 
If/when you ever finish the game, are you going to touch any of the fangames, or just leave it after you finish the original?
 
I have to say. Compared to most modern day games (Delta Rune/Omori/ Undertale.) It's nice have a voiced protagonist who isn't against using violence to get the job done.

And doubly refreshing when the game isn't all meta with the "the real evil was YOU the whole time you evil gamer."
Shadow_of_the_Colossus_logo.png
 
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If/when you ever finish the game, are you going to touch any of the fangames, or just leave it after you finish the original?
I keep wanting to see the fangames.
We'll get there, have faith.

I refuse to believe any of them are good.
Well, I don't want to hype up something that's still pretty far off on the horizon, but while "good" is too strong of a word to use the one I plan on talking about is definitely... something. I still don't want to get into even the name of it yet since it will easily overshadow the thread.
 
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Ok, new plan, the Victoria half of the France LP is almost over. I estimate maybe four updates at the absolute most, and not much will be happening in them aside from one big event since the game is nearly over. Once that's done, instead of immediately moving on to Hearts of Iron 2, I'll come back and finish OFF completely before I get to HoI2. God willing, that should only take me a few weeks between both of them.
 
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