Video Game Chat Thread - Pre-Alpha Experimental Version

Are videogames for children?


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Had some time, so I went and tried Terra Invicta. Started up the tutorial campaign, struggled a bit at first with the UI/UX which feels pretty bad. I swear that I must have played for something like 5 hours at this point, and I feel like I've accomplished absolutely nothing.

Resistance objectives want me to get a few technologies so we can detect the aliens. Well, now we know they've got a base in the ass-end of the solar system, but nobody on Earth has even made a single working space habitat, let alone a warship, so it's not really helpful. I took control of a few countries like Canada and Australia, and even 1 point in the US (which practically doubled my research), but since the money and influence I get just get spent on increasing support in places and trying to defend the countries I control, it feels like earning mana just to spend it just to earn it again. Ops are the most important, since you need them for stuff like investigating alien activity or attacking other factions, but it's incredibly hard to get, mostly just through Orgs you assign to your agents.

The research helps me get a few private projects done, but none of them really do anything. The alien biomass is here, and it's terraforming Earth...except it doesn't seem to do much and I just had an agent blow it up. I've unlocked a bunch of labs, including a xenology one which should help detect aliens, but it costs so much Boost to send things to space that I've only managed to get a hab with a core and a solar collector.

I got a project finished focusing on the alien's methods, but can't seem to do anything further. My agents keep telling me that it's suspicious that the aliens are now so popular in Russia/Eritrea, but when I send them to surveil the regions, they never find anything, so I don't know how I'm supposed to keep an eye on these returning abductees.

I just don't really get it. Sitting there on 5x speed waiting for the next mission phase, waiting for something to happen, it just makes me wonder why this wasn't a turn-based game in the first place. I feel like I must be missing some fundamental mechanic or feature that makes the game fun, and it's just bizarre. I'm the kind of autist who can sit there and have fun playing EU4, so I'm no stranger to staring at a map and waiting, but damn, at least map painting has things happening and some sense of progression. Hopefully something will click when I give it another shot later, because I like the idea of the game, it just doesn't feel like it's coming together.
 

I remember how I used to watch ELPRESADOR rage videos during him playing Call of Duty: Black Ops many years ago. The fact that this was filmed sometime in 2010 makes me strangely nostalgic for some reason.

It might be due to the face cam and the way how video game rage videos seemed to be on the verge of reaching its peak in that decade. If anything, I kind of miss it.
 
fucking fatshart blueballing me with letting me download the darktide beta but making me wait until tomorrow

edit: this beta runs like shit!
 
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If anyone is in the market for a solid detective game (or something akin to Obra Dinn), Case of the Golden Idol just came out yesterday. It's on the short side, but the puzzles are engaging and the story is gripping (if predictable at points).
 
Imagine...
Getting_Over_It_with_Bennett_Foddy.jpg
...but with motion controls.
 
I just don't really get it. Sitting there on 5x speed waiting for the next mission phase, waiting for something to happen, it just makes me wonder why this wasn't a turn-based game in the first place. I feel like I must be missing some fundamental mechanic or feature that makes the game fun, and it's just bizarre. I'm the kind of autist who can sit there and have fun playing EU4, so I'm no stranger to staring at a map and waiting, but damn, at least map painting has things happening and some sense of progression. Hopefully something will click when I give it another shot later, because I like the idea of the game, it just doesn't feel like it's coming together.
I tried it too because people love this game and I don't get it either. For starters, the UI is absolutely awful. I think it's also only realtime because turn-based is unfashionable or something, it makes no sense, even everything happens turn-based so that's weird. I even think it was turn based at some point.

The idea is to take over neighboring countries and then close them together into mega-blocks because that doesn't use up your administrative points as much and also makes them easier to defend in theory and really powerful. (you can then also do wildly unrealistic things like have one councilor advise such a megablock and up it's GDP by a crazy 25%) Then you need to adjust the countries' spending, which has various effects, like for example giving you lift so you can get things into space, or improving their economy so they e.g. generate more research and money and harden the populations resistance against other factions propagada. You can also embezzle money from countries (spoils), you can do that in unimportant countries to get a money flow going, it does economically ruin these countries though. At the same time, you need to stop the aliens to get influence over a country like china or india, so that they don't nuke the planet and completely kill the economy.

It's basically this, forever. slowly climb up the ladder until you build space bases and have the research to build ships that can fight the alien threat. It's an incredibly slow game, yet you'll find you never have enough agents to do everything you want to do in that turn. I don't find it as complex as people claim, just mostly tedious, especially when you're in a winning position agents of the other factions get just really annoying and there's no real way to eliminate them. This game needs some automation desperately.

It's made by the people who made the long war mod for xcom: enemy unknown, so that explains a lot I think.
 
Arkham Knights is coming out in several days and I hardly see any hype around it. Gamers on consoles got some bad news it'll only run at 30 FPS on PS5 and Xbox Series X. And it's not like this is some gorgeous game, hell the new Ratchet & Clank is one of the best games on a visual level and Insomiac gives an option to play it at 120 hz.


I'm a huge Batman fan, the only Halloween costume I ever wanted as a kid was to dress as Batman. I've watched way more Batman movies & cartoons than any other Superhero property and yet I have no interest in Gotham Knights. I'll only play it if I get it for free via Epic Games Store or some other way. Seriously who the hell wanted a Batman game where you play as Batman's sidekicks instead of Batman?

I mean Batgirl is cute when she's a hot Redhead but that's pretty much it, I also like Damian Wayne but that's because he's a psychopath raised by Talia al-Ghul. Playing as The Joker or non-Tumblr Harley Quinn would have been far more interesting.

I just wonder who the hell at WB Games greenlit this shit? No one has ever really cared about Batman's sidekicks. Robin is so unpopular that he's only been in 3 out of the 9 Live Action Batman movies. I'll be shocked if this game does well.
 
Arkham Knights is coming out in several days and I hardly see any hype around it. Gamers on consoles got some bad news it'll only run at 30 FPS on PS5 and Xbox Series X. And it's not like this is some gorgeous game, hell the new Ratchet & Clank is one of the best games on a visual level and Insomiac gives an option to play it at 120 hz.
Is it using the same engine as the older games? They may have physics calculations and everything like that locked to 30hz and they think it'd be too much work to separate that stuff into its own loop so the game doesn't run twice as fast when it runs at 60hz. Avoiding this sort of issue is a solved problem such that even hobbyist-level open-source game dev engines have separating game logic and frame rendering intrisic in them, but console devs have historically been able to get away with building their whole game around a fixed frame rate.
 
Is it using the same engine as the older games? They may have physics calculations and everything like that locked to 30hz and they think it'd be too much work to separate that stuff into its own loop so the game doesn't run twice as fast when it runs at 60hz. Avoiding this sort of issue is a solved problem such that even hobbyist-level open-source game dev engines have separating game logic and frame rendering intrisic in them, but console devs have historically been able to get away with building their whole game around a fixed frame rate.
You're probably right on that. Just googled it and on PC Arkham Knight (made by their sister studio Rocksteady and the most recent Batman game) requires you to just edit the .ini to have it run uncapped. Hardly a monumental task but I thought all AAA last gen PC Games had FPS settings in the options menu.

It's still embarrassing for a game in 2022 to have such shoddy work. The PS5 and Xbox Series X are such powerful consoles capable of running many good looking games at higher than 60 FPS. I personally would rather play games at 1080p at 60 FPS then 30 FPS 4K. The resolution bump has its perks but smoother motion is always preferred.
 
Is it using the same engine as the older games? They may have physics calculations and everything like that locked to 30hz and they think it'd be too much work to separate that stuff into its own loop so the game doesn't run twice as fast when it runs at 60hz. Avoiding this sort of issue is a solved problem such that even hobbyist-level open-source game dev engines have separating game logic and frame rendering intrisic in them, but console devs have historically been able to get away with building their whole game around a fixed frame rate.
I think it has more to do with their "online features". In multiplayer the players might spread out to the point where every console needs to pretty much run(but not render, so this is a CPU task) up to four gamestates at once to keep things in sync. As far as I know there is no server to play on that does all of this so in P2P multiplayer every player/console is their own server. Then it is possible that they put all of this on one thread which would explain the PC CPU recommendation and the very modest RAM/GPU recommendation.
 
In regards to FPS talk, Plague Tale Requiem is getting fucking hammered for being "XS Optimised" but only having 30fps.

Will be interesting to see where this shit goes when old gen support starts being phased out.
 
One of the things I hate the most about indie titles is when the amount of time spent on making the artwork for the game is several time the amount spent on art assets. There is absolutely no justification to make sub-SNES looking games, yet online stores are crammed with those games, and games with actually decent graphics are hidden away by all the shit.
 
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In regards to FPS talk, Plague Tale Requiem is getting fucking hammered for being "XS Optimised" but only having 30fps.

Will be interesting to see where this shit goes when old gen support starts being phased out.
I'd really like to know what exactly "Optimized for X|S" actually means, because it seems to just be a box that devs tick and not anything that actually matters

Omori is literally an RPG Maker game yet it's X|S optimized, whatever that means
 
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Is it using the same engine as the older games?
it's unreal engine, shouldn't be an issue unless the devs suck. this is the same studio that had an artist complain on twitter about having to support xbox series S (or whatever the lowest machine is, this naming scheme is more retarded than the LGBTBBQ alphabet soup)

I think it has more to do with their "online features". In multiplayer the players might spread out to the point where every console needs to pretty much run(but not render, so this is a CPU task) up to four gamestates at once to keep things in sync. As far as I know there is no server to play on that does all of this so in P2P multiplayer every player/console is their own server. Then it is possible that they put all of this on one thread which would explain the PC CPU recommendation and the very modest RAM/GPU recommendation.
unreal engine is absolute ass for p2p, last I checked it didn't really have support for listen servers since it was always built around dedicated servers.
 
I'd really like to know what exactly "Optimized for X|S" actually means, because it seems to just be a box that devs tick and not anything that actually matters

Omori is literally an RPG Maker game yet it's X|S optimized, whatever that means
It seems to just mean the game has been compiled as a native Series X/S game rather than being just an Xbone game running via backwards compatibility. No actual improvement to the game is implied.
 
So I played Tunic on the Switch after hearing good things about it. Overall wouldn't recommend it, at least not on Switch.
The main good thing about the game is the presentation and audio, everything besides that sucks (and the presentation eventually wears itself out). The gameplay is absolutely atrocious Zelda like with terrible camera, some battles have the camera endlessly going around in circles and it makes any find control very hard. Ditto there is a shield and parrying system in the game, but the shield is programmed so it will only block from a very specific angle, so enemies can actually hit you by having the attack bypass the shield from outside. The parry is unusable due to taking several seconds and (at least for me) not being able to trigger reliably. I also felt a lot of times like my input didn't follow through, but that might be due to the Switch being shit. I wasted an hour against the final boss, and, while it might be a skill issue, it really felt like the devs made the final encounter unreasonably hard compared to the rest of the game in a way that emphasizes every everything wrong with the combat.
The exploration is the main fun thing about the game but the game waits until the very end to let you actually freely explore the world and then it's in an infuriating state where all your stats are halved until you find the correct points. Until then it is incredibly linear experience peppered by the devs putting "invisible corridor in places the camera can't reach" EVERY FUCKING SECOND ROOM.
The visuals are fine but besides the colorful manual it's extremely basic geometry that I can create myself in a weekend.
The big selling point of the game is the nostalgish manual (that I'm pretty sure almost no games make anymore) that has secrets, but like I said, until near the end the game it doesn't serve any point and in the end it's just obscure puzzles to allow you to actually battle the final boss and get the true ending.

So yeah, it started strong but got just annoying by the end.
 
I was watching GTA: San Andreas parody videos, and I have to ask for all you gamers out there:

679B212B-882A-4FA8-AC5A-832B36C514B4.jpeg


Who is the character on the left? I’ve seen him before and I used to joke that he looks like J.C. Denton.
 
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